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README.md
re-frame
re-frame is a lightweight reagent framework for writing SPAs using ClojureScript.
It proposes a pattern for structuring an app, and provides a small library implementing one version of this pattern.
In another context, re-frame might be called an MVC framework, except it is instead a functional RACES framework - Reactive-Atom Component Event Subscription (I love the smell of acronym in the morning).
Claims
Nothing about re-frame is the slightest bit original or clever. You'll find no ingenious use of functional zippers, transducers or core.async. This is a good thing (although, for the record, one day I'd love to develop something original and clever).
Using re-frame, you can break your application code into distinct pieces. Each of these pieces can be easily described, understood and tested independently. These pieces will (mostly) be pure functions.
At small scale, any framework seems like pesky overhead. The explanatory examples in here are small scale, so you'll need to squint a little to see the benefit.
Shaping Beliefs
Above all we believe in the one true Dan Holmsand (creator of reagent),
and his divine instrument the ratom
. We genuflect towards Sweden once a day.
Second, because paradigm is worth 80 points of IQ, we think you'll only really "get" Reagent once you view it as an FRP library, and not simply a ReactJS wrapper. To put that another way, we think that Reagent is closer in nature to Hoplon or Elm than it is OM. This wasn't obvious to us initially - we knew we liked reagent, but it took a while for the penny to drop as to why.
Finally, we believe in one way data flow. We don't like read/write cursors
which
allow for the two way flow of data.
re-frame implements the two way flow of data into and out of views by using two, one-way flows.
The Parts
To explain re-frame, we'll now incrementally develop a diagram. We'll explain each part as it is added in.
The Big Ratom
Well-formed Data at rest is as close to perfection in programming as it gets. All the crap that had to happen to put it there however...
— Fogus (@fogus) April 11, 2014
Our re-frame diagram starts with the "well formed data at rest" bit:
ratom
So, re-frame says that you should put your data into one, dirty great big atom. Structure the data in that atom, of course, but put it all in the one place.
Now, its not the slightest bit controversial to use databases, right? And they encourage you to put your well formed data all in one place. But if you have background in OO, this data-in-one-place is a hard one to swallow. You've spent your life breaking systems into pieces, organised around behaviour and trying to hide the data. I still wake up in a sweat some nights thinking about all that clojure data lying around exposed and passive.
But, as @Fogus says, data is the easy bit.
From here on, we'll assume that this part of the framework looks like this:
(def ratom (reagent/atom {})) ;; a reagent atom, containing a map
It is useful to actively imagine this ratom as an (in memory) database.
It will contain structured data (perhaps with a formal Prismatic Schema spec).
You will need to query that data. You will perform CRUD
and other transformations on it. You'll often want to transact on this
database atomically, etc. So "in-memory database"
seems a more useful paradigm than plain old atom. In our implementation, we actually
use the name db
to drive home the point.
Finally, ratom
doesn't actually have to be a ratom containing a map. In theory, re-frame
imposes no requirement here. It could be a datascript database. Its just a reactive datastore
of some description.
Magic Ratoms
ratoms have a key feature. They act like normal ClojureScript atoms, plus they allow
you to create reactive functions similar to lift
in Elm or defc=
in hoplon.
You create these reactive functions via the reagent macro reaction
(or run!
).
(ns example1
(:require-macros [reagent.ratom :refer [reaction]])
(:require
[reagent.core :as r]))
(def ratom1 (r/atom {:a 1}))
(def ratom2 (reaction {:b (:a @ratom1)})) ;; notice use of "reaction"
(def ratom3 (reaction (cond = (:a @ratom1) ;; notice use of "reaction"
0 "World"
1 "Hello")))
(println @ratom2) ;; ==> {:b 1}
(println @ratom3) ;; ==> "Hello"
(reset! ratom1 {:a 0})
(println @ratom2) ;; ==> {:b 0} ;; ratom2 is automatically updated.
(println @ratom3) ;; ==> "World" ;; ratom3 is automatically updated.
;; cleanup
(dispose ratom2)
(dispose ratom3)
reaction
is a macro which turns returns a ratom. It takes the
the forms supplied and turns them into the body of a reactive
function. This function will be rerun each
time one of the ratoms referenced in the forms changes,
and the returned atom will be reset! with the new result.
Over time, ratom2 and ratom3 are auto-updated each
time ratom1 changes. This enables FRP (its similar in affect to lift
in Elm).
The Components
Extending the diagram a bit, we introduce the beginnings of one way data flow:
ratom --> components --> hiccup
When using reagent, you write one or more components
. Think about
components
as pure functions
- data in, hiccup out. [hiccup
] is
ClojureScript data structures which represent DOM.
These components are a bit like the templates you'd find in frameworks like Django or Rails or Mustache, except for two massive differences:
- you have available the full power of ClojureScript. The downside tradeoff is that these are not "designer friendly" HTML templates.
- these components are reactive. When their inputs change, they
are automatically rerun, producing new hiccup. reagent adroitly shields you from
the details, but
components
(functions you write) are wrapped byreaction
in such a way that they re-run when the ratoms they dereference change. This is FRP. This is why reagent feels slightly magic.
So components
are pure, reactive functions. Change the inputs
and automatically, new hiccup is produced.
This is not a tutorial on how to write reagent components, but let's talk briefly about the "data in" bit. Turns out there are two ways data flows into components:
-
the data is supplied as component parameters, typically from a parent component. There tends to be a hierarchy of components and data often flows from parent to child via function parameters.
-
a component can 'subscribe' to some aspect of the data. As a result, it becomes an observer of that state, and it gets an stream of data updates as that part of the ratom changes.
Either way, when the "data in" changes, the component function is rerun, and it produces new hiccup, which is then stitched into the DOM.
Subscriptions are a significant part of re-frame ... more on them soon.
ReactJS
The complete data flow from data to DOM is:
ratom --> components --> Hiccup --> Reagent --> VDOM --> ReactJS --> DOM
Best to imagine this process as a pipeline of 3 functions. Each function takes data from the previous step, and produces data for the next step. In the next diagram, the three functions are marked. The unmarked nodes are data, produced by one step, becoming the input to the next step. hiccup, VDOM and DOM are all various forms of HTML markup (in our world that's data).
ratom --> components --> hiccup --> Reagent --> VDOM --> ReactJS --> DOM
f1 f2 f3
The combined three-function pipeline should be seen as a pure
function P
which takes a ratom as input, and produces DOM.
One way data flow:
ratom --> P --> DOM
This arrangement is:
- Easy to test. We put data into the ratom, allow the DOM to be rendered, and check that the right divs are in place. This would typically be done via phantomjs.
- Easily understood. Generally, components can be understood in isolation. In almost all cases, a component is genuinely a pure fucntion, or is conceptually a pure function.
The whole thing might be a multistep process, but we only have to bother ourselves with the writing of the components. Reagent/ReactJS looks after the rest. XXXX
If the ratom changes, the DOM changes. The DOM is a function of the ratom (state of the app). XXXX
Event Flow
The previous data flow is the first half of the story. So now we need to consider the data flow in the opposite direction.
In response to user interaction, a DOM will generate events like "the user clicked the delete button on item 42" or "the user unticked the checkbox for 'send me spam'".
These events have to "handled". The code doing this handling might mutate the ratom, or requrest more data from thet server, or POST somewhere, etc.
An app will have many handlers, and collectively they represent the control layer of the application.
The backward data flow happens in one (conveyor belt) hop:
ratom --> components --> Hiccup --> Reagent --> VDOM --> ReactJS --> DOM
^ |
| v
handlers <--------------- events ---------------------------------------
a "conveyor belt" takes
events from the DOM to
the handlers.
Generally, the user manipulates the GUI because they want to change the state of the application. They don't think that way, of course. They think in terms of "deleting this blah" or "swapping to foo". But all these actions invariably mean the ratom will be changed. After all the ratom is the state. The DOM presented to the user is a function of that state. The GUI doesn't change until the ratom changes.
So handlers are the part of the system which does ratom mutation. You could almost imagine them as a "stored procedure" in a database. Almost. Stretching it? We do like our in-memory database analogies.
What are events?
Events are data. You choose the format.
Our implementation chooses to represent events as vectors. For example:
[:delete-item 42]
The first item in the vector identifies the event and the rest of the vector is the optional parameters -- in this cse, the id (42) of the item to delete.
Here are some other example events:
[:set-spam-wanted false]
[[:complicated :multi :part :key] "a parameter" "another one" 45.6]
Back To The DOM
Events start in the DOM. They are dispatched
.
For example, a button component might look like this:
(defn yes-button
[]
[:div {:class "button-class"
:on-click #(dispatch [:yes-button-clicked])}
"Yes"])
Notice the on-click
handler:
#(dispatch [:yes-button-clicked])
With re-frame, we try to keep the DOM as passive as possible. It is simply a rendering of the data.
It is Event Handlers which interpret the events and respond. dispatch
is how the DOM passes off events to handlers. And, just to be clear, there is a signle dsipatch
fucntion. Not one dispatch functions for each event.
Routing
Once they are dispatched, events have to be routed to their eventual handler.
dispatch
can be implemtned in There's a bunch of ways to implement "dispatch events". You could push the events into a core.asyc channel. Or you could call a dispatch
multimethod, and find the right event handler by inspection of first
on the event vectory.
We use a technique in which the
Events are then routed to the right handler via a conveyor belt. Remember, an event is just data. And it is flowing in the opposite direction to the data which causes the DOm to be rendered in the first place.
and routed to the right handler.
So here's what a
When an event reaches the end of the conveyor belt, it has to be routed to the right handler -- the one which handles this kind of event.
So something has to look at first
in event vector cand know how to call the right handler.
The conveyor belt could easily be done via core.async, but we do it the simplest possible way.