react-native/Libraries/Core/Timers/JSTimers.js

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/**
* Copyright (c) 2015-present, Facebook, Inc.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
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*
* @format
* @flow
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*/
'use strict';
const Platform = require('Platform');
const Systrace = require('Systrace');
const invariant = require('fbjs/lib/invariant');
const {Timing} = require('NativeModules');
import type {ExtendedError} from 'parseErrorStack';
let _performanceNow = null;
function performanceNow() {
if (!_performanceNow) {
/* $FlowFixMe(>=0.54.0 site=react_native_oss) This comment suppresses an
* error found when Flow v0.54 was deployed. To see the error delete this
* comment and run Flow. */
_performanceNow = require('fbjs/lib/performanceNow');
}
return _performanceNow();
}
/**
* JS implementation of timer functions. Must be completely driven by an
* external clock signal, all that's stored here is timerID, timer type, and
* callback.
*/
export type JSTimerType =
| 'setTimeout'
| 'setInterval'
| 'requestAnimationFrame'
| 'setImmediate'
| 'requestIdleCallback';
Fixed "constants" typo Summary: <!-- Thank you for sending the PR! We appreciate you spending the time to work on these changes. Help us understand your motivation by explaining why you decided to make this change. You can learn more about contributing to React Native here: http://facebook.github.io/react-native/docs/contributing.html Happy contributing! --> oss-typos DC workshop: rid the world of typos. Manual spell checker reporting duty. <!-- Help reviewers and the release process by writing your own release notes **INTERNAL and MINOR tagged notes will not be included in the next version's final release notes.** CATEGORY [----------] TYPE [ CLI ] [-------------] LOCATION [ DOCS ] [ BREAKING ] [-------------] [ GENERAl ] [ BUGFIX ] [-{Component}-] [ INTERNAL ] [ ENHANCEMENT ] [ {File} ] [ IOS ] [ FEATURE ] [ {Directory} ] |-----------| [ ANDROID ] [ MINOR ] [ {Framework} ] - | {Message} | [----------] [-------------] [-------------] |-----------| [CATEGORY] [TYPE] [LOCATION] - MESSAGE EXAMPLES: [IOS] [BREAKING] [FlatList] - Change a thing that breaks other things [ANDROID] [BUGFIX] [TextInput] - Did a thing to TextInput [CLI] [FEATURE] [local-cli/info/info.js] - CLI easier to do things with [DOCS] [BUGFIX] [GettingStarted.md] - Accidentally a thing/word [GENERAL] [ENHANCEMENT] [Yoga] - Added new yoga thing/position [INTERNAL] [FEATURE] [./scripts] - Added thing to script that nobody will see --> [DOCS][MINOR][JSTimers.js] Fixed "constants" typo Closes https://github.com/facebook/react-native/pull/16559 Differential Revision: D6184938 Pulled By: shergin fbshipit-source-id: d16822d3885c6439239102df2790f5dbf5271a19
2017-10-30 06:05:07 +00:00
// These timing constants should be kept in sync with the ones in native ios and
// android `RCTTiming` module.
const FRAME_DURATION = 1000 / 60;
const IDLE_CALLBACK_FRAME_DEADLINE = 1;
const MAX_TIMER_DURATION_MS = 60 * 1000;
const IS_ANDROID = Platform.OS === 'android';
const ANDROID_LONG_TIMER_MESSAGE =
'Setting a timer for a long period of time, i.e. multiple minutes, is a ' +
'performance and correctness issue on Android as it keeps the timer ' +
'module awake, and timers can only be called when the app is in the foreground. ' +
'See https://github.com/facebook/react-native/issues/12981 for more info.';
// Parallel arrays
const callbacks: Array<?Function> = [];
const types: Array<?JSTimerType> = [];
const timerIDs: Array<?number> = [];
let immediates: Array<number> = [];
let requestIdleCallbacks: Array<number> = [];
const requestIdleCallbackTimeouts: {[number]: number} = {};
const identifiers: Array<null | {methodName: string}> = [];
let GUID = 1;
let errors: ?Array<Error> = null;
let hasEmittedTimeDriftWarning = false;
// Returns a free index if one is available, and the next consecutive index otherwise.
function _getFreeIndex(): number {
let freeIndex = timerIDs.indexOf(null);
if (freeIndex === -1) {
freeIndex = timerIDs.length;
}
return freeIndex;
}
function _allocateCallback(func: Function, type: JSTimerType): number {
const id = GUID++;
const freeIndex = _getFreeIndex();
timerIDs[freeIndex] = id;
callbacks[freeIndex] = func;
types[freeIndex] = type;
if (__DEV__) {
const parseErrorStack = require('parseErrorStack');
const error: ExtendedError = new Error();
error.framesToPop = 1;
const stack = parseErrorStack(error);
if (stack) {
identifiers[freeIndex] = stack.shift();
}
}
return id;
}
/**
* Calls the callback associated with the ID. Also unregister that callback
* if it was a one time timer (setTimeout), and not unregister it if it was
* recurring (setInterval).
*/
function _callTimer(timerID: number, frameTime: number, didTimeout: ?boolean) {
/* $FlowFixMe(>=0.54.0 site=react_native_oss) This comment suppresses an
* error found when Flow v0.54 was deployed. To see the error delete this
* comment and run Flow. */
require('fbjs/lib/warning')(
timerID <= GUID,
'Tried to call timer with ID %s but no such timer exists.',
timerID,
);
// timerIndex of -1 means that no timer with that ID exists. There are
// two situations when this happens, when a garbage timer ID was given
// and when a previously existing timer was deleted before this callback
// fired. In both cases we want to ignore the timer id, but in the former
// case we warn as well.
const timerIndex = timerIDs.indexOf(timerID);
if (timerIndex === -1) {
return;
}
const type = types[timerIndex];
const callback = callbacks[timerIndex];
if (!callback || !type) {
console.error('No callback found for timerID ' + timerID);
return;
}
if (__DEV__) {
const identifier = identifiers[timerIndex] || {};
Systrace.beginEvent('Systrace.callTimer: ' + identifier.methodName);
}
// Clear the metadata
if (
type === 'setTimeout' ||
type === 'setImmediate' ||
type === 'requestAnimationFrame' ||
type === 'requestIdleCallback'
) {
_clearIndex(timerIndex);
}
try {
if (
type === 'setTimeout' ||
type === 'setInterval' ||
type === 'setImmediate'
) {
callback();
} else if (type === 'requestAnimationFrame') {
callback(performanceNow());
} else if (type === 'requestIdleCallback') {
callback({
timeRemaining: function() {
// TODO: Optimisation: allow running for longer than one frame if
// there are no pending JS calls on the bridge from native. This
// would require a way to check the bridge queue synchronously.
return Math.max(0, FRAME_DURATION - (performanceNow() - frameTime));
},
didTimeout: !!didTimeout,
});
} else {
console.error('Tried to call a callback with invalid type: ' + type);
}
} catch (e) {
// Don't rethrow so that we can run all timers.
if (!errors) {
errors = [e];
} else {
errors.push(e);
}
}
if (__DEV__) {
Systrace.endEvent();
}
}
/**
* Performs a single pass over the enqueued immediates. Returns whether
* more immediates are queued up (can be used as a condition a while loop).
*/
function _callImmediatesPass() {
if (__DEV__) {
Systrace.beginEvent('callImmediatesPass()');
}
// The main reason to extract a single pass is so that we can track
// in the system trace
if (immediates.length > 0) {
const passImmediates = immediates.slice();
immediates = [];
// Use for loop rather than forEach as per @vjeux's advice
// https://github.com/facebook/react-native/commit/c8fd9f7588ad02d2293cac7224715f4af7b0f352#commitcomment-14570051
for (let i = 0; i < passImmediates.length; ++i) {
_callTimer(passImmediates[i], 0);
}
}
if (__DEV__) {
Systrace.endEvent();
}
return immediates.length > 0;
}
function _clearIndex(i: number) {
timerIDs[i] = null;
callbacks[i] = null;
types[i] = null;
identifiers[i] = null;
}
function _freeCallback(timerID: number) {
// timerIDs contains nulls after timers have been removed;
// ignore nulls upfront so indexOf doesn't find them
if (timerID == null) {
return;
}
const index = timerIDs.indexOf(timerID);
// See corresponding comment in `callTimers` for reasoning behind this
if (index !== -1) {
_clearIndex(index);
const type = types[index];
if (type !== 'setImmediate' && type !== 'requestIdleCallback') {
Timing.deleteTimer(timerID);
}
}
}
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/**
* JS implementation of timer functions. Must be completely driven by an
* external clock signal, all that's stored here is timerID, timer type, and
* callback.
*/
const JSTimers = {
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/**
* @param {function} func Callback to be invoked after `duration` ms.
* @param {number} duration Number of milliseconds.
*/
setTimeout: function(func: Function, duration: number, ...args: any): number {
if (__DEV__ && IS_ANDROID && duration > MAX_TIMER_DURATION_MS) {
console.warn(
ANDROID_LONG_TIMER_MESSAGE +
'\n' +
'(Saw setTimeout with duration ' +
duration +
'ms)',
);
}
const id = _allocateCallback(
() => func.apply(undefined, args),
'setTimeout',
);
Timing.createTimer(id, duration || 0, Date.now(), /* recurring */ false);
return id;
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},
/**
* @param {function} func Callback to be invoked every `duration` ms.
* @param {number} duration Number of milliseconds.
*/
setInterval: function(
func: Function,
duration: number,
...args: any
): number {
if (__DEV__ && IS_ANDROID && duration > MAX_TIMER_DURATION_MS) {
console.warn(
ANDROID_LONG_TIMER_MESSAGE +
'\n' +
'(Saw setInterval with duration ' +
duration +
'ms)',
);
}
const id = _allocateCallback(
() => func.apply(undefined, args),
'setInterval',
);
Timing.createTimer(id, duration || 0, Date.now(), /* recurring */ true);
return id;
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},
/**
* @param {function} func Callback to be invoked before the end of the
* current JavaScript execution loop.
*/
setImmediate: function(func: Function, ...args: any) {
const id = _allocateCallback(
() => func.apply(undefined, args),
'setImmediate',
);
immediates.push(id);
return id;
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},
/**
* @param {function} func Callback to be invoked every frame.
*/
requestAnimationFrame: function(func: Function) {
const id = _allocateCallback(func, 'requestAnimationFrame');
Timing.createTimer(id, 1, Date.now(), /* recurring */ false);
return id;
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},
/**
* @param {function} func Callback to be invoked every frame and provided
* with time remaining in frame.
* @param {?object} options
*/
requestIdleCallback: function(func: Function, options: ?Object) {
if (requestIdleCallbacks.length === 0) {
Timing.setSendIdleEvents(true);
}
const timeout = options && options.timeout;
const id = _allocateCallback(
timeout != null
? deadline => {
const timeoutId = requestIdleCallbackTimeouts[id];
if (timeoutId) {
JSTimers.clearTimeout(timeoutId);
delete requestIdleCallbackTimeouts[id];
}
return func(deadline);
}
: func,
'requestIdleCallback',
);
requestIdleCallbacks.push(id);
if (timeout != null) {
const timeoutId = JSTimers.setTimeout(() => {
const index = requestIdleCallbacks.indexOf(id);
if (index > -1) {
requestIdleCallbacks.splice(index, 1);
_callTimer(id, performanceNow(), true);
}
delete requestIdleCallbackTimeouts[id];
if (requestIdleCallbacks.length === 0) {
Timing.setSendIdleEvents(false);
}
}, timeout);
requestIdleCallbackTimeouts[id] = timeoutId;
}
return id;
},
cancelIdleCallback: function(timerID: number) {
_freeCallback(timerID);
const index = requestIdleCallbacks.indexOf(timerID);
if (index !== -1) {
requestIdleCallbacks.splice(index, 1);
}
const timeoutId = requestIdleCallbackTimeouts[timerID];
if (timeoutId) {
JSTimers.clearTimeout(timeoutId);
delete requestIdleCallbackTimeouts[timerID];
}
if (requestIdleCallbacks.length === 0) {
Timing.setSendIdleEvents(false);
}
},
clearTimeout: function(timerID: number) {
_freeCallback(timerID);
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},
clearInterval: function(timerID: number) {
_freeCallback(timerID);
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},
clearImmediate: function(timerID: number) {
_freeCallback(timerID);
const index = immediates.indexOf(timerID);
if (index !== -1) {
immediates.splice(index, 1);
}
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},
cancelAnimationFrame: function(timerID: number) {
_freeCallback(timerID);
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},
/**
* This is called from the native side. We are passed an array of timerIDs,
* and
*/
callTimers: function(timersToCall: Array<number>) {
invariant(
timersToCall.length !== 0,
'Cannot call `callTimers` with an empty list of IDs.',
);
// $FlowFixMe: optionals do not allow assignment from null
errors = null;
for (let i = 0; i < timersToCall.length; i++) {
_callTimer(timersToCall[i], 0);
}
if (errors) {
const errorCount = errors.length;
if (errorCount > 1) {
// Throw all the other errors in a setTimeout, which will throw each
// error one at a time
for (let ii = 1; ii < errorCount; ii++) {
JSTimers.setTimeout(
(error => {
throw error;
}).bind(null, errors[ii]),
0,
);
}
}
throw errors[0];
}
},
callIdleCallbacks: function(frameTime: number) {
if (
FRAME_DURATION - (performanceNow() - frameTime) <
IDLE_CALLBACK_FRAME_DEADLINE
) {
return;
}
// $FlowFixMe: optionals do not allow assignment from null
errors = null;
if (requestIdleCallbacks.length > 0) {
const passIdleCallbacks = requestIdleCallbacks.slice();
requestIdleCallbacks = [];
for (let i = 0; i < passIdleCallbacks.length; ++i) {
_callTimer(passIdleCallbacks[i], frameTime);
}
}
if (requestIdleCallbacks.length === 0) {
Timing.setSendIdleEvents(false);
}
if (errors) {
errors.forEach(error =>
JSTimers.setTimeout(() => {
throw error;
}, 0),
);
}
},
/**
* This is called after we execute any command we receive from native but
* before we hand control back to native.
*/
callImmediates() {
errors = null;
while (_callImmediatesPass()) {}
if (errors) {
errors.forEach(error =>
JSTimers.setTimeout(() => {
throw error;
}, 0),
);
}
},
/**
* Called from native (in development) when environment times are out-of-sync.
*/
emitTimeDriftWarning(warningMessage: string) {
if (hasEmittedTimeDriftWarning) {
return;
}
hasEmittedTimeDriftWarning = true;
console.warn(warningMessage);
},
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};
let ExportedJSTimers;
if (!Timing) {
console.warn("Timing native module is not available, can't set timers.");
// $FlowFixMe: we can assume timers are generally available
ExportedJSTimers = ({
callImmediates: JSTimers.callImmediates,
setImmediate: JSTimers.setImmediate,
}: typeof JSTimers);
} else {
ExportedJSTimers = JSTimers;
}
module.exports = ExportedJSTimers;