react-native/ReactCommon/cxxreact/Executor.h

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// Copyright 2004-present Facebook. All Rights Reserved.
#pragma once
#include <functional>
#include <memory>
#include <string>
#include <vector>
#include <folly/dynamic.h>
#include "JSModulesUnbundle.h"
namespace facebook {
namespace react {
class JSExecutor;
class MessageQueueThread;
struct MethodCallResult {
folly::dynamic result;
bool isUndefined;
};
// This interface describes the delegate interface required by
// Executor implementations to call from JS into native code.
class ExecutorDelegate {
public:
virtual ~ExecutorDelegate() {}
virtual void registerExecutor(std::unique_ptr<JSExecutor> executor,
std::shared_ptr<MessageQueueThread> queue) = 0;
virtual std::unique_ptr<JSExecutor> unregisterExecutor(JSExecutor& executor) = 0;
virtual std::vector<std::string> moduleNames() = 0;
virtual folly::dynamic getModuleConfig(const std::string& name) = 0;
virtual void callNativeModules(
JSExecutor& executor, std::string callJSON, bool isEndOfBatch) = 0;
virtual MethodCallResult callSerializableNativeHook(
JSExecutor& executor, unsigned int moduleId, unsigned int methodId, folly::dynamic&& args) = 0;
};
class JSExecutorFactory {
public:
virtual std::unique_ptr<JSExecutor> createJSExecutor(
std::shared_ptr<ExecutorDelegate> delegate,
std::shared_ptr<MessageQueueThread> jsQueue) = 0;
virtual ~JSExecutorFactory() {}
};
// JSExecutor functions sometimes take large strings, on the order of
// megabytes. Copying these can be expensive. Introducing a
// move-only, non-CopyConstructible type will let the compiler ensure
// that no copies occur. folly::MoveWrapper should be used when a
// large string needs to be curried into a std::function<>, which must
// by CopyConstructible.
class JSBigString {
public:
JSBigString() = default;
// Not copyable
JSBigString(const JSBigString&) = delete;
JSBigString& operator=(const JSBigString&) = delete;
virtual ~JSBigString() {}
virtual bool isAscii() const = 0;
virtual const char* c_str() const = 0;
virtual size_t size() const = 0;
};
// Concrete JSBigString implementation which holds a std::string
// instance.
class JSBigStdString : public JSBigString {
public:
JSBigStdString(std::string str, bool isAscii=false)
: m_isAscii(isAscii)
, m_str(std::move(str)) {}
bool isAscii() const override {
return m_isAscii;
}
const char* c_str() const override {
return m_str.c_str();
}
size_t size() const override {
return m_str.size();
}
private:
bool m_isAscii;
std::string m_str;
};
// Concrete JSBigString implementation which holds a heap-allocated
// buffer, and provides an accessor for writing to it. This can be
// used to construct a JSBigString in place, such as by reading from a
// file.
class JSBigBufferString : public facebook::react::JSBigString {
public:
JSBigBufferString(size_t size)
: m_data(new char[size + 1])
, m_size(size) {
// Guarantee nul-termination. The caller is responsible for
// filling in the rest of m_data.
m_data[m_size] = '\0';
}
~JSBigBufferString() {
delete[] m_data;
}
bool isAscii() const override {
return true;
}
const char* c_str() const override {
return m_data;
}
size_t size() const override {
return m_size;
}
char* data() {
return m_data;
}
private:
char* m_data;
size_t m_size;
};
class JSExecutor {
public:
/**
* Execute an application script bundle in the JS context.
*/
virtual void loadApplicationScript(std::unique_ptr<const JSBigString> script,
std::string sourceURL) = 0;
/**
* Add an application "unbundle" file
*/
virtual void setJSModulesUnbundle(std::unique_ptr<JSModulesUnbundle> bundle) = 0;
/**
* Executes BatchedBridge.callFunctionReturnFlushedQueue with the module ID,
* method ID and optional additional arguments in JS. The executor is responsible
* for using Bridge->callNativeModules to invoke any necessary native modules methods.
*/
virtual void callFunction(const std::string& moduleId, const std::string& methodId, const folly::dynamic& arguments) = 0;
/**
* Executes BatchedBridge.invokeCallbackAndReturnFlushedQueue with the cbID,
* and optional additional arguments in JS and returns the next queue. The executor
* is responsible for using Bridge->callNativeModules to invoke any necessary
* native modules methods.
*/
virtual void invokeCallback(const double callbackId, const folly::dynamic& arguments) = 0;
virtual void setGlobalVariable(std::string propName,
std::unique_ptr<const JSBigString> jsonValue) = 0;
virtual void* getJavaScriptContext() {
return nullptr;
}
virtual bool supportsProfiling() {
return false;
}
virtual void startProfiler(const std::string &titleString) {}
virtual void stopProfiler(const std::string &titleString, const std::string &filename) {}
virtual void handleMemoryPressureUiHidden() {}
virtual void handleMemoryPressureModerate() {}
virtual void handleMemoryPressureCritical() {
handleMemoryPressureModerate();
}
virtual void destroy() {}
virtual ~JSExecutor() {}
};
} }