Abe Botros 20b0721850 iOS: minor focus and zoom changes (#578)
* iOS: minor focus and zoom changes

RCTCameraManager focusAtThePoint improvements
- Dynamicaly get size from bounds of camera view, instead of full screen, since
  it might not always be the case that the Camera react component is taking up
  the entire device screen.
- Also add setting exposure to the same point of interest we are focusing on.

Example
- Add onFocusChanged and onZoomChanged empty callback functions by default to
  Example app, allowing tap-to-focus and pinch-to-zoom to be readily
  experienced/experimented with.
- Updated react/react-native dependencies to match root package.json.

TODO/Other remarks
- Tap-to-focus seems to still not work perfectly... From logging, it always seems
  to get the right location in the view (meaning its getting the right location
  from the user touch and transforming it to the {0, 1} range appropriately), and
  does indeed engage the focus process, but it seems it sometimes refocuses on the
  center-ish region of what's in the camera instead of the location that was actually
  pressed. I thought this might be related to the subjectAreaDidChange getting called,
  which in turn sets the focus mode to continuous auto-focus at the view center, but
  from my experimenting, this method never actually gets called. I wasn't able to
  figure out if there's somewhere else in the library that's forcing continuous auto-focus,
  or if there's just some bug in our current focus procedure within focusAtThePoint.

* Reset Example/package.json dependency versions to master
2017-04-23 14:01:04 -07:00

250 lines
5.8 KiB
JavaScript

import React from 'react';
import {
Image,
StatusBar,
StyleSheet,
TouchableOpacity,
View,
} from 'react-native';
import Camera from 'react-native-camera';
const styles = StyleSheet.create({
container: {
flex: 1,
},
preview: {
flex: 1,
justifyContent: 'flex-end',
alignItems: 'center',
},
overlay: {
position: 'absolute',
padding: 16,
right: 0,
left: 0,
alignItems: 'center',
},
topOverlay: {
top: 0,
flex: 1,
flexDirection: 'row',
justifyContent: 'space-between',
alignItems: 'center',
},
bottomOverlay: {
bottom: 0,
backgroundColor: 'rgba(0,0,0,0.4)',
flexDirection: 'row',
justifyContent: 'center',
alignItems: 'center',
},
captureButton: {
padding: 15,
backgroundColor: 'white',
borderRadius: 40,
},
typeButton: {
padding: 5,
},
flashButton: {
padding: 5,
},
buttonsSpace: {
width: 10,
},
});
export default class Example extends React.Component {
constructor(props) {
super(props);
this.camera = null;
this.state = {
camera: {
aspect: Camera.constants.Aspect.fill,
captureTarget: Camera.constants.CaptureTarget.cameraRoll,
type: Camera.constants.Type.back,
orientation: Camera.constants.Orientation.auto,
flashMode: Camera.constants.FlashMode.auto,
},
isRecording: false
};
}
takePicture = () => {
if (this.camera) {
this.camera.capture()
.then((data) => console.log(data))
.catch(err => console.error(err));
}
}
startRecording = () => {
if (this.camera) {
this.camera.capture({mode: Camera.constants.CaptureMode.video})
.then((data) => console.log(data))
.catch(err => console.error(err));
this.setState({
isRecording: true
});
}
}
stopRecording = () => {
if (this.camera) {
this.camera.stopCapture();
this.setState({
isRecording: false
});
}
}
switchType = () => {
let newType;
const { back, front } = Camera.constants.Type;
if (this.state.camera.type === back) {
newType = front;
} else if (this.state.camera.type === front) {
newType = back;
}
this.setState({
camera: {
...this.state.camera,
type: newType,
},
});
}
get typeIcon() {
let icon;
const { back, front } = Camera.constants.Type;
if (this.state.camera.type === back) {
icon = require('./assets/ic_camera_rear_white.png');
} else if (this.state.camera.type === front) {
icon = require('./assets/ic_camera_front_white.png');
}
return icon;
}
switchFlash = () => {
let newFlashMode;
const { auto, on, off } = Camera.constants.FlashMode;
if (this.state.camera.flashMode === auto) {
newFlashMode = on;
} else if (this.state.camera.flashMode === on) {
newFlashMode = off;
} else if (this.state.camera.flashMode === off) {
newFlashMode = auto;
}
this.setState({
camera: {
...this.state.camera,
flashMode: newFlashMode,
},
});
}
get flashIcon() {
let icon;
const { auto, on, off } = Camera.constants.FlashMode;
if (this.state.camera.flashMode === auto) {
icon = require('./assets/ic_flash_auto_white.png');
} else if (this.state.camera.flashMode === on) {
icon = require('./assets/ic_flash_on_white.png');
} else if (this.state.camera.flashMode === off) {
icon = require('./assets/ic_flash_off_white.png');
}
return icon;
}
render() {
return (
<View style={styles.container}>
<StatusBar
animated
hidden
/>
<Camera
ref={(cam) => {
this.camera = cam;
}}
style={styles.preview}
aspect={this.state.camera.aspect}
captureTarget={this.state.camera.captureTarget}
type={this.state.camera.type}
flashMode={this.state.camera.flashMode}
onFocusChanged={() => {}}
onZoomChanged={() => {}}
defaultTouchToFocus
mirrorImage={false}
/>
<View style={[styles.overlay, styles.topOverlay]}>
<TouchableOpacity
style={styles.typeButton}
onPress={this.switchType}
>
<Image
source={this.typeIcon}
/>
</TouchableOpacity>
<TouchableOpacity
style={styles.flashButton}
onPress={this.switchFlash}
>
<Image
source={this.flashIcon}
/>
</TouchableOpacity>
</View>
<View style={[styles.overlay, styles.bottomOverlay]}>
{
!this.state.isRecording
&&
<TouchableOpacity
style={styles.captureButton}
onPress={this.takePicture}
>
<Image
source={require('./assets/ic_photo_camera_36pt.png')}
/>
</TouchableOpacity>
||
null
}
<View style={styles.buttonsSpace} />
{
!this.state.isRecording
&&
<TouchableOpacity
style={styles.captureButton}
onPress={this.startRecording}
>
<Image
source={require('./assets/ic_videocam_36pt.png')}
/>
</TouchableOpacity>
||
<TouchableOpacity
style={styles.captureButton}
onPress={this.stopRecording}
>
<Image
source={require('./assets/ic_stop_36pt.png')}
/>
</TouchableOpacity>
}
</View>
</View>
);
}
}