mirror of https://github.com/status-im/op-geth.git
467 lines
16 KiB
Go
467 lines
16 KiB
Go
// Copyright 2015 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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package trie
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import (
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"errors"
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"fmt"
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"github.com/ethereum/go-ethereum/common"
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"github.com/ethereum/go-ethereum/common/prque"
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"github.com/ethereum/go-ethereum/core/rawdb"
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"github.com/ethereum/go-ethereum/ethdb"
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)
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// ErrNotRequested is returned by the trie sync when it's requested to process a
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// node it did not request.
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var ErrNotRequested = errors.New("not requested")
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// ErrAlreadyProcessed is returned by the trie sync when it's requested to process a
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// node it already processed previously.
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var ErrAlreadyProcessed = errors.New("already processed")
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// maxFetchesPerDepth is the maximum number of pending trie nodes per depth. The
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// role of this value is to limit the number of trie nodes that get expanded in
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// memory if the node was configured with a significant number of peers.
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const maxFetchesPerDepth = 16384
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// request represents a scheduled or already in-flight state retrieval request.
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type request struct {
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path []byte // Merkle path leading to this node for prioritization
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hash common.Hash // Hash of the node data content to retrieve
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data []byte // Data content of the node, cached until all subtrees complete
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code bool // Whether this is a code entry
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parents []*request // Parent state nodes referencing this entry (notify all upon completion)
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deps int // Number of dependencies before allowed to commit this node
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callback LeafCallback // Callback to invoke if a leaf node it reached on this branch
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}
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// SyncPath is a path tuple identifying a particular trie node either in a single
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// trie (account) or a layered trie (account -> storage).
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//
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// Content wise the tuple either has 1 element if it addresses a node in a single
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// trie or 2 elements if it addresses a node in a stacked trie.
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//
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// To support aiming arbitrary trie nodes, the path needs to support odd nibble
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// lengths. To avoid transferring expanded hex form over the network, the last
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// part of the tuple (which needs to index into the middle of a trie) is compact
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// encoded. In case of a 2-tuple, the first item is always 32 bytes so that is
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// simple binary encoded.
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//
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// Examples:
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// - Path 0x9 -> {0x19}
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// - Path 0x99 -> {0x0099}
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// - Path 0x01234567890123456789012345678901012345678901234567890123456789019 -> {0x0123456789012345678901234567890101234567890123456789012345678901, 0x19}
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// - Path 0x012345678901234567890123456789010123456789012345678901234567890199 -> {0x0123456789012345678901234567890101234567890123456789012345678901, 0x0099}
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type SyncPath [][]byte
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// newSyncPath converts an expanded trie path from nibble form into a compact
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// version that can be sent over the network.
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func newSyncPath(path []byte) SyncPath {
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// If the hash is from the account trie, append a single item, if it
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// is from the a storage trie, append a tuple. Note, the length 64 is
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// clashing between account leaf and storage root. It's fine though
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// because having a trie node at 64 depth means a hash collision was
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// found and we're long dead.
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if len(path) < 64 {
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return SyncPath{hexToCompact(path)}
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}
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return SyncPath{hexToKeybytes(path[:64]), hexToCompact(path[64:])}
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}
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// SyncResult is a response with requested data along with it's hash.
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type SyncResult struct {
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Hash common.Hash // Hash of the originally unknown trie node
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Data []byte // Data content of the retrieved node
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}
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// syncMemBatch is an in-memory buffer of successfully downloaded but not yet
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// persisted data items.
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type syncMemBatch struct {
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nodes map[common.Hash][]byte // In-memory membatch of recently completed nodes
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codes map[common.Hash][]byte // In-memory membatch of recently completed codes
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}
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// newSyncMemBatch allocates a new memory-buffer for not-yet persisted trie nodes.
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func newSyncMemBatch() *syncMemBatch {
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return &syncMemBatch{
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nodes: make(map[common.Hash][]byte),
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codes: make(map[common.Hash][]byte),
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}
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}
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// hasNode reports the trie node with specific hash is already cached.
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func (batch *syncMemBatch) hasNode(hash common.Hash) bool {
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_, ok := batch.nodes[hash]
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return ok
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}
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// hasCode reports the contract code with specific hash is already cached.
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func (batch *syncMemBatch) hasCode(hash common.Hash) bool {
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_, ok := batch.codes[hash]
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return ok
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}
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// Sync is the main state trie synchronisation scheduler, which provides yet
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// unknown trie hashes to retrieve, accepts node data associated with said hashes
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// and reconstructs the trie step by step until all is done.
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type Sync struct {
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database ethdb.KeyValueReader // Persistent database to check for existing entries
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membatch *syncMemBatch // Memory buffer to avoid frequent database writes
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nodeReqs map[common.Hash]*request // Pending requests pertaining to a trie node hash
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codeReqs map[common.Hash]*request // Pending requests pertaining to a code hash
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queue *prque.Prque // Priority queue with the pending requests
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fetches map[int]int // Number of active fetches per trie node depth
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bloom *SyncBloom // Bloom filter for fast state existence checks
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}
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// NewSync creates a new trie data download scheduler.
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func NewSync(root common.Hash, database ethdb.KeyValueReader, callback LeafCallback, bloom *SyncBloom) *Sync {
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ts := &Sync{
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database: database,
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membatch: newSyncMemBatch(),
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nodeReqs: make(map[common.Hash]*request),
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codeReqs: make(map[common.Hash]*request),
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queue: prque.New(nil),
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fetches: make(map[int]int),
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bloom: bloom,
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}
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ts.AddSubTrie(root, nil, common.Hash{}, callback)
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return ts
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}
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// AddSubTrie registers a new trie to the sync code, rooted at the designated parent.
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func (s *Sync) AddSubTrie(root common.Hash, path []byte, parent common.Hash, callback LeafCallback) {
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// Short circuit if the trie is empty or already known
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if root == emptyRoot {
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return
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}
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if s.membatch.hasNode(root) {
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return
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}
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if s.bloom == nil || s.bloom.Contains(root[:]) {
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// Bloom filter says this might be a duplicate, double check.
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// If database says yes, then at least the trie node is present
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// and we hold the assumption that it's NOT legacy contract code.
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blob := rawdb.ReadTrieNode(s.database, root)
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if len(blob) > 0 {
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return
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}
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// False positive, bump fault meter
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bloomFaultMeter.Mark(1)
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}
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// Assemble the new sub-trie sync request
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req := &request{
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path: path,
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hash: root,
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callback: callback,
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}
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// If this sub-trie has a designated parent, link them together
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if parent != (common.Hash{}) {
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ancestor := s.nodeReqs[parent]
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if ancestor == nil {
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panic(fmt.Sprintf("sub-trie ancestor not found: %x", parent))
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}
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ancestor.deps++
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req.parents = append(req.parents, ancestor)
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}
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s.schedule(req)
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}
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// AddCodeEntry schedules the direct retrieval of a contract code that should not
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// be interpreted as a trie node, but rather accepted and stored into the database
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// as is.
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func (s *Sync) AddCodeEntry(hash common.Hash, path []byte, parent common.Hash) {
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// Short circuit if the entry is empty or already known
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if hash == emptyState {
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return
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}
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if s.membatch.hasCode(hash) {
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return
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}
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if s.bloom == nil || s.bloom.Contains(hash[:]) {
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// Bloom filter says this might be a duplicate, double check.
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// If database says yes, the blob is present for sure.
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// Note we only check the existence with new code scheme, fast
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// sync is expected to run with a fresh new node. Even there
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// exists the code with legacy format, fetch and store with
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// new scheme anyway.
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if blob := rawdb.ReadCodeWithPrefix(s.database, hash); len(blob) > 0 {
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return
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}
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// False positive, bump fault meter
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bloomFaultMeter.Mark(1)
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}
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// Assemble the new sub-trie sync request
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req := &request{
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path: path,
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hash: hash,
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code: true,
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}
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// If this sub-trie has a designated parent, link them together
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if parent != (common.Hash{}) {
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ancestor := s.nodeReqs[parent] // the parent of codereq can ONLY be nodereq
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if ancestor == nil {
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panic(fmt.Sprintf("raw-entry ancestor not found: %x", parent))
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}
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ancestor.deps++
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req.parents = append(req.parents, ancestor)
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}
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s.schedule(req)
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}
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// Missing retrieves the known missing nodes from the trie for retrieval. To aid
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// both eth/6x style fast sync and snap/1x style state sync, the paths of trie
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// nodes are returned too, as well as separate hash list for codes.
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func (s *Sync) Missing(max int) (nodes []common.Hash, paths []SyncPath, codes []common.Hash) {
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var (
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nodeHashes []common.Hash
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nodePaths []SyncPath
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codeHashes []common.Hash
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)
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for !s.queue.Empty() && (max == 0 || len(nodeHashes)+len(codeHashes) < max) {
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// Retrieve th enext item in line
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item, prio := s.queue.Peek()
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// If we have too many already-pending tasks for this depth, throttle
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depth := int(prio >> 56)
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if s.fetches[depth] > maxFetchesPerDepth {
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break
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}
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// Item is allowed to be scheduled, add it to the task list
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s.queue.Pop()
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s.fetches[depth]++
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hash := item.(common.Hash)
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if req, ok := s.nodeReqs[hash]; ok {
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nodeHashes = append(nodeHashes, hash)
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nodePaths = append(nodePaths, newSyncPath(req.path))
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} else {
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codeHashes = append(codeHashes, hash)
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}
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}
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return nodeHashes, nodePaths, codeHashes
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}
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// Process injects the received data for requested item. Note it can
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// happpen that the single response commits two pending requests(e.g.
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// there are two requests one for code and one for node but the hash
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// is same). In this case the second response for the same hash will
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// be treated as "non-requested" item or "already-processed" item but
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// there is no downside.
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func (s *Sync) Process(result SyncResult) error {
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// If the item was not requested either for code or node, bail out
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if s.nodeReqs[result.Hash] == nil && s.codeReqs[result.Hash] == nil {
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return ErrNotRequested
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}
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// There is an pending code request for this data, commit directly
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var filled bool
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if req := s.codeReqs[result.Hash]; req != nil && req.data == nil {
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filled = true
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req.data = result.Data
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s.commit(req)
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}
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// There is an pending node request for this data, fill it.
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if req := s.nodeReqs[result.Hash]; req != nil && req.data == nil {
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filled = true
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// Decode the node data content and update the request
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node, err := decodeNode(result.Hash[:], result.Data)
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if err != nil {
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return err
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}
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req.data = result.Data
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// Create and schedule a request for all the children nodes
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requests, err := s.children(req, node)
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if err != nil {
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return err
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}
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if len(requests) == 0 && req.deps == 0 {
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s.commit(req)
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} else {
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req.deps += len(requests)
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for _, child := range requests {
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s.schedule(child)
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}
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}
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}
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if !filled {
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return ErrAlreadyProcessed
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}
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return nil
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}
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// Commit flushes the data stored in the internal membatch out to persistent
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// storage, returning any occurred error.
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func (s *Sync) Commit(dbw ethdb.Batch) error {
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// Dump the membatch into a database dbw
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for key, value := range s.membatch.nodes {
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rawdb.WriteTrieNode(dbw, key, value)
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if s.bloom != nil {
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s.bloom.Add(key[:])
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}
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}
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for key, value := range s.membatch.codes {
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rawdb.WriteCode(dbw, key, value)
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if s.bloom != nil {
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s.bloom.Add(key[:])
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}
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}
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// Drop the membatch data and return
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s.membatch = newSyncMemBatch()
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return nil
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}
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// Pending returns the number of state entries currently pending for download.
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func (s *Sync) Pending() int {
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return len(s.nodeReqs) + len(s.codeReqs)
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}
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// schedule inserts a new state retrieval request into the fetch queue. If there
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// is already a pending request for this node, the new request will be discarded
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// and only a parent reference added to the old one.
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func (s *Sync) schedule(req *request) {
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var reqset = s.nodeReqs
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if req.code {
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reqset = s.codeReqs
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}
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// If we're already requesting this node, add a new reference and stop
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if old, ok := reqset[req.hash]; ok {
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old.parents = append(old.parents, req.parents...)
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return
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}
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reqset[req.hash] = req
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// Schedule the request for future retrieval. This queue is shared
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// by both node requests and code requests. It can happen that there
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// is a trie node and code has same hash. In this case two elements
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// with same hash and same or different depth will be pushed. But it's
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// ok the worst case is the second response will be treated as duplicated.
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prio := int64(len(req.path)) << 56 // depth >= 128 will never happen, storage leaves will be included in their parents
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for i := 0; i < 14 && i < len(req.path); i++ {
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prio |= int64(15-req.path[i]) << (52 - i*4) // 15-nibble => lexicographic order
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}
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s.queue.Push(req.hash, prio)
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}
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// children retrieves all the missing children of a state trie entry for future
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// retrieval scheduling.
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func (s *Sync) children(req *request, object node) ([]*request, error) {
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// Gather all the children of the node, irrelevant whether known or not
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type child struct {
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path []byte
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node node
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}
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var children []child
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switch node := (object).(type) {
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case *shortNode:
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key := node.Key
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if hasTerm(key) {
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key = key[:len(key)-1]
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}
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children = []child{{
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node: node.Val,
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path: append(append([]byte(nil), req.path...), key...),
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}}
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case *fullNode:
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for i := 0; i < 17; i++ {
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if node.Children[i] != nil {
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children = append(children, child{
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node: node.Children[i],
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path: append(append([]byte(nil), req.path...), byte(i)),
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})
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}
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}
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default:
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panic(fmt.Sprintf("unknown node: %+v", node))
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}
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// Iterate over the children, and request all unknown ones
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requests := make([]*request, 0, len(children))
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for _, child := range children {
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// Notify any external watcher of a new key/value node
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if req.callback != nil {
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if node, ok := (child.node).(valueNode); ok {
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var paths [][]byte
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if len(child.path) == 2*common.HashLength {
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paths = append(paths, hexToKeybytes(child.path))
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} else if len(child.path) == 4*common.HashLength {
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paths = append(paths, hexToKeybytes(child.path[:2*common.HashLength]))
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paths = append(paths, hexToKeybytes(child.path[2*common.HashLength:]))
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}
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if err := req.callback(paths, child.path, node, req.hash); err != nil {
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return nil, err
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}
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}
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}
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// If the child references another node, resolve or schedule
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if node, ok := (child.node).(hashNode); ok {
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// Try to resolve the node from the local database
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hash := common.BytesToHash(node)
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if s.membatch.hasNode(hash) {
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continue
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}
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if s.bloom == nil || s.bloom.Contains(node) {
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// Bloom filter says this might be a duplicate, double check.
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// If database says yes, then at least the trie node is present
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// and we hold the assumption that it's NOT legacy contract code.
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if blob := rawdb.ReadTrieNode(s.database, hash); len(blob) > 0 {
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continue
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}
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// False positive, bump fault meter
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bloomFaultMeter.Mark(1)
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}
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// Locally unknown node, schedule for retrieval
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requests = append(requests, &request{
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path: child.path,
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hash: hash,
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parents: []*request{req},
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callback: req.callback,
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})
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}
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}
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return requests, nil
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}
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// commit finalizes a retrieval request and stores it into the membatch. If any
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// of the referencing parent requests complete due to this commit, they are also
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// committed themselves.
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func (s *Sync) commit(req *request) (err error) {
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// Write the node content to the membatch
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if req.code {
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s.membatch.codes[req.hash] = req.data
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delete(s.codeReqs, req.hash)
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s.fetches[len(req.path)]--
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} else {
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s.membatch.nodes[req.hash] = req.data
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delete(s.nodeReqs, req.hash)
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s.fetches[len(req.path)]--
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}
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// Check all parents for completion
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for _, parent := range req.parents {
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parent.deps--
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if parent.deps == 0 {
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if err := s.commit(parent); err != nil {
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return err
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}
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}
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}
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return nil
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}
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