react-native/Libraries/Image/RCTLocalAssetImageLoader.m

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/**
* Copyright (c) 2015-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*/
#import "RCTLocalAssetImageLoader.h"
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#import <libkern/OSAtomic.h>
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#import "RCTUtils.h"
@implementation RCTLocalAssetImageLoader
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RCT_EXPORT_MODULE()
- (BOOL)canLoadImageURL:(NSURL *)requestURL
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{
return RCTIsLocalAssetURL(requestURL);
}
- (BOOL)requiresScheduling
{
// Don't schedule this loader on the URL queue so we can load the
// local assets synchronously to avoid flickers.
return NO;
}
- (BOOL)shouldCacheLoadedImages
{
// UIImage imageNamed handles the caching automatically so we don't want
// to add it to the image cache.
return NO;
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}
- (RCTImageLoaderCancellationBlock)loadImageForURL:(NSURL *)imageURL
size:(CGSize)size
scale:(CGFloat)scale
resizeMode:(RCTResizeMode)resizeMode
progressHandler:(RCTImageLoaderProgressBlock)progressHandler
completionHandler:(RCTImageLoaderCompletionBlock)completionHandler
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{
__block volatile uint32_t cancelled = 0;
RCTExecuteOnMainQueue(^{
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if (cancelled) {
return;
}
NSString *imageName = RCTBundlePathForURL(imageURL);
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UIImage *image = [UIImage imageNamed:imageName];
if (image) {
if (progressHandler) {
progressHandler(1, 1);
}
completionHandler(nil, image);
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} else {
NSString *message = [NSString stringWithFormat:@"Could not find image named %@", imageName];
completionHandler(RCTErrorWithMessage(message), nil);
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}
});
return ^{
OSAtomicOr32Barrier(1, &cancelled);
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};
}
@end