Introduce a router loop, not based on core-async
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@ -1,81 +1,184 @@
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(ns re-frame.router
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(:refer-clojure :exclude [flush])
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(:require-macros [cljs.core.async.macros :refer [go-loop go]])
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(:require [reagent.core :refer [flush]]
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[reagent.impl.batching :refer [do-later]]
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[re-frame.handlers :refer [handle]]
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[re-frame.utils :refer [warn error]]
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[cljs.core.async :refer [chan put! <! timeout close!]]
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[goog.async.nextTick]))
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;; -- The Event Conveyor Belt --------------------------------------------------------------------
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;;
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;; Moves events from "dispatch" to the router loop.
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;; Using core.async means we can have the aysnc handling of events.
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;;
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(def ^:private event-chan (chan)) ;; TODO: set buffer size?
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(defn purge-chan
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"read all pending events from the channel and drop them on the floor"
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[]
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#_(loop [] ;; TODO commented out until poll! is a part of the core.asyc API
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(when (go (poll! event-chan)) ;; progress: https://github.com/clojure/core.async/commit/d8047c0b0ec13788c1092f579f03733ee635c493
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(recur))))
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;; -- router loop ---------------------------------------------------------------------------------
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;; -- Router Loop ------------------------------------------------------------
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;;
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;; In a perpetual loop, read events from "event-chan", and call the right handler.
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;; Conceptually, the task is to process events in a perpetual loop, one after
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;; the other, FIFO, calling the right event-handler for each. Being idle when
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;; ther are no events, and firing up when one arrived. Etc. The processing
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;; of events happens "asynchronously" sometime after an event is dispatched.
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;;
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;; Because handlers occupy the CPU, before each event is handled, hand
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;; back control to the browser, via a (<! (yield)) call.
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;; In practice, browsers only have a single thread of control and we must be
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;; careful to not hog the CPU.
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;; When processing events one after another, we must hand back control to
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;; the browser regularly, so it can redraw, process websockets, etc. But not
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;; too regularly! If we are in a de-focused tab of the browser, then the app
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;; will be CPU throttled. Each time we get back control, we have to process all
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;; queued events, or else something like a bursty websocket (producing events)
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;; might overwhelm the queue. So there's a balance.
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;;
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;; In some cases, we need to pause for an entire animationFrame, to ensure that
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;; the DOM is fully flushed, before then calling a handler known to hog the CPU
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;; for an extended period. In such a case, the event should be laballed with metadata
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;; Example usage (notice the ":flush-dom" metadata):
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;; The original implementation of this router loop used core.async. It
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;; was fairly simple, and it mostly worked, but it did not give enough
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;; control. So now we hand-roll our own, mini finite-state-machine and all.
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;;
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;; The strategy is this:
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;; - maintain a queue of `dispatched` events.
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;; - when a new event arrives, "schedule" processing of this queue.
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;; - when given a chance to process events, do ALL the
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;; ones currently queued. Don't stop. Hog the CPU. Don't give control
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;; back to the browser.
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;; - but if any new events arrive during this processing run, don't do
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;; them immediately. Yield first to the browser, and do these new events
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;; in the next processing run. That way we drain the queue, but we
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;; never hog the CPU forever. In particular, we handle the case
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;; where handling one event will begat another event.
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;; - In some cases, an event should not be run until after the GUI has been
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;; updated. Ie. after the next reagent animation frame. In such a case,
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;; the event should be dispatched with :flush-dom metadata like this:
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;; (dispatch ^:flush-dom [:event-id other params])
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;; Such an event will block all further processing, because events are
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;; processed sequentially. We must do one event before we can handle the
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;; ones behind it.
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;;
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;; Implementation
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;; - this queue can be in a few different states. So it is modeled explicitly
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;; as a FSM. See -fsm-trigger below for the states and transitions.
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;; - the scheduling is done via "goog.async.nextTick" which is pretty quick
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;; - when the event has :dom-flush we schedule via "reagent.impl.batching.doLater"
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;; which will run after event processing after the next reagent animation frame.
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;;
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(defn yield
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"Yields control to the browser. Faster than (timeout 0).
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See http://dev.clojure.org/jira/browse/ASYNC-137"
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[]
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(let [ch (chan)]
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(goog.async.nextTick #(close! ch))
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ch))
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(defprotocol IEventQueue
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(enqueue [this event])
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;; Finite State Machine transitions
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(-fsm-trigger [this trigger arg])
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;; Finite State Machine (FSM) actions
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(-add-event [this event])
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(-process-1st-event [this])
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(-run-next-tick [this])
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(-run-queue [this])
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(-pause-run [this])
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(-exception [this ex])
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(-resume-run [this]))
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(defn router-loop
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[]
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(go-loop []
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(let [event-v (<! event-chan) ;; wait for an event
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_ (if (:flush-dom (meta event-v)) ;; check the event for metadata
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(do (flush) (<! (timeout 20))) ;; wait just over one annimation frame (16ms), to rensure all pending GUI work is flushed to the DOM.
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(<! (yield)))] ;; just in case we are handling one dispatch after an other, give the browser back control to do its stuff
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(deftype EventQueue [^:mutable fsm-state ^:mutable queue]
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IEventQueue
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(enqueue [this event]
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(-fsm-trigger this :add-event event))
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;; Finite State Machine "Actions"
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(-add-event
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[this event]
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(set! queue (conj queue event)))
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(-process-1st-event
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[this]
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(let [event-v (peek queue)]
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(try
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(handle event-v)
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(catch :default ex
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(-fsm-trigger this :exception ex)))
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(set! queue (pop queue))))
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;; If the handler throws:
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;; - allow the exception to bubble up because the app, in production,
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;; may have hooked window.onerror and perform special processing.
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;; - But an exception which bubbles up will break the enclosing go-loop.
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;; So we'll need to start another one.
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;; - purge any pending events, because they are probably related to the
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;; event which just fell in a screaming heap. Not sane to handle further
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;; events if the prior event failed.
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(catch js/Object e
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(do
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;; try to recover from this (probably uncaught) error as best we can
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(purge-chan) ;; get rid of any pending events
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(router-loop) ;; Exception throw will cause termination of go-loop. So, start another.
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(-run-next-tick
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[this]
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(goog.async.nextTick #(-fsm-trigger this :begin-run nil)))
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(throw e))))) ;; re-throw so the rest of the app's infrastructure (window.onerror?) gets told
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(recur)))
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(-exception
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[_ ex]
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(set! queue #queue []) ;; purge the queue
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(throw ex))
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;; start event processing
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(router-loop)
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;; Process all the events currently in the queue, but not any new ones.
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;; Be aware that events might have metadata which will pause processing.
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(-run-queue
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[this]
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(let [queue-length (count queue)]
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(loop [n queue-length]
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(if (zero? n)
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(-fsm-trigger this :finish-run nil)
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(let [event-v (peek queue)]
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(if (some #{:flush-dom :yield} (keys (meta event-v)))
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(-fsm-trigger this :pause-run nil)
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(do (-process-1st-event this)
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(recur (dec n)))))))))
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(-pause-run
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[this]
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(let [event-v (peek queue)
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m (meta event-v)
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later (cond
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(:flush-dom m) do-later ;; after next annimation frame
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(:yield m) goog.async.nextTick)] ;; almost immediately
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(later #(-fsm-trigger this :resume-run nil))))
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(-resume-run
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[this]
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(-process-1st-event this) ;; do the event which paused processing
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(-fsm-trigger this :done-paused nil)) ;; do the rest of the queued events
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(-fsm-trigger
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[this trigger arg1]
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;; work out new FSM state and action function for the transition
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(let [[new-state action-fn]
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(condp = [fsm-state trigger]
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; Here is the FSM
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;[current-state :trigger] [:new-state action-fn]
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[:quiescent :add-event] [:scheduled #(do (-add-event this arg1) (-run-next-tick this))]
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;; processing has been already been scheduled to run in the future
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[:scheduled :add-event] [:scheduled #(-add-event this arg1)]
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[:scheduled :begin-run] [:running #(-run-queue this)]
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;; processing one event after another
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[:running :add-event ] [:running #(-add-event this arg1)]
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[:running :pause-run ] [:paused #(-pause-run this)]
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[:running :exception ] [:quiescent #(-exception this arg1)]
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[:running :finish-run] (if (empty? queue) ;; FSM guard
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[:quiescent]
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[:scheduled #(-run-next-tick this)])
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;; event processing is paused - probably by :flush-dom metadata
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[:paused :add-event ] [:paused #(-add-event this arg1)]
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[:paused :resume-run ] [:do-paused #(-resume-run this)]
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;; processing an event which previously caused the queue to be paused
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[:do-paused :add-event ] [:paused #(-add-event this arg1)]
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[:do-paused :exception ] [:quiescent #(-exception this arg1)]
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[:do-paused :done-paused] [:running #(-run-queue this)]
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(throw (str "re-frame: state transition not found. " fsm-state " " trigger)))]
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;; change state and run the action fucntion
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(set! fsm-state new-state)
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(when action-fn (action-fn)))))
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;; ---------------------------------------------------------------------------
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;; This is the global queue for events
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;; When an event is dispatched, it is put into this queue. Later the queue
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;; will "run" and the event will be "handled" by the registered event handler.
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;;
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(def event-queue (->EventQueue :quiescent #queue []))
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;; -- dispatch ------------------------------------------------------------------------------------
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;; ---------------------------------------------------------------------------
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;; Dispatching
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;;
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(defn dispatch
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"Send an event to be processed by the registered handler.
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[event-v]
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(if (nil? event-v)
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(error "re-frame: \"dispatch\" is ignoring a nil event.") ;; nil would close the channel
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(put! event-chan event-v))
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(enqueue event-queue event-v))
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nil) ;; Ensure nil return. See https://github.com/Day8/re-frame/wiki/Beware-Returning-False
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(handle event-v)
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nil) ;; Ensure nil return. See https://github.com/Day8/re-frame/wiki/Beware-Returning-False
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