react-native/Libraries/Text/RCTTextView.m

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/**
* Copyright (c) 2015-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*/
#import "RCTTextView.h"
#import <React/RCTConvert.h>
#import <React/RCTEventDispatcher.h>
#import <React/RCTUIManager.h>
#import <React/RCTUtils.h>
#import <React/UIView+React.h>
#import "RCTShadowText.h"
#import "RCTText.h"
#import "RCTTextSelection.h"
#import "RCTUITextView.h"
@implementation RCTTextView
{
RCTBridge *_bridge;
RCTEventDispatcher *_eventDispatcher;
RCTUITextView *_textView;
RCTText *_richTextView;
NSAttributedString *_pendingAttributedText;
UITextRange *_previousSelectionRange;
NSString *_predictedText;
BOOL _blockTextShouldChange;
BOOL _nativeUpdatesInFlight;
NSInteger _nativeEventCount;
CGSize _previousContentSize;
}
- (instancetype)initWithBridge:(RCTBridge *)bridge
{
RCTAssertParam(bridge);
if (self = [super initWithFrame:CGRectZero]) {
_contentInset = UIEdgeInsetsZero;
_bridge = bridge;
_eventDispatcher = bridge.eventDispatcher;
_blurOnSubmit = NO;
_textView = [[RCTUITextView alloc] initWithFrame:self.bounds];
_textView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
_textView.backgroundColor = [UIColor clearColor];
_textView.textColor = [UIColor blackColor];
// This line actually removes 5pt (default value) left and right padding in UITextView.
_textView.textContainer.lineFragmentPadding = 0;
#if !TARGET_OS_TV
_textView.scrollsToTop = NO;
#endif
_textView.scrollEnabled = YES;
_textView.delegate = self;
[self addSubview:_textView];
}
return self;
}
RCT_NOT_IMPLEMENTED(- (instancetype)initWithFrame:(CGRect)frame)
RCT_NOT_IMPLEMENTED(- (instancetype)initWithCoder:(NSCoder *)aDecoder)
#pragma mark - RCTComponent
- (void)insertReactSubview:(UIView *)subview atIndex:(NSInteger)index
{
[super insertReactSubview:subview atIndex:index];
if ([subview isKindOfClass:[RCTText class]]) {
if (_richTextView) {
RCTLogError(@"Tried to insert a second <Text> into <TextInput> - there can only be one.");
}
_richTextView = (RCTText *)subview;
// If this <TextInput> is in rich text editing mode, and the child <Text> node providing rich text
// styling has a backgroundColor, then the attributedText produced by the child <Text> node will have an
// NSBackgroundColor attribute. We need to forward this attribute to the text view manually because the text view
// always has a clear background color in `initWithBridge:`.
//
// TODO: This should be removed when the related hack in -performPendingTextUpdate is removed.
if (subview.backgroundColor) {
NSMutableDictionary<NSString *, id> *attrs = [_textView.typingAttributes mutableCopy];
attrs[NSBackgroundColorAttributeName] = subview.backgroundColor;
_textView.typingAttributes = attrs;
}
[self performTextUpdate];
}
}
- (void)removeReactSubview:(UIView *)subview
{
[super removeReactSubview:subview];
if (_richTextView == subview) {
_richTextView = nil;
[self performTextUpdate];
}
}
- (void)didUpdateReactSubviews
{
// Do nothing, as we don't allow non-text subviews.
}
#pragma mark - Routine
- (void)setMostRecentEventCount:(NSInteger)mostRecentEventCount
{
_mostRecentEventCount = mostRecentEventCount;
// Props are set after uiBlockToAmendWithShadowViewRegistry, which means that
// at the time performTextUpdate is called, _mostRecentEventCount will be
// behind _eventCount, with the result that performPendingTextUpdate will do
// nothing. For that reason we call it again here after mostRecentEventCount
// has been set.
[self performPendingTextUpdate];
}
- (void)performTextUpdate
{
if (_richTextView) {
_pendingAttributedText = _richTextView.textStorage;
[self performPendingTextUpdate];
} else if (!self.text) {
_textView.attributedText = nil;
}
}
static NSAttributedString *removeReactTagFromString(NSAttributedString *string)
{
if (string.length == 0) {
return string;
} else {
NSMutableAttributedString *mutableString = [[NSMutableAttributedString alloc] initWithAttributedString:string];
[mutableString removeAttribute:RCTReactTagAttributeName range:NSMakeRange(0, mutableString.length)];
return mutableString;
}
}
- (void)performPendingTextUpdate
{
if (!_pendingAttributedText || _mostRecentEventCount < _nativeEventCount || _nativeUpdatesInFlight) {
return;
}
// The underlying <Text> node that produces _pendingAttributedText has a react tag attribute on it that causes the
// -isEqualToAttributedString: comparison below to spuriously fail. We don't want that comparison to fail unless it
// needs to because when the comparison fails, we end up setting attributedText on the text view, which clears
// autocomplete state for CKJ text input.
//
// TODO: Kill this after we finish passing all style/attribute info into JS.
_pendingAttributedText = removeReactTagFromString(_pendingAttributedText);
if ([_textView.attributedText isEqualToAttributedString:_pendingAttributedText]) {
_pendingAttributedText = nil; // Don't try again.
return;
}
// When we update the attributed text, there might be pending autocorrections
// that will get accepted by default. In order for this to not garble our text,
// we temporarily block all textShouldChange events so they are not applied.
_blockTextShouldChange = YES;
UITextRange *selection = _textView.selectedTextRange;
NSInteger oldTextLength = _textView.attributedText.length;
_textView.attributedText = _pendingAttributedText;
_predictedText = _pendingAttributedText.string;
_pendingAttributedText = nil;
if (selection.empty) {
// maintain cursor position relative to the end of the old text
NSInteger start = [_textView offsetFromPosition:_textView.beginningOfDocument toPosition:selection.start];
NSInteger offsetFromEnd = oldTextLength - start;
NSInteger newOffset = _textView.attributedText.length - offsetFromEnd;
UITextPosition *position = [_textView positionFromPosition:_textView.beginningOfDocument offset:newOffset];
_textView.selectedTextRange = [_textView textRangeFromPosition:position toPosition:position];
}
[_textView layoutIfNeeded];
[self invalidateContentSize];
_blockTextShouldChange = NO;
}
#pragma mark - Properties
- (UIFont *)font
{
return _textView.font;
}
- (void)setFont:(UIFont *)font
{
_textView.font = font;
}
- (void)setContentInset:(UIEdgeInsets)contentInset
{
_contentInset = contentInset;
_textView.textContainerInset = contentInset;
[self setNeedsLayout];
}
- (void)setSelection:(RCTTextSelection *)selection
{
if (!selection) {
return;
}
UITextRange *currentSelection = _textView.selectedTextRange;
UITextPosition *start = [_textView positionFromPosition:_textView.beginningOfDocument offset:selection.start];
UITextPosition *end = [_textView positionFromPosition:_textView.beginningOfDocument offset:selection.end];
UITextRange *selectedTextRange = [_textView textRangeFromPosition:start toPosition:end];
NSInteger eventLag = _nativeEventCount - _mostRecentEventCount;
if (eventLag == 0 && ![currentSelection isEqual:selectedTextRange]) {
_previousSelectionRange = selectedTextRange;
_textView.selectedTextRange = selectedTextRange;
} else if (eventLag > RCTTextUpdateLagWarningThreshold) {
RCTLogWarn(@"Native TextInput(%@) is %zd events ahead of JS - try to make your JS faster.", self.text, eventLag);
}
}
- (NSString *)text
{
return _textView.text;
}
- (void)setText:(NSString *)text
{
NSInteger eventLag = _nativeEventCount - _mostRecentEventCount;
if (eventLag == 0 && ![text isEqualToString:_textView.text]) {
UITextRange *selection = _textView.selectedTextRange;
NSInteger oldTextLength = _textView.text.length;
_predictedText = text;
_textView.text = text;
if (selection.empty) {
// maintain cursor position relative to the end of the old text
NSInteger start = [_textView offsetFromPosition:_textView.beginningOfDocument toPosition:selection.start];
NSInteger offsetFromEnd = oldTextLength - start;
NSInteger newOffset = text.length - offsetFromEnd;
UITextPosition *position = [_textView positionFromPosition:_textView.beginningOfDocument offset:newOffset];
_textView.selectedTextRange = [_textView textRangeFromPosition:position toPosition:position];
}
[self invalidateContentSize];
} else if (eventLag > RCTTextUpdateLagWarningThreshold) {
RCTLogWarn(@"Native TextInput(%@) is %zd events ahead of JS - try to make your JS faster.", self.text, eventLag);
}
}
- (NSString *)placeholder
{
return _textView.placeholderText;
}
- (void)setPlaceholder:(NSString *)placeholder
{
_textView.placeholderText = placeholder;
}
- (UIColor *)placeholderTextColor
{
return _textView.placeholderTextColor;
}
- (void)setPlaceholderTextColor:(UIColor *)placeholderTextColor
{
_textView.placeholderTextColor = placeholderTextColor;
}
- (void)setAutocorrectionType:(UITextAutocorrectionType)autocorrectionType
{
_textView.autocorrectionType = autocorrectionType;
}
- (UITextAutocorrectionType)autocorrectionType
{
return _textView.autocorrectionType;
}
- (void)setSpellCheckingType:(UITextSpellCheckingType)spellCheckingType
{
_textView.spellCheckingType = spellCheckingType;
}
- (UITextSpellCheckingType)spellCheckingType
{
return _textView.spellCheckingType;
}
#pragma mark - UITextViewDelegate
- (BOOL)textView:(RCTUITextView *)textView shouldChangeTextInRange:(NSRange)range replacementText:(NSString *)text
[ReactNative] TextInput bug fixes and features Summary: This introduces event counts to make sure JS doesn't set out of date values on native text inputs, which can cause dropped characters and can mess with autocomplete, and obviates the need for the input buffering which added lag and complexity to the component. Made sure to test simulated super-slow JS text event processing to make sure characters aren't dropped, as well as typing obviously correctable words and making sure autocomplete works as expected. TextInput is now a controlled input by default without causing any issues for most cases, so I removed the `controlled` prop. Fixes selection state jumping by restoring it after setting new text values, so highlighting the middle of some text in the new ReWrite example and hitting space will replace that selection with an underscore and keep the cursor at a sensible position as expected, instead of jumping to the end. Ads `maxLength` prop to support the most commonly needed syncronous behavior: preventing the user from typing too many characters. It can also be used to prevent users from continuing to type after entering special characters by changing it to the current length after a regex match. Made sure to verify it works well with pasted input (including in the middle of existing text), truncating it and collapsing the selection the same way it does on the web. Fixes bug in TextEventsExample where it wouldn't show the submit and end events, even though there were firing correctly.
2015-07-21 19:37:24 +00:00
{
if (!textView.textWasPasted) {
[_eventDispatcher sendTextEventWithType:RCTTextEventTypeKeyPress
reactTag:self.reactTag
text:nil
key:text
eventCount:_nativeEventCount];
if (_blurOnSubmit && [text isEqualToString:@"\n"]) {
// TODO: the purpose of blurOnSubmit on RCTextField is to decide if the
// field should lose focus when return is pressed or not. We're cheating a
// bit here by using it on RCTextView to decide if return character should
// submit the form, or be entered into the field.
//
// The reason this is cheating is because there's no way to specify that
// you want the return key to be swallowed *and* have the field retain
// focus (which was what blurOnSubmit was originally for). For the case
// where _blurOnSubmit = YES, this is still the correct and expected
// behavior though, so we'll leave the don't-blur-or-add-newline problem
// to be solved another day.
[_eventDispatcher sendTextEventWithType:RCTTextEventTypeSubmit
reactTag:self.reactTag
text:self.text
key:nil
eventCount:_nativeEventCount];
[_textView resignFirstResponder];
return NO;
}
}
// So we need to track that there is a native update in flight just in case JS manages to come back around and update
// things /before/ UITextView can update itself asynchronously. If there is a native update in flight, we defer the
// JS update when it comes in and apply the deferred update once textViewDidChange fires with the native update applied.
if (_blockTextShouldChange) {
return NO;
[ReactNative] TextInput bug fixes and features Summary: This introduces event counts to make sure JS doesn't set out of date values on native text inputs, which can cause dropped characters and can mess with autocomplete, and obviates the need for the input buffering which added lag and complexity to the component. Made sure to test simulated super-slow JS text event processing to make sure characters aren't dropped, as well as typing obviously correctable words and making sure autocomplete works as expected. TextInput is now a controlled input by default without causing any issues for most cases, so I removed the `controlled` prop. Fixes selection state jumping by restoring it after setting new text values, so highlighting the middle of some text in the new ReWrite example and hitting space will replace that selection with an underscore and keep the cursor at a sensible position as expected, instead of jumping to the end. Ads `maxLength` prop to support the most commonly needed syncronous behavior: preventing the user from typing too many characters. It can also be used to prevent users from continuing to type after entering special characters by changing it to the current length after a regex match. Made sure to verify it works well with pasted input (including in the middle of existing text), truncating it and collapsing the selection the same way it does on the web. Fixes bug in TextEventsExample where it wouldn't show the submit and end events, even though there were firing correctly.
2015-07-21 19:37:24 +00:00
}
if (_maxLength) {
NSUInteger allowedLength = _maxLength.integerValue - textView.text.length + range.length;
if (text.length > allowedLength) {
// If we typed/pasted more than one character, limit the text inputted
if (text.length > 1) {
// Truncate the input string so the result is exactly maxLength
NSString *limitedString = [text substringToIndex:allowedLength];
NSMutableString *newString = textView.text.mutableCopy;
[newString replaceCharactersInRange:range withString:limitedString];
textView.text = newString;
_predictedText = newString;
// Collapse selection at end of insert to match normal paste behavior
UITextPosition *insertEnd = [textView positionFromPosition:textView.beginningOfDocument
offset:(range.location + allowedLength)];
textView.selectedTextRange = [textView textRangeFromPosition:insertEnd toPosition:insertEnd];
[self textViewDidChange:textView];
}
return NO;
[ReactNative] TextInput bug fixes and features Summary: This introduces event counts to make sure JS doesn't set out of date values on native text inputs, which can cause dropped characters and can mess with autocomplete, and obviates the need for the input buffering which added lag and complexity to the component. Made sure to test simulated super-slow JS text event processing to make sure characters aren't dropped, as well as typing obviously correctable words and making sure autocomplete works as expected. TextInput is now a controlled input by default without causing any issues for most cases, so I removed the `controlled` prop. Fixes selection state jumping by restoring it after setting new text values, so highlighting the middle of some text in the new ReWrite example and hitting space will replace that selection with an underscore and keep the cursor at a sensible position as expected, instead of jumping to the end. Ads `maxLength` prop to support the most commonly needed syncronous behavior: preventing the user from typing too many characters. It can also be used to prevent users from continuing to type after entering special characters by changing it to the current length after a regex match. Made sure to verify it works well with pasted input (including in the middle of existing text), truncating it and collapsing the selection the same way it does on the web. Fixes bug in TextEventsExample where it wouldn't show the submit and end events, even though there were firing correctly.
2015-07-21 19:37:24 +00:00
}
}
_nativeUpdatesInFlight = YES;
if (range.location + range.length > _predictedText.length) {
// _predictedText got out of sync in a bad way, so let's just force sync it. Haven't been able to repro this, but
// it's causing a real crash here: #6523822
_predictedText = textView.text;
}
NSString *previousText = [_predictedText substringWithRange:range];
if (_predictedText) {
_predictedText = [_predictedText stringByReplacingCharactersInRange:range withString:text];
[ReactNative] TextInput bug fixes and features Summary: This introduces event counts to make sure JS doesn't set out of date values on native text inputs, which can cause dropped characters and can mess with autocomplete, and obviates the need for the input buffering which added lag and complexity to the component. Made sure to test simulated super-slow JS text event processing to make sure characters aren't dropped, as well as typing obviously correctable words and making sure autocomplete works as expected. TextInput is now a controlled input by default without causing any issues for most cases, so I removed the `controlled` prop. Fixes selection state jumping by restoring it after setting new text values, so highlighting the middle of some text in the new ReWrite example and hitting space will replace that selection with an underscore and keep the cursor at a sensible position as expected, instead of jumping to the end. Ads `maxLength` prop to support the most commonly needed syncronous behavior: preventing the user from typing too many characters. It can also be used to prevent users from continuing to type after entering special characters by changing it to the current length after a regex match. Made sure to verify it works well with pasted input (including in the middle of existing text), truncating it and collapsing the selection the same way it does on the web. Fixes bug in TextEventsExample where it wouldn't show the submit and end events, even though there were firing correctly.
2015-07-21 19:37:24 +00:00
} else {
_predictedText = text;
}
if (_onTextInput) {
_onTextInput(@{
@"text": text,
@"previousText": previousText ?: @"",
@"range": @{
@"start": @(range.location),
@"end": @(range.location + range.length)
},
@"eventCount": @(_nativeEventCount),
});
[ReactNative] TextInput bug fixes and features Summary: This introduces event counts to make sure JS doesn't set out of date values on native text inputs, which can cause dropped characters and can mess with autocomplete, and obviates the need for the input buffering which added lag and complexity to the component. Made sure to test simulated super-slow JS text event processing to make sure characters aren't dropped, as well as typing obviously correctable words and making sure autocomplete works as expected. TextInput is now a controlled input by default without causing any issues for most cases, so I removed the `controlled` prop. Fixes selection state jumping by restoring it after setting new text values, so highlighting the middle of some text in the new ReWrite example and hitting space will replace that selection with an underscore and keep the cursor at a sensible position as expected, instead of jumping to the end. Ads `maxLength` prop to support the most commonly needed syncronous behavior: preventing the user from typing too many characters. It can also be used to prevent users from continuing to type after entering special characters by changing it to the current length after a regex match. Made sure to verify it works well with pasted input (including in the middle of existing text), truncating it and collapsing the selection the same way it does on the web. Fixes bug in TextEventsExample where it wouldn't show the submit and end events, even though there were firing correctly.
2015-07-21 19:37:24 +00:00
}
return YES;
[ReactNative] TextInput bug fixes and features Summary: This introduces event counts to make sure JS doesn't set out of date values on native text inputs, which can cause dropped characters and can mess with autocomplete, and obviates the need for the input buffering which added lag and complexity to the component. Made sure to test simulated super-slow JS text event processing to make sure characters aren't dropped, as well as typing obviously correctable words and making sure autocomplete works as expected. TextInput is now a controlled input by default without causing any issues for most cases, so I removed the `controlled` prop. Fixes selection state jumping by restoring it after setting new text values, so highlighting the middle of some text in the new ReWrite example and hitting space will replace that selection with an underscore and keep the cursor at a sensible position as expected, instead of jumping to the end. Ads `maxLength` prop to support the most commonly needed syncronous behavior: preventing the user from typing too many characters. It can also be used to prevent users from continuing to type after entering special characters by changing it to the current length after a regex match. Made sure to verify it works well with pasted input (including in the middle of existing text), truncating it and collapsing the selection the same way it does on the web. Fixes bug in TextEventsExample where it wouldn't show the submit and end events, even though there were firing correctly.
2015-07-21 19:37:24 +00:00
}
- (void)textViewDidChangeSelection:(RCTUITextView *)textView
{
if (_onSelectionChange &&
textView.selectedTextRange != _previousSelectionRange &&
![textView.selectedTextRange isEqual:_previousSelectionRange]) {
_previousSelectionRange = textView.selectedTextRange;
UITextRange *selection = textView.selectedTextRange;
NSInteger start = [textView offsetFromPosition:textView.beginningOfDocument toPosition:selection.start];
NSInteger end = [textView offsetFromPosition:textView.beginningOfDocument toPosition:selection.end];
_onSelectionChange(@{
@"selection": @{
@"start": @(start),
@"end": @(end),
},
});
}
}
- (BOOL)textViewShouldBeginEditing:(UITextView *)textView
{
if (_selectTextOnFocus) {
dispatch_async(dispatch_get_main_queue(), ^{
[textView selectAll:nil];
});
}
return YES;
}
- (void)textViewDidBeginEditing:(UITextView *)textView
{
if (_clearTextOnFocus) {
_textView.text = @"";
}
[_eventDispatcher sendTextEventWithType:RCTTextEventTypeFocus
reactTag:self.reactTag
text:nil
key:nil
[ReactNative] TextInput bug fixes and features Summary: This introduces event counts to make sure JS doesn't set out of date values on native text inputs, which can cause dropped characters and can mess with autocomplete, and obviates the need for the input buffering which added lag and complexity to the component. Made sure to test simulated super-slow JS text event processing to make sure characters aren't dropped, as well as typing obviously correctable words and making sure autocomplete works as expected. TextInput is now a controlled input by default without causing any issues for most cases, so I removed the `controlled` prop. Fixes selection state jumping by restoring it after setting new text values, so highlighting the middle of some text in the new ReWrite example and hitting space will replace that selection with an underscore and keep the cursor at a sensible position as expected, instead of jumping to the end. Ads `maxLength` prop to support the most commonly needed syncronous behavior: preventing the user from typing too many characters. It can also be used to prevent users from continuing to type after entering special characters by changing it to the current length after a regex match. Made sure to verify it works well with pasted input (including in the middle of existing text), truncating it and collapsing the selection the same way it does on the web. Fixes bug in TextEventsExample where it wouldn't show the submit and end events, even though there were firing correctly.
2015-07-21 19:37:24 +00:00
eventCount:_nativeEventCount];
}
static BOOL findMismatch(NSString *first, NSString *second, NSRange *firstRange, NSRange *secondRange)
{
NSInteger firstMismatch = -1;
for (NSUInteger ii = 0; ii < MAX(first.length, second.length); ii++) {
if (ii >= first.length || ii >= second.length || [first characterAtIndex:ii] != [second characterAtIndex:ii]) {
firstMismatch = ii;
break;
}
}
if (firstMismatch == -1) {
return NO;
}
NSUInteger ii = second.length;
NSUInteger lastMismatch = first.length;
while (ii > firstMismatch && lastMismatch > firstMismatch) {
if ([first characterAtIndex:(lastMismatch - 1)] != [second characterAtIndex:(ii - 1)]) {
break;
}
ii--;
lastMismatch--;
}
*firstRange = NSMakeRange(firstMismatch, lastMismatch - firstMismatch);
*secondRange = NSMakeRange(firstMismatch, ii - firstMismatch);
return YES;
}
- (void)textViewDidChange:(UITextView *)textView
{
[self invalidateContentSize];
// Detect when textView updates happend that didn't invoke `shouldChangeTextInRange`
// (e.g. typing simplified chinese in pinyin will insert and remove spaces without
// calling shouldChangeTextInRange). This will cause JS to get out of sync so we
// update the mismatched range.
NSRange currentRange;
NSRange predictionRange;
if (findMismatch(textView.text, _predictedText, &currentRange, &predictionRange)) {
NSString *replacement = [textView.text substringWithRange:currentRange];
[self textView:textView shouldChangeTextInRange:predictionRange replacementText:replacement];
// JS will assume the selection changed based on the location of our shouldChangeTextInRange, so reset it.
[self textViewDidChangeSelection:textView];
_predictedText = textView.text;
}
_nativeUpdatesInFlight = NO;
[ReactNative] TextInput bug fixes and features Summary: This introduces event counts to make sure JS doesn't set out of date values on native text inputs, which can cause dropped characters and can mess with autocomplete, and obviates the need for the input buffering which added lag and complexity to the component. Made sure to test simulated super-slow JS text event processing to make sure characters aren't dropped, as well as typing obviously correctable words and making sure autocomplete works as expected. TextInput is now a controlled input by default without causing any issues for most cases, so I removed the `controlled` prop. Fixes selection state jumping by restoring it after setting new text values, so highlighting the middle of some text in the new ReWrite example and hitting space will replace that selection with an underscore and keep the cursor at a sensible position as expected, instead of jumping to the end. Ads `maxLength` prop to support the most commonly needed syncronous behavior: preventing the user from typing too many characters. It can also be used to prevent users from continuing to type after entering special characters by changing it to the current length after a regex match. Made sure to verify it works well with pasted input (including in the middle of existing text), truncating it and collapsing the selection the same way it does on the web. Fixes bug in TextEventsExample where it wouldn't show the submit and end events, even though there were firing correctly.
2015-07-21 19:37:24 +00:00
_nativeEventCount++;
if (!self.reactTag || !_onChange) {
return;
}
_onChange(@{
@"text": self.text,
@"target": self.reactTag,
@"eventCount": @(_nativeEventCount),
});
}
- (void)textViewDidEndEditing:(UITextView *)textView
{
if (_nativeUpdatesInFlight) {
// iOS does't call `textViewDidChange:` delegate method if the change was happened because of autocorrection
// which was triggered by loosing focus. So, we call it manually.
[self textViewDidChange:textView];
}
[_eventDispatcher sendTextEventWithType:RCTTextEventTypeEnd
reactTag:self.reactTag
[ReactNative] TextInput bug fixes and features Summary: This introduces event counts to make sure JS doesn't set out of date values on native text inputs, which can cause dropped characters and can mess with autocomplete, and obviates the need for the input buffering which added lag and complexity to the component. Made sure to test simulated super-slow JS text event processing to make sure characters aren't dropped, as well as typing obviously correctable words and making sure autocomplete works as expected. TextInput is now a controlled input by default without causing any issues for most cases, so I removed the `controlled` prop. Fixes selection state jumping by restoring it after setting new text values, so highlighting the middle of some text in the new ReWrite example and hitting space will replace that selection with an underscore and keep the cursor at a sensible position as expected, instead of jumping to the end. Ads `maxLength` prop to support the most commonly needed syncronous behavior: preventing the user from typing too many characters. It can also be used to prevent users from continuing to type after entering special characters by changing it to the current length after a regex match. Made sure to verify it works well with pasted input (including in the middle of existing text), truncating it and collapsing the selection the same way it does on the web. Fixes bug in TextEventsExample where it wouldn't show the submit and end events, even though there were firing correctly.
2015-07-21 19:37:24 +00:00
text:textView.text
key:nil
[ReactNative] TextInput bug fixes and features Summary: This introduces event counts to make sure JS doesn't set out of date values on native text inputs, which can cause dropped characters and can mess with autocomplete, and obviates the need for the input buffering which added lag and complexity to the component. Made sure to test simulated super-slow JS text event processing to make sure characters aren't dropped, as well as typing obviously correctable words and making sure autocomplete works as expected. TextInput is now a controlled input by default without causing any issues for most cases, so I removed the `controlled` prop. Fixes selection state jumping by restoring it after setting new text values, so highlighting the middle of some text in the new ReWrite example and hitting space will replace that selection with an underscore and keep the cursor at a sensible position as expected, instead of jumping to the end. Ads `maxLength` prop to support the most commonly needed syncronous behavior: preventing the user from typing too many characters. It can also be used to prevent users from continuing to type after entering special characters by changing it to the current length after a regex match. Made sure to verify it works well with pasted input (including in the middle of existing text), truncating it and collapsing the selection the same way it does on the web. Fixes bug in TextEventsExample where it wouldn't show the submit and end events, even though there were firing correctly.
2015-07-21 19:37:24 +00:00
eventCount:_nativeEventCount];
[_eventDispatcher sendTextEventWithType:RCTTextEventTypeBlur
reactTag:self.reactTag
text:nil
key:nil
eventCount:_nativeEventCount];
}
#pragma mark - Focus control deledation
- (void)reactFocus
{
[_textView reactFocus];
}
- (void)reactBlur
{
[_textView reactBlur];
}
- (void)didMoveToWindow
{
[_textView reactFocusIfNeeded];
}
#pragma mark - Content size
- (CGSize)contentSize
{
// Returning value does NOT include insets.
CGSize contentSize = self.intrinsicContentSize;
contentSize.width -= _contentInset.left + _contentInset.right;
contentSize.height -= _contentInset.top + _contentInset.bottom;
return contentSize;
}
- (void)invalidateContentSize
{
CGSize contentSize = self.contentSize;
if (CGSizeEqualToSize(_previousContentSize, contentSize)) {
return;
}
_previousContentSize = contentSize;
[_bridge.uiManager setIntrinsicContentSize:contentSize forView:self];
if (_onContentSizeChange) {
_onContentSizeChange(@{
@"contentSize": @{
@"height": @(contentSize.height),
@"width": @(contentSize.width),
},
@"target": self.reactTag,
});
}
}
#pragma mark - Layout
- (CGSize)intrinsicContentSize
{
// Calling `sizeThatFits:` is probably more expensive method to compute
// content size compare to direct access `_textView.contentSize` property,
// but seems `sizeThatFits:` returns more reliable and consistent result.
// Returning value DOES include insets.
return [self sizeThatFits:CGSizeMake(self.bounds.size.width, INFINITY)];
}
- (CGSize)sizeThatFits:(CGSize)size
{
return [_textView sizeThatFits:size];
}
- (void)layoutSubviews
{
[super layoutSubviews];
[self invalidateContentSize];
}
#pragma mark - UIScrollViewDelegate
- (void)scrollViewDidScroll:(UIScrollView *)scrollView
{
if (_onScroll) {
CGPoint contentOffset = scrollView.contentOffset;
CGSize contentSize = scrollView.contentSize;
CGSize size = scrollView.bounds.size;
UIEdgeInsets contentInset = scrollView.contentInset;
_onScroll(@{
@"contentOffset": @{
@"x": @(contentOffset.x),
@"y": @(contentOffset.y)
},
@"contentInset": @{
@"top": @(contentInset.top),
@"left": @(contentInset.left),
@"bottom": @(contentInset.bottom),
@"right": @(contentInset.right)
},
@"contentSize": @{
@"width": @(contentSize.width),
@"height": @(contentSize.height)
},
@"layoutMeasurement": @{
@"width": @(size.width),
@"height": @(size.height)
},
@"zoomScale": @(scrollView.zoomScale ?: 1),
});
}
}
@end