b930e25a8f
* Manage to build webview using Visual Studio * WebView in content of UserControl * Destructor not needed * Example app tested * Add messagingEnabled prop * WebViewBridge * Message posting * Store bridge as instance variable * Use bridge if messagingEnabled * Free event delegate * PostMessage api uses string message * script.notify() usage removed * Debug log removed * Bridge reference added * Base for web allowed object implemented c++/winrt * Bribge works * "Microsoft.Windows.CppWinRT" version="2.0.200729.8" * Update bridge implementation * version changes * Reference fix * WebView prj builds * yarn lock update * Platfrom version update * NuGet package reference updated * Messaging test added into example app * Typo fix * try_as() to as() calls * WebView.PostMessage() not supported anymore, use injectJavaScript * Fix WebView.postMessage to work using injectJavascript * Eval postMessage fix * postMessage via injectJavascript * Example fixed to handle postMessage call |
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.. | ||
PropertySheet.props | ||
WebBridge.cpp | ||
WebBridge.h | ||
WebBridge.idl | ||
WebViewBridgeComponent.def | ||
WebViewBridgeComponent.vcxproj | ||
WebViewBridgeComponent.vcxproj.filters | ||
packages.config | ||
pch.cpp | ||
pch.h | ||
readme.txt |
readme.txt
======================================================================== C++/WinRT WebViewBridgeComponent Project Overview ======================================================================== This project demonstrates how to get started authoring Windows Runtime classes directly with standard C++, using the C++/WinRT SDK component to generate implementation headers from interface (IDL) files. The generated Windows Runtime component binary and WinMD files should then be bundled with the Universal Windows Platform (UWP) app consuming them. Steps: 1. Create an interface (IDL) file to define your Windows Runtime class, its default interface, and any other interfaces it implements. 2. Build the project once to generate module.g.cpp, module.h.cpp, and implementation templates under the "Generated Files" folder, as well as skeleton class definitions under "Generated Files\sources". 3. Use the skeleton class definitions for reference to implement your Windows Runtime classes. ======================================================================== Learn more about C++/WinRT here: http://aka.ms/cppwinrt/ ========================================================================