qzxing/source/zxing/aztec/detector/Detector.h

88 lines
3.1 KiB
C++

// -*- mode:c++; tab-width:2; indent-tabs-mode:nil; c-basic-offset:2 -*-
/*
* Detector.h
* zxing
*
* Created by Lukas Stabe on 08/02/2012.
* Copyright 2012 ZXing authors All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <vector>
#include <zxing/common/BitArray.h>
#include <zxing/ResultPoint.h>
#include <zxing/common/BitMatrix.h>
#include <zxing/DecodeHints.h>
#include <zxing/aztec/AztecDetectorResult.h>
#define ROUND(a) ((int)(a + 0.5f))
namespace zxing {
namespace aztec {
class Point : public Counted {
public:
int x;
int y;
Ref<ResultPoint> toResultPoint() {
return Ref<ResultPoint>(new ResultPoint(x, y));
}
Point(int ax, int ay):x(ax),y(ay) {};
};
class Detector : public Counted {
private:
Ref<BitMatrix> image_;
bool compact_;
int nbLayers_;
int nbDataBlocks_;
int nbCenterLayers_;
int shift_;
void extractParameters(std::vector<Ref<Point> > bullEyeCornerPoints);
std::vector<Ref<ResultPoint> > getMatrixCornerPoints(std::vector<Ref<Point> > bullEyeCornerPoints);
static void correctParameterData(Ref<BitArray> parameterData, bool compact);
std::vector<Ref<Point> > getBullEyeCornerPoints(Ref<Point> pCenter);
Ref<Point> getMatrixCenter();
Ref<BitMatrix> sampleGrid(Ref<BitMatrix> image,
Ref<ResultPoint> topLeft,
Ref<ResultPoint> bottomLeft,
Ref<ResultPoint> bottomRight,
Ref<ResultPoint> topRight);
void getParameters(Ref<BitArray> parameterData);
Ref<BitArray> sampleLine(Ref<Point> p1, Ref<Point> p2, int size);
bool isWhiteOrBlackRectangle(Ref<Point> p1,
Ref<Point> p2,
Ref<Point> p3,
Ref<Point> p4);
int getColor(Ref<Point> p1, Ref<Point> p2);
Ref<Point> getFirstDifferent(Ref<Point> init, bool color, int dx, int dy);
bool isValid(int x, int y);
static float distance(Ref<Point> a, Ref<Point> b);
public:
Detector(Ref<BitMatrix> image);
Ref<AztecDetectorResult> detect();
};
}
}