react-native/Libraries/Components/Keyboard/Keyboard.js

144 lines
4.1 KiB
JavaScript
Raw Normal View History

2015-08-25 10:30:51 +00:00
/**
* Copyright (c) 2015-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
Added native event emitter Summary: This is a solution for the problem I raised in https://www.facebook.com/groups/react.native.community/permalink/768218933313687/ I've added a new native base class, `RCTEventEmitter` as well as an equivalent JS class/module `NativeEventEmitter` (RCTEventEmitter.js and EventEmitter.js were taken already). Instead of arbitrary modules sending events via `bridge.eventDispatcher`, the idea is that any module that sends events should now subclass `RCTEventEmitter`, and provide an equivalent JS module that subclasses `NativeEventEmitter`. JS code that wants to observe the events should now observe it via the specific JS module rather than via `RCTDeviceEventEmitter` directly. e.g. to observer a keyboard event, instead of writing: const RCTDeviceEventEmitter = require('RCTDeviceEventEmitter'); RCTDeviceEventEmitter.addListener('keyboardWillShow', (event) => { ... }); You'd now write: const Keyboard = require('Keyboard'); Keyboard.addListener('keyboardWillShow', (event) => { ... }); Within a component, you can also use the `Subscribable.Mixin` as you would previously, but instead of: this.addListenerOn(RCTDeviceEventEmitter, 'keyboardWillShow', ...); Write: this.addListenerOn(Keyboard, 'keyboardWillShow', ...); This approach allows the native `RCTKeyboardObserver` module to be created lazily the first time a listener is added, and to stop sending events when the last listener is removed. It also allows us to validate that the event strings being observed and omitted match the supported events for that module. As a proof-of-concept, I've converted the `RCTStatusBarManager` and `RCTKeyboardObserver` modules to use the new system. I'll convert the rest in a follow up diff. For now, the new `NativeEventEmitter` JS module wraps the `RCTDeviceEventEmitter` JS module, and just uses the native `RCTEventEmitter` module for bookkeeping. This allows for full backwards compatibility (code that is observing the event via `RCTDeviceEventEmitter` instead of the specific module will still work as expected, albeit with a warning). Once all legacy calls have been removed, this could be refactored to something more elegant internally, whilst maintaining the same public interface. Note: currently, all device events still share a single global namespace, since they're really all registered on the same emitter instance internally. We should move away from that as soon as possible because it's not intuitive and will likely lead to strange bugs if people add generic events such as "onChange" or "onError" to their modules (which is common practice for components, where it's not a problem). Reviewed By: javache Differential Revision: D3269966 fbshipit-source-id: 1412daba850cd373020e1086673ba38ef9193050
2016-05-11 13:26:53 +00:00
*
* @providesModule Keyboard
* @flow
2015-08-25 10:30:51 +00:00
*/
Added native event emitter Summary: This is a solution for the problem I raised in https://www.facebook.com/groups/react.native.community/permalink/768218933313687/ I've added a new native base class, `RCTEventEmitter` as well as an equivalent JS class/module `NativeEventEmitter` (RCTEventEmitter.js and EventEmitter.js were taken already). Instead of arbitrary modules sending events via `bridge.eventDispatcher`, the idea is that any module that sends events should now subclass `RCTEventEmitter`, and provide an equivalent JS module that subclasses `NativeEventEmitter`. JS code that wants to observe the events should now observe it via the specific JS module rather than via `RCTDeviceEventEmitter` directly. e.g. to observer a keyboard event, instead of writing: const RCTDeviceEventEmitter = require('RCTDeviceEventEmitter'); RCTDeviceEventEmitter.addListener('keyboardWillShow', (event) => { ... }); You'd now write: const Keyboard = require('Keyboard'); Keyboard.addListener('keyboardWillShow', (event) => { ... }); Within a component, you can also use the `Subscribable.Mixin` as you would previously, but instead of: this.addListenerOn(RCTDeviceEventEmitter, 'keyboardWillShow', ...); Write: this.addListenerOn(Keyboard, 'keyboardWillShow', ...); This approach allows the native `RCTKeyboardObserver` module to be created lazily the first time a listener is added, and to stop sending events when the last listener is removed. It also allows us to validate that the event strings being observed and omitted match the supported events for that module. As a proof-of-concept, I've converted the `RCTStatusBarManager` and `RCTKeyboardObserver` modules to use the new system. I'll convert the rest in a follow up diff. For now, the new `NativeEventEmitter` JS module wraps the `RCTDeviceEventEmitter` JS module, and just uses the native `RCTEventEmitter` module for bookkeeping. This allows for full backwards compatibility (code that is observing the event via `RCTDeviceEventEmitter` instead of the specific module will still work as expected, albeit with a warning). Once all legacy calls have been removed, this could be refactored to something more elegant internally, whilst maintaining the same public interface. Note: currently, all device events still share a single global namespace, since they're really all registered on the same emitter instance internally. We should move away from that as soon as possible because it's not intuitive and will likely lead to strange bugs if people add generic events such as "onChange" or "onError" to their modules (which is common practice for components, where it's not a problem). Reviewed By: javache Differential Revision: D3269966 fbshipit-source-id: 1412daba850cd373020e1086673ba38ef9193050
2016-05-11 13:26:53 +00:00
'use strict';
2015-08-25 10:30:51 +00:00
const invariant = require('fbjs/lib/invariant');
Added native event emitter Summary: This is a solution for the problem I raised in https://www.facebook.com/groups/react.native.community/permalink/768218933313687/ I've added a new native base class, `RCTEventEmitter` as well as an equivalent JS class/module `NativeEventEmitter` (RCTEventEmitter.js and EventEmitter.js were taken already). Instead of arbitrary modules sending events via `bridge.eventDispatcher`, the idea is that any module that sends events should now subclass `RCTEventEmitter`, and provide an equivalent JS module that subclasses `NativeEventEmitter`. JS code that wants to observe the events should now observe it via the specific JS module rather than via `RCTDeviceEventEmitter` directly. e.g. to observer a keyboard event, instead of writing: const RCTDeviceEventEmitter = require('RCTDeviceEventEmitter'); RCTDeviceEventEmitter.addListener('keyboardWillShow', (event) => { ... }); You'd now write: const Keyboard = require('Keyboard'); Keyboard.addListener('keyboardWillShow', (event) => { ... }); Within a component, you can also use the `Subscribable.Mixin` as you would previously, but instead of: this.addListenerOn(RCTDeviceEventEmitter, 'keyboardWillShow', ...); Write: this.addListenerOn(Keyboard, 'keyboardWillShow', ...); This approach allows the native `RCTKeyboardObserver` module to be created lazily the first time a listener is added, and to stop sending events when the last listener is removed. It also allows us to validate that the event strings being observed and omitted match the supported events for that module. As a proof-of-concept, I've converted the `RCTStatusBarManager` and `RCTKeyboardObserver` modules to use the new system. I'll convert the rest in a follow up diff. For now, the new `NativeEventEmitter` JS module wraps the `RCTDeviceEventEmitter` JS module, and just uses the native `RCTEventEmitter` module for bookkeeping. This allows for full backwards compatibility (code that is observing the event via `RCTDeviceEventEmitter` instead of the specific module will still work as expected, albeit with a warning). Once all legacy calls have been removed, this could be refactored to something more elegant internally, whilst maintaining the same public interface. Note: currently, all device events still share a single global namespace, since they're really all registered on the same emitter instance internally. We should move away from that as soon as possible because it's not intuitive and will likely lead to strange bugs if people add generic events such as "onChange" or "onError" to their modules (which is common practice for components, where it's not a problem). Reviewed By: javache Differential Revision: D3269966 fbshipit-source-id: 1412daba850cd373020e1086673ba38ef9193050
2016-05-11 13:26:53 +00:00
const NativeEventEmitter = require('NativeEventEmitter');
const KeyboardObserver = require('NativeModules').KeyboardObserver;
const dismissKeyboard = require('dismissKeyboard');
const KeyboardEventEmitter = new NativeEventEmitter(KeyboardObserver);
2015-08-25 10:30:51 +00:00
type KeyboardEventName =
| 'keyboardWillShow'
| 'keyboardDidShow'
| 'keyboardWillHide'
| 'keyboardDidHide'
| 'keyboardWillChangeFrame'
| 'keyboardDidChangeFrame';
type KeyboardEventData = {
endCoordinates: {
width: number,
height: number,
screenX: number,
screenY: number,
},
};
type KeyboardEventListener = (e: KeyboardEventData) => void;
// The following object exists for documentation purposes
// Actual work happens in
// https://github.com/facebook/react-native/blob/master/Libraries/EventEmitter/NativeEventEmitter.js
/**
* `Keyboard` module to control keyboard events.
*
* ### Usage
*
* The Keyboard module allows you to listen for native events and react to them, as
* well as make changes to the keyboard, like dismissing it.
*
*```
* import React, { Component } from 'react';
* import { Keyboard, TextInput } from 'react-native';
*
* class Example extends Component {
* componentWillMount () {
* this.keyboardDidShowListener = Keyboard.addListener('keyboardDidShow', this._keyboardDidShow);
* this.keyboardDidHideListener = Keyboard.addListener('keyboardDidHide', this._keyboardDidHide);
* }
*
* componentWillUnmount () {
* this.keyboardDidShowListener.remove();
* this.keyboardDidHideListener.remove();
* }
*
* _keyboardDidShow () {
* alert('Keyboard Shown');
* }
*
* _keyboardDidHide () {
* alert('Keyboard Hidden');
* }
*
* render() {
* return (
* <TextInput
* onSubmitEditing={Keyboard.dismiss}
* />
* );
* }
* }
*```
*/
let Keyboard = {
/**
* The `addListener` function connects a JavaScript function to an identified native
* keyboard notification event.
*
* This function then returns the reference to the listener.
*
* @param {string} eventName The `nativeEvent` is the string that identifies the event you're listening for. This
*can be any of the following:
*
* - `keyboardWillShow`
* - `keyboardDidShow`
* - `keyboardWillHide`
* - `keyboardDidHide`
* - `keyboardWillChangeFrame`
* - `keyboardDidChangeFrame`
*
* Note that if you set `android:windowSoftInputMode` to `adjustResize` or `adjustNothing`,
* only `keyboardDidShow` and `keyboardDidHide` events will available on Android.
*
* @param {function} callback function to be called when the event fires.
*/
addListener(eventName: KeyboardEventName, callback: KeyboardEventListener) {
invariant(false, 'Dummy method used for documentation');
},
/**
* Removes a specific listener.
*
* @param {string} eventName The `nativeEvent` is the string that identifies the event you're listening for.
* @param {function} callback function to be called when the event fires.
*/
removeListener(eventName: KeyboardEventName, callback: Function) {
invariant(false, 'Dummy method used for documentation');
},
/**
* Removes all listeners for a specific event type.
*
* @param {string} eventType The native event string listeners are watching which will be removed.
*/
removeAllListeners(eventName: KeyboardEventName) {
invariant(false, 'Dummy method used for documentation');
},
/**
* Dismisses the active keyboard and removes focus.
*/
dismiss() {
invariant(false, 'Dummy method used for documentation');
}
};
// Throw away the dummy object and reassign it to original module
Keyboard = KeyboardEventEmitter;
Keyboard.dismiss = dismissKeyboard;
module.exports = Keyboard;