mirror of https://github.com/status-im/op-geth.git
767 lines
24 KiB
Go
767 lines
24 KiB
Go
// Copyright 2016 The go-ethereum Authors
|
|
// This file is part of the go-ethereum library.
|
|
//
|
|
// The go-ethereum library is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Lesser General Public License as published by
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// The go-ethereum library is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Lesser General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Lesser General Public License
|
|
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
// Package les implements the Light Ethereum Subprotocol.
|
|
package les
|
|
|
|
import (
|
|
"io"
|
|
"math"
|
|
"math/rand"
|
|
"net"
|
|
"strconv"
|
|
"sync"
|
|
"time"
|
|
|
|
"github.com/ethereum/go-ethereum/common/mclock"
|
|
"github.com/ethereum/go-ethereum/ethdb"
|
|
"github.com/ethereum/go-ethereum/logger"
|
|
"github.com/ethereum/go-ethereum/logger/glog"
|
|
"github.com/ethereum/go-ethereum/p2p"
|
|
"github.com/ethereum/go-ethereum/p2p/discover"
|
|
"github.com/ethereum/go-ethereum/p2p/discv5"
|
|
"github.com/ethereum/go-ethereum/rlp"
|
|
)
|
|
|
|
const (
|
|
// After a connection has been ended or timed out, there is a waiting period
|
|
// before it can be selected for connection again.
|
|
// waiting period = base delay * (1 + random(1))
|
|
// base delay = shortRetryDelay for the first shortRetryCnt times after a
|
|
// successful connection, after that longRetryDelay is applied
|
|
shortRetryCnt = 5
|
|
shortRetryDelay = time.Second * 5
|
|
longRetryDelay = time.Minute * 10
|
|
// maxNewEntries is the maximum number of newly discovered (never connected) nodes.
|
|
// If the limit is reached, the least recently discovered one is thrown out.
|
|
maxNewEntries = 1000
|
|
// maxKnownEntries is the maximum number of known (already connected) nodes.
|
|
// If the limit is reached, the least recently connected one is thrown out.
|
|
// (not that unlike new entries, known entries are persistent)
|
|
maxKnownEntries = 1000
|
|
// target for simultaneously connected servers
|
|
targetServerCount = 5
|
|
// target for servers selected from the known table
|
|
// (we leave room for trying new ones if there is any)
|
|
targetKnownSelect = 3
|
|
// after dialTimeout, consider the server unavailable and adjust statistics
|
|
dialTimeout = time.Second * 30
|
|
// targetConnTime is the minimum expected connection duration before a server
|
|
// drops a client without any specific reason
|
|
targetConnTime = time.Minute * 10
|
|
// new entry selection weight calculation based on most recent discovery time:
|
|
// unity until discoverExpireStart, then exponential decay with discoverExpireConst
|
|
discoverExpireStart = time.Minute * 20
|
|
discoverExpireConst = time.Minute * 20
|
|
// known entry selection weight is dropped by a factor of exp(-failDropLn) after
|
|
// each unsuccessful connection (restored after a successful one)
|
|
failDropLn = 0.1
|
|
// known node connection success and quality statistics have a long term average
|
|
// and a short term value which is adjusted exponentially with a factor of
|
|
// pstatRecentAdjust with each dial/connection and also returned exponentially
|
|
// to the average with the time constant pstatReturnToMeanTC
|
|
pstatRecentAdjust = 0.1
|
|
pstatReturnToMeanTC = time.Hour
|
|
// node address selection weight is dropped by a factor of exp(-addrFailDropLn) after
|
|
// each unsuccessful connection (restored after a successful one)
|
|
addrFailDropLn = math.Ln2
|
|
// responseScoreTC and delayScoreTC are exponential decay time constants for
|
|
// calculating selection chances from response times and block delay times
|
|
responseScoreTC = time.Millisecond * 100
|
|
delayScoreTC = time.Second * 5
|
|
timeoutPow = 10
|
|
// peerSelectMinWeight is added to calculated weights at request peer selection
|
|
// to give poorly performing peers a little chance of coming back
|
|
peerSelectMinWeight = 0.005
|
|
// initStatsWeight is used to initialize previously unknown peers with good
|
|
// statistics to give a chance to prove themselves
|
|
initStatsWeight = 1
|
|
)
|
|
|
|
// serverPool implements a pool for storing and selecting newly discovered and already
|
|
// known light server nodes. It received discovered nodes, stores statistics about
|
|
// known nodes and takes care of always having enough good quality servers connected.
|
|
type serverPool struct {
|
|
db ethdb.Database
|
|
dbKey []byte
|
|
server *p2p.Server
|
|
quit chan struct{}
|
|
wg *sync.WaitGroup
|
|
connWg sync.WaitGroup
|
|
|
|
discSetPeriod chan time.Duration
|
|
discNodes chan *discv5.Node
|
|
discLookups chan bool
|
|
|
|
entries map[discover.NodeID]*poolEntry
|
|
lock sync.Mutex
|
|
timeout, enableRetry chan *poolEntry
|
|
adjustStats chan poolStatAdjust
|
|
|
|
knownQueue, newQueue poolEntryQueue
|
|
knownSelect, newSelect *weightedRandomSelect
|
|
knownSelected, newSelected int
|
|
fastDiscover bool
|
|
}
|
|
|
|
// newServerPool creates a new serverPool instance
|
|
func newServerPool(db ethdb.Database, dbPrefix []byte, server *p2p.Server, topic discv5.Topic, quit chan struct{}, wg *sync.WaitGroup) *serverPool {
|
|
pool := &serverPool{
|
|
db: db,
|
|
dbKey: append(dbPrefix, []byte(topic)...),
|
|
server: server,
|
|
quit: quit,
|
|
wg: wg,
|
|
entries: make(map[discover.NodeID]*poolEntry),
|
|
timeout: make(chan *poolEntry, 1),
|
|
adjustStats: make(chan poolStatAdjust, 100),
|
|
enableRetry: make(chan *poolEntry, 1),
|
|
knownSelect: newWeightedRandomSelect(),
|
|
newSelect: newWeightedRandomSelect(),
|
|
fastDiscover: true,
|
|
}
|
|
pool.knownQueue = newPoolEntryQueue(maxKnownEntries, pool.removeEntry)
|
|
pool.newQueue = newPoolEntryQueue(maxNewEntries, pool.removeEntry)
|
|
wg.Add(1)
|
|
pool.loadNodes()
|
|
pool.checkDial()
|
|
|
|
if pool.server.DiscV5 != nil {
|
|
pool.discSetPeriod = make(chan time.Duration, 1)
|
|
pool.discNodes = make(chan *discv5.Node, 100)
|
|
pool.discLookups = make(chan bool, 100)
|
|
go pool.server.DiscV5.SearchTopic(topic, pool.discSetPeriod, pool.discNodes, pool.discLookups)
|
|
}
|
|
|
|
go pool.eventLoop()
|
|
return pool
|
|
}
|
|
|
|
// connect should be called upon any incoming connection. If the connection has been
|
|
// dialed by the server pool recently, the appropriate pool entry is returned.
|
|
// Otherwise, the connection should be rejected.
|
|
// Note that whenever a connection has been accepted and a pool entry has been returned,
|
|
// disconnect should also always be called.
|
|
func (pool *serverPool) connect(p *peer, ip net.IP, port uint16) *poolEntry {
|
|
pool.lock.Lock()
|
|
defer pool.lock.Unlock()
|
|
entry := pool.entries[p.ID()]
|
|
if entry == nil {
|
|
return nil
|
|
}
|
|
glog.V(logger.Debug).Infof("connecting to %v, state: %v", p.id, entry.state)
|
|
if entry.state != psDialed {
|
|
return nil
|
|
}
|
|
pool.connWg.Add(1)
|
|
entry.peer = p
|
|
entry.state = psConnected
|
|
addr := &poolEntryAddress{
|
|
ip: ip,
|
|
port: port,
|
|
lastSeen: mclock.Now(),
|
|
}
|
|
entry.lastConnected = addr
|
|
entry.addr = make(map[string]*poolEntryAddress)
|
|
entry.addr[addr.strKey()] = addr
|
|
entry.addrSelect = *newWeightedRandomSelect()
|
|
entry.addrSelect.update(addr)
|
|
return entry
|
|
}
|
|
|
|
// registered should be called after a successful handshake
|
|
func (pool *serverPool) registered(entry *poolEntry) {
|
|
glog.V(logger.Debug).Infof("registered %v", entry.id.String())
|
|
pool.lock.Lock()
|
|
defer pool.lock.Unlock()
|
|
|
|
entry.state = psRegistered
|
|
entry.regTime = mclock.Now()
|
|
if !entry.known {
|
|
pool.newQueue.remove(entry)
|
|
entry.known = true
|
|
}
|
|
pool.knownQueue.setLatest(entry)
|
|
entry.shortRetry = shortRetryCnt
|
|
}
|
|
|
|
// disconnect should be called when ending a connection. Service quality statistics
|
|
// can be updated optionally (not updated if no registration happened, in this case
|
|
// only connection statistics are updated, just like in case of timeout)
|
|
func (pool *serverPool) disconnect(entry *poolEntry) {
|
|
glog.V(logger.Debug).Infof("disconnected %v", entry.id.String())
|
|
pool.lock.Lock()
|
|
defer pool.lock.Unlock()
|
|
|
|
if entry.state == psRegistered {
|
|
connTime := mclock.Now() - entry.regTime
|
|
connAdjust := float64(connTime) / float64(targetConnTime)
|
|
if connAdjust > 1 {
|
|
connAdjust = 1
|
|
}
|
|
stopped := false
|
|
select {
|
|
case <-pool.quit:
|
|
stopped = true
|
|
default:
|
|
}
|
|
if stopped {
|
|
entry.connectStats.add(1, connAdjust)
|
|
} else {
|
|
entry.connectStats.add(connAdjust, 1)
|
|
}
|
|
}
|
|
|
|
entry.state = psNotConnected
|
|
if entry.knownSelected {
|
|
pool.knownSelected--
|
|
} else {
|
|
pool.newSelected--
|
|
}
|
|
pool.setRetryDial(entry)
|
|
pool.connWg.Done()
|
|
}
|
|
|
|
const (
|
|
pseBlockDelay = iota
|
|
pseResponseTime
|
|
pseResponseTimeout
|
|
)
|
|
|
|
// poolStatAdjust records are sent to adjust peer block delay/response time statistics
|
|
type poolStatAdjust struct {
|
|
adjustType int
|
|
entry *poolEntry
|
|
time time.Duration
|
|
}
|
|
|
|
// adjustBlockDelay adjusts the block announce delay statistics of a node
|
|
func (pool *serverPool) adjustBlockDelay(entry *poolEntry, time time.Duration) {
|
|
pool.adjustStats <- poolStatAdjust{pseBlockDelay, entry, time}
|
|
}
|
|
|
|
// adjustResponseTime adjusts the request response time statistics of a node
|
|
func (pool *serverPool) adjustResponseTime(entry *poolEntry, time time.Duration, timeout bool) {
|
|
if timeout {
|
|
pool.adjustStats <- poolStatAdjust{pseResponseTimeout, entry, time}
|
|
} else {
|
|
pool.adjustStats <- poolStatAdjust{pseResponseTime, entry, time}
|
|
}
|
|
}
|
|
|
|
type selectPeerItem struct {
|
|
peer *peer
|
|
weight int64
|
|
}
|
|
|
|
func (sp selectPeerItem) Weight() int64 {
|
|
return sp.weight
|
|
}
|
|
|
|
// selectPeer selects a suitable peer for a request
|
|
func (pool *serverPool) selectPeer(canSend func(*peer) (bool, uint64)) *peer {
|
|
pool.lock.Lock()
|
|
defer pool.lock.Unlock()
|
|
|
|
sel := newWeightedRandomSelect()
|
|
for _, entry := range pool.entries {
|
|
if entry.state == psRegistered {
|
|
p := entry.peer
|
|
ok, cost := canSend(p)
|
|
if ok {
|
|
w := int64(1000000000 * (peerSelectMinWeight + math.Exp(-(entry.responseStats.recentAvg()+float64(cost))/float64(responseScoreTC))*math.Pow((1-entry.timeoutStats.recentAvg()), timeoutPow)))
|
|
sel.update(selectPeerItem{peer: p, weight: w})
|
|
}
|
|
}
|
|
}
|
|
choice := sel.choose()
|
|
if choice == nil {
|
|
return nil
|
|
}
|
|
return choice.(selectPeerItem).peer
|
|
}
|
|
|
|
// eventLoop handles pool events and mutex locking for all internal functions
|
|
func (pool *serverPool) eventLoop() {
|
|
lookupCnt := 0
|
|
var convTime mclock.AbsTime
|
|
pool.discSetPeriod <- time.Millisecond * 100
|
|
for {
|
|
select {
|
|
case entry := <-pool.timeout:
|
|
pool.lock.Lock()
|
|
if !entry.removed {
|
|
pool.checkDialTimeout(entry)
|
|
}
|
|
pool.lock.Unlock()
|
|
|
|
case entry := <-pool.enableRetry:
|
|
pool.lock.Lock()
|
|
if !entry.removed {
|
|
entry.delayedRetry = false
|
|
pool.updateCheckDial(entry)
|
|
}
|
|
pool.lock.Unlock()
|
|
|
|
case adj := <-pool.adjustStats:
|
|
pool.lock.Lock()
|
|
switch adj.adjustType {
|
|
case pseBlockDelay:
|
|
adj.entry.delayStats.add(float64(adj.time), 1)
|
|
case pseResponseTime:
|
|
adj.entry.responseStats.add(float64(adj.time), 1)
|
|
adj.entry.timeoutStats.add(0, 1)
|
|
case pseResponseTimeout:
|
|
adj.entry.timeoutStats.add(1, 1)
|
|
}
|
|
pool.lock.Unlock()
|
|
|
|
case node := <-pool.discNodes:
|
|
pool.lock.Lock()
|
|
now := mclock.Now()
|
|
id := discover.NodeID(node.ID)
|
|
entry := pool.entries[id]
|
|
if entry == nil {
|
|
glog.V(logger.Debug).Infof("discovered %v", node.String())
|
|
entry = &poolEntry{
|
|
id: id,
|
|
addr: make(map[string]*poolEntryAddress),
|
|
addrSelect: *newWeightedRandomSelect(),
|
|
shortRetry: shortRetryCnt,
|
|
}
|
|
pool.entries[id] = entry
|
|
// initialize previously unknown peers with good statistics to give a chance to prove themselves
|
|
entry.connectStats.add(1, initStatsWeight)
|
|
entry.delayStats.add(0, initStatsWeight)
|
|
entry.responseStats.add(0, initStatsWeight)
|
|
entry.timeoutStats.add(0, initStatsWeight)
|
|
}
|
|
entry.lastDiscovered = now
|
|
addr := &poolEntryAddress{
|
|
ip: node.IP,
|
|
port: node.TCP,
|
|
}
|
|
if a, ok := entry.addr[addr.strKey()]; ok {
|
|
addr = a
|
|
} else {
|
|
entry.addr[addr.strKey()] = addr
|
|
}
|
|
addr.lastSeen = now
|
|
entry.addrSelect.update(addr)
|
|
if !entry.known {
|
|
pool.newQueue.setLatest(entry)
|
|
}
|
|
pool.updateCheckDial(entry)
|
|
pool.lock.Unlock()
|
|
|
|
case conv := <-pool.discLookups:
|
|
if conv {
|
|
if lookupCnt == 0 {
|
|
convTime = mclock.Now()
|
|
}
|
|
lookupCnt++
|
|
if pool.fastDiscover && (lookupCnt == 50 || time.Duration(mclock.Now()-convTime) > time.Minute) {
|
|
pool.fastDiscover = false
|
|
pool.discSetPeriod <- time.Minute
|
|
}
|
|
}
|
|
|
|
case <-pool.quit:
|
|
close(pool.discSetPeriod)
|
|
pool.connWg.Wait()
|
|
pool.saveNodes()
|
|
pool.wg.Done()
|
|
return
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
// loadNodes loads known nodes and their statistics from the database
|
|
func (pool *serverPool) loadNodes() {
|
|
enc, err := pool.db.Get(pool.dbKey)
|
|
if err != nil {
|
|
return
|
|
}
|
|
var list []*poolEntry
|
|
err = rlp.DecodeBytes(enc, &list)
|
|
if err != nil {
|
|
glog.V(logger.Debug).Infof("node list decode error: %v", err)
|
|
return
|
|
}
|
|
for _, e := range list {
|
|
glog.V(logger.Debug).Infof("loaded server stats %016x fails: %v connStats: %v / %v delayStats: %v / %v responseStats: %v / %v timeoutStats: %v / %v", e.id[0:8], e.lastConnected.fails, e.connectStats.avg, e.connectStats.weight, time.Duration(e.delayStats.avg), e.delayStats.weight, time.Duration(e.responseStats.avg), e.responseStats.weight, e.timeoutStats.avg, e.timeoutStats.weight)
|
|
pool.entries[e.id] = e
|
|
pool.knownQueue.setLatest(e)
|
|
pool.knownSelect.update((*knownEntry)(e))
|
|
}
|
|
}
|
|
|
|
// saveNodes saves known nodes and their statistics into the database. Nodes are
|
|
// ordered from least to most recently connected.
|
|
func (pool *serverPool) saveNodes() {
|
|
list := make([]*poolEntry, len(pool.knownQueue.queue))
|
|
for i, _ := range list {
|
|
list[i] = pool.knownQueue.fetchOldest()
|
|
}
|
|
enc, err := rlp.EncodeToBytes(list)
|
|
if err == nil {
|
|
pool.db.Put(pool.dbKey, enc)
|
|
}
|
|
}
|
|
|
|
// removeEntry removes a pool entry when the entry count limit is reached.
|
|
// Note that it is called by the new/known queues from which the entry has already
|
|
// been removed so removing it from the queues is not necessary.
|
|
func (pool *serverPool) removeEntry(entry *poolEntry) {
|
|
pool.newSelect.remove((*discoveredEntry)(entry))
|
|
pool.knownSelect.remove((*knownEntry)(entry))
|
|
entry.removed = true
|
|
delete(pool.entries, entry.id)
|
|
}
|
|
|
|
// setRetryDial starts the timer which will enable dialing a certain node again
|
|
func (pool *serverPool) setRetryDial(entry *poolEntry) {
|
|
delay := longRetryDelay
|
|
if entry.shortRetry > 0 {
|
|
entry.shortRetry--
|
|
delay = shortRetryDelay
|
|
}
|
|
delay += time.Duration(rand.Int63n(int64(delay) + 1))
|
|
entry.delayedRetry = true
|
|
go func() {
|
|
select {
|
|
case <-pool.quit:
|
|
case <-time.After(delay):
|
|
select {
|
|
case <-pool.quit:
|
|
case pool.enableRetry <- entry:
|
|
}
|
|
}
|
|
}()
|
|
}
|
|
|
|
// updateCheckDial is called when an entry can potentially be dialed again. It updates
|
|
// its selection weights and checks if new dials can/should be made.
|
|
func (pool *serverPool) updateCheckDial(entry *poolEntry) {
|
|
pool.newSelect.update((*discoveredEntry)(entry))
|
|
pool.knownSelect.update((*knownEntry)(entry))
|
|
pool.checkDial()
|
|
}
|
|
|
|
// checkDial checks if new dials can/should be made. It tries to select servers both
|
|
// based on good statistics and recent discovery.
|
|
func (pool *serverPool) checkDial() {
|
|
fillWithKnownSelects := !pool.fastDiscover
|
|
for pool.knownSelected < targetKnownSelect {
|
|
entry := pool.knownSelect.choose()
|
|
if entry == nil {
|
|
fillWithKnownSelects = false
|
|
break
|
|
}
|
|
pool.dial((*poolEntry)(entry.(*knownEntry)), true)
|
|
}
|
|
for pool.knownSelected+pool.newSelected < targetServerCount {
|
|
entry := pool.newSelect.choose()
|
|
if entry == nil {
|
|
break
|
|
}
|
|
pool.dial((*poolEntry)(entry.(*discoveredEntry)), false)
|
|
}
|
|
if fillWithKnownSelects {
|
|
// no more newly discovered nodes to select and since fast discover period
|
|
// is over, we probably won't find more in the near future so select more
|
|
// known entries if possible
|
|
for pool.knownSelected < targetServerCount {
|
|
entry := pool.knownSelect.choose()
|
|
if entry == nil {
|
|
break
|
|
}
|
|
pool.dial((*poolEntry)(entry.(*knownEntry)), true)
|
|
}
|
|
}
|
|
}
|
|
|
|
// dial initiates a new connection
|
|
func (pool *serverPool) dial(entry *poolEntry, knownSelected bool) {
|
|
if entry.state != psNotConnected {
|
|
return
|
|
}
|
|
entry.state = psDialed
|
|
entry.knownSelected = knownSelected
|
|
if knownSelected {
|
|
pool.knownSelected++
|
|
} else {
|
|
pool.newSelected++
|
|
}
|
|
addr := entry.addrSelect.choose().(*poolEntryAddress)
|
|
glog.V(logger.Debug).Infof("dialing %v out of %v, known: %v", entry.id.String()+"@"+addr.strKey(), len(entry.addr), knownSelected)
|
|
entry.dialed = addr
|
|
go func() {
|
|
pool.server.AddPeer(discover.NewNode(entry.id, addr.ip, addr.port, addr.port))
|
|
select {
|
|
case <-pool.quit:
|
|
case <-time.After(dialTimeout):
|
|
select {
|
|
case <-pool.quit:
|
|
case pool.timeout <- entry:
|
|
}
|
|
}
|
|
}()
|
|
}
|
|
|
|
// checkDialTimeout checks if the node is still in dialed state and if so, resets it
|
|
// and adjusts connection statistics accordingly.
|
|
func (pool *serverPool) checkDialTimeout(entry *poolEntry) {
|
|
if entry.state != psDialed {
|
|
return
|
|
}
|
|
glog.V(logger.Debug).Infof("timeout %v", entry.id.String()+"@"+entry.dialed.strKey())
|
|
entry.state = psNotConnected
|
|
if entry.knownSelected {
|
|
pool.knownSelected--
|
|
} else {
|
|
pool.newSelected--
|
|
}
|
|
entry.connectStats.add(0, 1)
|
|
entry.dialed.fails++
|
|
pool.setRetryDial(entry)
|
|
}
|
|
|
|
const (
|
|
psNotConnected = iota
|
|
psDialed
|
|
psConnected
|
|
psRegistered
|
|
)
|
|
|
|
// poolEntry represents a server node and stores its current state and statistics.
|
|
type poolEntry struct {
|
|
peer *peer
|
|
id discover.NodeID
|
|
addr map[string]*poolEntryAddress
|
|
lastConnected, dialed *poolEntryAddress
|
|
addrSelect weightedRandomSelect
|
|
|
|
lastDiscovered mclock.AbsTime
|
|
known, knownSelected bool
|
|
connectStats, delayStats poolStats
|
|
responseStats, timeoutStats poolStats
|
|
state int
|
|
regTime mclock.AbsTime
|
|
queueIdx int
|
|
removed bool
|
|
|
|
delayedRetry bool
|
|
shortRetry int
|
|
}
|
|
|
|
func (e *poolEntry) EncodeRLP(w io.Writer) error {
|
|
return rlp.Encode(w, []interface{}{e.id, e.lastConnected.ip, e.lastConnected.port, e.lastConnected.fails, &e.connectStats, &e.delayStats, &e.responseStats, &e.timeoutStats})
|
|
}
|
|
|
|
func (e *poolEntry) DecodeRLP(s *rlp.Stream) error {
|
|
var entry struct {
|
|
ID discover.NodeID
|
|
IP net.IP
|
|
Port uint16
|
|
Fails uint
|
|
CStat, DStat, RStat, TStat poolStats
|
|
}
|
|
if err := s.Decode(&entry); err != nil {
|
|
return err
|
|
}
|
|
addr := &poolEntryAddress{ip: entry.IP, port: entry.Port, fails: entry.Fails, lastSeen: mclock.Now()}
|
|
e.id = entry.ID
|
|
e.addr = make(map[string]*poolEntryAddress)
|
|
e.addr[addr.strKey()] = addr
|
|
e.addrSelect = *newWeightedRandomSelect()
|
|
e.addrSelect.update(addr)
|
|
e.lastConnected = addr
|
|
e.connectStats = entry.CStat
|
|
e.delayStats = entry.DStat
|
|
e.responseStats = entry.RStat
|
|
e.timeoutStats = entry.TStat
|
|
e.shortRetry = shortRetryCnt
|
|
e.known = true
|
|
return nil
|
|
}
|
|
|
|
// discoveredEntry implements wrsItem
|
|
type discoveredEntry poolEntry
|
|
|
|
// Weight calculates random selection weight for newly discovered entries
|
|
func (e *discoveredEntry) Weight() int64 {
|
|
if e.state != psNotConnected || e.delayedRetry {
|
|
return 0
|
|
}
|
|
t := time.Duration(mclock.Now() - e.lastDiscovered)
|
|
if t <= discoverExpireStart {
|
|
return 1000000000
|
|
} else {
|
|
return int64(1000000000 * math.Exp(-float64(t-discoverExpireStart)/float64(discoverExpireConst)))
|
|
}
|
|
}
|
|
|
|
// knownEntry implements wrsItem
|
|
type knownEntry poolEntry
|
|
|
|
// Weight calculates random selection weight for known entries
|
|
func (e *knownEntry) Weight() int64 {
|
|
if e.state != psNotConnected || !e.known || e.delayedRetry {
|
|
return 0
|
|
}
|
|
return int64(1000000000 * e.connectStats.recentAvg() * math.Exp(-float64(e.lastConnected.fails)*failDropLn-e.responseStats.recentAvg()/float64(responseScoreTC)-e.delayStats.recentAvg()/float64(delayScoreTC)) * math.Pow((1-e.timeoutStats.recentAvg()), timeoutPow))
|
|
}
|
|
|
|
// poolEntryAddress is a separate object because currently it is necessary to remember
|
|
// multiple potential network addresses for a pool entry. This will be removed after
|
|
// the final implementation of v5 discovery which will retrieve signed and serial
|
|
// numbered advertisements, making it clear which IP/port is the latest one.
|
|
type poolEntryAddress struct {
|
|
ip net.IP
|
|
port uint16
|
|
lastSeen mclock.AbsTime // last time it was discovered, connected or loaded from db
|
|
fails uint // connection failures since last successful connection (persistent)
|
|
}
|
|
|
|
func (a *poolEntryAddress) Weight() int64 {
|
|
t := time.Duration(mclock.Now() - a.lastSeen)
|
|
return int64(1000000*math.Exp(-float64(t)/float64(discoverExpireConst)-float64(a.fails)*addrFailDropLn)) + 1
|
|
}
|
|
|
|
func (a *poolEntryAddress) strKey() string {
|
|
return a.ip.String() + ":" + strconv.Itoa(int(a.port))
|
|
}
|
|
|
|
// poolStats implement statistics for a certain quantity with a long term average
|
|
// and a short term value which is adjusted exponentially with a factor of
|
|
// pstatRecentAdjust with each update and also returned exponentially to the
|
|
// average with the time constant pstatReturnToMeanTC
|
|
type poolStats struct {
|
|
sum, weight, avg, recent float64
|
|
lastRecalc mclock.AbsTime
|
|
}
|
|
|
|
// init initializes stats with a long term sum/update count pair retrieved from the database
|
|
func (s *poolStats) init(sum, weight float64) {
|
|
s.sum = sum
|
|
s.weight = weight
|
|
var avg float64
|
|
if weight > 0 {
|
|
avg = s.sum / weight
|
|
}
|
|
s.avg = avg
|
|
s.recent = avg
|
|
s.lastRecalc = mclock.Now()
|
|
}
|
|
|
|
// recalc recalculates recent value return-to-mean and long term average
|
|
func (s *poolStats) recalc() {
|
|
now := mclock.Now()
|
|
s.recent = s.avg + (s.recent-s.avg)*math.Exp(-float64(now-s.lastRecalc)/float64(pstatReturnToMeanTC))
|
|
if s.sum == 0 {
|
|
s.avg = 0
|
|
} else {
|
|
if s.sum > s.weight*1e30 {
|
|
s.avg = 1e30
|
|
} else {
|
|
s.avg = s.sum / s.weight
|
|
}
|
|
}
|
|
s.lastRecalc = now
|
|
}
|
|
|
|
// add updates the stats with a new value
|
|
func (s *poolStats) add(value, weight float64) {
|
|
s.weight += weight
|
|
s.sum += value * weight
|
|
s.recalc()
|
|
}
|
|
|
|
// recentAvg returns the short-term adjusted average
|
|
func (s *poolStats) recentAvg() float64 {
|
|
s.recalc()
|
|
return s.recent
|
|
}
|
|
|
|
func (s *poolStats) EncodeRLP(w io.Writer) error {
|
|
return rlp.Encode(w, []interface{}{math.Float64bits(s.sum), math.Float64bits(s.weight)})
|
|
}
|
|
|
|
func (s *poolStats) DecodeRLP(st *rlp.Stream) error {
|
|
var stats struct {
|
|
SumUint, WeightUint uint64
|
|
}
|
|
if err := st.Decode(&stats); err != nil {
|
|
return err
|
|
}
|
|
s.init(math.Float64frombits(stats.SumUint), math.Float64frombits(stats.WeightUint))
|
|
return nil
|
|
}
|
|
|
|
// poolEntryQueue keeps track of its least recently accessed entries and removes
|
|
// them when the number of entries reaches the limit
|
|
type poolEntryQueue struct {
|
|
queue map[int]*poolEntry // known nodes indexed by their latest lastConnCnt value
|
|
newPtr, oldPtr, maxCnt int
|
|
removeFromPool func(*poolEntry)
|
|
}
|
|
|
|
// newPoolEntryQueue returns a new poolEntryQueue
|
|
func newPoolEntryQueue(maxCnt int, removeFromPool func(*poolEntry)) poolEntryQueue {
|
|
return poolEntryQueue{queue: make(map[int]*poolEntry), maxCnt: maxCnt, removeFromPool: removeFromPool}
|
|
}
|
|
|
|
// fetchOldest returns and removes the least recently accessed entry
|
|
func (q *poolEntryQueue) fetchOldest() *poolEntry {
|
|
if len(q.queue) == 0 {
|
|
return nil
|
|
}
|
|
for {
|
|
if e := q.queue[q.oldPtr]; e != nil {
|
|
delete(q.queue, q.oldPtr)
|
|
q.oldPtr++
|
|
return e
|
|
}
|
|
q.oldPtr++
|
|
}
|
|
}
|
|
|
|
// remove removes an entry from the queue
|
|
func (q *poolEntryQueue) remove(entry *poolEntry) {
|
|
if q.queue[entry.queueIdx] == entry {
|
|
delete(q.queue, entry.queueIdx)
|
|
}
|
|
}
|
|
|
|
// setLatest adds or updates a recently accessed entry. It also checks if an old entry
|
|
// needs to be removed and removes it from the parent pool too with a callback function.
|
|
func (q *poolEntryQueue) setLatest(entry *poolEntry) {
|
|
if q.queue[entry.queueIdx] == entry {
|
|
delete(q.queue, entry.queueIdx)
|
|
} else {
|
|
if len(q.queue) == q.maxCnt {
|
|
e := q.fetchOldest()
|
|
q.remove(e)
|
|
q.removeFromPool(e)
|
|
}
|
|
}
|
|
entry.queueIdx = q.newPtr
|
|
q.queue[entry.queueIdx] = entry
|
|
q.newPtr++
|
|
}
|