mirror of https://github.com/status-im/op-geth.git
324 lines
10 KiB
Go
324 lines
10 KiB
Go
// Copyright 2016 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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package les
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import (
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"io"
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"math"
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"net"
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"sync"
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"time"
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"github.com/ethereum/go-ethereum/common/mclock"
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"github.com/ethereum/go-ethereum/common/prque"
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"github.com/ethereum/go-ethereum/ethdb"
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"github.com/ethereum/go-ethereum/log"
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"github.com/ethereum/go-ethereum/rlp"
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)
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// freeClientPool implements a client database that limits the connection time
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// of each client and manages accepting/rejecting incoming connections and even
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// kicking out some connected clients. The pool calculates recent usage time
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// for each known client (a value that increases linearly when the client is
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// connected and decreases exponentially when not connected). Clients with lower
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// recent usage are preferred, unknown nodes have the highest priority. Already
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// connected nodes receive a small bias in their favor in order to avoid accepting
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// and instantly kicking out clients.
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//
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// Note: the pool can use any string for client identification. Using signature
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// keys for that purpose would not make sense when being known has a negative
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// value for the client. Currently the LES protocol manager uses IP addresses
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// (without port address) to identify clients.
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type freeClientPool struct {
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db ethdb.Database
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lock sync.Mutex
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clock mclock.Clock
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closed bool
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removePeer func(string)
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connectedLimit, totalLimit int
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freeClientCap uint64
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addressMap map[string]*freeClientPoolEntry
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connPool, disconnPool *prque.Prque
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startupTime mclock.AbsTime
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logOffsetAtStartup int64
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}
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const (
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recentUsageExpTC = time.Hour // time constant of the exponential weighting window for "recent" server usage
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fixedPointMultiplier = 0x1000000 // constant to convert logarithms to fixed point format
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connectedBias = time.Minute // this bias is applied in favor of already connected clients in order to avoid kicking them out very soon
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)
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// newFreeClientPool creates a new free client pool
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func newFreeClientPool(db ethdb.Database, freeClientCap uint64, totalLimit int, clock mclock.Clock, removePeer func(string)) *freeClientPool {
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pool := &freeClientPool{
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db: db,
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clock: clock,
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addressMap: make(map[string]*freeClientPoolEntry),
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connPool: prque.New(poolSetIndex),
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disconnPool: prque.New(poolSetIndex),
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freeClientCap: freeClientCap,
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totalLimit: totalLimit,
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removePeer: removePeer,
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}
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pool.loadFromDb()
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return pool
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}
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func (f *freeClientPool) stop() {
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f.lock.Lock()
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f.closed = true
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f.saveToDb()
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f.lock.Unlock()
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}
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// registerPeer implements clientPool
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func (f *freeClientPool) registerPeer(p *peer) {
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if addr, ok := p.RemoteAddr().(*net.TCPAddr); ok {
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if !f.connect(addr.IP.String(), p.id) {
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f.removePeer(p.id)
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}
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}
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}
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// connect should be called after a successful handshake. If the connection was
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// rejected, there is no need to call disconnect.
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func (f *freeClientPool) connect(address, id string) bool {
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f.lock.Lock()
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defer f.lock.Unlock()
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if f.closed {
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return false
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}
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if f.connectedLimit == 0 {
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log.Debug("Client rejected", "address", address)
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return false
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}
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e := f.addressMap[address]
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now := f.clock.Now()
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var recentUsage int64
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if e == nil {
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e = &freeClientPoolEntry{address: address, index: -1, id: id}
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f.addressMap[address] = e
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} else {
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if e.connected {
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log.Debug("Client already connected", "address", address)
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return false
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}
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recentUsage = int64(math.Exp(float64(e.logUsage-f.logOffset(now)) / fixedPointMultiplier))
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}
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e.linUsage = recentUsage - int64(now)
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// check whether (linUsage+connectedBias) is smaller than the highest entry in the connected pool
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if f.connPool.Size() == f.connectedLimit {
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i := f.connPool.PopItem().(*freeClientPoolEntry)
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if e.linUsage+int64(connectedBias)-i.linUsage < 0 {
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// kick it out and accept the new client
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f.dropClient(i, now)
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} else {
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// keep the old client and reject the new one
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f.connPool.Push(i, i.linUsage)
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log.Debug("Client rejected", "address", address)
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return false
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}
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}
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f.disconnPool.Remove(e.index)
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e.connected = true
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e.id = id
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f.connPool.Push(e, e.linUsage)
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if f.connPool.Size()+f.disconnPool.Size() > f.totalLimit {
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f.disconnPool.Pop()
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}
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log.Debug("Client accepted", "address", address)
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return true
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}
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// unregisterPeer implements clientPool
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func (f *freeClientPool) unregisterPeer(p *peer) {
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if addr, ok := p.RemoteAddr().(*net.TCPAddr); ok {
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f.disconnect(addr.IP.String())
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}
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}
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// disconnect should be called when a connection is terminated. If the disconnection
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// was initiated by the pool itself using disconnectFn then calling disconnect is
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// not necessary but permitted.
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func (f *freeClientPool) disconnect(address string) {
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f.lock.Lock()
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defer f.lock.Unlock()
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if f.closed {
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return
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}
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e := f.addressMap[address]
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now := f.clock.Now()
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if !e.connected {
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log.Debug("Client already disconnected", "address", address)
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return
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}
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f.connPool.Remove(e.index)
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f.calcLogUsage(e, now)
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e.connected = false
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f.disconnPool.Push(e, -e.logUsage)
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log.Debug("Client disconnected", "address", address)
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}
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// setConnLimit sets the maximum number of free client slots and also drops
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// some peers if necessary
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func (f *freeClientPool) setLimits(count int, totalCap uint64) {
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f.lock.Lock()
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defer f.lock.Unlock()
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f.connectedLimit = int(totalCap / f.freeClientCap)
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if count < f.connectedLimit {
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f.connectedLimit = count
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}
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now := mclock.Now()
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for f.connPool.Size() > f.connectedLimit {
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i := f.connPool.PopItem().(*freeClientPoolEntry)
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f.dropClient(i, now)
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}
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}
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// dropClient disconnects a client and also moves it from the connected to the
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// disconnected pool
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func (f *freeClientPool) dropClient(i *freeClientPoolEntry, now mclock.AbsTime) {
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f.connPool.Remove(i.index)
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f.calcLogUsage(i, now)
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i.connected = false
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f.disconnPool.Push(i, -i.logUsage)
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log.Debug("Client kicked out", "address", i.address)
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f.removePeer(i.id)
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}
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// logOffset calculates the time-dependent offset for the logarithmic
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// representation of recent usage
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func (f *freeClientPool) logOffset(now mclock.AbsTime) int64 {
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// Note: fixedPointMultiplier acts as a multiplier here; the reason for dividing the divisor
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// is to avoid int64 overflow. We assume that int64(recentUsageExpTC) >> fixedPointMultiplier.
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logDecay := int64((time.Duration(now - f.startupTime)) / (recentUsageExpTC / fixedPointMultiplier))
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return f.logOffsetAtStartup + logDecay
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}
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// calcLogUsage converts recent usage from linear to logarithmic representation
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// when disconnecting a peer or closing the client pool
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func (f *freeClientPool) calcLogUsage(e *freeClientPoolEntry, now mclock.AbsTime) {
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dt := e.linUsage + int64(now)
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if dt < 1 {
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dt = 1
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}
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e.logUsage = int64(math.Log(float64(dt))*fixedPointMultiplier) + f.logOffset(now)
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}
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// freeClientPoolStorage is the RLP representation of the pool's database storage
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type freeClientPoolStorage struct {
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LogOffset uint64
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List []*freeClientPoolEntry
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}
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// loadFromDb restores pool status from the database storage
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// (automatically called at initialization)
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func (f *freeClientPool) loadFromDb() {
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enc, err := f.db.Get([]byte("freeClientPool"))
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if err != nil {
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return
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}
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var storage freeClientPoolStorage
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err = rlp.DecodeBytes(enc, &storage)
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if err != nil {
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log.Error("Failed to decode client list", "err", err)
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return
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}
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f.logOffsetAtStartup = int64(storage.LogOffset)
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f.startupTime = f.clock.Now()
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for _, e := range storage.List {
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log.Debug("Loaded free client record", "address", e.address, "logUsage", e.logUsage)
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f.addressMap[e.address] = e
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f.disconnPool.Push(e, -e.logUsage)
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}
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}
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// saveToDb saves pool status to the database storage
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// (automatically called during shutdown)
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func (f *freeClientPool) saveToDb() {
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now := f.clock.Now()
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storage := freeClientPoolStorage{
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LogOffset: uint64(f.logOffset(now)),
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List: make([]*freeClientPoolEntry, len(f.addressMap)),
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}
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i := 0
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for _, e := range f.addressMap {
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if e.connected {
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f.calcLogUsage(e, now)
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}
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storage.List[i] = e
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i++
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}
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enc, err := rlp.EncodeToBytes(storage)
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if err != nil {
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log.Error("Failed to encode client list", "err", err)
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} else {
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f.db.Put([]byte("freeClientPool"), enc)
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}
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}
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// freeClientPoolEntry represents a client address known by the pool.
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// When connected, recent usage is calculated as linUsage + int64(clock.Now())
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// When disconnected, it is calculated as exp(logUsage - logOffset) where logOffset
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// also grows linearly with time while the server is running.
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// Conversion between linear and logarithmic representation happens when connecting
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// or disconnecting the node.
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//
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// Note: linUsage and logUsage are values used with constantly growing offsets so
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// even though they are close to each other at any time they may wrap around int64
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// limits over time. Comparison should be performed accordingly.
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type freeClientPoolEntry struct {
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address, id string
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connected bool
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disconnectFn func()
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linUsage, logUsage int64
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index int
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}
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func (e *freeClientPoolEntry) EncodeRLP(w io.Writer) error {
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return rlp.Encode(w, []interface{}{e.address, uint64(e.logUsage)})
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}
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func (e *freeClientPoolEntry) DecodeRLP(s *rlp.Stream) error {
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var entry struct {
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Address string
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LogUsage uint64
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}
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if err := s.Decode(&entry); err != nil {
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return err
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}
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e.address = entry.Address
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e.logUsage = int64(entry.LogUsage)
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e.connected = false
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e.index = -1
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return nil
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}
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// poolSetIndex callback is used by both priority queues to set/update the index of
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// the element in the queue. Index is needed to remove elements other than the top one.
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func poolSetIndex(a interface{}, i int) {
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a.(*freeClientPoolEntry).index = i
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}
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