add android setup to readme

This commit is contained in:
Huang Yu
2016-01-13 17:12:14 -08:00
parent aea35e8fa1
commit 8d5bba25e5
+56
View File
@@ -20,3 +20,59 @@ randomBytes(4, (err, bytes) => {
* Click on the project in XCode, go to Build Phases, then Link Binary With Libraries and add `libRNRandomBytes.a`
Confused? See an example with screenshots [here](http://facebook.github.io/react-native/docs/linking-libraries-ios.html#content)
### `Android`
* Update Gradle Settings
```gradle
// file: android/settings.gradle
...
include ':randombytes', ':app'
project(':randombytes').projectDir = new File(rootProject.projectDir, '../node_modules/react-native-randombytes/app')
```
* Update Gradle Build
```gradle
// file: android/app/build.gradle
...
dependencies {
...
compile project(':randombytes')
}
```
* Register React Package
```java
...
import com.bitgo.randombytes.RandomBytesPackage // import
public class MainActivity extends Activity implements DefaultHardwareBackBtnHandler {
private ReactInstanceManager mReactInstanceManager;
private ReactRootView mReactRootView;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
mReactRootView = new ReactRootView(this);
mReactInstanceManager = ReactInstanceManager.builder()
.setApplication(getApplication())
.setBundleAssetName("index.android.bundle")
.setJSMainModuleName("index.android")
.addPackage(new MainReactPackage())
.addPackage(new RandomBytesPackage()) // register react iconify package here
.setUseDeveloperSupport(BuildConfig.DEBUG)
.setInitialLifecycleState(LifecycleState.RESUMED)
.build();
mReactRootView.startReactApplication(mReactInstanceManager, "AwesomeProject", null);
setContentView(mReactRootView);
}
...
```