qtkeychain/keychain.cpp

230 lines
5.7 KiB
C++

/******************************************************************************
* Copyright (C) 2011-2014 Frank Osterfeld <frank.osterfeld@gmail.com> *
* *
* This program is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *
* or FITNESS FOR A PARTICULAR PURPOSE. For licensing and distribution *
* details, check the accompanying file 'COPYING'. *
*****************************************************************************/
#include "keychain.h"
#include "keychain_p.h"
using namespace QKeychain;
Job::Job( const QString& service, QObject *parent )
: QObject( parent )
, d ( new JobPrivate( service ) ) {
}
Job::~Job() {
delete d;
}
QString Job::service() const {
return d->service;
}
QSettings* Job::settings() const {
return d->settings;
}
void Job::setSettings( QSettings* settings ) {
d->settings = settings;
}
void Job::start() {
QMetaObject::invokeMethod( this, "doStart", Qt::QueuedConnection );
}
bool Job::autoDelete() const {
return d->autoDelete;
}
void Job::setAutoDelete( bool autoDelete ) {
d->autoDelete = autoDelete;
}
bool Job::insecureFallback() const {
return d->insecureFallback;
}
void Job::setInsecureFallback( bool insecureFallback ) {
d->insecureFallback = insecureFallback;
}
void Job::emitFinished() {
emit finished( this );
if ( d->autoDelete )
deleteLater();
}
void Job::emitFinishedWithError( Error error, const QString& errorString ) {
d->error = error;
d->errorString = errorString;
emitFinished();
}
Error Job::error() const {
return d->error;
}
QString Job::errorString() const {
return d->errorString;
}
void Job::setError( Error error ) {
d->error = error;
}
void Job::setErrorString( const QString& errorString ) {
d->errorString = errorString;
}
ReadPasswordJob::ReadPasswordJob( const QString& service, QObject* parent )
: Job( service, parent )
, d( new ReadPasswordJobPrivate( this ) )
{}
ReadPasswordJob::~ReadPasswordJob() {
delete d;
}
QString ReadPasswordJob::textData() const {
return QString::fromUtf8( d->data );
}
QByteArray ReadPasswordJob::binaryData() const {
return d->data;
}
QString ReadPasswordJob::key() const {
return d->key;
}
void ReadPasswordJob::setKey( const QString& key ) {
d->key = key;
}
void ReadPasswordJob::doStart() {
JobExecutor::instance()->enqueue( this );
}
WritePasswordJob::WritePasswordJob( const QString& service, QObject* parent )
: Job( service, parent )
, d( new WritePasswordJobPrivate( this ) ) {
}
WritePasswordJob::~WritePasswordJob() {
delete d;
}
QString WritePasswordJob::key() const {
return d->key;
}
void WritePasswordJob::setKey( const QString& key ) {
d->key = key;
}
void WritePasswordJob::setBinaryData( const QByteArray& data ) {
d->binaryData = data;
d->mode = WritePasswordJobPrivate::Binary;
}
void WritePasswordJob::setTextData( const QString& data ) {
d->textData = data;
d->mode = WritePasswordJobPrivate::Text;
}
void WritePasswordJob::doStart() {
JobExecutor::instance()->enqueue( this );
}
DeletePasswordJob::DeletePasswordJob( const QString& service, QObject* parent )
: Job( service, parent )
, d( new DeletePasswordJobPrivate( this ) ) {
}
DeletePasswordJob::~DeletePasswordJob() {
delete d;
}
void DeletePasswordJob::doStart() {
//Internally, to delete a password we just execute a write job with no data set (null byte array).
//In all current implementations, this deletes the entry so this is sufficient
WritePasswordJob* job = new WritePasswordJob( service(), this );
connect( job, SIGNAL(finished(QKeychain::Job*)), d, SLOT(jobFinished(QKeychain::Job*)) );
job->setInsecureFallback(true);
job->setSettings(settings());
job->setKey( d->key );
job->doStart();
}
QString DeletePasswordJob::key() const {
return d->key;
}
void DeletePasswordJob::setKey( const QString& key ) {
d->key = key;
}
void DeletePasswordJobPrivate::jobFinished( Job* job ) {
q->setError( job->error() );
q->setErrorString( job->errorString() );
q->emitFinished();
}
JobExecutor::JobExecutor()
: QObject( 0 )
, m_runningJob( 0 )
{
}
void JobExecutor::enqueue( Job* job ) {
m_queue.append( job );
startNextIfNoneRunning();
}
void JobExecutor::startNextIfNoneRunning() {
if ( m_queue.isEmpty() || m_runningJob )
return;
QPointer<Job> next;
while ( !next && !m_queue.isEmpty() ) {
next = m_queue.first();
m_queue.pop_front();
}
if ( next ) {
connect( next, SIGNAL(finished(QKeychain::Job*)), this, SLOT(jobFinished(QKeychain::Job*)) );
connect( next, SIGNAL(destroyed(QObject*)), this, SLOT(jobDestroyed(QObject*)) );
m_runningJob = next;
if ( ReadPasswordJob* rpj = qobject_cast<ReadPasswordJob*>( m_runningJob ) )
rpj->d->scheduledStart();
else if ( WritePasswordJob* wpj = qobject_cast<WritePasswordJob*>( m_runningJob) )
wpj->d->scheduledStart();
}
}
void JobExecutor::jobDestroyed( QObject* object ) {
Q_UNUSED( object ) // for release mode
Q_ASSERT( object == m_runningJob );
m_runningJob->disconnect( this );
m_runningJob = 0;
startNextIfNoneRunning();
}
void JobExecutor::jobFinished( Job* job ) {
Q_UNUSED( job ) // for release mode
Q_ASSERT( job == m_runningJob );
m_runningJob->disconnect( this );
m_runningJob = 0;
startNextIfNoneRunning();
}
JobExecutor* JobExecutor::s_instance = 0;
JobExecutor* JobExecutor::instance() {
if ( !s_instance )
s_instance = new JobExecutor;
return s_instance;
}