react-native/React/Fabric/RCTSurfaceTouchHandler.mm

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/**
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#import "RCTSurfaceTouchHandler.h"
#import <UIKit/UIGestureRecognizerSubclass.h>
#import <React/RCTUtils.h>
#import <React/RCTViewComponentView.h>
#import "RCTConversions.h"
#import "RCTTouchableComponentViewProtocol.h"
using namespace facebook::react;
template <size_t size>
class IdentifierPool {
public:
void enqueue(int index) {
usage[index] = false;
}
int dequeue() {
while (true) {
if (!usage[lastIndex]) {
usage[lastIndex] = true;
return lastIndex;
}
lastIndex = (lastIndex + 1) % size;
}
}
void reset() {
for (int i = 0; i < size; i++) {
usage[i] = false;
}
}
private:
bool usage[size];
int lastIndex;
};
typedef NS_ENUM(NSInteger, RCTTouchEventType) {
RCTTouchEventTypeTouchStart,
RCTTouchEventTypeTouchMove,
RCTTouchEventTypeTouchEnd,
RCTTouchEventTypeTouchCancel,
};
struct ActiveTouch {
Touch touch;
SharedTouchEventEmitter eventEmitter;
struct Hasher {
size_t operator()(const ActiveTouch &activeTouch) const {
return std::hash<decltype(activeTouch.touch.identifier)>()(activeTouch.touch.identifier);
}
};
struct Comparator {
bool operator()(const ActiveTouch &lhs, const ActiveTouch &rhs) const {
return lhs.touch.identifier == rhs.touch.identifier;
}
};
};
static void UpdateActiveTouchWithUITouch(ActiveTouch &activeTouch, UITouch *uiTouch, UIView *rootComponentView) {
CGPoint offsetPoint = [uiTouch locationInView:uiTouch.view];
CGPoint screenPoint = [uiTouch locationInView:uiTouch.window];
CGPoint pagePoint = [uiTouch locationInView:rootComponentView];
activeTouch.touch.offsetPoint = RCTPointFromCGPoint(offsetPoint);
activeTouch.touch.screenPoint = RCTPointFromCGPoint(screenPoint);
activeTouch.touch.pagePoint = RCTPointFromCGPoint(pagePoint);
activeTouch.touch.timestamp = uiTouch.timestamp;
if (RCTForceTouchAvailable()) {
activeTouch.touch.force = uiTouch.force / uiTouch.maximumPossibleForce;
}
}
static ActiveTouch CreateTouchWithUITouch(UITouch *uiTouch, UIView *rootComponentView) {
UIView *componentView = uiTouch.view;
ActiveTouch activeTouch = {};
if ([componentView respondsToSelector:@selector(touchEventEmitterAtPoint:)]) {
activeTouch.eventEmitter = [(id<RCTTouchableComponentViewProtocol>)componentView touchEventEmitterAtPoint:[uiTouch locationInView:componentView]];
activeTouch.touch.target = (Tag)componentView.tag;
}
UpdateActiveTouchWithUITouch(activeTouch, uiTouch, rootComponentView);
return activeTouch;
}
static BOOL AllTouchesAreCancelledOrEnded(NSSet<UITouch *> *touches) {
for (UITouch *touch in touches) {
if (touch.phase == UITouchPhaseBegan ||
touch.phase == UITouchPhaseMoved ||
touch.phase == UITouchPhaseStationary) {
return NO;
}
}
return YES;
}
static BOOL AnyTouchesChanged(NSSet<UITouch *> *touches) {
for (UITouch *touch in touches) {
if (touch.phase == UITouchPhaseBegan ||
touch.phase == UITouchPhaseMoved) {
return YES;
}
}
return NO;
}
/**
* Surprisingly, `__unsafe_unretained id` pointers are not regular pointers
* and `std::hash<>` cannot hash them.
* This is quite trivial but decent implementation of hasher function
* inspired by this research: https://stackoverflow.com/a/21062520/496389.
*/
template<typename PointerT>
struct PointerHasher {
constexpr std::size_t operator()(const PointerT &value) const {
return reinterpret_cast<size_t>(value);
}
};
@interface RCTSurfaceTouchHandler () <UIGestureRecognizerDelegate>
@end
@implementation RCTSurfaceTouchHandler {
std::unordered_map<
__unsafe_unretained UITouch *,
ActiveTouch,
PointerHasher<__unsafe_unretained UITouch *>
> _activeTouches;
UIView *_rootComponentView;
IdentifierPool<11> _identifierPool;
}
- (instancetype)init
{
if (self = [super initWithTarget:nil action:nil]) {
// `cancelsTouchesInView` and `delaysTouches*` are needed in order
// to be used as a top level event delegated recognizer.
// Otherwise, lower-level components not built using React Native,
// will fail to recognize gestures.
self.cancelsTouchesInView = NO;
self.delaysTouchesBegan = NO; // This is default value.
self.delaysTouchesEnded = NO;
self.delegate = self;
}
return self;
}
RCT_NOT_IMPLEMENTED(- (instancetype)initWithTarget:(id)target action:(SEL)action)
- (void)attachToView:(UIView *)view
{
RCTAssert(self.view == nil, @"RCTTouchHandler already has attached view.");
[view addGestureRecognizer:self];
_rootComponentView = view;
}
- (void)detachFromView:(UIView *)view
{
RCTAssertParam(view);
RCTAssert(self.view == view, @"RCTTouchHandler attached to another view.");
[view removeGestureRecognizer:self];
_rootComponentView = nil;
}
- (void)_registerTouches:(NSSet<UITouch *> *)touches
{
for (UITouch *touch in touches) {
auto activeTouch = CreateTouchWithUITouch(touch, _rootComponentView);
activeTouch.touch.identifier = _identifierPool.dequeue();
_activeTouches.emplace(touch, activeTouch);
}
}
- (void)_updateTouches:(NSSet<UITouch *> *)touches
{
for (UITouch *touch in touches) {
UpdateActiveTouchWithUITouch(_activeTouches.at(touch), touch, _rootComponentView);
}
}
- (void)_unregisterTouches:(NSSet<UITouch *> *)touches
{
for (UITouch *touch in touches) {
const auto &activeTouch = _activeTouches.at(touch);
_identifierPool.enqueue(activeTouch.touch.identifier);
_activeTouches.erase(touch);
}
}
- (std::vector<ActiveTouch>)_activeTouchesFromTouches:(NSSet<UITouch *> *)touches
{
std::vector<ActiveTouch> activeTouches;
activeTouches.reserve(touches.count);
for (UITouch *touch in touches) {
activeTouches.push_back(_activeTouches.at(touch));
}
return activeTouches;
}
- (void)_dispatchActiveTouches:(std::vector<ActiveTouch>)activeTouches eventType:(RCTTouchEventType)eventType
{
TouchEvent event = {};
std::unordered_set<ActiveTouch, ActiveTouch::Hasher, ActiveTouch::Comparator> changedActiveTouches = {};
std::unordered_set<SharedTouchEventEmitter> uniqueEventEmitter = {};
BOOL isEndishEventType = eventType == RCTTouchEventTypeTouchEnd || eventType == RCTTouchEventTypeTouchCancel;
for (const auto &activeTouch : activeTouches) {
if (!activeTouch.eventEmitter) {
continue;
}
changedActiveTouches.insert(activeTouch);
event.changedTouches.insert(activeTouch.touch);
uniqueEventEmitter.insert(activeTouch.eventEmitter);
}
for (const auto &pair : _activeTouches) {
if (!pair.second.eventEmitter) {
continue;
}
if (
isEndishEventType &&
event.changedTouches.find(pair.second.touch) != event.changedTouches.end()
) {
continue;
}
event.touches.insert(pair.second.touch);
}
for (const auto &eventEmitter : uniqueEventEmitter) {
event.targetTouches.clear();
for (const auto &pair : _activeTouches) {
if (pair.second.eventEmitter == eventEmitter) {
event.targetTouches.insert(pair.second.touch);
}
}
switch (eventType) {
case RCTTouchEventTypeTouchStart:
eventEmitter->onTouchStart(event);
break;
case RCTTouchEventTypeTouchMove:
eventEmitter->onTouchMove(event);
break;
case RCTTouchEventTypeTouchEnd:
eventEmitter->onTouchEnd(event);
break;
case RCTTouchEventTypeTouchCancel:
eventEmitter->onTouchCancel(event);
break;
}
}
}
#pragma mark - `UIResponder`-ish touch-delivery methods
- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
{
[super touchesBegan:touches withEvent:event];
[self _registerTouches:touches];
[self _dispatchActiveTouches:[self _activeTouchesFromTouches:touches]
eventType:RCTTouchEventTypeTouchStart];
if (self.state == UIGestureRecognizerStatePossible) {
self.state = UIGestureRecognizerStateBegan;
} else if (self.state == UIGestureRecognizerStateBegan) {
self.state = UIGestureRecognizerStateChanged;
}
}
- (void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
{
[super touchesMoved:touches withEvent:event];
[self _updateTouches:touches];
[self _dispatchActiveTouches:[self _activeTouchesFromTouches:touches]
eventType:RCTTouchEventTypeTouchMove];
self.state = UIGestureRecognizerStateChanged;
}
- (void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
{
[super touchesEnded:touches withEvent:event];
[self _updateTouches:touches];
[self _dispatchActiveTouches:[self _activeTouchesFromTouches:touches]
eventType:RCTTouchEventTypeTouchEnd];
[self _unregisterTouches:touches];
if (AllTouchesAreCancelledOrEnded(event.allTouches)) {
self.state = UIGestureRecognizerStateEnded;
} else if (AnyTouchesChanged(event.allTouches)) {
self.state = UIGestureRecognizerStateChanged;
}
}
- (void)touchesCancelled:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
{
[super touchesCancelled:touches withEvent:event];
[self _updateTouches:touches];
[self _dispatchActiveTouches:[self _activeTouchesFromTouches:touches]
eventType:RCTTouchEventTypeTouchCancel];
[self _unregisterTouches:touches];
if (AllTouchesAreCancelledOrEnded(event.allTouches)) {
self.state = UIGestureRecognizerStateCancelled;
} else if (AnyTouchesChanged(event.allTouches)) {
self.state = UIGestureRecognizerStateChanged;
}
}
- (void)reset
{
[super reset];
if (_activeTouches.size() != 0) {
std::vector<ActiveTouch> activeTouches;
activeTouches.reserve(_activeTouches.size());
for (auto const &pair : _activeTouches) {
activeTouches.push_back(pair.second);
}
[self _dispatchActiveTouches:activeTouches
eventType:RCTTouchEventTypeTouchCancel];
// Force-unregistering all the touches.
_activeTouches.clear();
_identifierPool.reset();
}
}
- (BOOL)canPreventGestureRecognizer:(__unused UIGestureRecognizer *)preventedGestureRecognizer
{
return NO;
}
- (BOOL)canBePreventedByGestureRecognizer:(UIGestureRecognizer *)preventingGestureRecognizer
{
// We fail in favour of other external gesture recognizers.
// iOS will ask `delegate`'s opinion about this gesture recognizer little bit later.
return ![preventingGestureRecognizer.view isDescendantOfView:self.view];
}
#pragma mark - UIGestureRecognizerDelegate
- (BOOL)gestureRecognizer:(__unused UIGestureRecognizer *)gestureRecognizer shouldRequireFailureOfGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer
{
// Same condition for `failure of` as for `be prevented by`.
return [self canBePreventedByGestureRecognizer:otherGestureRecognizer];
}
@end