qzxing/source/zxing/qrcode/detector/QREdgeDetector.cpp

170 lines
5.5 KiB
C++

/*
* QREdgeDetector.cpp
* zxing
*
* Created by Ralf Kistner on 7/12/2009.
* Copyright 2008 ZXing authors All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <zxing/qrcode/detector/QREdgeDetector.h>
#include <zxing/common/EdgeDetector.h>
#include <cstdlib>
using namespace std;
namespace zxing {
namespace qrcode {
static const float patternEdgeThreshold = 2;
static const int patternEdgeWidth = 3;
static const float patternEdgeSearchRatio = 1.1;
static const int patternEdgeSkip = 2;
static const float accurateEdgeThreshold = 3.3;
static const int accurateEdgeWidth = 7;
static const int accurateEdgeSkip = 2;
static Point guessLastPattern(Point topLeft, Point topRight, Point bottomLeft) {
return Point(topRight.x - topLeft.x + bottomLeft.x, topRight.y - topLeft.y + bottomLeft.y);
}
static Point rp(Ref<ResultPoint> rp) {
return Point(rp->getX(), rp->getY());
}
QREdgeDetector::QREdgeDetector(Ref<BitMatrix> image) : Detector(image) { }
Ref<PerspectiveTransform> QREdgeDetector::createTransform(Ref<ResultPoint> topLeft, Ref<ResultPoint> topRight, Ref <
ResultPoint > bottomLeft, Ref<ResultPoint> alignmentPattern, int dimension) {
if(alignmentPattern == NULL) {
Point corner = findCorner(*Detector::getImage(), rp(topLeft), rp(topRight), rp(bottomLeft), dimension);
return get1CornerTransform(rp(topLeft), rp(topRight), rp(bottomLeft), corner, dimension);
} else {
return Detector::createTransform(topLeft, topRight, bottomLeft, alignmentPattern, dimension);
}
}
Point QREdgeDetector::findCorner(const BitMatrix& image, Point topLeft, Point topRight, Point bottomLeft, int dimension) {
Point bottomRight = guessLastPattern(topLeft, topRight, bottomLeft);
Line bottomEst = findPatternEdge(image, bottomLeft, topLeft, bottomRight, false);
Line rightEst = findPatternEdge(image, topRight, topLeft, bottomRight, true);
//return EdgeDetector::intersection(bottomEst, rightEst);
Line bottom = EdgeDetector::findLine(image, bottomEst, false, accurateEdgeWidth, accurateEdgeThreshold, accurateEdgeSkip);
Line right = EdgeDetector::findLine(image, rightEst, true, accurateEdgeWidth, accurateEdgeThreshold, accurateEdgeSkip);
return EdgeDetector::intersection(bottom, right);
}
Line QREdgeDetector::findPatternEdge(const BitMatrix& image, Point pattern, Point opposite, Point direction, bool invert) {
Point start = endOfReverseBlackWhiteBlackRun(image, pattern, opposite);
float dx = pattern.x - start.x;
float dy = pattern.y - start.y;
float dist = sqrt(dx*dx + dy*dy);
float dirX = direction.x - pattern.x;
float dirY = direction.y - pattern.y;
float dirSize = sqrt(dirX*dirX + dirY*dirY);
float nx = dirX/dirSize;
float ny = dirY/dirSize;
float search = dist * patternEdgeSearchRatio;
Point a(start.x + nx*search, start.y + ny*search);
Point b(start.x - nx*search, start.y - ny*search);
return EdgeDetector::findLine(image, Line(a, b), invert, patternEdgeWidth, patternEdgeThreshold, patternEdgeSkip);
}
Ref<PerspectiveTransform> QREdgeDetector::get1CornerTransform(Point topLeft, Point topRight, Point bottomLeft, Point corner, int dimension) {
float dimMinusThree = (float) dimension - 3.5f;
Ref<PerspectiveTransform> transform(PerspectiveTransform::quadrilateralToQuadrilateral(3.5f, 3.5f, dimMinusThree, 3.5f, dimension,
dimension, 3.5f, dimMinusThree, topLeft.x, topLeft.y, topRight.x,
topRight.y, corner.x, corner.y, bottomLeft.x, bottomLeft.y));
return transform;
}
// Adapted from "sizeOfBlackWhiteBlackRun" in zxing::qrcode::Detector
Point QREdgeDetector::endOfReverseBlackWhiteBlackRun(const BitMatrix& image, Point from, Point to) {
int fromX = (int)from.x;
int fromY = (int)from.y;
int toX = (int)to.x;
int toY = (int)to.y;
bool steep = abs(toY - fromY) > abs(toX - fromX);
if (steep) {
int temp = fromX;
fromX = fromY;
fromY = temp;
temp = toX;
toX = toY;
toY = temp;
}
int dx = abs(toX - fromX);
int dy = abs(toY - fromY);
int error = -dx >> 1;
int ystep = fromY < toY ? -1 : 1;
int xstep = fromX < toX ? -1 : 1;
int state = 0; // In black pixels, looking for white, first or second time
// In case there are no points, prepopulate to from
int realX = fromX;
int realY = fromY;
for (int x = fromX, y = fromY; x != toX; x += xstep) {
realX = steep ? y : x;
realY = steep ? x : y;
if(realX < 0 || realY < 0 || realX >= (int)image.getWidth() || realY >= (int)image.getHeight())
break;
if (state == 1) { // In white pixels, looking for black
if (image.get(realX, realY)) {
state++;
}
} else {
if (!image.get(realX, realY)) {
state++;
}
}
if (state == 3) { // Found black, white, black, and stumbled back onto white; done
return Point(realX, realY);
}
error += dy;
if (error > 0) {
y += ystep;
error -= dx;
}
}
// B-W-B run not found, return the last point visited.
return Point(realX, realY);
}
} // namespace qrcode
} // namespace zxing