react-native/ContainerShip/scripts/run-ci-e2e-tests.sh

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#!/bin/bash
set -ex
# set default environment variables
ROOT=$(pwd)
SCRIPTS=$(pwd)/scripts
RUN_ANDROID=0
RUN_CLI_INSTALL=1
RUN_IOS=0
RUN_JS=0
RETRY_COUNT=${RETRY_COUNT:-2}
AVD_UUID=$(cat /dev/urandom | tr -dc 'a-zA-Z0-9' | fold -w 8 | head -n 1)
ANDROID_NPM_DEPS="appium@1.5.1 mocha@2.4.5 wd@0.3.11 colors@1.0.3 pretty-data2@0.40.1"
CLI_PACKAGE=$ROOT/react-native-cli/react-native-cli-*.tgz
PACKAGE=$ROOT/react-native-*.tgz
# solve issue with max user watches limit
echo 65536 | tee -a /proc/sys/fs/inotify/max_user_watches
watchman shutdown-server
# retries command on failure
# $1 -- max attempts
# $2 -- command to run
function retry() {
local -r -i max_attempts="$1"; shift
local -r cmd="$@"
local -i attempt_num=1
until $cmd; do
if (( attempt_num == max_attempts )); then
echo "Execution of '$cmd' failed; no more attempts left"
return 1
else
(( attempt_num++ ))
echo "Execution of '$cmd' failed; retrying for attempt number $attempt_num..."
fi
done
}
# parse command line args & flags
while :; do
case "$1" in
--android)
RUN_ANDROID=1
shift
;;
--ios)
RUN_IOS=1
shift
;;
--js)
RUN_JS=1
shift
;;
--skip-cli-install)
RUN_CLI_INSTALL=0
shift
;;
--tvos)
RUN_IOS=1
shift
;;
*)
break
esac
done
function e2e_suite() {
cd $ROOT
if [ $RUN_ANDROID -eq 0 ] && [ $RUN_IOS -eq 0 ] && [ $RUN_JS -eq 0 ]; then
echo "No e2e tests specified!"
return 0
fi
# create temp dir
TEMP_DIR=$(mktemp -d /tmp/react-native-XXXXXXXX)
# To make sure we actually installed the local version
# of react-native, we will create a temp file inside the template
# and check that it exists after `react-native init
IOS_MARKER=$(mktemp $ROOT/local-cli/templates/HelloWorld/ios/HelloWorld/XXXXXXXX)
ANDROID_MARKER=$(mktemp ${ROOT}/local-cli/templates/HelloWorld/android/XXXXXXXX)
# install CLI
cd react-native-cli
npm pack
cd ..
# can skip cli install for non sudo mode
if [ $RUN_CLI_INSTALL -ne 0 ]; then
npm install -g $CLI_PACKAGE
if [ $? -ne 0 ]; then
echo "Could not install react-native-cli globally, please run in su mode"
echo "Or with --skip-cli-install to skip this step"
return 1
fi
fi
if [ $RUN_ANDROID -ne 0 ]; then
set +ex
# create virtual device
if ! android list avd | grep "$AVD_UUID" > /dev/null; then
echo no | android create avd -n $AVD_UUID -f -t android-19 --abi default/armeabi-v7a
fi
# newline at end of adb devices call and first line is headers
DEVICE_COUNT=$(adb devices | wc -l)
((DEVICE_COUNT -= 2))
# will always kill an existing emulator if one exists for fresh setup
if [[ $DEVICE_COUNT -ge 1 ]]; then
adb emu kill
fi
# emulator setup
emulator64-arm -avd $AVD_UUID -no-skin -no-audio -no-window -no-boot-anim &
bootanim=""
until [[ "$bootanim" =~ "stopped" ]]; do
sleep 5
bootanim=$(adb -e shell getprop init.svc.bootanim 2>&1)
echo "boot animation status=$bootanim"
done
set -ex
./gradlew :ReactAndroid:installArchives -Pjobs=1 -Dorg.gradle.jvmargs="-Xmx512m -XX:+HeapDumpOnOutOfMemoryError"
if [ $? -ne 0 ]; then
echo "Failed to compile Android binaries"
return 1
fi
fi
npm pack
if [ $? -ne 0 ]; then
echo "Failed to pack react-native"
return 1
fi
cd $TEMP_DIR
retry $RETRY_COUNT react-native init EndToEndTest --version $PACKAGE --npm
if [ $? -ne 0 ]; then
echo "Failed to execute react-native init"
echo "Most common reason is npm registry connectivity, try again"
return 1
fi
cd EndToEndTest
# android tests
if [ $RUN_ANDROID -ne 0 ]; then
echo "Running an Android e2e test"
echo "Installing e2e framework"
retry $RETRY_COUNT npm install --save-dev $ANDROID_NPM_DEPS --silent >> /dev/null
if [ $? -ne 0 ]; then
echo "Failed to install appium"
echo "Most common reason is npm registry connectivity, try again"
return 1
fi
cp $SCRIPTS/android-e2e-test.js android-e2e-test.js
cd android
echo "Downloading Maven deps"
./gradlew :app:copyDownloadableDepsToLibs
cd ..
keytool -genkey -v -keystore android/keystores/debug.keystore -storepass android -alias androiddebugkey -keypass android -dname "CN=Android Debug,O=Android,C=US"
node ./node_modules/.bin/appium >> /dev/null &
APPIUM_PID=$!
echo "Starting appium server $APPIUM_PID"
echo "Building app"
buck build android/app
# hack to get node unhung (kill buckd)
kill -9 $(pgrep java)
if [ $? -ne 0 ]; then
echo "could not execute Buck build, is it installed and in PATH?"
return 1
fi
echo "Starting packager server"
npm start >> /dev/null &
SERVER_PID=$!
sleep 15
echo "Executing android e2e test"
retry $RETRY_COUNT node node_modules/.bin/_mocha android-e2e-test.js
if [ $? -ne 0 ]; then
echo "Failed to run Android e2e tests"
echo "Most likely the code is broken"
return 1
fi
# kill packager process
if kill -0 $SERVER_PID; then
echo "Killing packager $SERVER_PID"
kill -9 $SERVER_PID
fi
# kill appium process
if kill -0 $APPIUM_PID; then
echo "Killing appium $APPIUM_PID"
kill -9 $APPIUM_PID
fi
fi
# ios tests
if [ $RUN_IOS -ne 0 ]; then
echo "Running ios e2e tests not yet implemented for docker!"
fi
# js tests
if [ $RUN_JS -ne 0 ]; then
# Check the packager produces a bundle (doesn't throw an error)
Move HelloWorld template to a single index.js entry point Summary: This change (initially discussed in https://github.com/react-community/create-react-native-app/issues/26) moves the HelloWorld project template from two nearly identical entry points (`index.android.js` and `index.ios.js`) to a single, minimal `index.js` entry point. The root component is created in `App.js`. This unifies the project structure between `react-native init` and Create React Native App and allows CRNA's eject to use the entry point from the HelloWorld template without any hacks to customize it. Also examples in the docs can be just copy-pasted to `App.js` the same way in both HelloWorld and CRNA apps without having to first learn about `AppRegistry.registerComponent`. * Created a new project from the template using `./scripts/test-manual-e2e.sh` and verified that: * The app builds, starts and runs both on Android and iOS. * Editing and reloading changes works. * The new files (`index.js`, `App.js`, `__tests__/App.js`) get created in the project folder. <img width="559" alt="screen shot 2017-08-01 at 19 10 51" src="https://user-images.githubusercontent.com/497214/28835171-300a12b6-76ed-11e7-81b2-623639c3b8f6.png"> <img width="467" alt="screen shot 2017-08-01 at 19 09 12" src="https://user-images.githubusercontent.com/497214/28835180-33d285e0-76ed-11e7-8d68-2b3bc44bf585.png"> <!-- Thank you for sending the PR! If you changed any code, please provide us with clear instructions on how you verified your changes work. In other words, a test plan is *required*. Bonus points for screenshots and videos! Please read the Contribution Guidelines at https://github.com/facebook/react-native/blob/master/CONTRIBUTING.md to learn more about contributing to React Native. Happy contributing! --> Closes https://github.com/facebook/react-native/pull/15312 Differential Revision: D5556276 Pulled By: hramos fbshipit-source-id: 068fdf7e51381c2bc50321522f2be0db47296c5e
2017-08-03 20:52:06 +00:00
react-native bundle --max-workers 1 --platform android --dev true --entry-file index.js --bundle-output android-bundle.js
if [ $? -ne 0 ]; then
echo "Could not build android bundle"
return 1
fi
Move HelloWorld template to a single index.js entry point Summary: This change (initially discussed in https://github.com/react-community/create-react-native-app/issues/26) moves the HelloWorld project template from two nearly identical entry points (`index.android.js` and `index.ios.js`) to a single, minimal `index.js` entry point. The root component is created in `App.js`. This unifies the project structure between `react-native init` and Create React Native App and allows CRNA's eject to use the entry point from the HelloWorld template without any hacks to customize it. Also examples in the docs can be just copy-pasted to `App.js` the same way in both HelloWorld and CRNA apps without having to first learn about `AppRegistry.registerComponent`. * Created a new project from the template using `./scripts/test-manual-e2e.sh` and verified that: * The app builds, starts and runs both on Android and iOS. * Editing and reloading changes works. * The new files (`index.js`, `App.js`, `__tests__/App.js`) get created in the project folder. <img width="559" alt="screen shot 2017-08-01 at 19 10 51" src="https://user-images.githubusercontent.com/497214/28835171-300a12b6-76ed-11e7-81b2-623639c3b8f6.png"> <img width="467" alt="screen shot 2017-08-01 at 19 09 12" src="https://user-images.githubusercontent.com/497214/28835180-33d285e0-76ed-11e7-8d68-2b3bc44bf585.png"> <!-- Thank you for sending the PR! If you changed any code, please provide us with clear instructions on how you verified your changes work. In other words, a test plan is *required*. Bonus points for screenshots and videos! Please read the Contribution Guidelines at https://github.com/facebook/react-native/blob/master/CONTRIBUTING.md to learn more about contributing to React Native. Happy contributing! --> Closes https://github.com/facebook/react-native/pull/15312 Differential Revision: D5556276 Pulled By: hramos fbshipit-source-id: 068fdf7e51381c2bc50321522f2be0db47296c5e
2017-08-03 20:52:06 +00:00
react-native bundle --max-workers 1 --platform ios --dev true --entry-file index.js --bundle-output ios-bundle.js
if [ $? -ne 0 ]; then
echo "Could not build iOS bundle"
return 1
fi
fi
# directory cleanup
rm $IOS_MARKER
rm $ANDROID_MARKER
return 0
}
retry $RETRY_COUNT e2e_suite