mirror of https://github.com/status-im/op-geth.git
1017 lines
30 KiB
Go
1017 lines
30 KiB
Go
// Copyright 2020 The go-ethereum Authors
|
|
// This file is part of the go-ethereum library.
|
|
//
|
|
// The go-ethereum library is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Lesser General Public License as published by
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// The go-ethereum library is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Lesser General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Lesser General Public License
|
|
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
package nodestate
|
|
|
|
import (
|
|
"errors"
|
|
"reflect"
|
|
"sync"
|
|
"time"
|
|
"unsafe"
|
|
|
|
"github.com/ethereum/go-ethereum/common/mclock"
|
|
"github.com/ethereum/go-ethereum/ethdb"
|
|
"github.com/ethereum/go-ethereum/log"
|
|
"github.com/ethereum/go-ethereum/metrics"
|
|
"github.com/ethereum/go-ethereum/p2p/enode"
|
|
"github.com/ethereum/go-ethereum/p2p/enr"
|
|
"github.com/ethereum/go-ethereum/rlp"
|
|
)
|
|
|
|
var (
|
|
ErrInvalidField = errors.New("invalid field type")
|
|
ErrClosed = errors.New("already closed")
|
|
)
|
|
|
|
type (
|
|
// NodeStateMachine implements a network node-related event subscription system.
|
|
// It can assign binary state flags and fields of arbitrary type to each node and allows
|
|
// subscriptions to flag/field changes which can also modify further flags and fields,
|
|
// potentially triggering further subscriptions. An operation includes an initial change
|
|
// and all resulting subsequent changes and always ends in a consistent global state.
|
|
// It is initiated by a "top level" SetState/SetField call that blocks (also blocking other
|
|
// top-level functions) until the operation is finished. Callbacks making further changes
|
|
// should use the non-blocking SetStateSub/SetFieldSub functions. The tree of events
|
|
// resulting from the initial changes is traversed in a breadth-first order, ensuring for
|
|
// each subscription callback that all other callbacks caused by the same change triggering
|
|
// the current callback are processed before anything is triggered by the changes made in the
|
|
// current callback. In practice this logic ensures that all subscriptions "see" events in
|
|
// the logical order, callbacks are never called concurrently and "back and forth" effects
|
|
// are also possible. The state machine design should ensure that infinite event cycles
|
|
// cannot happen.
|
|
// The caller can also add timeouts assigned to a certain node and a subset of state flags.
|
|
// If the timeout elapses, the flags are reset. If all relevant flags are reset then the timer
|
|
// is dropped. State flags with no timeout are persisted in the database if the flag
|
|
// descriptor enables saving. If a node has no state flags set at any moment then it is discarded.
|
|
// Note: in order to avoid mutex deadlocks the callbacks should never lock a mutex that
|
|
// might be locked when the top level SetState/SetField functions are called. If a function
|
|
// potentially performs state/field changes then it is recommended to mention this fact in the
|
|
// function description, along with whether it should run inside an operation callback.
|
|
NodeStateMachine struct {
|
|
started, closed bool
|
|
lock sync.Mutex
|
|
clock mclock.Clock
|
|
db ethdb.KeyValueStore
|
|
dbNodeKey []byte
|
|
nodes map[enode.ID]*nodeInfo
|
|
offlineCallbackList []offlineCallback
|
|
opFlag bool // an operation has started
|
|
opWait *sync.Cond // signaled when the operation ends
|
|
opPending []func() // pending callback list of the current operation
|
|
|
|
// Registered state flags or fields. Modifications are allowed
|
|
// only when the node state machine has not been started.
|
|
setup *Setup
|
|
fields []*fieldInfo
|
|
saveFlags bitMask
|
|
|
|
// Installed callbacks. Modifications are allowed only when the
|
|
// node state machine has not been started.
|
|
stateSubs []stateSub
|
|
|
|
// Testing hooks, only for testing purposes.
|
|
saveNodeHook func(*nodeInfo)
|
|
}
|
|
|
|
// Flags represents a set of flags from a certain setup
|
|
Flags struct {
|
|
mask bitMask
|
|
setup *Setup
|
|
}
|
|
|
|
// Field represents a field from a certain setup
|
|
Field struct {
|
|
index int
|
|
setup *Setup
|
|
}
|
|
|
|
// flagDefinition describes a node state flag. Each registered instance is automatically
|
|
// mapped to a bit of the 64 bit node states.
|
|
// If persistent is true then the node is saved when state machine is shutdown.
|
|
flagDefinition struct {
|
|
name string
|
|
persistent bool
|
|
}
|
|
|
|
// fieldDefinition describes an optional node field of the given type. The contents
|
|
// of the field are only retained for each node as long as at least one of the
|
|
// state flags is set.
|
|
fieldDefinition struct {
|
|
name string
|
|
ftype reflect.Type
|
|
encode func(interface{}) ([]byte, error)
|
|
decode func([]byte) (interface{}, error)
|
|
}
|
|
|
|
// stateSetup contains the list of flags and fields used by the application
|
|
Setup struct {
|
|
Version uint
|
|
flags []flagDefinition
|
|
fields []fieldDefinition
|
|
}
|
|
|
|
// bitMask describes a node state or state mask. It represents a subset
|
|
// of node flags with each bit assigned to a flag index (LSB represents flag 0).
|
|
bitMask uint64
|
|
|
|
// StateCallback is a subscription callback which is called when one of the
|
|
// state flags that is included in the subscription state mask is changed.
|
|
// Note: oldState and newState are also masked with the subscription mask so only
|
|
// the relevant bits are included.
|
|
StateCallback func(n *enode.Node, oldState, newState Flags)
|
|
|
|
// FieldCallback is a subscription callback which is called when the value of
|
|
// a specific field is changed.
|
|
FieldCallback func(n *enode.Node, state Flags, oldValue, newValue interface{})
|
|
|
|
// nodeInfo contains node state, fields and state timeouts
|
|
nodeInfo struct {
|
|
node *enode.Node
|
|
state bitMask
|
|
timeouts []*nodeStateTimeout
|
|
fields []interface{}
|
|
fieldCount int
|
|
db, dirty bool
|
|
}
|
|
|
|
nodeInfoEnc struct {
|
|
Enr enr.Record
|
|
Version uint
|
|
State bitMask
|
|
Fields [][]byte
|
|
}
|
|
|
|
stateSub struct {
|
|
mask bitMask
|
|
callback StateCallback
|
|
}
|
|
|
|
nodeStateTimeout struct {
|
|
mask bitMask
|
|
timer mclock.Timer
|
|
}
|
|
|
|
fieldInfo struct {
|
|
fieldDefinition
|
|
subs []FieldCallback
|
|
}
|
|
|
|
offlineCallback struct {
|
|
node *nodeInfo
|
|
state bitMask
|
|
fields []interface{}
|
|
}
|
|
)
|
|
|
|
// offlineState is a special state that is assumed to be set before a node is loaded from
|
|
// the database and after it is shut down.
|
|
const offlineState = bitMask(1)
|
|
|
|
// NewFlag creates a new node state flag
|
|
func (s *Setup) NewFlag(name string) Flags {
|
|
if s.flags == nil {
|
|
s.flags = []flagDefinition{{name: "offline"}}
|
|
}
|
|
f := Flags{mask: bitMask(1) << uint(len(s.flags)), setup: s}
|
|
s.flags = append(s.flags, flagDefinition{name: name})
|
|
return f
|
|
}
|
|
|
|
// NewPersistentFlag creates a new persistent node state flag
|
|
func (s *Setup) NewPersistentFlag(name string) Flags {
|
|
if s.flags == nil {
|
|
s.flags = []flagDefinition{{name: "offline"}}
|
|
}
|
|
f := Flags{mask: bitMask(1) << uint(len(s.flags)), setup: s}
|
|
s.flags = append(s.flags, flagDefinition{name: name, persistent: true})
|
|
return f
|
|
}
|
|
|
|
// OfflineFlag returns the system-defined offline flag belonging to the given setup
|
|
func (s *Setup) OfflineFlag() Flags {
|
|
return Flags{mask: offlineState, setup: s}
|
|
}
|
|
|
|
// NewField creates a new node state field
|
|
func (s *Setup) NewField(name string, ftype reflect.Type) Field {
|
|
f := Field{index: len(s.fields), setup: s}
|
|
s.fields = append(s.fields, fieldDefinition{
|
|
name: name,
|
|
ftype: ftype,
|
|
})
|
|
return f
|
|
}
|
|
|
|
// NewPersistentField creates a new persistent node field
|
|
func (s *Setup) NewPersistentField(name string, ftype reflect.Type, encode func(interface{}) ([]byte, error), decode func([]byte) (interface{}, error)) Field {
|
|
f := Field{index: len(s.fields), setup: s}
|
|
s.fields = append(s.fields, fieldDefinition{
|
|
name: name,
|
|
ftype: ftype,
|
|
encode: encode,
|
|
decode: decode,
|
|
})
|
|
return f
|
|
}
|
|
|
|
// flagOp implements binary flag operations and also checks whether the operands belong to the same setup
|
|
func flagOp(a, b Flags, trueIfA, trueIfB, trueIfBoth bool) Flags {
|
|
if a.setup == nil {
|
|
if a.mask != 0 {
|
|
panic("Node state flags have no setup reference")
|
|
}
|
|
a.setup = b.setup
|
|
}
|
|
if b.setup == nil {
|
|
if b.mask != 0 {
|
|
panic("Node state flags have no setup reference")
|
|
}
|
|
b.setup = a.setup
|
|
}
|
|
if a.setup != b.setup {
|
|
panic("Node state flags belong to a different setup")
|
|
}
|
|
res := Flags{setup: a.setup}
|
|
if trueIfA {
|
|
res.mask |= a.mask & ^b.mask
|
|
}
|
|
if trueIfB {
|
|
res.mask |= b.mask & ^a.mask
|
|
}
|
|
if trueIfBoth {
|
|
res.mask |= a.mask & b.mask
|
|
}
|
|
return res
|
|
}
|
|
|
|
// And returns the set of flags present in both a and b
|
|
func (a Flags) And(b Flags) Flags { return flagOp(a, b, false, false, true) }
|
|
|
|
// AndNot returns the set of flags present in a but not in b
|
|
func (a Flags) AndNot(b Flags) Flags { return flagOp(a, b, true, false, false) }
|
|
|
|
// Or returns the set of flags present in either a or b
|
|
func (a Flags) Or(b Flags) Flags { return flagOp(a, b, true, true, true) }
|
|
|
|
// Xor returns the set of flags present in either a or b but not both
|
|
func (a Flags) Xor(b Flags) Flags { return flagOp(a, b, true, true, false) }
|
|
|
|
// HasAll returns true if b is a subset of a
|
|
func (a Flags) HasAll(b Flags) bool { return flagOp(a, b, false, true, false).mask == 0 }
|
|
|
|
// HasNone returns true if a and b have no shared flags
|
|
func (a Flags) HasNone(b Flags) bool { return flagOp(a, b, false, false, true).mask == 0 }
|
|
|
|
// Equals returns true if a and b have the same flags set
|
|
func (a Flags) Equals(b Flags) bool { return flagOp(a, b, true, true, false).mask == 0 }
|
|
|
|
// IsEmpty returns true if a has no flags set
|
|
func (a Flags) IsEmpty() bool { return a.mask == 0 }
|
|
|
|
// MergeFlags merges multiple sets of state flags
|
|
func MergeFlags(list ...Flags) Flags {
|
|
if len(list) == 0 {
|
|
return Flags{}
|
|
}
|
|
res := list[0]
|
|
for i := 1; i < len(list); i++ {
|
|
res = res.Or(list[i])
|
|
}
|
|
return res
|
|
}
|
|
|
|
// String returns a list of the names of the flags specified in the bit mask
|
|
func (f Flags) String() string {
|
|
if f.mask == 0 {
|
|
return "[]"
|
|
}
|
|
s := "["
|
|
comma := false
|
|
for index, flag := range f.setup.flags {
|
|
if f.mask&(bitMask(1)<<uint(index)) != 0 {
|
|
if comma {
|
|
s = s + ", "
|
|
}
|
|
s = s + flag.name
|
|
comma = true
|
|
}
|
|
}
|
|
s = s + "]"
|
|
return s
|
|
}
|
|
|
|
// NewNodeStateMachine creates a new node state machine.
|
|
// If db is not nil then the node states, fields and active timeouts are persisted.
|
|
// Persistence can be enabled or disabled for each state flag and field.
|
|
func NewNodeStateMachine(db ethdb.KeyValueStore, dbKey []byte, clock mclock.Clock, setup *Setup) *NodeStateMachine {
|
|
if setup.flags == nil {
|
|
panic("No state flags defined")
|
|
}
|
|
if len(setup.flags) > 8*int(unsafe.Sizeof(bitMask(0))) {
|
|
panic("Too many node state flags")
|
|
}
|
|
ns := &NodeStateMachine{
|
|
db: db,
|
|
dbNodeKey: dbKey,
|
|
clock: clock,
|
|
setup: setup,
|
|
nodes: make(map[enode.ID]*nodeInfo),
|
|
fields: make([]*fieldInfo, len(setup.fields)),
|
|
}
|
|
ns.opWait = sync.NewCond(&ns.lock)
|
|
stateNameMap := make(map[string]int)
|
|
for index, flag := range setup.flags {
|
|
if _, ok := stateNameMap[flag.name]; ok {
|
|
panic("Node state flag name collision: " + flag.name)
|
|
}
|
|
stateNameMap[flag.name] = index
|
|
if flag.persistent {
|
|
ns.saveFlags |= bitMask(1) << uint(index)
|
|
}
|
|
}
|
|
fieldNameMap := make(map[string]int)
|
|
for index, field := range setup.fields {
|
|
if _, ok := fieldNameMap[field.name]; ok {
|
|
panic("Node field name collision: " + field.name)
|
|
}
|
|
ns.fields[index] = &fieldInfo{fieldDefinition: field}
|
|
fieldNameMap[field.name] = index
|
|
}
|
|
return ns
|
|
}
|
|
|
|
// stateMask checks whether the set of flags belongs to the same setup and returns its internal bit mask
|
|
func (ns *NodeStateMachine) stateMask(flags Flags) bitMask {
|
|
if flags.setup != ns.setup && flags.mask != 0 {
|
|
panic("Node state flags belong to a different setup")
|
|
}
|
|
return flags.mask
|
|
}
|
|
|
|
// fieldIndex checks whether the field belongs to the same setup and returns its internal index
|
|
func (ns *NodeStateMachine) fieldIndex(field Field) int {
|
|
if field.setup != ns.setup {
|
|
panic("Node field belongs to a different setup")
|
|
}
|
|
return field.index
|
|
}
|
|
|
|
// SubscribeState adds a node state subscription. The callback is called while the state
|
|
// machine mutex is not held and it is allowed to make further state updates using the
|
|
// non-blocking SetStateSub/SetFieldSub functions. All callbacks of an operation are running
|
|
// from the thread/goroutine of the initial caller and parallel operations are not permitted.
|
|
// Therefore the callback is never called concurrently. It is the responsibility of the
|
|
// implemented state logic to avoid deadlocks and to reach a stable state in a finite amount
|
|
// of steps.
|
|
// State subscriptions should be installed before loading the node database or making the
|
|
// first state update.
|
|
func (ns *NodeStateMachine) SubscribeState(flags Flags, callback StateCallback) {
|
|
ns.lock.Lock()
|
|
defer ns.lock.Unlock()
|
|
|
|
if ns.started {
|
|
panic("state machine already started")
|
|
}
|
|
ns.stateSubs = append(ns.stateSubs, stateSub{ns.stateMask(flags), callback})
|
|
}
|
|
|
|
// SubscribeField adds a node field subscription. Same rules apply as for SubscribeState.
|
|
func (ns *NodeStateMachine) SubscribeField(field Field, callback FieldCallback) {
|
|
ns.lock.Lock()
|
|
defer ns.lock.Unlock()
|
|
|
|
if ns.started {
|
|
panic("state machine already started")
|
|
}
|
|
f := ns.fields[ns.fieldIndex(field)]
|
|
f.subs = append(f.subs, callback)
|
|
}
|
|
|
|
// newNode creates a new nodeInfo
|
|
func (ns *NodeStateMachine) newNode(n *enode.Node) *nodeInfo {
|
|
return &nodeInfo{node: n, fields: make([]interface{}, len(ns.fields))}
|
|
}
|
|
|
|
// checkStarted checks whether the state machine has already been started and panics otherwise.
|
|
func (ns *NodeStateMachine) checkStarted() {
|
|
if !ns.started {
|
|
panic("state machine not started yet")
|
|
}
|
|
}
|
|
|
|
// Start starts the state machine, enabling state and field operations and disabling
|
|
// further subscriptions.
|
|
func (ns *NodeStateMachine) Start() {
|
|
ns.lock.Lock()
|
|
if ns.started {
|
|
panic("state machine already started")
|
|
}
|
|
ns.started = true
|
|
if ns.db != nil {
|
|
ns.loadFromDb()
|
|
}
|
|
|
|
ns.opStart()
|
|
ns.offlineCallbacks(true)
|
|
ns.opFinish()
|
|
ns.lock.Unlock()
|
|
}
|
|
|
|
// Stop stops the state machine and saves its state if a database was supplied
|
|
func (ns *NodeStateMachine) Stop() {
|
|
ns.lock.Lock()
|
|
defer ns.lock.Unlock()
|
|
|
|
ns.checkStarted()
|
|
if !ns.opStart() {
|
|
panic("already closed")
|
|
}
|
|
for _, node := range ns.nodes {
|
|
fields := make([]interface{}, len(node.fields))
|
|
copy(fields, node.fields)
|
|
ns.offlineCallbackList = append(ns.offlineCallbackList, offlineCallback{node, node.state, fields})
|
|
}
|
|
if ns.db != nil {
|
|
ns.saveToDb()
|
|
}
|
|
ns.offlineCallbacks(false)
|
|
ns.closed = true
|
|
ns.opFinish()
|
|
}
|
|
|
|
// loadFromDb loads persisted node states from the database
|
|
func (ns *NodeStateMachine) loadFromDb() {
|
|
it := ns.db.NewIterator(ns.dbNodeKey, nil)
|
|
for it.Next() {
|
|
var id enode.ID
|
|
if len(it.Key()) != len(ns.dbNodeKey)+len(id) {
|
|
log.Error("Node state db entry with invalid length", "found", len(it.Key()), "expected", len(ns.dbNodeKey)+len(id))
|
|
continue
|
|
}
|
|
copy(id[:], it.Key()[len(ns.dbNodeKey):])
|
|
ns.decodeNode(id, it.Value())
|
|
}
|
|
}
|
|
|
|
type dummyIdentity enode.ID
|
|
|
|
func (id dummyIdentity) Verify(r *enr.Record, sig []byte) error { return nil }
|
|
func (id dummyIdentity) NodeAddr(r *enr.Record) []byte { return id[:] }
|
|
|
|
// decodeNode decodes a node database entry and adds it to the node set if successful
|
|
func (ns *NodeStateMachine) decodeNode(id enode.ID, data []byte) {
|
|
var enc nodeInfoEnc
|
|
if err := rlp.DecodeBytes(data, &enc); err != nil {
|
|
log.Error("Failed to decode node info", "id", id, "error", err)
|
|
return
|
|
}
|
|
n, _ := enode.New(dummyIdentity(id), &enc.Enr)
|
|
node := ns.newNode(n)
|
|
node.db = true
|
|
|
|
if enc.Version != ns.setup.Version {
|
|
log.Debug("Removing stored node with unknown version", "current", ns.setup.Version, "stored", enc.Version)
|
|
ns.deleteNode(id)
|
|
return
|
|
}
|
|
if len(enc.Fields) > len(ns.setup.fields) {
|
|
log.Error("Invalid node field count", "id", id, "stored", len(enc.Fields))
|
|
return
|
|
}
|
|
// Resolve persisted node fields
|
|
for i, encField := range enc.Fields {
|
|
if len(encField) == 0 {
|
|
continue
|
|
}
|
|
if decode := ns.fields[i].decode; decode != nil {
|
|
if field, err := decode(encField); err == nil {
|
|
node.fields[i] = field
|
|
node.fieldCount++
|
|
} else {
|
|
log.Error("Failed to decode node field", "id", id, "field name", ns.fields[i].name, "error", err)
|
|
return
|
|
}
|
|
} else {
|
|
log.Error("Cannot decode node field", "id", id, "field name", ns.fields[i].name)
|
|
return
|
|
}
|
|
}
|
|
// It's a compatible node record, add it to set.
|
|
ns.nodes[id] = node
|
|
node.state = enc.State
|
|
fields := make([]interface{}, len(node.fields))
|
|
copy(fields, node.fields)
|
|
ns.offlineCallbackList = append(ns.offlineCallbackList, offlineCallback{node, node.state, fields})
|
|
log.Debug("Loaded node state", "id", id, "state", Flags{mask: enc.State, setup: ns.setup})
|
|
}
|
|
|
|
// saveNode saves the given node info to the database
|
|
func (ns *NodeStateMachine) saveNode(id enode.ID, node *nodeInfo) error {
|
|
if ns.db == nil {
|
|
return nil
|
|
}
|
|
|
|
storedState := node.state & ns.saveFlags
|
|
for _, t := range node.timeouts {
|
|
storedState &= ^t.mask
|
|
}
|
|
enc := nodeInfoEnc{
|
|
Enr: *node.node.Record(),
|
|
Version: ns.setup.Version,
|
|
State: storedState,
|
|
Fields: make([][]byte, len(ns.fields)),
|
|
}
|
|
log.Debug("Saved node state", "id", id, "state", Flags{mask: enc.State, setup: ns.setup})
|
|
lastIndex := -1
|
|
for i, f := range node.fields {
|
|
if f == nil {
|
|
continue
|
|
}
|
|
encode := ns.fields[i].encode
|
|
if encode == nil {
|
|
continue
|
|
}
|
|
blob, err := encode(f)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
enc.Fields[i] = blob
|
|
lastIndex = i
|
|
}
|
|
if storedState == 0 && lastIndex == -1 {
|
|
if node.db {
|
|
node.db = false
|
|
ns.deleteNode(id)
|
|
}
|
|
node.dirty = false
|
|
return nil
|
|
}
|
|
enc.Fields = enc.Fields[:lastIndex+1]
|
|
data, err := rlp.EncodeToBytes(&enc)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
if err := ns.db.Put(append(ns.dbNodeKey, id[:]...), data); err != nil {
|
|
return err
|
|
}
|
|
node.dirty, node.db = false, true
|
|
|
|
if ns.saveNodeHook != nil {
|
|
ns.saveNodeHook(node)
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// deleteNode removes a node info from the database
|
|
func (ns *NodeStateMachine) deleteNode(id enode.ID) {
|
|
ns.db.Delete(append(ns.dbNodeKey, id[:]...))
|
|
}
|
|
|
|
// saveToDb saves the persistent flags and fields of all nodes that have been changed
|
|
func (ns *NodeStateMachine) saveToDb() {
|
|
for id, node := range ns.nodes {
|
|
if node.dirty {
|
|
err := ns.saveNode(id, node)
|
|
if err != nil {
|
|
log.Error("Failed to save node", "id", id, "error", err)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// updateEnode updates the enode entry belonging to the given node if it already exists
|
|
func (ns *NodeStateMachine) updateEnode(n *enode.Node) (enode.ID, *nodeInfo) {
|
|
id := n.ID()
|
|
node := ns.nodes[id]
|
|
if node != nil && n.Seq() > node.node.Seq() {
|
|
node.node = n
|
|
node.dirty = true
|
|
}
|
|
return id, node
|
|
}
|
|
|
|
// Persist saves the persistent state and fields of the given node immediately
|
|
func (ns *NodeStateMachine) Persist(n *enode.Node) error {
|
|
ns.lock.Lock()
|
|
defer ns.lock.Unlock()
|
|
|
|
ns.checkStarted()
|
|
if id, node := ns.updateEnode(n); node != nil && node.dirty {
|
|
err := ns.saveNode(id, node)
|
|
if err != nil {
|
|
log.Error("Failed to save node", "id", id, "error", err)
|
|
}
|
|
return err
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// SetState updates the given node state flags and blocks until the operation is finished.
|
|
// If a flag with a timeout is set again, the operation removes or replaces the existing timeout.
|
|
func (ns *NodeStateMachine) SetState(n *enode.Node, setFlags, resetFlags Flags, timeout time.Duration) error {
|
|
ns.lock.Lock()
|
|
defer ns.lock.Unlock()
|
|
|
|
if !ns.opStart() {
|
|
return ErrClosed
|
|
}
|
|
ns.setState(n, setFlags, resetFlags, timeout)
|
|
ns.opFinish()
|
|
return nil
|
|
}
|
|
|
|
// SetStateSub updates the given node state flags without blocking (should be called
|
|
// from a subscription/operation callback).
|
|
func (ns *NodeStateMachine) SetStateSub(n *enode.Node, setFlags, resetFlags Flags, timeout time.Duration) {
|
|
ns.lock.Lock()
|
|
defer ns.lock.Unlock()
|
|
|
|
ns.opCheck()
|
|
ns.setState(n, setFlags, resetFlags, timeout)
|
|
}
|
|
|
|
func (ns *NodeStateMachine) setState(n *enode.Node, setFlags, resetFlags Flags, timeout time.Duration) {
|
|
ns.checkStarted()
|
|
set, reset := ns.stateMask(setFlags), ns.stateMask(resetFlags)
|
|
id, node := ns.updateEnode(n)
|
|
if node == nil {
|
|
if set == 0 {
|
|
return
|
|
}
|
|
node = ns.newNode(n)
|
|
ns.nodes[id] = node
|
|
}
|
|
oldState := node.state
|
|
newState := (node.state & (^reset)) | set
|
|
changed := oldState ^ newState
|
|
node.state = newState
|
|
|
|
// Remove the timeout callbacks for all reset and set flags,
|
|
// even they are not existent(it's noop).
|
|
ns.removeTimeouts(node, set|reset)
|
|
|
|
// Register the timeout callback if required
|
|
if timeout != 0 && set != 0 {
|
|
ns.addTimeout(n, set, timeout)
|
|
}
|
|
if newState == oldState {
|
|
return
|
|
}
|
|
if newState == 0 && node.fieldCount == 0 {
|
|
delete(ns.nodes, id)
|
|
if node.db {
|
|
ns.deleteNode(id)
|
|
}
|
|
} else {
|
|
if changed&ns.saveFlags != 0 {
|
|
node.dirty = true
|
|
}
|
|
}
|
|
callback := func() {
|
|
for _, sub := range ns.stateSubs {
|
|
if changed&sub.mask != 0 {
|
|
sub.callback(n, Flags{mask: oldState & sub.mask, setup: ns.setup}, Flags{mask: newState & sub.mask, setup: ns.setup})
|
|
}
|
|
}
|
|
}
|
|
ns.opPending = append(ns.opPending, callback)
|
|
}
|
|
|
|
// opCheck checks whether an operation is active
|
|
func (ns *NodeStateMachine) opCheck() {
|
|
if !ns.opFlag {
|
|
panic("Operation has not started")
|
|
}
|
|
}
|
|
|
|
// opStart waits until other operations are finished and starts a new one
|
|
func (ns *NodeStateMachine) opStart() bool {
|
|
for ns.opFlag {
|
|
ns.opWait.Wait()
|
|
}
|
|
if ns.closed {
|
|
return false
|
|
}
|
|
ns.opFlag = true
|
|
return true
|
|
}
|
|
|
|
// opFinish finishes the current operation by running all pending callbacks.
|
|
// Callbacks resulting from a state/field change performed in a previous callback are always
|
|
// put at the end of the pending list and therefore processed after all callbacks resulting
|
|
// from the previous state/field change.
|
|
func (ns *NodeStateMachine) opFinish() {
|
|
for len(ns.opPending) != 0 {
|
|
list := ns.opPending
|
|
ns.lock.Unlock()
|
|
for _, cb := range list {
|
|
cb()
|
|
}
|
|
ns.lock.Lock()
|
|
ns.opPending = ns.opPending[len(list):]
|
|
}
|
|
ns.opPending = nil
|
|
ns.opFlag = false
|
|
ns.opWait.Broadcast()
|
|
}
|
|
|
|
// Operation calls the given function as an operation callback. This allows the caller
|
|
// to start an operation with multiple initial changes. The same rules apply as for
|
|
// subscription callbacks.
|
|
func (ns *NodeStateMachine) Operation(fn func()) error {
|
|
ns.lock.Lock()
|
|
started := ns.opStart()
|
|
ns.lock.Unlock()
|
|
if !started {
|
|
return ErrClosed
|
|
}
|
|
fn()
|
|
ns.lock.Lock()
|
|
ns.opFinish()
|
|
ns.lock.Unlock()
|
|
return nil
|
|
}
|
|
|
|
// offlineCallbacks calls state update callbacks at startup or shutdown
|
|
func (ns *NodeStateMachine) offlineCallbacks(start bool) {
|
|
for _, cb := range ns.offlineCallbackList {
|
|
cb := cb
|
|
callback := func() {
|
|
for _, sub := range ns.stateSubs {
|
|
offState := offlineState & sub.mask
|
|
onState := cb.state & sub.mask
|
|
if offState == onState {
|
|
continue
|
|
}
|
|
if start {
|
|
sub.callback(cb.node.node, Flags{mask: offState, setup: ns.setup}, Flags{mask: onState, setup: ns.setup})
|
|
} else {
|
|
sub.callback(cb.node.node, Flags{mask: onState, setup: ns.setup}, Flags{mask: offState, setup: ns.setup})
|
|
}
|
|
}
|
|
for i, f := range cb.fields {
|
|
if f == nil || ns.fields[i].subs == nil {
|
|
continue
|
|
}
|
|
for _, fsub := range ns.fields[i].subs {
|
|
if start {
|
|
fsub(cb.node.node, Flags{mask: offlineState, setup: ns.setup}, nil, f)
|
|
} else {
|
|
fsub(cb.node.node, Flags{mask: offlineState, setup: ns.setup}, f, nil)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
ns.opPending = append(ns.opPending, callback)
|
|
}
|
|
ns.offlineCallbackList = nil
|
|
}
|
|
|
|
// AddTimeout adds a node state timeout associated to the given state flag(s).
|
|
// After the specified time interval, the relevant states will be reset.
|
|
func (ns *NodeStateMachine) AddTimeout(n *enode.Node, flags Flags, timeout time.Duration) error {
|
|
ns.lock.Lock()
|
|
defer ns.lock.Unlock()
|
|
|
|
ns.checkStarted()
|
|
if ns.closed {
|
|
return ErrClosed
|
|
}
|
|
ns.addTimeout(n, ns.stateMask(flags), timeout)
|
|
return nil
|
|
}
|
|
|
|
// addTimeout adds a node state timeout associated to the given state flag(s).
|
|
func (ns *NodeStateMachine) addTimeout(n *enode.Node, mask bitMask, timeout time.Duration) {
|
|
_, node := ns.updateEnode(n)
|
|
if node == nil {
|
|
return
|
|
}
|
|
mask &= node.state
|
|
if mask == 0 {
|
|
return
|
|
}
|
|
ns.removeTimeouts(node, mask)
|
|
t := &nodeStateTimeout{mask: mask}
|
|
t.timer = ns.clock.AfterFunc(timeout, func() {
|
|
ns.SetState(n, Flags{}, Flags{mask: t.mask, setup: ns.setup}, 0)
|
|
})
|
|
node.timeouts = append(node.timeouts, t)
|
|
if mask&ns.saveFlags != 0 {
|
|
node.dirty = true
|
|
}
|
|
}
|
|
|
|
// removeTimeout removes node state timeouts associated to the given state flag(s).
|
|
// If a timeout was associated to multiple flags which are not all included in the
|
|
// specified remove mask then only the included flags are de-associated and the timer
|
|
// stays active.
|
|
func (ns *NodeStateMachine) removeTimeouts(node *nodeInfo, mask bitMask) {
|
|
for i := 0; i < len(node.timeouts); i++ {
|
|
t := node.timeouts[i]
|
|
match := t.mask & mask
|
|
if match == 0 {
|
|
continue
|
|
}
|
|
t.mask -= match
|
|
if t.mask != 0 {
|
|
continue
|
|
}
|
|
t.timer.Stop()
|
|
node.timeouts[i] = node.timeouts[len(node.timeouts)-1]
|
|
node.timeouts = node.timeouts[:len(node.timeouts)-1]
|
|
i--
|
|
if match&ns.saveFlags != 0 {
|
|
node.dirty = true
|
|
}
|
|
}
|
|
}
|
|
|
|
// GetField retrieves the given field of the given node. Note that when used in a
|
|
// subscription callback the result can be out of sync with the state change represented
|
|
// by the callback parameters so extra safety checks might be necessary.
|
|
func (ns *NodeStateMachine) GetField(n *enode.Node, field Field) interface{} {
|
|
ns.lock.Lock()
|
|
defer ns.lock.Unlock()
|
|
|
|
ns.checkStarted()
|
|
if ns.closed {
|
|
return nil
|
|
}
|
|
if _, node := ns.updateEnode(n); node != nil {
|
|
return node.fields[ns.fieldIndex(field)]
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// GetState retrieves the current state of the given node. Note that when used in a
|
|
// subscription callback the result can be out of sync with the state change represented
|
|
// by the callback parameters so extra safety checks might be necessary.
|
|
func (ns *NodeStateMachine) GetState(n *enode.Node) Flags {
|
|
ns.lock.Lock()
|
|
defer ns.lock.Unlock()
|
|
|
|
ns.checkStarted()
|
|
if ns.closed {
|
|
return Flags{}
|
|
}
|
|
if _, node := ns.updateEnode(n); node != nil {
|
|
return Flags{mask: node.state, setup: ns.setup}
|
|
}
|
|
return Flags{}
|
|
}
|
|
|
|
// SetField sets the given field of the given node and blocks until the operation is finished
|
|
func (ns *NodeStateMachine) SetField(n *enode.Node, field Field, value interface{}) error {
|
|
ns.lock.Lock()
|
|
defer ns.lock.Unlock()
|
|
|
|
if !ns.opStart() {
|
|
return ErrClosed
|
|
}
|
|
err := ns.setField(n, field, value)
|
|
ns.opFinish()
|
|
return err
|
|
}
|
|
|
|
// SetFieldSub sets the given field of the given node without blocking (should be called
|
|
// from a subscription/operation callback).
|
|
func (ns *NodeStateMachine) SetFieldSub(n *enode.Node, field Field, value interface{}) error {
|
|
ns.lock.Lock()
|
|
defer ns.lock.Unlock()
|
|
|
|
ns.opCheck()
|
|
return ns.setField(n, field, value)
|
|
}
|
|
|
|
func (ns *NodeStateMachine) setField(n *enode.Node, field Field, value interface{}) error {
|
|
ns.checkStarted()
|
|
id, node := ns.updateEnode(n)
|
|
if node == nil {
|
|
if value == nil {
|
|
return nil
|
|
}
|
|
node = ns.newNode(n)
|
|
ns.nodes[id] = node
|
|
}
|
|
fieldIndex := ns.fieldIndex(field)
|
|
f := ns.fields[fieldIndex]
|
|
if value != nil && reflect.TypeOf(value) != f.ftype {
|
|
log.Error("Invalid field type", "type", reflect.TypeOf(value), "required", f.ftype)
|
|
return ErrInvalidField
|
|
}
|
|
oldValue := node.fields[fieldIndex]
|
|
if value == oldValue {
|
|
return nil
|
|
}
|
|
if oldValue != nil {
|
|
node.fieldCount--
|
|
}
|
|
if value != nil {
|
|
node.fieldCount++
|
|
}
|
|
node.fields[fieldIndex] = value
|
|
if node.state == 0 && node.fieldCount == 0 {
|
|
delete(ns.nodes, id)
|
|
if node.db {
|
|
ns.deleteNode(id)
|
|
}
|
|
} else {
|
|
if f.encode != nil {
|
|
node.dirty = true
|
|
}
|
|
}
|
|
state := node.state
|
|
callback := func() {
|
|
for _, cb := range f.subs {
|
|
cb(n, Flags{mask: state, setup: ns.setup}, oldValue, value)
|
|
}
|
|
}
|
|
ns.opPending = append(ns.opPending, callback)
|
|
return nil
|
|
}
|
|
|
|
// ForEach calls the callback for each node having all of the required and none of the
|
|
// disabled flags set.
|
|
// Note that this callback is not an operation callback but ForEach can be called from an
|
|
// Operation callback or Operation can also be called from a ForEach callback if necessary.
|
|
func (ns *NodeStateMachine) ForEach(requireFlags, disableFlags Flags, cb func(n *enode.Node, state Flags)) {
|
|
ns.lock.Lock()
|
|
ns.checkStarted()
|
|
type callback struct {
|
|
node *enode.Node
|
|
state bitMask
|
|
}
|
|
require, disable := ns.stateMask(requireFlags), ns.stateMask(disableFlags)
|
|
var callbacks []callback
|
|
for _, node := range ns.nodes {
|
|
if node.state&require == require && node.state&disable == 0 {
|
|
callbacks = append(callbacks, callback{node.node, node.state & (require | disable)})
|
|
}
|
|
}
|
|
ns.lock.Unlock()
|
|
for _, c := range callbacks {
|
|
cb(c.node, Flags{mask: c.state, setup: ns.setup})
|
|
}
|
|
}
|
|
|
|
// GetNode returns the enode currently associated with the given ID
|
|
func (ns *NodeStateMachine) GetNode(id enode.ID) *enode.Node {
|
|
ns.lock.Lock()
|
|
defer ns.lock.Unlock()
|
|
|
|
ns.checkStarted()
|
|
if node := ns.nodes[id]; node != nil {
|
|
return node.node
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// AddLogMetrics adds logging and/or metrics for nodes entering, exiting and currently
|
|
// being in a given set specified by required and disabled state flags
|
|
func (ns *NodeStateMachine) AddLogMetrics(requireFlags, disableFlags Flags, name string, inMeter, outMeter metrics.Meter, gauge metrics.Gauge) {
|
|
var count int64
|
|
ns.SubscribeState(requireFlags.Or(disableFlags), func(n *enode.Node, oldState, newState Flags) {
|
|
oldMatch := oldState.HasAll(requireFlags) && oldState.HasNone(disableFlags)
|
|
newMatch := newState.HasAll(requireFlags) && newState.HasNone(disableFlags)
|
|
if newMatch == oldMatch {
|
|
return
|
|
}
|
|
|
|
if newMatch {
|
|
count++
|
|
if name != "" {
|
|
log.Debug("Node entered", "set", name, "id", n.ID(), "count", count)
|
|
}
|
|
if inMeter != nil {
|
|
inMeter.Mark(1)
|
|
}
|
|
} else {
|
|
count--
|
|
if name != "" {
|
|
log.Debug("Node left", "set", name, "id", n.ID(), "count", count)
|
|
}
|
|
if outMeter != nil {
|
|
outMeter.Mark(1)
|
|
}
|
|
}
|
|
if gauge != nil {
|
|
gauge.Update(count)
|
|
}
|
|
})
|
|
}
|