react-native/ReactCommon/cxxreact/CxxModule.h

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// Copyright 2004-present Facebook. All Rights Reserved.
#ifndef FBXPLATMODULE
#define FBXPLATMODULE
#include <folly/dynamic.h>
#include <functional>
#include <map>
#include <tuple>
#include <vector>
using namespace std::placeholders;
namespace facebook { namespace xplat { namespace module {
/**
* Base class for Catalyst native modules whose implementations are
* written in C++. Native methods are represented by instances of the
* Method struct. Generally, a derived class will manage an instance
* which represents the data for the module, and non-Catalyst-specific
* methods can be wrapped in lambdas which convert between
* folly::dynamic and native C++ objects. The Callback arguments will
* pass through to js functions passed to the analogous javascript
* methods. At most two callbacks will be converted. Results should
* be passed to the first callback, and errors to the second callback.
* Exceptions thrown by a method will be converted to platform
* exceptions, and handled however they are handled on that platform.
* (TODO mhorowitz #7128529: this exception behavior is not yet
* implemented.)
*
* There are two sets of constructors here. The first set initializes
* a Method using a name and anything convertible to a std::function.
* This is most useful for registering a lambda as a RN method. There
* are overloads to support functions which take no arguments,
* arguments only, and zero, one, or two callbacks.
*
* The second set of methods is similar, but instead of taking a
* function, takes the method name, an object, and a pointer to a
* method on that object.
*/
class CxxModule {
class AsyncTagType {};
class SyncTagType {};
public:
typedef std::function<void(std::vector<folly::dynamic>)> Callback;
constexpr static AsyncTagType AsyncTag = AsyncTagType();
constexpr static SyncTagType SyncTag = SyncTagType();
struct Method {
std::string name;
size_t callbacks;
std::function<void(folly::dynamic, Callback, Callback)> func;
std::function<folly::dynamic(folly::dynamic)> syncFunc;
// std::function/lambda ctors
Method(std::string aname,
std::function<void()>&& afunc)
: name(std::move(aname))
, callbacks(0)
, func(std::bind(std::move(afunc))) {}
Method(std::string aname,
std::function<void(folly::dynamic)>&& afunc)
: name(std::move(aname))
, callbacks(0)
, func(std::bind(std::move(afunc), _1)) {}
Method(std::string aname,
std::function<void(folly::dynamic, Callback)>&& afunc)
: name(std::move(aname))
, callbacks(1)
, func(std::bind(std::move(afunc), _1, _2)) {}
Method(std::string aname,
std::function<void(folly::dynamic, Callback, Callback)>&& afunc)
: name(std::move(aname))
, callbacks(2)
, func(std::move(afunc)) {}
// method pointer ctors
template <typename T>
Method(std::string aname, T* t, void (T::*method)())
: name(std::move(aname))
, callbacks(0)
, func(std::bind(method, t)) {}
template <typename T>
Method(std::string aname, T* t, void (T::*method)(folly::dynamic))
: name(std::move(aname))
, callbacks(0)
, func(std::bind(method, t, _1)) {}
template <typename T>
Method(std::string aname, T* t, void (T::*method)(folly::dynamic, Callback))
: name(std::move(aname))
, callbacks(1)
, func(std::bind(method, t, _1, _2)) {}
template <typename T>
Method(std::string aname, T* t, void (T::*method)(folly::dynamic, Callback, Callback))
: name(std::move(aname))
, callbacks(2)
, func(std::bind(method, t, _1, _2, _3)) {}
// sync std::function/lambda ctors
// Overloads for functions returning void give ambiguity errors.
// I am not sure if this is a runtime/compiler bug, or a
// limitation I do not understand.
Method(std::string aname,
std::function<folly::dynamic()>&& afunc,
SyncTagType)
: name(std::move(aname))
, callbacks(0)
, syncFunc([afunc=std::move(afunc)] (const folly::dynamic&)
{ return afunc(); })
{}
Method(std::string aname,
std::function<folly::dynamic(folly::dynamic)>&& afunc,
SyncTagType)
: name(std::move(aname))
, callbacks(0)
, syncFunc(std::move(afunc))
{}
};
/**
* This may block, if necessary to complete cleanup before the
* object is destroyed.
*/
virtual ~CxxModule() {}
/**
* @return the name of this module. This will be the name used to {@code require()} this module
* from javascript.
*/
virtual std::string getName() = 0;
/**
* Each entry in the map will be exported as a property to JS. The
* key is the property name, and the value can be anything.
*/
virtual auto getConstants() -> std::map<std::string, folly::dynamic> = 0;
/**
* @return a list of methods this module exports to JS.
*/
virtual auto getMethods() -> std::vector<Method> = 0;
};
}}}
#endif