react-native-tcp/TcpSocket.js

198 lines
4.5 KiB
JavaScript

//
// react-native-tcp
//
// Created by Andy Prock on 12/14/15.
// Copyright (c) 2015 Peel, Inc. All rights reserved.
//
/**
* @providesModule TcpSocket
* @flow
*/
'use strict';
var inherits = require('inherits');
var EventEmitter = require('events').EventEmitter;
var {
DeviceEventEmitter,
NativeModules
} = require('react-native');
var Sockets = NativeModules.TcpSockets;
var base64 = require('base64-js');
var noop = function () {};
var instances = 0;
var STATE = {
DISCONNECTED: 0,
CONNECTING: 1,
CONNECTED: 2
};
module.exports = TcpSocket;
function TcpSocket(options, onopen) {
EventEmitter.call(this);
this._id = instances++;
this._state = STATE.DISCONNECTED;
this._connecting = false;
this._hadError = false;
this._handle = null;
this._parent = null;
this._host = null;
if (typeof options === 'number') {
options = { fd: options }; // Legacy interface.
} else if (options === undefined) {
options = {};
}
// these will be set once there is a connection
this.readable = this.writable = false;
this._subscription = DeviceEventEmitter.addListener(
'tcp-' + this._id + '-data', this._onReceive.bind(this)
);
// ensure compatibility with node's EventEmitter
if (!this.on) {
this.on = this.addListener.bind(this);
}
if (onopen) {
this.on('open', onopen);
}
Sockets.createSocket(this._id, options); // later
}
inherits(TcpSocket, EventEmitter);
TcpSocket.prototype._debug = function() {
if (__DEV__) {
var args = [].slice.call(arguments);
args.unshift('socket-' + this._id);
console.log.apply(console, args);
}
};
TcpSocket.prototype.connect = function(options, callback) {
var self = this;
var port = options.port;
var host = options.host;
if (this._state !== STATE.DISCONNECTED) {
throw new Error('Socket is already bound');
}
if (callback) {
this.once('connected', callback.bind(this));
}
this._state = STATE.CONNECTING;
this._connecting = true;
this._debug('connecting, host:', host, 'port:', port);
Sockets.connect(this._id, port, host, function(err, addr) {
err = normalizeError(err);
if (err) {
// questionable: may want to self-destruct and
// force user to create a new socket
self._state = STATE.DISCONNECTED;
self._debug('failed to bind', err);
if (callback) {
callback(err);
}
return self.emit('error', err);
}
self._debug('connected to address:', host, 'port:', port);
// self._host = addr.host;
// self._port = addr.port;
self.writable = self.readable = true;
self._state = STATE.CONNECTED;
self._connecting = false;
self.emit('connected');
});
};
TcpSocket.prototype.setTimeout = function(msecs, callback) {
// nothing yet
};
TcpSocket.prototype.end = function() {
if (this._destroyed) {
return;
}
this._destroyed = true;
this._debug('closing');
this._subscription.remove();
Sockets.close(this._id, this._debug.bind(this, 'closed'));
this.emit('close');
};
TcpSocket.prototype.destroy = TcpSocket.prototype.end;
TcpSocket.prototype._onReceive = function(info) {
this._debug('received', info);
// from base64 string
var buf = typeof Buffer === 'undefined'
? base64.toByteArray(info.data)
: new global.Buffer(info.data, 'base64');
this.emit('data', buf);
};
TcpSocket.prototype.write = function(buffer, encoding, callback) {
var self = this;
var encoded = false;
if (this._state === STATE.DISCONNECTED) {
throw new Error('Socket is not connected.');
} else if (this._state === STATE.CONNECTING) {
// we're ok, GCDAsyncSocket handles queueing internally
}
if (typeof encoding === 'function') {
callback = encoding;
encoding = null;
}
callback = callback || noop;
var str;
if (typeof buffer === 'string') {
console.warn('socket.WRITE(): interpreting as UTF8');
str = buffer;
} else if (typeof Buffer !== 'undefined' && global.Buffer.isBuffer(buffer)) {
encoded = true;
str = buffer.toString('base64');
} else if (buffer instanceof Uint8Array || Array.isArray(buffer)) {
encoded = true;
str = base64.fromByteArray(buffer);
} else {
throw new Error('invalid message format');
}
Sockets.write(this._id, str, encoded, function(err) {
err = normalizeError(err);
if (err) {
self._debug('send failed', err);
return callback(err);
}
callback();
});
};
function normalizeError (err) {
if (err) {
if (typeof err === 'string') {
err = new Error(err);
}
return err;
}
}