react-native/React/Base/RCTEventDispatcher.m

214 lines
4.7 KiB
Mathematica
Raw Normal View History

/**
* Copyright (c) 2015-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*/
#import "RCTEventDispatcher.h"
#import "RCTAssert.h"
#import "RCTBridge.h"
#import "RCTUtils.h"
[ReactNative] TextInput bug fixes and features Summary: This introduces event counts to make sure JS doesn't set out of date values on native text inputs, which can cause dropped characters and can mess with autocomplete, and obviates the need for the input buffering which added lag and complexity to the component. Made sure to test simulated super-slow JS text event processing to make sure characters aren't dropped, as well as typing obviously correctable words and making sure autocomplete works as expected. TextInput is now a controlled input by default without causing any issues for most cases, so I removed the `controlled` prop. Fixes selection state jumping by restoring it after setting new text values, so highlighting the middle of some text in the new ReWrite example and hitting space will replace that selection with an underscore and keep the cursor at a sensible position as expected, instead of jumping to the end. Ads `maxLength` prop to support the most commonly needed syncronous behavior: preventing the user from typing too many characters. It can also be used to prevent users from continuing to type after entering special characters by changing it to the current length after a regex match. Made sure to verify it works well with pasted input (including in the middle of existing text), truncating it and collapsing the selection the same way it does on the web. Fixes bug in TextEventsExample where it wouldn't show the submit and end events, even though there were firing correctly.
2015-07-21 19:37:24 +00:00
const NSInteger RCTTextUpdateLagWarningThreshold = 3;
NSString *RCTNormalizeInputEventName(NSString *eventName)
{
if ([eventName hasPrefix:@"on"]) {
eventName = [eventName stringByReplacingCharactersInRange:(NSRange){0, 2} withString:@"top"];
} else if (![eventName hasPrefix:@"top"]) {
eventName = [[@"top" stringByAppendingString:[eventName substringToIndex:1].uppercaseString]
stringByAppendingString:[eventName substringFromIndex:1]];
}
return eventName;
}
static NSNumber *RCTGetEventID(id<RCTEvent> event)
{
return @(
[event.viewTag intValue] |
(((uint64_t)event.eventName.hash & 0xFFFF) << 32) |
(((uint64_t)event.coalescingKey) << 48)
);
}
@implementation RCTBaseEvent
@synthesize viewTag = _viewTag;
@synthesize eventName = _eventName;
@synthesize body = _body;
- (instancetype)initWithViewTag:(NSNumber *)viewTag
eventName:(NSString *)eventName
body:(NSDictionary *)body
{
if (RCT_DEBUG) {
RCTAssertParam(eventName);
}
if ((self = [super init])) {
_viewTag = viewTag;
_eventName = eventName;
_body = body;
}
return self;
}
RCT_NOT_IMPLEMENTED(-init)
- (uint16_t)coalescingKey
{
return 0;
}
- (BOOL)canCoalesce
{
return YES;
}
- (id<RCTEvent>)coalesceWithEvent:(id<RCTEvent>)newEvent
{
return newEvent;
}
+ (NSString *)moduleDotMethod
{
return nil;
}
@end
@interface RCTEventDispatcher() <RCTBridgeModule, RCTFrameUpdateObserver>
@end
@implementation RCTEventDispatcher
{
NSMutableDictionary *_eventQueue;
NSLock *_eventQueueLock;
}
@synthesize bridge = _bridge;
@synthesize paused = _paused;
RCT_EXPORT_MODULE()
- (instancetype)init
{
if ((self = [super init])) {
_eventQueue = [[NSMutableDictionary alloc] init];
_eventQueueLock = [[NSLock alloc] init];
}
return self;
}
- (void)sendAppEventWithName:(NSString *)name body:(id)body
{
[_bridge enqueueJSCall:@"RCTNativeAppEventEmitter.emit"
args:body ? @[name, body] : @[name]];
}
- (void)sendDeviceEventWithName:(NSString *)name body:(id)body
{
[_bridge enqueueJSCall:@"RCTDeviceEventEmitter.emit"
args:body ? @[name, body] : @[name]];
}
- (void)sendInputEventWithName:(NSString *)name body:(NSDictionary *)body
{
if (RCT_DEBUG) {
RCTAssert([body[@"target"] isKindOfClass:[NSNumber class]],
@"Event body dictionary must include a 'target' property containing a React tag");
}
name = RCTNormalizeInputEventName(name);
[_bridge enqueueJSCall:@"RCTEventEmitter.receiveEvent"
args:body ? @[body[@"target"], name, body] : @[body[@"target"], name]];
}
- (void)sendTextEventWithType:(RCTTextEventType)type
reactTag:(NSNumber *)reactTag
text:(NSString *)text
[ReactNative] TextInput bug fixes and features Summary: This introduces event counts to make sure JS doesn't set out of date values on native text inputs, which can cause dropped characters and can mess with autocomplete, and obviates the need for the input buffering which added lag and complexity to the component. Made sure to test simulated super-slow JS text event processing to make sure characters aren't dropped, as well as typing obviously correctable words and making sure autocomplete works as expected. TextInput is now a controlled input by default without causing any issues for most cases, so I removed the `controlled` prop. Fixes selection state jumping by restoring it after setting new text values, so highlighting the middle of some text in the new ReWrite example and hitting space will replace that selection with an underscore and keep the cursor at a sensible position as expected, instead of jumping to the end. Ads `maxLength` prop to support the most commonly needed syncronous behavior: preventing the user from typing too many characters. It can also be used to prevent users from continuing to type after entering special characters by changing it to the current length after a regex match. Made sure to verify it works well with pasted input (including in the middle of existing text), truncating it and collapsing the selection the same way it does on the web. Fixes bug in TextEventsExample where it wouldn't show the submit and end events, even though there were firing correctly.
2015-07-21 19:37:24 +00:00
eventCount:(NSInteger)eventCount
{
static NSString *events[] = {
@"focus",
@"blur",
@"change",
@"submitEditing",
@"endEditing",
};
[self sendInputEventWithName:events[type] body:text ? @{
@"text": text,
[ReactNative] TextInput bug fixes and features Summary: This introduces event counts to make sure JS doesn't set out of date values on native text inputs, which can cause dropped characters and can mess with autocomplete, and obviates the need for the input buffering which added lag and complexity to the component. Made sure to test simulated super-slow JS text event processing to make sure characters aren't dropped, as well as typing obviously correctable words and making sure autocomplete works as expected. TextInput is now a controlled input by default without causing any issues for most cases, so I removed the `controlled` prop. Fixes selection state jumping by restoring it after setting new text values, so highlighting the middle of some text in the new ReWrite example and hitting space will replace that selection with an underscore and keep the cursor at a sensible position as expected, instead of jumping to the end. Ads `maxLength` prop to support the most commonly needed syncronous behavior: preventing the user from typing too many characters. It can also be used to prevent users from continuing to type after entering special characters by changing it to the current length after a regex match. Made sure to verify it works well with pasted input (including in the middle of existing text), truncating it and collapsing the selection the same way it does on the web. Fixes bug in TextEventsExample where it wouldn't show the submit and end events, even though there were firing correctly.
2015-07-21 19:37:24 +00:00
@"eventCount": @(eventCount),
@"target": reactTag
} : @{
[ReactNative] TextInput bug fixes and features Summary: This introduces event counts to make sure JS doesn't set out of date values on native text inputs, which can cause dropped characters and can mess with autocomplete, and obviates the need for the input buffering which added lag and complexity to the component. Made sure to test simulated super-slow JS text event processing to make sure characters aren't dropped, as well as typing obviously correctable words and making sure autocomplete works as expected. TextInput is now a controlled input by default without causing any issues for most cases, so I removed the `controlled` prop. Fixes selection state jumping by restoring it after setting new text values, so highlighting the middle of some text in the new ReWrite example and hitting space will replace that selection with an underscore and keep the cursor at a sensible position as expected, instead of jumping to the end. Ads `maxLength` prop to support the most commonly needed syncronous behavior: preventing the user from typing too many characters. It can also be used to prevent users from continuing to type after entering special characters by changing it to the current length after a regex match. Made sure to verify it works well with pasted input (including in the middle of existing text), truncating it and collapsing the selection the same way it does on the web. Fixes bug in TextEventsExample where it wouldn't show the submit and end events, even though there were firing correctly.
2015-07-21 19:37:24 +00:00
@"eventCount": @(eventCount),
@"target": reactTag
}];
}
- (void)sendEvent:(id<RCTEvent>)event
{
if (!event.canCoalesce) {
[self dispatchEvent:event];
return;
}
[_eventQueueLock lock];
NSNumber *eventID = RCTGetEventID(event);
id<RCTEvent> previousEvent = _eventQueue[eventID];
if (previousEvent) {
event = [previousEvent coalesceWithEvent:event];
}
_eventQueue[eventID] = event;
_paused = NO;
[_eventQueueLock unlock];
}
- (void)dispatchEvent:(id<RCTEvent>)event
{
NSMutableArray *arguments = [[NSMutableArray alloc] init];
if (event.viewTag) {
[arguments addObject:event.viewTag];
}
[arguments addObject:RCTNormalizeInputEventName(event.eventName)];
if (event.body) {
[arguments addObject:event.body];
}
[_bridge enqueueJSCall:[[event class] moduleDotMethod]
args:arguments];
}
- (dispatch_queue_t)methodQueue
{
return RCTJSThread;
}
- (void)didUpdateFrame:(__unused RCTFrameUpdate *)update
{
[_eventQueueLock lock];
NSDictionary *eventQueue = _eventQueue;
_eventQueue = [[NSMutableDictionary alloc] init];
_paused = YES;
[_eventQueueLock unlock];
for (id<RCTEvent> event in eventQueue.allValues) {
[self dispatchEvent:event];
}
}
@end