Introduce a router loop, not based on core-async

This commit is contained in:
mike-thompson-day8 2015-11-02 22:37:46 +11:00
parent cb76ed3741
commit 420e42aacc
1 changed files with 168 additions and 66 deletions

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@ -1,81 +1,184 @@
(ns re-frame.router
(:refer-clojure :exclude [flush])
(:require-macros [cljs.core.async.macros :refer [go-loop go]])
(:require [reagent.core :refer [flush]]
[reagent.impl.batching :refer [do-later]]
[re-frame.handlers :refer [handle]]
[re-frame.utils :refer [warn error]]
[cljs.core.async :refer [chan put! <! timeout close!]]
[goog.async.nextTick]))
;; -- The Event Conveyor Belt --------------------------------------------------------------------
;;
;; Moves events from "dispatch" to the router loop.
;; Using core.async means we can have the aysnc handling of events.
;;
(def ^:private event-chan (chan)) ;; TODO: set buffer size?
(defn purge-chan
"read all pending events from the channel and drop them on the floor"
[]
#_(loop [] ;; TODO commented out until poll! is a part of the core.asyc API
(when (go (poll! event-chan)) ;; progress: https://github.com/clojure/core.async/commit/d8047c0b0ec13788c1092f579f03733ee635c493
(recur))))
;; -- router loop ---------------------------------------------------------------------------------
;; -- Router Loop ------------------------------------------------------------
;;
;; In a perpetual loop, read events from "event-chan", and call the right handler.
;; Conceptually, the task is to process events in a perpetual loop, one after
;; the other, FIFO, calling the right event-handler for each. Being idle when
;; ther are no events, and firing up when one arrived. Etc. The processing
;; of events happens "asynchronously" sometime after an event is dispatched.
;;
;; Because handlers occupy the CPU, before each event is handled, hand
;; back control to the browser, via a (<! (yield)) call.
;; In practice, browsers only have a single thread of control and we must be
;; careful to not hog the CPU.
;; When processing events one after another, we must hand back control to
;; the browser regularly, so it can redraw, process websockets, etc. But not
;; too regularly! If we are in a de-focused tab of the browser, then the app
;; will be CPU throttled. Each time we get back control, we have to process all
;; queued events, or else something like a bursty websocket (producing events)
;; might overwhelm the queue. So there's a balance.
;;
;; In some cases, we need to pause for an entire animationFrame, to ensure that
;; the DOM is fully flushed, before then calling a handler known to hog the CPU
;; for an extended period. In such a case, the event should be laballed with metadata
;; Example usage (notice the ":flush-dom" metadata):
;; The original implementation of this router loop used core.async. It
;; was fairly simple, and it mostly worked, but it did not give enough
;; control. So now we hand-roll our own, mini finite-state-machine and all.
;;
;; The strategy is this:
;; - maintain a queue of `dispatched` events.
;; - when a new event arrives, "schedule" processing of this queue.
;; - when given a chance to process events, do ALL the
;; ones currently queued. Don't stop. Hog the CPU. Don't give control
;; back to the browser.
;; - but if any new events arrive during this processing run, don't do
;; them immediately. Yield first to the browser, and do these new events
;; in the next processing run. That way we drain the queue, but we
;; never hog the CPU forever. In particular, we handle the case
;; where handling one event will begat another event.
;; - In some cases, an event should not be run until after the GUI has been
;; updated. Ie. after the next reagent animation frame. In such a case,
;; the event should be dispatched with :flush-dom metadata like this:
;; (dispatch ^:flush-dom [:event-id other params])
;; Such an event will block all further processing, because events are
;; processed sequentially. We must do one event before we can handle the
;; ones behind it.
;;
;; Implementation
;; - this queue can be in a few different states. So it is modeled explicitly
;; as a FSM. See -fsm-trigger below for the states and transitions.
;; - the scheduling is done via "goog.async.nextTick" which is pretty quick
;; - when the event has :dom-flush we schedule via "reagent.impl.batching.doLater"
;; which will run after event processing after the next reagent animation frame.
;;
(defn yield
"Yields control to the browser. Faster than (timeout 0).
See http://dev.clojure.org/jira/browse/ASYNC-137"
[]
(let [ch (chan)]
(goog.async.nextTick #(close! ch))
ch))
(defprotocol IEventQueue
(enqueue [this event])
;; Finite State Machine transitions
(-fsm-trigger [this trigger arg])
;; Finite State Machine (FSM) actions
(-add-event [this event])
(-process-1st-event [this])
(-run-next-tick [this])
(-run-queue [this])
(-pause-run [this])
(-exception [this ex])
(-resume-run [this]))
(defn router-loop
[]
(go-loop []
(let [event-v (<! event-chan) ;; wait for an event
_ (if (:flush-dom (meta event-v)) ;; check the event for metadata
(do (flush) (<! (timeout 20))) ;; wait just over one annimation frame (16ms), to rensure all pending GUI work is flushed to the DOM.
(<! (yield)))] ;; just in case we are handling one dispatch after an other, give the browser back control to do its stuff
(deftype EventQueue [^:mutable fsm-state ^:mutable queue]
IEventQueue
(enqueue [this event]
(-fsm-trigger this :add-event event))
;; Finite State Machine "Actions"
(-add-event
[this event]
(set! queue (conj queue event)))
(-process-1st-event
[this]
(let [event-v (peek queue)]
(try
(handle event-v)
(catch :default ex
(-fsm-trigger this :exception ex)))
(set! queue (pop queue))))
;; If the handler throws:
;; - allow the exception to bubble up because the app, in production,
;; may have hooked window.onerror and perform special processing.
;; - But an exception which bubbles up will break the enclosing go-loop.
;; So we'll need to start another one.
;; - purge any pending events, because they are probably related to the
;; event which just fell in a screaming heap. Not sane to handle further
;; events if the prior event failed.
(catch js/Object e
(do
;; try to recover from this (probably uncaught) error as best we can
(purge-chan) ;; get rid of any pending events
(router-loop) ;; Exception throw will cause termination of go-loop. So, start another.
(-run-next-tick
[this]
(goog.async.nextTick #(-fsm-trigger this :begin-run nil)))
(throw e))))) ;; re-throw so the rest of the app's infrastructure (window.onerror?) gets told
(recur)))
(-exception
[_ ex]
(set! queue #queue []) ;; purge the queue
(throw ex))
;; start event processing
(router-loop)
;; Process all the events currently in the queue, but not any new ones.
;; Be aware that events might have metadata which will pause processing.
(-run-queue
[this]
(let [queue-length (count queue)]
(loop [n queue-length]
(if (zero? n)
(-fsm-trigger this :finish-run nil)
(let [event-v (peek queue)]
(if (some #{:flush-dom :yield} (keys (meta event-v)))
(-fsm-trigger this :pause-run nil)
(do (-process-1st-event this)
(recur (dec n)))))))))
(-pause-run
[this]
(let [event-v (peek queue)
m (meta event-v)
later (cond
(:flush-dom m) do-later ;; after next annimation frame
(:yield m) goog.async.nextTick)] ;; almost immediately
(later #(-fsm-trigger this :resume-run nil))))
(-resume-run
[this]
(-process-1st-event this) ;; do the event which paused processing
(-fsm-trigger this :done-paused nil)) ;; do the rest of the queued events
(-fsm-trigger
[this trigger arg1]
;; work out new FSM state and action function for the transition
(let [[new-state action-fn]
(condp = [fsm-state trigger]
; Here is the FSM
;[current-state :trigger] [:new-state action-fn]
[:quiescent :add-event] [:scheduled #(do (-add-event this arg1) (-run-next-tick this))]
;; processing has been already been scheduled to run in the future
[:scheduled :add-event] [:scheduled #(-add-event this arg1)]
[:scheduled :begin-run] [:running #(-run-queue this)]
;; processing one event after another
[:running :add-event ] [:running #(-add-event this arg1)]
[:running :pause-run ] [:paused #(-pause-run this)]
[:running :exception ] [:quiescent #(-exception this arg1)]
[:running :finish-run] (if (empty? queue) ;; FSM guard
[:quiescent]
[:scheduled #(-run-next-tick this)])
;; event processing is paused - probably by :flush-dom metadata
[:paused :add-event ] [:paused #(-add-event this arg1)]
[:paused :resume-run ] [:do-paused #(-resume-run this)]
;; processing an event which previously caused the queue to be paused
[:do-paused :add-event ] [:paused #(-add-event this arg1)]
[:do-paused :exception ] [:quiescent #(-exception this arg1)]
[:do-paused :done-paused] [:running #(-run-queue this)]
(throw (str "re-frame: state transition not found. " fsm-state " " trigger)))]
;; change state and run the action fucntion
(set! fsm-state new-state)
(when action-fn (action-fn)))))
;; ---------------------------------------------------------------------------
;; This is the global queue for events
;; When an event is dispatched, it is put into this queue. Later the queue
;; will "run" and the event will be "handled" by the registered event handler.
;;
(def event-queue (->EventQueue :quiescent #queue []))
;; -- dispatch ------------------------------------------------------------------------------------
;; ---------------------------------------------------------------------------
;; Dispatching
;;
(defn dispatch
"Send an event to be processed by the registered handler.
@ -86,7 +189,7 @@
[event-v]
(if (nil? event-v)
(error "re-frame: \"dispatch\" is ignoring a nil event.") ;; nil would close the channel
(put! event-chan event-v))
(enqueue event-queue event-v))
nil) ;; Ensure nil return. See https://github.com/Day8/re-frame/wiki/Beware-Returning-False
@ -100,4 +203,3 @@
(handle event-v)
nil) ;; Ensure nil return. See https://github.com/Day8/re-frame/wiki/Beware-Returning-False