2016-04-11 04:13:01 +00:00
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apply plugin: "com.android.application"
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import com.android.build.OutputFile
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/**
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* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
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* and bundleReleaseJsAndAssets).
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* These basically call `react-native bundle` with the correct arguments during the Android build
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* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
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* bundle directly from the development server. Below you can see all the possible configurations
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* and their defaults. If you decide to add a configuration block, make sure to add it before the
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2016-06-13 20:40:35 +00:00
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* `apply from: "../../node_modules/react-native/react.gradle"` line.
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2016-04-11 04:13:01 +00:00
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*
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* project.ext.react = [
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* // the name of the generated asset file containing your JS bundle
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* bundleAssetName: "index.android.bundle",
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*
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* // the entry file for bundle generation
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* entryFile: "index.android.js",
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*
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* // whether to bundle JS and assets in debug mode
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* bundleInDebug: false,
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*
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* // whether to bundle JS and assets in release mode
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* bundleInRelease: true,
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*
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* // whether to bundle JS and assets in another build variant (if configured).
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* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
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* // The configuration property can be in the following formats
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* // 'bundleIn${productFlavor}${buildType}'
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* // 'bundleIn${buildType}'
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* // bundleInFreeDebug: true,
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* // bundleInPaidRelease: true,
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* // bundleInBeta: true,
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*
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* // the root of your project, i.e. where "package.json" lives
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* root: "../../",
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*
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* // where to put the JS bundle asset in debug mode
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* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
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*
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* // where to put the JS bundle asset in release mode
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* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
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*
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* // where to put drawable resources / React Native assets, e.g. the ones you use via
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* // require('./image.png')), in debug mode
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* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
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*
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* // where to put drawable resources / React Native assets, e.g. the ones you use via
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* // require('./image.png')), in release mode
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* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
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*
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* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
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* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
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* // date; if you have any other folders that you want to ignore for performance reasons (gradle
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* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
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* // for example, you might want to remove it from here.
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* inputExcludes: ["android/**", "ios/**"]
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* ]
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*/
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2016-06-13 20:40:35 +00:00
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apply from: "../../node_modules/react-native/react.gradle"
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2016-04-11 04:13:01 +00:00
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/**
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* Set this to true to create two separate APKs instead of one:
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* - An APK that only works on ARM devices
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* - An APK that only works on x86 devices
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* The advantage is the size of the APK is reduced by about 4MB.
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* Upload all the APKs to the Play Store and people will download
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* the correct one based on the CPU architecture of their device.
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*/
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def enableSeparateBuildPerCPUArchitecture = false
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/**
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* Run Proguard to shrink the Java bytecode in release builds.
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*/
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def enableProguardInReleaseBuilds = false
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2015-10-05 20:41:32 +00:00
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android {
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compileSdkVersion 23
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2016-04-11 04:13:01 +00:00
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buildToolsVersion "23.0.3"
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2015-10-05 20:41:32 +00:00
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defaultConfig {
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applicationId "com.basic"
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minSdkVersion 16
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targetSdkVersion 22
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versionCode 1
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versionName "1.0"
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ndk {
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abiFilters "armeabi-v7a", "x86"
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}
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2016-04-11 04:13:01 +00:00
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renderscriptTargetApi 20
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renderscriptSupportModeEnabled true
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}
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splits {
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abi {
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reset()
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enable enableSeparateBuildPerCPUArchitecture
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universalApk false // If true, also generate a universal APK
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include "armeabi-v7a", "x86"
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}
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2015-10-05 20:41:32 +00:00
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}
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buildTypes {
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release {
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2016-04-11 04:13:01 +00:00
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minifyEnabled enableProguardInReleaseBuilds
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proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
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2015-10-05 20:41:32 +00:00
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}
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}
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2016-04-11 04:13:01 +00:00
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// applicationVariants are e.g. debug, release
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applicationVariants.all { variant ->
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variant.outputs.each { output ->
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// For each separate APK per architecture, set a unique version code as described here:
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// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
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def versionCodes = ["armeabi-v7a":1, "x86":2]
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def abi = output.getFilter(OutputFile.ABI)
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if (abi != null) { // null for the universal-debug, universal-release variants
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output.versionCodeOverride =
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versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
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}
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}
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}
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}
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repositories {
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maven { url 'https://github.com/500px/500px-android-blur/raw/master/releases/' }
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2015-10-05 20:41:32 +00:00
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}
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dependencies {
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2016-04-11 04:13:01 +00:00
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compile fileTree(dir: "libs", include: ["*.jar"])
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2016-06-13 20:40:35 +00:00
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compile "com.android.support:appcompat-v7:23.4.0"
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2016-04-11 04:13:01 +00:00
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compile "com.facebook.react:react-native:+" // From node_modules
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compile project(':react-native-blur')
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}
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buildscript {
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repositories {
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maven { url 'https://github.com/500px/500px-android-blur/raw/master/releases/' }
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}
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dependencies {
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classpath 'com.fivehundredpx:blurringview:1.0.0'
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}
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2015-10-05 20:41:32 +00:00
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}
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2016-06-13 20:40:35 +00:00
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// Run this once to be able to run the application with BUCK
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// puts all compile dependencies into folder libs for BUCK to use
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task copyDownloadableDepsToLibs(type: Copy) {
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from configurations.compile
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into 'libs'
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}
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