mirror of https://github.com/status-im/op-geth.git
655 lines
20 KiB
Go
655 lines
20 KiB
Go
// Copyright 2016 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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// Package les implements the Light Ethereum Subprotocol.
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package les
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import (
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"io"
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"math"
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"math/rand"
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"net"
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"strconv"
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"sync"
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"time"
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"github.com/ethereum/go-ethereum/common/mclock"
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"github.com/ethereum/go-ethereum/ethdb"
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"github.com/ethereum/go-ethereum/logger"
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"github.com/ethereum/go-ethereum/logger/glog"
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"github.com/ethereum/go-ethereum/p2p"
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"github.com/ethereum/go-ethereum/p2p/discover"
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"github.com/ethereum/go-ethereum/p2p/discv5"
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"github.com/ethereum/go-ethereum/rlp"
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)
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const (
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// After a connection has been ended or timed out, there is a waiting period
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// before it can be selected for connection again.
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// waiting period = base delay * (1 + random(1))
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// base delay = shortRetryDelay for the first shortRetryCnt times after a
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// successful connection, after that longRetryDelay is applied
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shortRetryCnt = 5
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shortRetryDelay = time.Second * 5
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longRetryDelay = time.Minute * 10
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// maxNewEntries is the maximum number of newly discovered (never connected) nodes.
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// If the limit is reached, the least recently discovered one is thrown out.
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maxNewEntries = 1000
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// maxKnownEntries is the maximum number of known (already connected) nodes.
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// If the limit is reached, the least recently connected one is thrown out.
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// (not that unlike new entries, known entries are persistent)
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maxKnownEntries = 1000
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// target for simultaneously connected servers
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targetServerCount = 5
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// target for servers selected from the known table
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// (we leave room for trying new ones if there is any)
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targetKnownSelect = 3
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// after dialTimeout, consider the server unavailable and adjust statistics
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dialTimeout = time.Second * 30
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// new entry selection weight calculation based on most recent discovery time:
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// unity until discoverExpireStart, then exponential decay with discoverExpireConst
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discoverExpireStart = time.Minute * 20
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discoverExpireConst = time.Minute * 20
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// known entry selection weight is dropped by a factor of exp(-failDropLn) after
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// each unsuccessful connection (restored after a successful one)
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failDropLn = 0.1
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// known node connection success and quality statistics have a long term average
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// and a short term value which is adjusted exponentially with a factor of
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// pstatRecentAdjust with each dial/connection and also returned exponentially
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// to the average with the time constant pstatReturnToMeanTC
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pstatRecentAdjust = 0.1
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pstatReturnToMeanTC = time.Hour
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// node address selection weight is dropped by a factor of exp(-addrFailDropLn) after
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// each unsuccessful connection (restored after a successful one)
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addrFailDropLn = math.Ln2
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)
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// serverPool implements a pool for storing and selecting newly discovered and already
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// known light server nodes. It received discovered nodes, stores statistics about
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// known nodes and takes care of always having enough good quality servers connected.
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type serverPool struct {
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db ethdb.Database
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dbKey []byte
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server *p2p.Server
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quit chan struct{}
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wg *sync.WaitGroup
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connWg sync.WaitGroup
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discSetPeriod chan time.Duration
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discNodes chan *discv5.Node
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discLookups chan bool
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entries map[discover.NodeID]*poolEntry
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lock sync.Mutex
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timeout, enableRetry chan *poolEntry
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knownQueue, newQueue poolEntryQueue
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knownSelect, newSelect *weightedRandomSelect
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knownSelected, newSelected int
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fastDiscover bool
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}
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// newServerPool creates a new serverPool instance
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func newServerPool(db ethdb.Database, dbPrefix []byte, server *p2p.Server, topic discv5.Topic, quit chan struct{}, wg *sync.WaitGroup) *serverPool {
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pool := &serverPool{
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db: db,
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dbKey: append(dbPrefix, []byte(topic)...),
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server: server,
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quit: quit,
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wg: wg,
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entries: make(map[discover.NodeID]*poolEntry),
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timeout: make(chan *poolEntry, 1),
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enableRetry: make(chan *poolEntry, 1),
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knownSelect: newWeightedRandomSelect(),
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newSelect: newWeightedRandomSelect(),
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fastDiscover: true,
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}
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pool.knownQueue = newPoolEntryQueue(maxKnownEntries, pool.removeEntry)
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pool.newQueue = newPoolEntryQueue(maxNewEntries, pool.removeEntry)
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wg.Add(1)
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pool.loadNodes()
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pool.checkDial()
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if pool.server.DiscV5 != nil {
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pool.discSetPeriod = make(chan time.Duration, 1)
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pool.discNodes = make(chan *discv5.Node, 100)
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pool.discLookups = make(chan bool, 100)
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go pool.server.DiscV5.SearchTopic(topic, pool.discSetPeriod, pool.discNodes, pool.discLookups)
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}
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go pool.eventLoop()
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return pool
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}
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// connect should be called upon any incoming connection. If the connection has been
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// dialed by the server pool recently, the appropriate pool entry is returned.
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// Otherwise, the connection should be rejected.
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// Note that whenever a connection has been accepted and a pool entry has been returned,
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// disconnect should also always be called.
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func (pool *serverPool) connect(id discover.NodeID, ip net.IP, port uint16) *poolEntry {
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pool.lock.Lock()
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defer pool.lock.Unlock()
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entry := pool.entries[id]
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if entry == nil {
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return nil
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}
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glog.V(logger.Debug).Infof("connecting to %v, state: %v", id.String(), entry.state)
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if entry.state != psDialed {
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return nil
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}
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pool.connWg.Add(1)
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entry.state = psConnected
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addr := &poolEntryAddress{
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ip: ip,
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port: port,
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lastSeen: mclock.Now(),
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}
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entry.lastConnected = addr
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entry.addr = make(map[string]*poolEntryAddress)
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entry.addr[addr.strKey()] = addr
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entry.addrSelect = *newWeightedRandomSelect()
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entry.addrSelect.update(addr)
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return entry
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}
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// registered should be called after a successful handshake
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func (pool *serverPool) registered(entry *poolEntry) {
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glog.V(logger.Debug).Infof("registered %v", entry.id.String())
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pool.lock.Lock()
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defer pool.lock.Unlock()
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entry.state = psRegistered
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if !entry.known {
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pool.newQueue.remove(entry)
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entry.known = true
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}
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pool.knownQueue.setLatest(entry)
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entry.shortRetry = shortRetryCnt
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entry.connectStats.add(1)
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}
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// disconnect should be called when ending a connection. Service quality statistics
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// can be updated optionally (not updated if no registration happened, in this case
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// only connection statistics are updated, just like in case of timeout)
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func (pool *serverPool) disconnect(entry *poolEntry, quality float64, setQuality bool) {
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glog.V(logger.Debug).Infof("disconnected %v", entry.id.String())
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pool.lock.Lock()
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defer pool.lock.Unlock()
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if entry.state != psRegistered {
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setQuality = false
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}
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entry.state = psNotConnected
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if entry.knownSelected {
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pool.knownSelected--
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} else {
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pool.newSelected--
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}
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if setQuality {
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glog.V(logger.Debug).Infof("update quality %v %v", quality, entry.id.String())
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entry.qualityStats.add(quality)
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} else {
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glog.V(logger.Debug).Infof("do not update quality")
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}
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pool.setRetryDial(entry)
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pool.connWg.Done()
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}
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// eventLoop handles pool events and mutex locking for all internal functions
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func (pool *serverPool) eventLoop() {
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lookupCnt := 0
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var convTime mclock.AbsTime
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pool.discSetPeriod <- time.Millisecond * 100
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for {
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select {
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case entry := <-pool.timeout:
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pool.lock.Lock()
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if !entry.removed {
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pool.checkDialTimeout(entry)
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}
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pool.lock.Unlock()
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case entry := <-pool.enableRetry:
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pool.lock.Lock()
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if !entry.removed {
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entry.delayedRetry = false
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pool.updateCheckDial(entry)
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}
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pool.lock.Unlock()
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case node := <-pool.discNodes:
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pool.lock.Lock()
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now := mclock.Now()
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id := discover.NodeID(node.ID)
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entry := pool.entries[id]
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if entry == nil {
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glog.V(logger.Debug).Infof("discovered %v", node.String())
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entry = &poolEntry{
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id: id,
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addr: make(map[string]*poolEntryAddress),
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addrSelect: *newWeightedRandomSelect(),
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shortRetry: shortRetryCnt,
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}
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pool.entries[id] = entry
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}
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entry.lastDiscovered = now
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addr := &poolEntryAddress{
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ip: node.IP,
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port: node.TCP,
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}
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if a, ok := entry.addr[addr.strKey()]; ok {
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addr = a
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} else {
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entry.addr[addr.strKey()] = addr
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}
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addr.lastSeen = now
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entry.addrSelect.update(addr)
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if !entry.known {
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pool.newQueue.setLatest(entry)
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}
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pool.updateCheckDial(entry)
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pool.lock.Unlock()
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case conv := <-pool.discLookups:
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if conv {
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if lookupCnt == 0 {
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convTime = mclock.Now()
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}
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lookupCnt++
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if pool.fastDiscover && (lookupCnt == 50 || time.Duration(mclock.Now()-convTime) > time.Minute) {
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pool.fastDiscover = false
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pool.discSetPeriod <- time.Minute
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}
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}
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case <-pool.quit:
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close(pool.discSetPeriod)
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pool.connWg.Wait()
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pool.saveNodes()
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pool.wg.Done()
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return
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}
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}
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}
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// loadNodes loads known nodes and their statistics from the database
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func (pool *serverPool) loadNodes() {
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enc, err := pool.db.Get(pool.dbKey)
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if err != nil {
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return
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}
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var list []*poolEntry
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err = rlp.DecodeBytes(enc, &list)
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if err != nil {
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glog.V(logger.Debug).Infof("node list decode error: %v", err)
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return
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}
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glog.V(logger.Debug).Infof("loaded node list")
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for _, e := range list {
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glog.V(logger.Debug).Infof(" adding node %v fails: %v connStats sum: %v cnt: %v qualityStats sum: %v cnt: %v", e.id.String()+"@"+e.lastConnected.strKey(), e.lastConnected.fails, e.connectStats.sum, e.connectStats.cnt, e.qualityStats.sum, e.qualityStats.cnt)
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pool.entries[e.id] = e
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pool.knownQueue.setLatest(e)
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pool.knownSelect.update((*knownEntry)(e))
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}
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}
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// saveNodes saves known nodes and their statistics into the database. Nodes are
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// ordered from least to most recently connected.
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func (pool *serverPool) saveNodes() {
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list := make([]*poolEntry, len(pool.knownQueue.queue))
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for i, _ := range list {
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list[i] = pool.knownQueue.fetchOldest()
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}
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enc, err := rlp.EncodeToBytes(list)
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if err == nil {
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pool.db.Put(pool.dbKey, enc)
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}
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}
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// removeEntry removes a pool entry when the entry count limit is reached.
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// Note that it is called by the new/known queues from which the entry has already
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// been removed so removing it from the queues is not necessary.
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func (pool *serverPool) removeEntry(entry *poolEntry) {
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pool.newSelect.remove((*discoveredEntry)(entry))
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pool.knownSelect.remove((*knownEntry)(entry))
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entry.removed = true
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delete(pool.entries, entry.id)
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}
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// setRetryDial starts the timer which will enable dialing a certain node again
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func (pool *serverPool) setRetryDial(entry *poolEntry) {
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delay := longRetryDelay
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if entry.shortRetry > 0 {
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entry.shortRetry--
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delay = shortRetryDelay
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}
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delay += time.Duration(rand.Int63n(int64(delay) + 1))
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entry.delayedRetry = true
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go func() {
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select {
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case <-pool.quit:
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case <-time.After(delay):
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select {
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case <-pool.quit:
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case pool.enableRetry <- entry:
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}
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}
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}()
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}
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// updateCheckDial is called when an entry can potentially be dialed again. It updates
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// its selection weights and checks if new dials can/should be made.
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func (pool *serverPool) updateCheckDial(entry *poolEntry) {
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pool.newSelect.update((*discoveredEntry)(entry))
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pool.knownSelect.update((*knownEntry)(entry))
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pool.checkDial()
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}
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// checkDial checks if new dials can/should be made. It tries to select servers both
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// based on good statistics and recent discovery.
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func (pool *serverPool) checkDial() {
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fillWithKnownSelects := !pool.fastDiscover
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for pool.knownSelected < targetKnownSelect {
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entry := pool.knownSelect.choose()
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if entry == nil {
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fillWithKnownSelects = false
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break
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}
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pool.dial((*poolEntry)(entry.(*knownEntry)), true)
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}
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for pool.knownSelected+pool.newSelected < targetServerCount {
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entry := pool.newSelect.choose()
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if entry == nil {
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break
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}
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pool.dial((*poolEntry)(entry.(*discoveredEntry)), false)
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}
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if fillWithKnownSelects {
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// no more newly discovered nodes to select and since fast discover period
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// is over, we probably won't find more in the near future so select more
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// known entries if possible
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for pool.knownSelected < targetServerCount {
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entry := pool.knownSelect.choose()
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if entry == nil {
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break
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}
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pool.dial((*poolEntry)(entry.(*knownEntry)), true)
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}
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}
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}
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// dial initiates a new connection
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func (pool *serverPool) dial(entry *poolEntry, knownSelected bool) {
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if entry.state != psNotConnected {
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return
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}
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entry.state = psDialed
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entry.knownSelected = knownSelected
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if knownSelected {
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pool.knownSelected++
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} else {
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pool.newSelected++
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}
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addr := entry.addrSelect.choose().(*poolEntryAddress)
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glog.V(logger.Debug).Infof("dialing %v out of %v, known: %v", entry.id.String()+"@"+addr.strKey(), len(entry.addr), knownSelected)
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entry.dialed = addr
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go func() {
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pool.server.AddPeer(discover.NewNode(entry.id, addr.ip, addr.port, addr.port))
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select {
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case <-pool.quit:
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case <-time.After(dialTimeout):
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select {
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case <-pool.quit:
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case pool.timeout <- entry:
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}
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}
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}()
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}
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// checkDialTimeout checks if the node is still in dialed state and if so, resets it
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// and adjusts connection statistics accordingly.
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func (pool *serverPool) checkDialTimeout(entry *poolEntry) {
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if entry.state != psDialed {
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return
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}
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glog.V(logger.Debug).Infof("timeout %v", entry.id.String()+"@"+entry.dialed.strKey())
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entry.state = psNotConnected
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if entry.knownSelected {
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pool.knownSelected--
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} else {
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pool.newSelected--
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}
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entry.connectStats.add(0)
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entry.dialed.fails++
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pool.setRetryDial(entry)
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}
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const (
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psNotConnected = iota
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psDialed
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psConnected
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psRegistered
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)
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// poolEntry represents a server node and stores its current state and statistics.
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type poolEntry struct {
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id discover.NodeID
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addr map[string]*poolEntryAddress
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lastConnected, dialed *poolEntryAddress
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addrSelect weightedRandomSelect
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lastDiscovered mclock.AbsTime
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known, knownSelected bool
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connectStats, qualityStats poolStats
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state int
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queueIdx int
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removed bool
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delayedRetry bool
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shortRetry int
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}
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func (e *poolEntry) EncodeRLP(w io.Writer) error {
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return rlp.Encode(w, []interface{}{e.id, e.lastConnected.ip, e.lastConnected.port, e.lastConnected.fails, &e.connectStats, &e.qualityStats})
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}
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func (e *poolEntry) DecodeRLP(s *rlp.Stream) error {
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var entry struct {
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ID discover.NodeID
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IP net.IP
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Port uint16
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Fails uint
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CStat, QStat poolStats
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}
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if err := s.Decode(&entry); err != nil {
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return err
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}
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addr := &poolEntryAddress{ip: entry.IP, port: entry.Port, fails: entry.Fails, lastSeen: mclock.Now()}
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e.id = entry.ID
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e.addr = make(map[string]*poolEntryAddress)
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e.addr[addr.strKey()] = addr
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e.addrSelect = *newWeightedRandomSelect()
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e.addrSelect.update(addr)
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e.lastConnected = addr
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e.connectStats = entry.CStat
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e.qualityStats = entry.QStat
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e.shortRetry = shortRetryCnt
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e.known = true
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return nil
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}
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// discoveredEntry implements wrsItem
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type discoveredEntry poolEntry
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// Weight calculates random selection weight for newly discovered entries
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func (e *discoveredEntry) Weight() int64 {
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if e.state != psNotConnected || e.delayedRetry {
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return 0
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}
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t := time.Duration(mclock.Now() - e.lastDiscovered)
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if t <= discoverExpireStart {
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return 1000000000
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} else {
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return int64(1000000000 * math.Exp(-float64(t-discoverExpireStart)/float64(discoverExpireConst)))
|
|
}
|
|
}
|
|
|
|
// knownEntry implements wrsItem
|
|
type knownEntry poolEntry
|
|
|
|
// Weight calculates random selection weight for known entries
|
|
func (e *knownEntry) Weight() int64 {
|
|
if e.state != psNotConnected || !e.known || e.delayedRetry {
|
|
return 0
|
|
}
|
|
return int64(1000000000 * e.connectStats.recentAvg() * (e.qualityStats.recentAvg() + 0.001) * math.Exp(-float64(e.lastConnected.fails)*failDropLn))
|
|
}
|
|
|
|
// poolEntryAddress is a separate object because currently it is necessary to remember
|
|
// multiple potential network addresses for a pool entry. This will be removed after
|
|
// the final implementation of v5 discovery which will retrieve signed and serial
|
|
// numbered advertisements, making it clear which IP/port is the latest one.
|
|
type poolEntryAddress struct {
|
|
ip net.IP
|
|
port uint16
|
|
lastSeen mclock.AbsTime // last time it was discovered, connected or loaded from db
|
|
fails uint // connection failures since last successful connection (persistent)
|
|
}
|
|
|
|
func (a *poolEntryAddress) Weight() int64 {
|
|
t := time.Duration(mclock.Now() - a.lastSeen)
|
|
return int64(1000000*math.Exp(-float64(t)/float64(discoverExpireConst)-float64(a.fails)*addrFailDropLn)) + 1
|
|
}
|
|
|
|
func (a *poolEntryAddress) strKey() string {
|
|
return a.ip.String() + ":" + strconv.Itoa(int(a.port))
|
|
}
|
|
|
|
// poolStats implement statistics for a certain quantity with a long term average
|
|
// and a short term value which is adjusted exponentially with a factor of
|
|
// pstatRecentAdjust with each update and also returned exponentially to the
|
|
// average with the time constant pstatReturnToMeanTC
|
|
type poolStats struct {
|
|
sum, avg, recent float64
|
|
cnt uint
|
|
lastRecalc mclock.AbsTime
|
|
}
|
|
|
|
// init initializes stats with a long term sum/update count pair retrieved from the database
|
|
func (s *poolStats) init(sum float64, cnt uint) {
|
|
s.sum = sum
|
|
s.cnt = cnt
|
|
var avg float64
|
|
if cnt > 0 {
|
|
avg = s.sum / float64(cnt)
|
|
}
|
|
s.avg = avg
|
|
s.recent = avg
|
|
s.lastRecalc = mclock.Now()
|
|
}
|
|
|
|
// recalc recalculates recent value return-to-mean and long term average
|
|
func (s *poolStats) recalc() {
|
|
now := mclock.Now()
|
|
s.recent = s.avg + (s.recent-s.avg)*math.Exp(-float64(now-s.lastRecalc)/float64(pstatReturnToMeanTC))
|
|
if s.cnt > 0 {
|
|
s.avg = s.sum / float64(s.cnt)
|
|
}
|
|
s.lastRecalc = now
|
|
}
|
|
|
|
// add updates the stats with a new value
|
|
func (s *poolStats) add(val float64) {
|
|
s.cnt++
|
|
s.sum += val
|
|
s.recalc()
|
|
}
|
|
|
|
// recentAvg returns the short-term adjusted average
|
|
func (s *poolStats) recentAvg() float64 {
|
|
s.recalc()
|
|
return s.recent
|
|
}
|
|
|
|
func (s *poolStats) EncodeRLP(w io.Writer) error {
|
|
return rlp.Encode(w, []interface{}{math.Float64bits(s.sum), s.cnt})
|
|
}
|
|
|
|
func (s *poolStats) DecodeRLP(st *rlp.Stream) error {
|
|
var stats struct {
|
|
SumUint uint64
|
|
Cnt uint
|
|
}
|
|
if err := st.Decode(&stats); err != nil {
|
|
return err
|
|
}
|
|
s.init(math.Float64frombits(stats.SumUint), stats.Cnt)
|
|
return nil
|
|
}
|
|
|
|
// poolEntryQueue keeps track of its least recently accessed entries and removes
|
|
// them when the number of entries reaches the limit
|
|
type poolEntryQueue struct {
|
|
queue map[int]*poolEntry // known nodes indexed by their latest lastConnCnt value
|
|
newPtr, oldPtr, maxCnt int
|
|
removeFromPool func(*poolEntry)
|
|
}
|
|
|
|
// newPoolEntryQueue returns a new poolEntryQueue
|
|
func newPoolEntryQueue(maxCnt int, removeFromPool func(*poolEntry)) poolEntryQueue {
|
|
return poolEntryQueue{queue: make(map[int]*poolEntry), maxCnt: maxCnt, removeFromPool: removeFromPool}
|
|
}
|
|
|
|
// fetchOldest returns and removes the least recently accessed entry
|
|
func (q *poolEntryQueue) fetchOldest() *poolEntry {
|
|
if len(q.queue) == 0 {
|
|
return nil
|
|
}
|
|
for {
|
|
if e := q.queue[q.oldPtr]; e != nil {
|
|
delete(q.queue, q.oldPtr)
|
|
q.oldPtr++
|
|
return e
|
|
}
|
|
q.oldPtr++
|
|
}
|
|
}
|
|
|
|
// remove removes an entry from the queue
|
|
func (q *poolEntryQueue) remove(entry *poolEntry) {
|
|
if q.queue[entry.queueIdx] == entry {
|
|
delete(q.queue, entry.queueIdx)
|
|
}
|
|
}
|
|
|
|
// setLatest adds or updates a recently accessed entry. It also checks if an old entry
|
|
// needs to be removed and removes it from the parent pool too with a callback function.
|
|
func (q *poolEntryQueue) setLatest(entry *poolEntry) {
|
|
if q.queue[entry.queueIdx] == entry {
|
|
delete(q.queue, entry.queueIdx)
|
|
} else {
|
|
if len(q.queue) == q.maxCnt {
|
|
e := q.fetchOldest()
|
|
q.remove(e)
|
|
q.removeFromPool(e)
|
|
}
|
|
}
|
|
entry.queueIdx = q.newPtr
|
|
q.queue[entry.queueIdx] = entry
|
|
q.newPtr++
|
|
}
|