mirror of https://github.com/status-im/op-geth.git
740 lines
20 KiB
Go
740 lines
20 KiB
Go
// Copyright 2015 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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// Package discover implements the Node Discovery Protocol.
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//
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// The Node Discovery protocol provides a way to find RLPx nodes that
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// can be connected to. It uses a Kademlia-like protocol to maintain a
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// distributed database of the IDs and endpoints of all listening
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// nodes.
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package discover
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import (
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"crypto/ecdsa"
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crand "crypto/rand"
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"encoding/binary"
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"fmt"
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mrand "math/rand"
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"net"
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"sort"
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"sync"
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"time"
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"github.com/ethereum/go-ethereum/common"
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"github.com/ethereum/go-ethereum/crypto"
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"github.com/ethereum/go-ethereum/log"
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"github.com/ethereum/go-ethereum/p2p/enode"
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"github.com/ethereum/go-ethereum/p2p/netutil"
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)
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const (
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alpha = 3 // Kademlia concurrency factor
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bucketSize = 16 // Kademlia bucket size
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maxReplacements = 10 // Size of per-bucket replacement list
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// We keep buckets for the upper 1/15 of distances because
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// it's very unlikely we'll ever encounter a node that's closer.
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hashBits = len(common.Hash{}) * 8
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nBuckets = hashBits / 15 // Number of buckets
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bucketMinDistance = hashBits - nBuckets // Log distance of closest bucket
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// IP address limits.
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bucketIPLimit, bucketSubnet = 2, 24 // at most 2 addresses from the same /24
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tableIPLimit, tableSubnet = 10, 24
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maxFindnodeFailures = 5 // Nodes exceeding this limit are dropped
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refreshInterval = 30 * time.Minute
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revalidateInterval = 10 * time.Second
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copyNodesInterval = 30 * time.Second
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seedMinTableTime = 5 * time.Minute
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seedCount = 30
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seedMaxAge = 5 * 24 * time.Hour
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)
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type Table struct {
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mutex sync.Mutex // protects buckets, bucket content, nursery, rand
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buckets [nBuckets]*bucket // index of known nodes by distance
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nursery []*node // bootstrap nodes
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rand *mrand.Rand // source of randomness, periodically reseeded
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ips netutil.DistinctNetSet
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db *enode.DB // database of known nodes
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refreshReq chan chan struct{}
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initDone chan struct{}
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closeReq chan struct{}
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closed chan struct{}
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nodeAddedHook func(*node) // for testing
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net transport
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self *node // metadata of the local node
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}
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// transport is implemented by the UDP transport.
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// it is an interface so we can test without opening lots of UDP
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// sockets and without generating a private key.
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type transport interface {
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ping(enode.ID, *net.UDPAddr) error
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findnode(toid enode.ID, addr *net.UDPAddr, target encPubkey) ([]*node, error)
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close()
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}
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// bucket contains nodes, ordered by their last activity. the entry
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// that was most recently active is the first element in entries.
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type bucket struct {
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entries []*node // live entries, sorted by time of last contact
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replacements []*node // recently seen nodes to be used if revalidation fails
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ips netutil.DistinctNetSet
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}
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func newTable(t transport, self *enode.Node, db *enode.DB, bootnodes []*enode.Node) (*Table, error) {
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tab := &Table{
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net: t,
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db: db,
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self: wrapNode(self),
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refreshReq: make(chan chan struct{}),
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initDone: make(chan struct{}),
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closeReq: make(chan struct{}),
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closed: make(chan struct{}),
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rand: mrand.New(mrand.NewSource(0)),
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ips: netutil.DistinctNetSet{Subnet: tableSubnet, Limit: tableIPLimit},
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}
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if err := tab.setFallbackNodes(bootnodes); err != nil {
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return nil, err
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}
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for i := range tab.buckets {
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tab.buckets[i] = &bucket{
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ips: netutil.DistinctNetSet{Subnet: bucketSubnet, Limit: bucketIPLimit},
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}
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}
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tab.seedRand()
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tab.loadSeedNodes()
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go tab.loop()
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return tab, nil
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}
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func (tab *Table) seedRand() {
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var b [8]byte
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crand.Read(b[:])
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tab.mutex.Lock()
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tab.rand.Seed(int64(binary.BigEndian.Uint64(b[:])))
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tab.mutex.Unlock()
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}
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// Self returns the local node.
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func (tab *Table) Self() *enode.Node {
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return unwrapNode(tab.self)
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}
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// ReadRandomNodes fills the given slice with random nodes from the table. The results
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// are guaranteed to be unique for a single invocation, no node will appear twice.
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func (tab *Table) ReadRandomNodes(buf []*enode.Node) (n int) {
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if !tab.isInitDone() {
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return 0
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}
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tab.mutex.Lock()
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defer tab.mutex.Unlock()
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// Find all non-empty buckets and get a fresh slice of their entries.
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var buckets [][]*node
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for _, b := range &tab.buckets {
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if len(b.entries) > 0 {
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buckets = append(buckets, b.entries)
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}
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}
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if len(buckets) == 0 {
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return 0
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}
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// Shuffle the buckets.
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for i := len(buckets) - 1; i > 0; i-- {
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j := tab.rand.Intn(len(buckets))
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buckets[i], buckets[j] = buckets[j], buckets[i]
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}
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// Move head of each bucket into buf, removing buckets that become empty.
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var i, j int
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for ; i < len(buf); i, j = i+1, (j+1)%len(buckets) {
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b := buckets[j]
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buf[i] = unwrapNode(b[0])
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buckets[j] = b[1:]
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if len(b) == 1 {
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buckets = append(buckets[:j], buckets[j+1:]...)
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}
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if len(buckets) == 0 {
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break
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}
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}
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return i + 1
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}
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// Close terminates the network listener and flushes the node database.
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func (tab *Table) Close() {
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select {
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case <-tab.closed:
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// already closed.
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case tab.closeReq <- struct{}{}:
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<-tab.closed // wait for refreshLoop to end.
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}
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}
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// setFallbackNodes sets the initial points of contact. These nodes
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// are used to connect to the network if the table is empty and there
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// are no known nodes in the database.
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func (tab *Table) setFallbackNodes(nodes []*enode.Node) error {
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for _, n := range nodes {
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if err := n.ValidateComplete(); err != nil {
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return fmt.Errorf("bad bootstrap node %q: %v", n, err)
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}
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}
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tab.nursery = wrapNodes(nodes)
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return nil
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}
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// isInitDone returns whether the table's initial seeding procedure has completed.
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func (tab *Table) isInitDone() bool {
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select {
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case <-tab.initDone:
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return true
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default:
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return false
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}
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}
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// Resolve searches for a specific node with the given ID.
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// It returns nil if the node could not be found.
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func (tab *Table) Resolve(n *enode.Node) *enode.Node {
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// If the node is present in the local table, no
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// network interaction is required.
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hash := n.ID()
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tab.mutex.Lock()
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cl := tab.closest(hash, 1)
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tab.mutex.Unlock()
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if len(cl.entries) > 0 && cl.entries[0].ID() == hash {
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return unwrapNode(cl.entries[0])
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}
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// Otherwise, do a network lookup.
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result := tab.lookup(encodePubkey(n.Pubkey()), true)
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for _, n := range result {
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if n.ID() == hash {
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return unwrapNode(n)
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}
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}
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return nil
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}
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// LookupRandom finds random nodes in the network.
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func (tab *Table) LookupRandom() []*enode.Node {
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var target encPubkey
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crand.Read(target[:])
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return unwrapNodes(tab.lookup(target, true))
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}
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// lookup performs a network search for nodes close to the given target. It approaches the
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// target by querying nodes that are closer to it on each iteration. The given target does
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// not need to be an actual node identifier.
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func (tab *Table) lookup(targetKey encPubkey, refreshIfEmpty bool) []*node {
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var (
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target = enode.ID(crypto.Keccak256Hash(targetKey[:]))
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asked = make(map[enode.ID]bool)
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seen = make(map[enode.ID]bool)
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reply = make(chan []*node, alpha)
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pendingQueries = 0
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result *nodesByDistance
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)
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// don't query further if we hit ourself.
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// unlikely to happen often in practice.
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asked[tab.self.ID()] = true
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for {
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tab.mutex.Lock()
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// generate initial result set
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result = tab.closest(target, bucketSize)
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tab.mutex.Unlock()
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if len(result.entries) > 0 || !refreshIfEmpty {
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break
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}
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// The result set is empty, all nodes were dropped, refresh.
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// We actually wait for the refresh to complete here. The very
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// first query will hit this case and run the bootstrapping
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// logic.
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<-tab.refresh()
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refreshIfEmpty = false
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}
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for {
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// ask the alpha closest nodes that we haven't asked yet
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for i := 0; i < len(result.entries) && pendingQueries < alpha; i++ {
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n := result.entries[i]
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if !asked[n.ID()] {
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asked[n.ID()] = true
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pendingQueries++
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go tab.findnode(n, targetKey, reply)
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}
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}
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if pendingQueries == 0 {
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// we have asked all closest nodes, stop the search
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break
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}
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// wait for the next reply
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for _, n := range <-reply {
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if n != nil && !seen[n.ID()] {
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seen[n.ID()] = true
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result.push(n, bucketSize)
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}
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}
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pendingQueries--
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}
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return result.entries
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}
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func (tab *Table) findnode(n *node, targetKey encPubkey, reply chan<- []*node) {
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fails := tab.db.FindFails(n.ID())
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r, err := tab.net.findnode(n.ID(), n.addr(), targetKey)
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if err != nil || len(r) == 0 {
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fails++
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tab.db.UpdateFindFails(n.ID(), fails)
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log.Trace("Findnode failed", "id", n.ID(), "failcount", fails, "err", err)
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if fails >= maxFindnodeFailures {
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log.Trace("Too many findnode failures, dropping", "id", n.ID(), "failcount", fails)
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tab.delete(n)
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}
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} else if fails > 0 {
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tab.db.UpdateFindFails(n.ID(), fails-1)
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}
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// Grab as many nodes as possible. Some of them might not be alive anymore, but we'll
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// just remove those again during revalidation.
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for _, n := range r {
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tab.add(n)
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}
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reply <- r
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}
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func (tab *Table) refresh() <-chan struct{} {
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done := make(chan struct{})
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select {
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case tab.refreshReq <- done:
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case <-tab.closed:
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close(done)
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}
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return done
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}
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// loop schedules refresh, revalidate runs and coordinates shutdown.
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func (tab *Table) loop() {
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var (
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revalidate = time.NewTimer(tab.nextRevalidateTime())
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refresh = time.NewTicker(refreshInterval)
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copyNodes = time.NewTicker(copyNodesInterval)
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revalidateDone = make(chan struct{})
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refreshDone = make(chan struct{}) // where doRefresh reports completion
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waiting = []chan struct{}{tab.initDone} // holds waiting callers while doRefresh runs
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)
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defer refresh.Stop()
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defer revalidate.Stop()
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defer copyNodes.Stop()
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// Start initial refresh.
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go tab.doRefresh(refreshDone)
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loop:
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for {
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select {
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case <-refresh.C:
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tab.seedRand()
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if refreshDone == nil {
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refreshDone = make(chan struct{})
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go tab.doRefresh(refreshDone)
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}
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case req := <-tab.refreshReq:
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waiting = append(waiting, req)
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if refreshDone == nil {
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refreshDone = make(chan struct{})
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go tab.doRefresh(refreshDone)
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}
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case <-refreshDone:
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for _, ch := range waiting {
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close(ch)
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}
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waiting, refreshDone = nil, nil
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case <-revalidate.C:
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go tab.doRevalidate(revalidateDone)
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case <-revalidateDone:
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revalidate.Reset(tab.nextRevalidateTime())
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case <-copyNodes.C:
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go tab.copyLiveNodes()
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case <-tab.closeReq:
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break loop
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}
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}
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if tab.net != nil {
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tab.net.close()
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}
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if refreshDone != nil {
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<-refreshDone
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}
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for _, ch := range waiting {
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close(ch)
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}
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close(tab.closed)
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}
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// doRefresh performs a lookup for a random target to keep buckets
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// full. seed nodes are inserted if the table is empty (initial
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// bootstrap or discarded faulty peers).
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func (tab *Table) doRefresh(done chan struct{}) {
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defer close(done)
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// Load nodes from the database and insert
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// them. This should yield a few previously seen nodes that are
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// (hopefully) still alive.
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tab.loadSeedNodes()
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// Run self lookup to discover new neighbor nodes.
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// We can only do this if we have a secp256k1 identity.
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var key ecdsa.PublicKey
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if err := tab.self.Load((*enode.Secp256k1)(&key)); err == nil {
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tab.lookup(encodePubkey(&key), false)
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}
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// The Kademlia paper specifies that the bucket refresh should
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// perform a lookup in the least recently used bucket. We cannot
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// adhere to this because the findnode target is a 512bit value
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// (not hash-sized) and it is not easily possible to generate a
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// sha3 preimage that falls into a chosen bucket.
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// We perform a few lookups with a random target instead.
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for i := 0; i < 3; i++ {
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var target encPubkey
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crand.Read(target[:])
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tab.lookup(target, false)
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}
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}
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func (tab *Table) loadSeedNodes() {
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seeds := wrapNodes(tab.db.QuerySeeds(seedCount, seedMaxAge))
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seeds = append(seeds, tab.nursery...)
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for i := range seeds {
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seed := seeds[i]
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age := log.Lazy{Fn: func() interface{} { return time.Since(tab.db.LastPongReceived(seed.ID())) }}
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log.Debug("Found seed node in database", "id", seed.ID(), "addr", seed.addr(), "age", age)
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tab.add(seed)
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}
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}
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// doRevalidate checks that the last node in a random bucket is still live
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// and replaces or deletes the node if it isn't.
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func (tab *Table) doRevalidate(done chan<- struct{}) {
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defer func() { done <- struct{}{} }()
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last, bi := tab.nodeToRevalidate()
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if last == nil {
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// No non-empty bucket found.
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return
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}
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// Ping the selected node and wait for a pong.
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err := tab.net.ping(last.ID(), last.addr())
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tab.mutex.Lock()
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defer tab.mutex.Unlock()
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b := tab.buckets[bi]
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if err == nil {
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// The node responded, move it to the front.
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log.Debug("Revalidated node", "b", bi, "id", last.ID())
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b.bump(last)
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return
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}
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// No reply received, pick a replacement or delete the node if there aren't
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// any replacements.
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if r := tab.replace(b, last); r != nil {
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log.Debug("Replaced dead node", "b", bi, "id", last.ID(), "ip", last.IP(), "r", r.ID(), "rip", r.IP())
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} else {
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log.Debug("Removed dead node", "b", bi, "id", last.ID(), "ip", last.IP())
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}
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}
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// nodeToRevalidate returns the last node in a random, non-empty bucket.
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func (tab *Table) nodeToRevalidate() (n *node, bi int) {
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tab.mutex.Lock()
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defer tab.mutex.Unlock()
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for _, bi = range tab.rand.Perm(len(tab.buckets)) {
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b := tab.buckets[bi]
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if len(b.entries) > 0 {
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last := b.entries[len(b.entries)-1]
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return last, bi
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}
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}
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return nil, 0
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}
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func (tab *Table) nextRevalidateTime() time.Duration {
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tab.mutex.Lock()
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defer tab.mutex.Unlock()
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return time.Duration(tab.rand.Int63n(int64(revalidateInterval)))
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}
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// copyLiveNodes adds nodes from the table to the database if they have been in the table
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// longer then minTableTime.
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func (tab *Table) copyLiveNodes() {
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tab.mutex.Lock()
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defer tab.mutex.Unlock()
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now := time.Now()
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for _, b := range &tab.buckets {
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for _, n := range b.entries {
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if now.Sub(n.addedAt) >= seedMinTableTime {
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tab.db.UpdateNode(unwrapNode(n))
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}
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}
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}
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}
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// closest returns the n nodes in the table that are closest to the
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// given id. The caller must hold tab.mutex.
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func (tab *Table) closest(target enode.ID, nresults int) *nodesByDistance {
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// This is a very wasteful way to find the closest nodes but
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// obviously correct. I believe that tree-based buckets would make
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// this easier to implement efficiently.
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close := &nodesByDistance{target: target}
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for _, b := range &tab.buckets {
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for _, n := range b.entries {
|
|
close.push(n, nresults)
|
|
}
|
|
}
|
|
return close
|
|
}
|
|
|
|
func (tab *Table) len() (n int) {
|
|
for _, b := range &tab.buckets {
|
|
n += len(b.entries)
|
|
}
|
|
return n
|
|
}
|
|
|
|
// bucket returns the bucket for the given node ID hash.
|
|
func (tab *Table) bucket(id enode.ID) *bucket {
|
|
d := enode.LogDist(tab.self.ID(), id)
|
|
if d <= bucketMinDistance {
|
|
return tab.buckets[0]
|
|
}
|
|
return tab.buckets[d-bucketMinDistance-1]
|
|
}
|
|
|
|
// add attempts to add the given node to its corresponding bucket. If the bucket has space
|
|
// available, adding the node succeeds immediately. Otherwise, the node is added if the
|
|
// least recently active node in the bucket does not respond to a ping packet.
|
|
//
|
|
// The caller must not hold tab.mutex.
|
|
func (tab *Table) add(n *node) {
|
|
if n.ID() == tab.self.ID() {
|
|
return
|
|
}
|
|
|
|
tab.mutex.Lock()
|
|
defer tab.mutex.Unlock()
|
|
b := tab.bucket(n.ID())
|
|
if !tab.bumpOrAdd(b, n) {
|
|
// Node is not in table. Add it to the replacement list.
|
|
tab.addReplacement(b, n)
|
|
}
|
|
}
|
|
|
|
// addThroughPing adds the given node to the table. Compared to plain
|
|
// 'add' there is an additional safety measure: if the table is still
|
|
// initializing the node is not added. This prevents an attack where the
|
|
// table could be filled by just sending ping repeatedly.
|
|
//
|
|
// The caller must not hold tab.mutex.
|
|
func (tab *Table) addThroughPing(n *node) {
|
|
if !tab.isInitDone() {
|
|
return
|
|
}
|
|
tab.add(n)
|
|
}
|
|
|
|
// stuff adds nodes the table to the end of their corresponding bucket
|
|
// if the bucket is not full. The caller must not hold tab.mutex.
|
|
func (tab *Table) stuff(nodes []*node) {
|
|
tab.mutex.Lock()
|
|
defer tab.mutex.Unlock()
|
|
|
|
for _, n := range nodes {
|
|
if n.ID() == tab.self.ID() {
|
|
continue // don't add self
|
|
}
|
|
b := tab.bucket(n.ID())
|
|
if len(b.entries) < bucketSize {
|
|
tab.bumpOrAdd(b, n)
|
|
}
|
|
}
|
|
}
|
|
|
|
// delete removes an entry from the node table. It is used to evacuate dead nodes.
|
|
func (tab *Table) delete(node *node) {
|
|
tab.mutex.Lock()
|
|
defer tab.mutex.Unlock()
|
|
|
|
tab.deleteInBucket(tab.bucket(node.ID()), node)
|
|
}
|
|
|
|
func (tab *Table) addIP(b *bucket, ip net.IP) bool {
|
|
if netutil.IsLAN(ip) {
|
|
return true
|
|
}
|
|
if !tab.ips.Add(ip) {
|
|
log.Debug("IP exceeds table limit", "ip", ip)
|
|
return false
|
|
}
|
|
if !b.ips.Add(ip) {
|
|
log.Debug("IP exceeds bucket limit", "ip", ip)
|
|
tab.ips.Remove(ip)
|
|
return false
|
|
}
|
|
return true
|
|
}
|
|
|
|
func (tab *Table) removeIP(b *bucket, ip net.IP) {
|
|
if netutil.IsLAN(ip) {
|
|
return
|
|
}
|
|
tab.ips.Remove(ip)
|
|
b.ips.Remove(ip)
|
|
}
|
|
|
|
func (tab *Table) addReplacement(b *bucket, n *node) {
|
|
for _, e := range b.replacements {
|
|
if e.ID() == n.ID() {
|
|
return // already in list
|
|
}
|
|
}
|
|
if !tab.addIP(b, n.IP()) {
|
|
return
|
|
}
|
|
var removed *node
|
|
b.replacements, removed = pushNode(b.replacements, n, maxReplacements)
|
|
if removed != nil {
|
|
tab.removeIP(b, removed.IP())
|
|
}
|
|
}
|
|
|
|
// replace removes n from the replacement list and replaces 'last' with it if it is the
|
|
// last entry in the bucket. If 'last' isn't the last entry, it has either been replaced
|
|
// with someone else or became active.
|
|
func (tab *Table) replace(b *bucket, last *node) *node {
|
|
if len(b.entries) == 0 || b.entries[len(b.entries)-1].ID() != last.ID() {
|
|
// Entry has moved, don't replace it.
|
|
return nil
|
|
}
|
|
// Still the last entry.
|
|
if len(b.replacements) == 0 {
|
|
tab.deleteInBucket(b, last)
|
|
return nil
|
|
}
|
|
r := b.replacements[tab.rand.Intn(len(b.replacements))]
|
|
b.replacements = deleteNode(b.replacements, r)
|
|
b.entries[len(b.entries)-1] = r
|
|
tab.removeIP(b, last.IP())
|
|
return r
|
|
}
|
|
|
|
// bump moves the given node to the front of the bucket entry list
|
|
// if it is contained in that list.
|
|
func (b *bucket) bump(n *node) bool {
|
|
for i := range b.entries {
|
|
if b.entries[i].ID() == n.ID() {
|
|
// move it to the front
|
|
copy(b.entries[1:], b.entries[:i])
|
|
b.entries[0] = n
|
|
return true
|
|
}
|
|
}
|
|
return false
|
|
}
|
|
|
|
// bumpOrAdd moves n to the front of the bucket entry list or adds it if the list isn't
|
|
// full. The return value is true if n is in the bucket.
|
|
func (tab *Table) bumpOrAdd(b *bucket, n *node) bool {
|
|
if b.bump(n) {
|
|
return true
|
|
}
|
|
if len(b.entries) >= bucketSize || !tab.addIP(b, n.IP()) {
|
|
return false
|
|
}
|
|
b.entries, _ = pushNode(b.entries, n, bucketSize)
|
|
b.replacements = deleteNode(b.replacements, n)
|
|
n.addedAt = time.Now()
|
|
if tab.nodeAddedHook != nil {
|
|
tab.nodeAddedHook(n)
|
|
}
|
|
return true
|
|
}
|
|
|
|
func (tab *Table) deleteInBucket(b *bucket, n *node) {
|
|
b.entries = deleteNode(b.entries, n)
|
|
tab.removeIP(b, n.IP())
|
|
}
|
|
|
|
// pushNode adds n to the front of list, keeping at most max items.
|
|
func pushNode(list []*node, n *node, max int) ([]*node, *node) {
|
|
if len(list) < max {
|
|
list = append(list, nil)
|
|
}
|
|
removed := list[len(list)-1]
|
|
copy(list[1:], list)
|
|
list[0] = n
|
|
return list, removed
|
|
}
|
|
|
|
// deleteNode removes n from list.
|
|
func deleteNode(list []*node, n *node) []*node {
|
|
for i := range list {
|
|
if list[i].ID() == n.ID() {
|
|
return append(list[:i], list[i+1:]...)
|
|
}
|
|
}
|
|
return list
|
|
}
|
|
|
|
// nodesByDistance is a list of nodes, ordered by
|
|
// distance to target.
|
|
type nodesByDistance struct {
|
|
entries []*node
|
|
target enode.ID
|
|
}
|
|
|
|
// push adds the given node to the list, keeping the total size below maxElems.
|
|
func (h *nodesByDistance) push(n *node, maxElems int) {
|
|
ix := sort.Search(len(h.entries), func(i int) bool {
|
|
return enode.DistCmp(h.target, h.entries[i].ID(), n.ID()) > 0
|
|
})
|
|
if len(h.entries) < maxElems {
|
|
h.entries = append(h.entries, n)
|
|
}
|
|
if ix == len(h.entries) {
|
|
// farther away than all nodes we already have.
|
|
// if there was room for it, the node is now the last element.
|
|
} else {
|
|
// slide existing entries down to make room
|
|
// this will overwrite the entry we just appended.
|
|
copy(h.entries[ix+1:], h.entries[ix:])
|
|
h.entries[ix] = n
|
|
}
|
|
}
|