react-native-tcp/TcpSocket.js

343 lines
8.4 KiB
JavaScript

/**
* Copyright (c) 2015-present, Peel Technologies, Inc.
* All rights reserved.
*
* @providesModule TcpSocket
* @flow
*/
'use strict';
var inherits = require('inherits');
var EventEmitter = require('events').EventEmitter;
var ipRegex = require('ip-regex');
var {
DeviceEventEmitter,
NativeModules
} = require('react-native');
var Sockets = NativeModules.TcpSockets;
var base64 = require('base64-js');
var Base64Str = require('./base64-str');
var noop = function () {};
var instances = 0;
var STATE = {
DISCONNECTED: 0,
CONNECTING: 1,
CONNECTED: 2
};
function TcpSocket(options: ?{ id: ?number }) {
if (!(this instanceof TcpSocket)) {
return new TcpSocket(options);
}
if (EventEmitter instanceof Function) {
EventEmitter.call(this);
}
if (options && options.id) {
// e.g. incoming server connections
this._id = Number(options.id);
if (this._id <= instances) {
throw new Error('Socket id ' + this._id + 'already in use');
}
} else {
// javascript generated sockets range from 1-1000
this._id = instances++;
}
// ensure compatibility with node's EventEmitter
if (!this.on) {
this.on = this.addListener.bind(this);
}
// these will be set once there is a connection
this.writable = this.readable = false;
this._state = STATE.DISCONNECTED;
}
inherits(TcpSocket, EventEmitter);
TcpSocket.prototype._debug = function() {
if (__DEV__) {
var args = [].slice.call(arguments);
args.unshift('socket-' + this._id);
console.log.apply(console, args);
}
};
// TODO : determine how to properly overload this with flow
TcpSocket.prototype.connect = function(options, callback) : TcpSocket {
this._registerEvents();
if (options === null || typeof options !== 'object') {
// Old API:
// connect(port, [host], [cb])
var args = this._normalizeConnectArgs(arguments);
return TcpSocket.prototype.connect.apply(this, args);
}
if (typeof callback === 'function') {
this.once('connect', callback);
}
var host = options.host || 'localhost';
var port = options.port || 0;
var localAddress = options.localAddress;
var localPort = options.localPort;
if (localAddress && !ipRegex({exact: true}).test(localAddress)) {
throw new TypeError('"localAddress" option must be a valid IP: ' + localAddress);
}
if (localPort && typeof localPort !== 'number') {
throw new TypeError('"localPort" option should be a number: ' + localPort);
}
if (typeof port !== 'undefined') {
if (typeof port !== 'number' && typeof port !== 'string') {
throw new TypeError('"port" option should be a number or string: ' + port);
}
port = +port;
if (!isLegalPort(port)) {
throw new RangeError('"port" option should be >= 0 and < 65536: ' + port);
}
}
this._state = STATE.CONNECTING;
this._debug('connecting, host:', host, 'port:', port);
this._destroyed = false;
Sockets.connect(this._id, host, Number(port), options);
return this;
};
// Check that the port number is not NaN when coerced to a number,
// is an integer and that it falls within the legal range of port numbers.
function isLegalPort(port: number) : boolean {
if (typeof port === 'string' && port.trim() === '') {
return false;
}
return +port === (port >>> 0) && port >= 0 && port <= 0xFFFF;
}
TcpSocket.prototype.setTimeout = function(msecs: number, callback: () => void) {
var self = this;
if (this._timeout) {
clearTimeout(this._timeout);
this._timeout = null;
}
if (msecs > 0) {
if (callback) {
this.once('timeout', callback);
}
var self = this;
this._timeout = setTimeout(function() {
self.emit('timeout');
self._timeout = null;
self.destroy();
}, msecs);
}
};
TcpSocket.prototype.address = function() : { port: number, address: string, family: string } {
return this._address;
};
TcpSocket.prototype.end = function(data, encoding) {
if (this._destroyed) {
return;
}
if (data) {
this.write(data, encoding);
}
this._destroyed = true;
this._debug('closing');
Sockets.end(this._id, this._debug.bind(this, 'end'));
};
TcpSocket.prototype.destroy = function() {
if (!this._destroyed) {
this._destroyed = true;
this._debug('destroying');
Sockets.destroy(this._id, this._debug.bind(this, 'destroy'));
}
};
TcpSocket.prototype._registerEvents = function(): void {
if (this._subs && this._subs.length > 0) {
return;
}
this._subs = [
DeviceEventEmitter.addListener(
'tcp-' + this._id + '-connect', this._onConnect.bind(this)
),
DeviceEventEmitter.addListener(
'tcp-' + this._id + '-connection', this._onConnection.bind(this)
),
DeviceEventEmitter.addListener(
'tcp-' + this._id + '-data', this._onData.bind(this)
),
DeviceEventEmitter.addListener(
'tcp-' + this._id + '-close', this._onClose.bind(this)
),
DeviceEventEmitter.addListener(
'tcp-' + this._id + '-error', this._onError.bind(this)
)
];
};
TcpSocket.prototype._unregisterEvents = function(): void {
this._subs.forEach(function(listener) {
listener.remove();
});
this._subs = [];
};
TcpSocket.prototype._onConnect = function(address: { port: number, address: string, family: string }): void {
this._debug('received', 'connect');
setConnected(this, address);
this.emit('connect');
};
TcpSocket.prototype._onConnection = function(info: { id: number, address: { port: number, address: string, family: string } }): void {
this._debug('received', 'connection');
var socket = new TcpSocket({ id: info.id });
socket._registerEvents();
setConnected(socket, info.address);
this.emit('connection', socket);
};
TcpSocket.prototype._onData = function(data: string): void {
this._debug('received', 'data');
if (this._timeout) {
clearTimeout(this._timeout);
this._timeout = null;
}
// from base64 string
var buffer = typeof Buffer === 'undefined'
? base64.toByteArray(data)
: new global.Buffer(data, 'base64');
this.emit('data', buffer);
};
TcpSocket.prototype._onClose = function(hadError: boolean): void {
this._debug('received', 'close');
setDisconnected(this, hadError);
};
TcpSocket.prototype._onError = function(error: string): void {
this._debug('received', 'error');
this.emit('error', normalizeError(error));
this.destroy();
};
TcpSocket.prototype.write = function(buffer: any, callback: ?(err: ?Error) => void) : boolean {
var self = this;
if (this._state === STATE.DISCONNECTED) {
throw new Error('Socket is not connected.');
} else if (this._state === STATE.CONNECTING) {
// we're ok, GCDAsyncSocket handles queueing internally
}
var cb = callback || noop;
var str;
if (typeof buffer === 'string') {
self._debug('socket.WRITE(): encoding as base64');
str = Base64Str.encode(buffer);
} else if (typeof Buffer !== 'undefined' && global.Buffer.isBuffer(buffer)) {
str = buffer.toString('base64');
} else if (buffer instanceof Uint8Array || Array.isArray(buffer)) {
str = base64.fromByteArray(buffer);
} else {
throw new Error('invalid message format');
}
Sockets.write(this._id, str, function(err) {
if (self._timeout) {
clearTimeout(self._timeout);
self._timeout = null;
}
err = normalizeError(err);
if (err) {
self._debug('write failed', err);
return cb(err);
}
cb();
});
return true;
};
function setConnected(socket: TcpSocket, address: { port: number, address: string, family: string } ) {
socket.writable = socket.readable = true;
socket._state = STATE.CONNECTED;
socket._address = address;
}
function setDisconnected(socket: TcpSocket, hadError: boolean): void {
if (socket._state === STATE.DISCONNECTED) {
return;
}
socket._unregisterEvents();
socket._state = STATE.DISCONNECTED;
socket.emit('close', hadError);
}
function normalizeError(err) {
if (err) {
if (typeof err === 'string') {
err = new Error(err);
}
return err;
}
}
// Returns an array [options] or [options, cb]
// It is the same as the argument of Socket.prototype.connect().
TcpSocket.prototype._normalizeConnectArgs = function(args) {
var options = {};
if (args[0] !== null && typeof args[0] === 'object') {
// connect(options, [cb])
options = args[0];
} else {
// connect(port, [host], [cb])
options.port = args[0];
if (typeof args[1] === 'string') {
options.host = args[1];
}
}
var cb = args[args.length - 1];
return typeof cb === 'function' ? [options, cb] : [options];
};
module.exports = TcpSocket;