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https://github.com/status-im/react-native-randombytes.git
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add android setup to readme
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@@ -20,3 +20,59 @@ randomBytes(4, (err, bytes) => {
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* Click on the project in XCode, go to Build Phases, then Link Binary With Libraries and add `libRNRandomBytes.a`
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Confused? See an example with screenshots [here](http://facebook.github.io/react-native/docs/linking-libraries-ios.html#content)
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### `Android`
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* Update Gradle Settings
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```gradle
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// file: android/settings.gradle
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...
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include ':randombytes', ':app'
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project(':randombytes').projectDir = new File(rootProject.projectDir, '../node_modules/react-native-randombytes/app')
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```
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* Update Gradle Build
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```gradle
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// file: android/app/build.gradle
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...
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dependencies {
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...
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compile project(':randombytes')
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}
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```
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* Register React Package
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```java
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...
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import com.bitgo.randombytes.RandomBytesPackage // import
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public class MainActivity extends Activity implements DefaultHardwareBackBtnHandler {
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private ReactInstanceManager mReactInstanceManager;
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private ReactRootView mReactRootView;
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@Override
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protected void onCreate(Bundle savedInstanceState) {
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super.onCreate(savedInstanceState);
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mReactRootView = new ReactRootView(this);
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mReactInstanceManager = ReactInstanceManager.builder()
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.setApplication(getApplication())
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.setBundleAssetName("index.android.bundle")
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.setJSMainModuleName("index.android")
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.addPackage(new MainReactPackage())
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.addPackage(new RandomBytesPackage()) // register react iconify package here
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.setUseDeveloperSupport(BuildConfig.DEBUG)
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.setInitialLifecycleState(LifecycleState.RESUMED)
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.build();
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mReactRootView.startReactApplication(mReactInstanceManager, "AwesomeProject", null);
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setContentView(mReactRootView);
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}
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...
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```
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