react-native/ReactKit/Views/RCTScrollView.m

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// Copyright 2004-present Facebook. All Rights Reserved.
#import "RCTScrollView.h"
#import <UIKit/UIKit.h>
#import "RCTConvert.h"
#import "RCTEventDispatcher.h"
#import "RCTLog.h"
#import "RCTUIManager.h"
#import "RCTUtils.h"
#import "UIView+ReactKit.h"
CGFloat const ZINDEX_DEFAULT = 0;
CGFloat const ZINDEX_STICKY_HEADER = 50;
/**
* Include a custom scroll view subclass because we want to limit certain
* default UIKit behaviors such as textFields automatically scrolling
* scroll views that contain them and support sticky headers.
*/
@interface RCTCustomScrollView : UIScrollView<UIGestureRecognizerDelegate>
@property (nonatomic, copy, readwrite) NSArray *stickyHeaderIndices;
@property (nonatomic, readwrite, assign) BOOL centerContent;
@end
@implementation RCTCustomScrollView
- (instancetype)initWithFrame:(CGRect)frame
{
if ((self = [super initWithFrame:frame])) {
[self.panGestureRecognizer addTarget:self action:@selector(handleCustomPan:)];
}
return self;
}
- (UIView *)contentView
{
return ((RCTScrollView *)self.superview).contentView;
}
/**
* @return Whether or not the scroll view interaction should be blocked because
* JS was found to be the responder.
*/
- (BOOL)_shouldDisableScrollInteraction
{
// Since this may be called on every pan, we need to make sure to only climb
// the hierarchy on rare occasions.
UIView *JSResponder = [RCTUIManager JSResponder];
if (JSResponder && JSResponder != self.superview) {
BOOL superviewHasResponder = [self isDescendantOfView:JSResponder];
return superviewHasResponder;
}
return NO;
}
- (void)handleCustomPan:(UIPanGestureRecognizer *)sender
{
if ([self _shouldDisableScrollInteraction]) {
self.panGestureRecognizer.enabled = NO;
self.panGestureRecognizer.enabled = YES;
// TODO: If mid bounce, animate the scroll view to a non-bounced position
// while disabling (but only if `stopScrollInteractionIfJSHasResponder` was
// called *during* a `pan`. Currently, it will just snap into place which
// is not so bad either.
// Another approach:
// self.scrollEnabled = NO;
// self.scrollEnabled = YES;
}
}
- (void)scrollRectToVisible:(CGRect)rect animated:(BOOL)animated
{
// noop
}
/**
* Returning `YES` cancels touches for the "inner" `view` and causes a scroll.
* Returning `NO` causes touches to be directed to that inner view and prevents
* the scroll view from scrolling.
*
* `YES` -> Allows scrolling.
* `NO` -> Doesn't allow scrolling.
*
* By default this returns NO for all views that are UIControls and YES for
* everything else. What that does is allows scroll views to scroll even when a
* touch started inside of a `UIControl` (`UIButton` etc). For React scroll
* views, we want the default to be the same behavior as `UIControl`s so we
* return `YES` by default. But there's one case where we want to block the
* scrolling no matter what: When JS believes it has its own responder lock on
* a view that is *above* the scroll view in the hierarchy. So we abuse this
* `touchesShouldCancelInContentView` API in order to stop the scroll view from
* scrolling in this case.
*
* We are not aware of *any* other solution to the problem because alternative
* approaches require that we disable the scrollview *before* touches begin or
* move. This approach (`touchesShouldCancelInContentView`) works even if the
* JS responder is set after touches start/move because
* `touchesShouldCancelInContentView` is called as soon as the scroll view has
* been touched and dragged *just* far enough to decide to begin the "drag"
* movement of the scroll interaction. Returning `NO`, will cause the drag
* operation to fail.
*
* `touchesShouldCancelInContentView` will stop the *initialization* of a
* scroll pan gesture and most of the time this is sufficient. On rare
* occasion, the scroll gesture would have already initialized right before JS
* notifies native of the JS responder being set. In order to recover from that
* timing issue we have a fallback that kills any ongoing pan gesture that
* occurs when native is notified of a JS responder.
*
* Note: Explicitly returning `YES`, instead of relying on the default fixes
* (at least) one bug where if you have a UIControl inside a UIScrollView and
* tap on the UIControl and then start dragging (to scroll), it won't scroll.
* Chat with andras for more details.
*
* In order to have this called, you must have delaysContentTouches set to NO
* (which is the not the `UIKit` default).
*/
- (BOOL)touchesShouldCancelInContentView:(UIView *)view
{
//TODO: shouldn't this call super if _shouldDisableScrollInteraction returns NO?
return ![self _shouldDisableScrollInteraction];
}
/*
* Automatically centers the content such that if the content is smaller than the
* ScrollView, we force it to be centered, but when you zoom or the content otherwise
* becomes larger than the ScrollView, there is no padding around the content but it
* can still fill the whole view.
*/
- (void)setContentOffset:(CGPoint)contentOffset
{
UIView *contentView = [self contentView];
if (contentView && _centerContent) {
CGSize subviewSize = contentView.frame.size;
CGSize scrollViewSize = self.bounds.size;
if (subviewSize.width < scrollViewSize.width) {
contentOffset.x = -(scrollViewSize.width - subviewSize.width) / 2.0;
}
if (subviewSize.height < scrollViewSize.height) {
contentOffset.y = -(scrollViewSize.height - subviewSize.height) / 2.0;
}
}
[super setContentOffset:contentOffset];
}
- (void)setBounds:(CGRect)bounds
{
[super setBounds:bounds];
[self dockClosestSectionHeader];
}
- (void)dockClosestSectionHeader
{
UIView *contentView = [self contentView];
if (_stickyHeaderIndices.count == 0 || !contentView) {
return;
}
// find the section header that needs to be docked
NSInteger firstIndexInView = [[_stickyHeaderIndices firstObject] integerValue] + 1;
CGRect scrollBounds = self.bounds;
scrollBounds.origin.x += self.contentInset.left;
scrollBounds.origin.y += self.contentInset.top;
NSInteger i = 0;
for (UIView *subview in contentView.subviews) {
CGRect rowFrame = [RCTCustomScrollView _calculateUntransformedFrame:subview];
if (CGRectIntersectsRect(scrollBounds, rowFrame)) {
firstIndexInView = i;
break;
}
i++;
}
NSInteger stickyHeaderii = 0;
for (NSNumber *stickyHeaderI in _stickyHeaderIndices) {
if ([stickyHeaderI integerValue] > firstIndexInView) {
break;
}
stickyHeaderii++;
}
stickyHeaderii = MAX(0, stickyHeaderii - 1);
// Set up transforms for the various section headers
NSInteger currentlyDockedIndex = [_stickyHeaderIndices[stickyHeaderii] integerValue];
NSInteger previouslyDockedIndex = stickyHeaderii > 0 ? [_stickyHeaderIndices[stickyHeaderii-1] integerValue] : -1;
NSInteger nextDockedIndex = (stickyHeaderii < _stickyHeaderIndices.count - 1) ?
[_stickyHeaderIndices[stickyHeaderii + 1] integerValue] : -1;
UIView *currentHeader = contentView.subviews[currentlyDockedIndex];
UIView *previousHeader = previouslyDockedIndex >= 0 ? contentView.subviews[previouslyDockedIndex] : nil;
CGRect curFrame = [RCTCustomScrollView _calculateUntransformedFrame:currentHeader];
if (previousHeader) {
// the previous header is offset to sit right above the currentlyDockedHeader's initial position
// (so it scrolls away nicely once the currentHeader locks into position)
CGRect previousFrame = [RCTCustomScrollView _calculateUntransformedFrame:previousHeader];
CGFloat yOffset = curFrame.origin.y - previousFrame.origin.y - previousFrame.size.height;
previousHeader.transform = CGAffineTransformMakeTranslation(0, yOffset);
}
UIView *nextHeader = nextDockedIndex >= 0 ? contentView.subviews[nextDockedIndex] : nil;
CGRect nextFrame = [RCTCustomScrollView _calculateUntransformedFrame:nextHeader];
if (curFrame.origin.y < scrollBounds.origin.y) {
// scrolled off (or being scrolled off) the top of the screen
CGFloat yOffset = 0;
if (nextHeader && nextFrame.origin.y < scrollBounds.origin.y + curFrame.size.height) {
// next frame is bumping me off if scrolling down (or i'm bumping the next one off if scrolling up)
yOffset = nextFrame.origin.y - curFrame.origin.y - curFrame.size.height;
} else {
// standard sticky header position
yOffset = scrollBounds.origin.y - curFrame.origin.y;
}
currentHeader.transform = CGAffineTransformMakeTranslation(0, yOffset);
currentHeader.layer.zPosition = ZINDEX_STICKY_HEADER;
} else {
// i'm the current header but in the viewport, so just scroll in normal position
currentHeader.transform = CGAffineTransformIdentity;
currentHeader.layer.zPosition = ZINDEX_DEFAULT;
}
// in our setup, 'next header' will always just scroll with the page
if (nextHeader) {
nextHeader.transform = CGAffineTransformIdentity;
nextHeader.layer.zPosition = ZINDEX_DEFAULT;
}
}
+ (CGRect)_calculateUntransformedFrame:(UIView *)view
{
CGRect frame = CGRectNull;
if (view) {
frame.size = view.bounds.size;
frame.origin = CGPointMake(view.layer.position.x - view.bounds.size.width * view.layer.anchorPoint.x, view.layer.position.y - view.bounds.size.height * view.layer.anchorPoint.y);
}
return frame;
}
@end
@implementation RCTScrollView
{
RCTEventDispatcher *_eventDispatcher;
BOOL _contentSizeManuallySet;
RCTCustomScrollView *_scrollView;
UIView *_contentView;
NSTimeInterval _lastScrollDispatchTime;
NSMutableArray *_cachedChildFrames;
BOOL _allowNextScrollNoMatterWhat;
}
@synthesize nativeMainScrollDelegate = _nativeMainScrollDelegate;
- (instancetype)initWithEventDispatcher:(RCTEventDispatcher *)eventDispatcher
{
if ((self = [super initWithFrame:CGRectZero])) {
_eventDispatcher = eventDispatcher;
_scrollView = [[RCTCustomScrollView alloc] initWithFrame:CGRectZero];
_scrollView.delegate = self;
_scrollView.delaysContentTouches = NO;
_automaticallyAdjustContentInsets = YES;
_contentInset = UIEdgeInsetsZero;
_throttleScrollCallbackMS = 0;
_lastScrollDispatchTime = CACurrentMediaTime();
_cachedChildFrames = [[NSMutableArray alloc] init];
[self addSubview:_scrollView];
}
return self;
}
- (void)setRemoveClippedSubviews:(__unused BOOL)removeClippedSubviews
{
// Does nothing
}
- (void)insertReactSubview:(UIView *)view atIndex:(NSInteger)atIndex
{
RCTAssert(_contentView == nil, @"RCTScrollView may only contain a single subview");
_contentView = view;
[_scrollView addSubview:view];
}
- (void)removeReactSubview:(UIView *)subview
{
RCTAssert(_contentView == subview, @"Attempted to remove non-existent subview");
_contentView = nil;
[subview removeFromSuperview];
}
- (NSArray *)reactSubviews
{
return _contentView ? @[_contentView] : @[];
}
- (void)setCenterContent:(BOOL)centerContent
{
_scrollView.centerContent = centerContent;
}
- (void)setStickyHeaderIndices:(NSArray *)headerIndices
{
RCTAssert(_scrollView.contentSize.width <= self.frame.size.width,
@"sticky headers are not supported with horizontal scrolled views");
_scrollView.stickyHeaderIndices = headerIndices;
}
/**
* Once you set the `contentSize`, it's assumed to be managed by you forever
* and we'll never automatically compute the size for you.
*/
- (void)setContentSize:(CGSize)contentSize
{
_contentSize = contentSize;
_contentSizeManuallySet = YES;
}
- (void)dealloc
{
_scrollView.delegate = nil;
}
- (void)layoutSubviews
{
[super layoutSubviews];
RCTAssert(self.subviews.count == 1, @"we should only have exactly one subview");
RCTAssert([self.subviews lastObject] == _scrollView, @"our only subview should be a scrollview");
_scrollView.frame = self.bounds;
[RCTView autoAdjustInsetsForView:self
withScrollView:_scrollView
updateOffset:YES];
}
- (void)setContentInset:(UIEdgeInsets)contentInset
{
_contentInset = contentInset;
[RCTView autoAdjustInsetsForView:self
withScrollView:_scrollView
updateOffset:NO];
}
- (void)scrollToOffset:(CGPoint)offset
{
[self scrollToOffset:offset animated:YES];
}
- (void)scrollToOffset:(CGPoint)offset animated:(BOOL)animated
{
if (!CGPointEqualToPoint(_scrollView.contentOffset, offset)) {
[_scrollView setContentOffset:offset animated:animated];
}
}
- (void)zoomToRect:(CGRect)rect animated:(BOOL)animated
{
[_scrollView zoomToRect:rect animated:animated];
}
#pragma mark - ScrollView delegate
#define RCT_SCROLL_EVENT_HANDLER(delegateMethod, eventName) \
- (void)delegateMethod:(UIScrollView *)scrollView \
{ \
[_eventDispatcher sendScrollEventWithType:eventName reactTag:self.reactTag scrollView:scrollView userData:nil]; \
if ([_nativeMainScrollDelegate respondsToSelector:_cmd]) { \
[_nativeMainScrollDelegate delegateMethod:scrollView]; \
} \
}
#define RCT_FORWARD_SCROLL_EVENT(call) \
if ([_nativeMainScrollDelegate respondsToSelector:_cmd]) { \
[_nativeMainScrollDelegate call]; \
}
RCT_SCROLL_EVENT_HANDLER(scrollViewDidEndScrollingAnimation, RCTScrollEventTypeEndDeceleration)
RCT_SCROLL_EVENT_HANDLER(scrollViewWillBeginDecelerating, RCTScrollEventTypeStartDeceleration)
RCT_SCROLL_EVENT_HANDLER(scrollViewDidEndDecelerating, RCTScrollEventTypeEndDeceleration)
RCT_SCROLL_EVENT_HANDLER(scrollViewDidZoom, RCTScrollEventTypeMove)
- (void)scrollViewDidScroll:(UIScrollView *)scrollView
{
NSTimeInterval now = CACurrentMediaTime();
NSTimeInterval throttleScrollCallbackSeconds = _throttleScrollCallbackMS / 1000.0;
/**
* TODO: this logic looks wrong, and it may be because it is. Currently, if _throttleScrollCallbackMS
* is set to zero (the default), the "didScroll" event is only sent once per scroll, instead of repeatedly
* while scrolling as expected. However, if you "fix" that bug, ScrollView will generate repeated
* warnings, and behave strangely (ListView works fine however), so don't fix it unless you fix that too!
*/
if (_allowNextScrollNoMatterWhat ||
(_throttleScrollCallbackMS != 0 && throttleScrollCallbackSeconds < (now - _lastScrollDispatchTime))) {
// Calculate changed frames
NSMutableArray *updatedChildFrames = [[NSMutableArray alloc] init];
[[_contentView reactSubviews] enumerateObjectsUsingBlock:^(UIView *subview, NSUInteger idx, BOOL *stop) {
// Check if new or changed
CGRect newFrame = subview.frame;
BOOL frameChanged = NO;
if (_cachedChildFrames.count <= idx) {
frameChanged = YES;
[_cachedChildFrames addObject:[NSValue valueWithCGRect:newFrame]];
} else if (!CGRectEqualToRect(newFrame, [_cachedChildFrames[idx] CGRectValue])) {
frameChanged = YES;
_cachedChildFrames[idx] = [NSValue valueWithCGRect:newFrame];
}
// Create JS frame object
if (frameChanged) {
[updatedChildFrames addObject: @{
@"index": @(idx),
@"x": @(newFrame.origin.x),
@"y": @(newFrame.origin.y),
@"width": @(newFrame.size.width),
@"height": @(newFrame.size.height),
}];
}
}];
// If there are new frames, add them to event data
NSDictionary *userData = nil;
if (updatedChildFrames.count > 0) {
userData = @{@"updatedChildFrames": updatedChildFrames};
}
// Dispatch event
[_eventDispatcher sendScrollEventWithType:RCTScrollEventTypeMove
reactTag:self.reactTag
scrollView:scrollView
userData:userData];
// Update dispatch time
_lastScrollDispatchTime = now;
_allowNextScrollNoMatterWhat = NO;
}
RCT_FORWARD_SCROLL_EVENT(scrollViewDidScroll:scrollView);
}
- (void)scrollViewWillBeginDragging:(UIScrollView *)scrollView
{
_allowNextScrollNoMatterWhat = YES; // Ensure next scroll event is recorded, regardless of throttle
[_eventDispatcher sendScrollEventWithType:RCTScrollEventTypeStart reactTag:self.reactTag scrollView:scrollView userData:nil];
RCT_FORWARD_SCROLL_EVENT(scrollViewWillBeginDragging:scrollView);
}
- (void)scrollViewWillEndDragging:(UIScrollView *)scrollView withVelocity:(CGPoint)velocity targetContentOffset:(inout CGPoint *)targetContentOffset
{
[_eventDispatcher sendScrollEventWithType:RCTScrollEventTypeEnd reactTag:self.reactTag scrollView:scrollView userData:nil];
RCT_FORWARD_SCROLL_EVENT(scrollViewWillEndDragging:scrollView withVelocity:velocity targetContentOffset:targetContentOffset);
}
- (void)scrollViewDidEndDragging:(UIScrollView *)scrollView willDecelerate:(BOOL)decelerate
{
RCT_FORWARD_SCROLL_EVENT(scrollViewDidEndDragging:scrollView willDecelerate:decelerate);
}
- (void)scrollViewWillBeginZooming:(UIScrollView *)scrollView withView:(UIView *)view
{
[_eventDispatcher sendScrollEventWithType:RCTScrollEventTypeStart reactTag:self.reactTag scrollView:scrollView userData:nil];
RCT_FORWARD_SCROLL_EVENT(scrollViewWillBeginZooming:scrollView withView:view);
}
- (void)scrollViewDidEndZooming:(UIScrollView *)scrollView withView:(UIView *)view atScale:(CGFloat)scale
{
[_eventDispatcher sendScrollEventWithType:RCTScrollEventTypeEnd reactTag:self.reactTag scrollView:scrollView userData:nil];
RCT_FORWARD_SCROLL_EVENT(scrollViewDidEndZooming:scrollView withView:view atScale:scale);
}
- (BOOL)scrollViewShouldScrollToTop:(UIScrollView *)scrollView
{
if ([_nativeMainScrollDelegate respondsToSelector:_cmd]) {
return [_nativeMainScrollDelegate scrollViewShouldScrollToTop:scrollView];
}
return YES;
}
- (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView
{
return _contentView;
}
#pragma mark - Setters
- (CGSize)_calculateViewportSize
{
CGSize viewportSize = self.bounds.size;
if (_automaticallyAdjustContentInsets) {
UIEdgeInsets contentInsets = [RCTView contentInsetsForView:self];
viewportSize = CGSizeMake(self.bounds.size.width - contentInsets.left - contentInsets.right,
self.bounds.size.height - contentInsets.top - contentInsets.bottom);
}
return viewportSize;
}
- (CGPoint)calculateOffsetForContentSize:(CGSize)newContentSize
{
CGPoint oldOffset = _scrollView.contentOffset;
CGPoint newOffset = oldOffset;
CGSize oldContentSize = _scrollView.contentSize;
CGSize viewportSize = [self _calculateViewportSize];
BOOL fitsinViewportY = oldContentSize.height <= viewportSize.height && newContentSize.height <= viewportSize.height;
if (newContentSize.height < oldContentSize.height && !fitsinViewportY) {
CGFloat offsetHeight = oldOffset.y + viewportSize.height;
if (oldOffset.y < 0) {
// overscrolled on top, leave offset alone
} else if (offsetHeight > oldContentSize.height) {
// overscrolled on the bottom, preserve overscroll amount
newOffset.y = MAX(0, oldOffset.y - (oldContentSize.height - newContentSize.height));
} else if (offsetHeight > newContentSize.height) {
// offset falls outside of bounds, scroll back to end of list
newOffset.y = MAX(0, newContentSize.height - viewportSize.height);
}
}
BOOL fitsinViewportX = oldContentSize.width <= viewportSize.width && newContentSize.width <= viewportSize.width;
if (newContentSize.width < oldContentSize.width && !fitsinViewportX) {
CGFloat offsetHeight = oldOffset.x + viewportSize.width;
if (oldOffset.x < 0) {
// overscrolled at the beginning, leave offset alone
} else if (offsetHeight > oldContentSize.width && newContentSize.width > viewportSize.width) {
// overscrolled at the end, preserve overscroll amount as much as possible
newOffset.x = MAX(0, oldOffset.x - (oldContentSize.width - newContentSize.width));
} else if (offsetHeight > newContentSize.width) {
// offset falls outside of bounds, scroll back to end
newOffset.x = MAX(0, newContentSize.width - viewportSize.width);
}
}
// all other cases, offset doesn't change
return newOffset;
}
- (void)reactBridgeDidFinishTransaction
{
if (_contentSizeManuallySet) {
_scrollView.contentSize = _contentSize;
} else if (!_contentView) {
_scrollView.contentSize = CGSizeZero;
} else {
CGSize singleSubviewSize = _contentView.frame.size;
CGPoint singleSubviewPosition = _contentView.frame.origin;
CGSize fittedSize = {
singleSubviewSize.width + singleSubviewPosition.x,
singleSubviewSize.height + singleSubviewPosition.y
};
if (!CGSizeEqualToSize(_scrollView.contentSize, fittedSize)) {
// When contentSize is set manually, ScrollView internals will reset contentOffset to 0,0. Since
// we potentially set contentSize whenever anything in the ScrollView updates, we workaround this
// issue by manually adjusting contentOffset whenever this happens
CGPoint newOffset = [self calculateOffsetForContentSize:fittedSize];
_scrollView.contentSize = fittedSize;
_scrollView.contentOffset = newOffset;
}
[_scrollView dockClosestSectionHeader];
}
}
- (BOOL)respondsToSelector:(SEL)aSelector
{
if ([super respondsToSelector:aSelector]) {
return YES;
}
if ([NSStringFromSelector(aSelector) hasPrefix:@"set"]) {
return [_scrollView respondsToSelector:aSelector];
}
return NO;
}
- (void)setValue:(id)value forUndefinedKey:(NSString *)key
{
// Pipe unrecognized properties to scrollview
[_scrollView setValue:value forKey:key];
}
- (id)valueForUndefinedKey:(NSString *)key
{
// Pipe unrecognized properties from scrollview
return [_scrollView valueForKey:key];
}
@end