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/**
* Copyright (c) 2015-present, Facebook, Inc.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "EventEmitter.h"
#include <folly/dynamic.h>
namespace facebook {
namespace react {
EventEmitter::EventEmitter(const InstanceHandle &instanceHandle, const Tag &tag, const SharedEventDispatcher &eventDispatcher):
instanceHandle_(instanceHandle),
tag_(tag),
eventDispatcher_(eventDispatcher) {}
EventEmitter::~EventEmitter() {
releaseEventTargetIfNeeded();
}
void EventEmitter::dispatchEvent(
const std::string &type,
const folly::dynamic &payload,
const EventPriority &priority
) const {
auto &&eventDispatcher = eventDispatcher_.lock();
if (!eventDispatcher) {
return;
}
createEventTargetIfNeeded();
// Mixing `target` into `payload`.
assert(payload.isObject());
folly::dynamic extendedPayload = folly::dynamic::object("target", tag_);
extendedPayload.merge_patch(payload);
// TODO(T29610783): Reconsider using dynamic dispatch here.
eventDispatcher->dispatchEvent(eventTarget_, type, extendedPayload, priority);
}
void EventEmitter::createEventTargetIfNeeded() const {
std::lock_guard<std::mutex> lock(mutex_);
if (eventTarget_) {
return;
}
auto &&eventDispatcher = eventDispatcher_.lock();
assert(eventDispatcher);
eventTarget_ = eventDispatcher->createEventTarget(instanceHandle_);
}
void EventEmitter::releaseEventTargetIfNeeded() const {
std::lock_guard<std::mutex> lock(mutex_);
if (!eventTarget_) {
return;
}
auto &&eventDispatcher = eventDispatcher_.lock();
assert(eventDispatcher);
eventDispatcher->releaseEventTarget(eventTarget_);
}
} // namespace react
} // namespace facebook