mirror of https://github.com/status-im/op-geth.git
473 lines
15 KiB
Go
473 lines
15 KiB
Go
// Copyright 2018 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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package les
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import (
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"context"
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"errors"
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"fmt"
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"sync"
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"time"
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"github.com/ethereum/go-ethereum/common/hexutil"
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"github.com/ethereum/go-ethereum/common/mclock"
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"github.com/ethereum/go-ethereum/les/csvlogger"
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"github.com/ethereum/go-ethereum/p2p/enode"
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"github.com/ethereum/go-ethereum/rpc"
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)
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var (
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ErrMinCap = errors.New("capacity too small")
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ErrTotalCap = errors.New("total capacity exceeded")
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ErrUnknownBenchmarkType = errors.New("unknown benchmark type")
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dropCapacityDelay = time.Second // delay applied to decreasing capacity changes
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)
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// PrivateLightServerAPI provides an API to access the LES light server.
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// It offers only methods that operate on public data that is freely available to anyone.
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type PrivateLightServerAPI struct {
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server *LesServer
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}
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// NewPrivateLightServerAPI creates a new LES light server API.
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func NewPrivateLightServerAPI(server *LesServer) *PrivateLightServerAPI {
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return &PrivateLightServerAPI{
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server: server,
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}
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}
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// TotalCapacity queries total available capacity for all clients
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func (api *PrivateLightServerAPI) TotalCapacity() hexutil.Uint64 {
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return hexutil.Uint64(api.server.priorityClientPool.totalCapacity())
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}
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// SubscribeTotalCapacity subscribes to changed total capacity events.
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// If onlyUnderrun is true then notification is sent only if the total capacity
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// drops under the total capacity of connected priority clients.
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//
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// Note: actually applying decreasing total capacity values is delayed while the
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// notification is sent instantly. This allows lowering the capacity of a priority client
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// or choosing which one to drop before the system drops some of them automatically.
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func (api *PrivateLightServerAPI) SubscribeTotalCapacity(ctx context.Context, onlyUnderrun bool) (*rpc.Subscription, error) {
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notifier, supported := rpc.NotifierFromContext(ctx)
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if !supported {
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return &rpc.Subscription{}, rpc.ErrNotificationsUnsupported
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}
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rpcSub := notifier.CreateSubscription()
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api.server.priorityClientPool.subscribeTotalCapacity(&tcSubscription{notifier, rpcSub, onlyUnderrun})
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return rpcSub, nil
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}
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type (
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// tcSubscription represents a total capacity subscription
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tcSubscription struct {
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notifier *rpc.Notifier
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rpcSub *rpc.Subscription
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onlyUnderrun bool
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}
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tcSubs map[*tcSubscription]struct{}
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)
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// send sends a changed total capacity event to the subscribers
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func (s tcSubs) send(tc uint64, underrun bool) {
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for sub := range s {
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select {
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case <-sub.rpcSub.Err():
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delete(s, sub)
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case <-sub.notifier.Closed():
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delete(s, sub)
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default:
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if underrun || !sub.onlyUnderrun {
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sub.notifier.Notify(sub.rpcSub.ID, tc)
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}
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}
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}
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}
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// MinimumCapacity queries minimum assignable capacity for a single client
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func (api *PrivateLightServerAPI) MinimumCapacity() hexutil.Uint64 {
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return hexutil.Uint64(api.server.minCapacity)
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}
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// FreeClientCapacity queries the capacity provided for free clients
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func (api *PrivateLightServerAPI) FreeClientCapacity() hexutil.Uint64 {
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return hexutil.Uint64(api.server.freeClientCap)
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}
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// SetClientCapacity sets the priority capacity assigned to a given client.
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// If the assigned capacity is bigger than zero then connection is always
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// guaranteed. The sum of capacity assigned to priority clients can not exceed
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// the total available capacity.
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//
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// Note: assigned capacity can be changed while the client is connected with
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// immediate effect.
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func (api *PrivateLightServerAPI) SetClientCapacity(id enode.ID, cap uint64) error {
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if cap != 0 && cap < api.server.minCapacity {
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return ErrMinCap
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}
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return api.server.priorityClientPool.setClientCapacity(id, cap)
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}
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// GetClientCapacity returns the capacity assigned to a given client
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func (api *PrivateLightServerAPI) GetClientCapacity(id enode.ID) hexutil.Uint64 {
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api.server.priorityClientPool.lock.Lock()
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defer api.server.priorityClientPool.lock.Unlock()
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return hexutil.Uint64(api.server.priorityClientPool.clients[id].cap)
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}
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// clientPool is implemented by both the free and priority client pools
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type clientPool interface {
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peerSetNotify
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setLimits(count int, totalCap uint64)
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}
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// priorityClientPool stores information about prioritized clients
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type priorityClientPool struct {
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lock sync.Mutex
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child clientPool
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ps *peerSet
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clients map[enode.ID]priorityClientInfo
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totalCap, totalCapAnnounced uint64
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totalConnectedCap, freeClientCap uint64
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maxPeers, priorityCount int
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logger *csvlogger.Logger
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logTotalPriConn *csvlogger.Channel
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subs tcSubs
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updateSchedule []scheduledUpdate
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scheduleCounter uint64
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}
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// scheduledUpdate represents a delayed total capacity update
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type scheduledUpdate struct {
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time mclock.AbsTime
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totalCap, id uint64
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}
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// priorityClientInfo entries exist for all prioritized clients and currently connected non-priority clients
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type priorityClientInfo struct {
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cap uint64 // zero for non-priority clients
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connected bool
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peer *peer
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}
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// newPriorityClientPool creates a new priority client pool
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func newPriorityClientPool(freeClientCap uint64, ps *peerSet, child clientPool, metricsLogger, eventLogger *csvlogger.Logger) *priorityClientPool {
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return &priorityClientPool{
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clients: make(map[enode.ID]priorityClientInfo),
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freeClientCap: freeClientCap,
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ps: ps,
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child: child,
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logger: eventLogger,
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logTotalPriConn: metricsLogger.NewChannel("totalPriConn", 0),
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}
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}
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// registerPeer is called when a new client is connected. If the client has no
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// priority assigned then it is passed to the child pool which may either keep it
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// or disconnect it.
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//
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// Note: priorityClientPool also stores a record about free clients while they are
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// connected in order to be able to assign priority to them later.
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func (v *priorityClientPool) registerPeer(p *peer) {
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v.lock.Lock()
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defer v.lock.Unlock()
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id := p.ID()
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c := v.clients[id]
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v.logger.Event(fmt.Sprintf("priorityClientPool: registerPeer cap=%d connected=%v, %x", c.cap, c.connected, id.Bytes()))
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if c.connected {
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return
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}
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if c.cap == 0 && v.child != nil {
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v.child.registerPeer(p)
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}
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if c.cap != 0 && v.totalConnectedCap+c.cap > v.totalCap {
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v.logger.Event(fmt.Sprintf("priorityClientPool: rejected, %x", id.Bytes()))
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go v.ps.Unregister(p.id)
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return
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}
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c.connected = true
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c.peer = p
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v.clients[id] = c
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if c.cap != 0 {
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v.priorityCount++
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v.totalConnectedCap += c.cap
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v.logger.Event(fmt.Sprintf("priorityClientPool: accepted with %d capacity, %x", c.cap, id.Bytes()))
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v.logTotalPriConn.Update(float64(v.totalConnectedCap))
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if v.child != nil {
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v.child.setLimits(v.maxPeers-v.priorityCount, v.totalCap-v.totalConnectedCap)
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}
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p.updateCapacity(c.cap)
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}
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}
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// unregisterPeer is called when a client is disconnected. If the client has no
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// priority assigned then it is also removed from the child pool.
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func (v *priorityClientPool) unregisterPeer(p *peer) {
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v.lock.Lock()
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defer v.lock.Unlock()
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id := p.ID()
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c := v.clients[id]
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v.logger.Event(fmt.Sprintf("priorityClientPool: unregisterPeer cap=%d connected=%v, %x", c.cap, c.connected, id.Bytes()))
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if !c.connected {
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return
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}
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if c.cap != 0 {
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c.connected = false
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v.clients[id] = c
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v.priorityCount--
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v.totalConnectedCap -= c.cap
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v.logTotalPriConn.Update(float64(v.totalConnectedCap))
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if v.child != nil {
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v.child.setLimits(v.maxPeers-v.priorityCount, v.totalCap-v.totalConnectedCap)
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}
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} else {
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if v.child != nil {
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v.child.unregisterPeer(p)
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}
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delete(v.clients, id)
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}
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}
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// setLimits updates the allowed peer count and total capacity of the priority
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// client pool. Since the free client pool is a child of the priority pool the
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// remaining peer count and capacity is assigned to the free pool by calling its
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// own setLimits function.
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//
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// Note: a decreasing change of the total capacity is applied with a delay.
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func (v *priorityClientPool) setLimits(count int, totalCap uint64) {
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v.lock.Lock()
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defer v.lock.Unlock()
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v.totalCapAnnounced = totalCap
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if totalCap > v.totalCap {
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v.setLimitsNow(count, totalCap)
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v.subs.send(totalCap, false)
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return
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}
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v.setLimitsNow(count, v.totalCap)
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if totalCap < v.totalCap {
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v.subs.send(totalCap, totalCap < v.totalConnectedCap)
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for i, s := range v.updateSchedule {
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if totalCap >= s.totalCap {
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s.totalCap = totalCap
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v.updateSchedule = v.updateSchedule[:i+1]
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return
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}
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}
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v.updateSchedule = append(v.updateSchedule, scheduledUpdate{time: mclock.Now() + mclock.AbsTime(dropCapacityDelay), totalCap: totalCap})
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if len(v.updateSchedule) == 1 {
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v.scheduleCounter++
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id := v.scheduleCounter
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v.updateSchedule[0].id = id
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time.AfterFunc(dropCapacityDelay, func() { v.checkUpdate(id) })
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}
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} else {
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v.updateSchedule = nil
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}
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}
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// checkUpdate performs the next scheduled update if possible and schedules
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// the one after that
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func (v *priorityClientPool) checkUpdate(id uint64) {
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v.lock.Lock()
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defer v.lock.Unlock()
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if len(v.updateSchedule) == 0 || v.updateSchedule[0].id != id {
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return
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}
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v.setLimitsNow(v.maxPeers, v.updateSchedule[0].totalCap)
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v.updateSchedule = v.updateSchedule[1:]
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if len(v.updateSchedule) != 0 {
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v.scheduleCounter++
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id := v.scheduleCounter
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v.updateSchedule[0].id = id
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dt := time.Duration(v.updateSchedule[0].time - mclock.Now())
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time.AfterFunc(dt, func() { v.checkUpdate(id) })
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}
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}
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// setLimits updates the allowed peer count and total capacity immediately
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func (v *priorityClientPool) setLimitsNow(count int, totalCap uint64) {
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if v.priorityCount > count || v.totalConnectedCap > totalCap {
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for id, c := range v.clients {
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if c.connected {
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v.logger.Event(fmt.Sprintf("priorityClientPool: setLimitsNow kicked out, %x", id.Bytes()))
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c.connected = false
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v.totalConnectedCap -= c.cap
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v.logTotalPriConn.Update(float64(v.totalConnectedCap))
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v.priorityCount--
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v.clients[id] = c
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go v.ps.Unregister(c.peer.id)
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if v.priorityCount <= count && v.totalConnectedCap <= totalCap {
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break
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}
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}
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}
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}
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v.maxPeers = count
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v.totalCap = totalCap
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if v.child != nil {
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v.child.setLimits(v.maxPeers-v.priorityCount, v.totalCap-v.totalConnectedCap)
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}
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}
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// totalCapacity queries total available capacity for all clients
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func (v *priorityClientPool) totalCapacity() uint64 {
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v.lock.Lock()
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defer v.lock.Unlock()
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return v.totalCapAnnounced
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}
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// subscribeTotalCapacity subscribes to changed total capacity events
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func (v *priorityClientPool) subscribeTotalCapacity(sub *tcSubscription) {
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v.lock.Lock()
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defer v.lock.Unlock()
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v.subs[sub] = struct{}{}
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}
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// setClientCapacity sets the priority capacity assigned to a given client
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func (v *priorityClientPool) setClientCapacity(id enode.ID, cap uint64) error {
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v.lock.Lock()
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defer v.lock.Unlock()
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c := v.clients[id]
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if c.cap == cap {
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return nil
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}
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if c.connected {
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if v.totalConnectedCap+cap > v.totalCap+c.cap {
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return ErrTotalCap
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}
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if c.cap == 0 {
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if v.child != nil {
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v.child.unregisterPeer(c.peer)
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}
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v.priorityCount++
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}
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if cap == 0 {
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v.priorityCount--
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}
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v.totalConnectedCap += cap - c.cap
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v.logTotalPriConn.Update(float64(v.totalConnectedCap))
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if v.child != nil {
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v.child.setLimits(v.maxPeers-v.priorityCount, v.totalCap-v.totalConnectedCap)
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}
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if cap == 0 {
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if v.child != nil {
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v.child.registerPeer(c.peer)
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}
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c.peer.updateCapacity(v.freeClientCap)
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} else {
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c.peer.updateCapacity(cap)
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}
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}
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if cap != 0 || c.connected {
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c.cap = cap
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v.clients[id] = c
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} else {
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delete(v.clients, id)
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}
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if c.connected {
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v.logger.Event(fmt.Sprintf("priorityClientPool: changed capacity to %d, %x", cap, id.Bytes()))
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}
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return nil
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}
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// Benchmark runs a request performance benchmark with a given set of measurement setups
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// in multiple passes specified by passCount. The measurement time for each setup in each
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// pass is specified in milliseconds by length.
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//
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// Note: measurement time is adjusted for each pass depending on the previous ones.
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// Therefore a controlled total measurement time is achievable in multiple passes.
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func (api *PrivateLightServerAPI) Benchmark(setups []map[string]interface{}, passCount, length int) ([]map[string]interface{}, error) {
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benchmarks := make([]requestBenchmark, len(setups))
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for i, setup := range setups {
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if t, ok := setup["type"].(string); ok {
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getInt := func(field string, def int) int {
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if value, ok := setup[field].(float64); ok {
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return int(value)
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}
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return def
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}
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getBool := func(field string, def bool) bool {
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if value, ok := setup[field].(bool); ok {
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return value
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}
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return def
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}
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switch t {
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case "header":
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benchmarks[i] = &benchmarkBlockHeaders{
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amount: getInt("amount", 1),
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skip: getInt("skip", 1),
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byHash: getBool("byHash", false),
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reverse: getBool("reverse", false),
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}
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case "body":
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benchmarks[i] = &benchmarkBodiesOrReceipts{receipts: false}
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case "receipts":
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benchmarks[i] = &benchmarkBodiesOrReceipts{receipts: true}
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case "proof":
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benchmarks[i] = &benchmarkProofsOrCode{code: false}
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case "code":
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benchmarks[i] = &benchmarkProofsOrCode{code: true}
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case "cht":
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benchmarks[i] = &benchmarkHelperTrie{
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bloom: false,
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reqCount: getInt("amount", 1),
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}
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case "bloom":
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benchmarks[i] = &benchmarkHelperTrie{
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bloom: true,
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reqCount: getInt("amount", 1),
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}
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case "txSend":
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benchmarks[i] = &benchmarkTxSend{}
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case "txStatus":
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benchmarks[i] = &benchmarkTxStatus{}
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default:
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return nil, ErrUnknownBenchmarkType
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}
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} else {
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return nil, ErrUnknownBenchmarkType
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}
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}
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rs := api.server.protocolManager.runBenchmark(benchmarks, passCount, time.Millisecond*time.Duration(length))
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result := make([]map[string]interface{}, len(setups))
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for i, r := range rs {
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res := make(map[string]interface{})
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if r.err == nil {
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res["totalCount"] = r.totalCount
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res["avgTime"] = r.avgTime
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res["maxInSize"] = r.maxInSize
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res["maxOutSize"] = r.maxOutSize
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} else {
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res["error"] = r.err.Error()
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}
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result[i] = res
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}
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return result, nil
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}
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