react-native/React/Base/RCTKeyCommands.m

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/**
* Copyright (c) 2015-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*/
#import "RCTKeyCommands.h"
#import <UIKit/UIKit.h>
#import "RCTUtils.h"
@interface RCTKeyCommands ()
@property (nonatomic, strong) NSMutableDictionary *commandBindings;
- (void)RCT_handleKeyCommand:(UIKeyCommand *)key;
@end
@implementation UIApplication (RCTKeyCommands)
- (NSArray *)RCT_keyCommands
{
NSDictionary *commandBindings = [RCTKeyCommands sharedInstance].commandBindings;
return [[self RCT_keyCommands] arrayByAddingObjectsFromArray:[commandBindings allKeys]];
}
- (BOOL)RCT_sendAction:(SEL)action to:(id)target from:(id)sender forEvent:(UIEvent *)event
{
if (action == @selector(RCT_handleKeyCommand:)) {
[[RCTKeyCommands sharedInstance] RCT_handleKeyCommand:sender];
return YES;
}
return [self RCT_sendAction:action to:target from:sender forEvent:event];
}
@end
@implementation RCTKeyCommands
+ (void)initialize
{
//swizzle UIApplication
RCTSwapInstanceMethods([UIApplication class], @selector(keyCommands), @selector(RCT_keyCommands));
RCTSwapInstanceMethods([UIApplication class], @selector(sendAction:to:from:forEvent:), @selector(RCT_sendAction:to:from:forEvent:));
}
static RCTKeyCommands *RKKeyCommandsSharedInstance = nil;
+ (instancetype)sharedInstance
{
static RCTKeyCommands *sharedInstance;
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
sharedInstance = [[self alloc] init];
});
return sharedInstance;
}
- (instancetype)init
{
if ((self = [super init])) {
_commandBindings = [[NSMutableDictionary alloc] init];
}
return self;
}
- (void)RCT_handleKeyCommand:(UIKeyCommand *)key
{
// NOTE: We should just be able to do commandBindings[key] here, but curiously, the
// lookup seems to return nil sometimes, even if the key is found in the dictionary.
// To fix this, we use a linear search, since there won't be many keys anyway
[_commandBindings enumerateKeysAndObjectsUsingBlock:^(UIKeyCommand *k, void (^block)(UIKeyCommand *), BOOL *stop) {
if ([key.input isEqualToString:k.input] && key.modifierFlags == k.modifierFlags) {
block(key);
}
}];
}
- (void)registerKeyCommandWithInput:(NSString *)input
modifierFlags:(UIKeyModifierFlags)flags
action:(void (^)(UIKeyCommand *))block
{
RCTAssertMainThread();
UIKeyCommand *command = [UIKeyCommand keyCommandWithInput:input
modifierFlags:flags
action:@selector(RCT_handleKeyCommand:)];
_commandBindings[command] = block;
}
- (void)unregisterKeyCommandWithInput:(NSString *)input modifierFlags:(UIKeyModifierFlags)flags
{
RCTAssertMainThread();
for (UIKeyCommand *key in [_commandBindings allKeys]) {
if ([key.input isEqualToString:input] && key.modifierFlags == flags) {
[_commandBindings removeObjectForKey:key];
break;
}
}
}
- (BOOL)isKeyCommandRegisteredForInput:(NSString *)input
modifierFlags:(UIKeyModifierFlags)flags
{
RCTAssertMainThread();
for (UIKeyCommand *key in [_commandBindings allKeys]) {
if ([key.input isEqualToString:input] && key.modifierFlags == flags) {
return YES;
}
}
return NO;
}
@end