mirror of https://github.com/status-im/op-geth.git
Removed debugging
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parent
7a18a39351
commit
eff6a43419
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@ -622,8 +622,6 @@ func (self *BlockPool) AddBlock(block *types.Block, peerId string) {
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entry := self.get(hash)
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entry := self.get(hash)
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fmt.Println("block number", block.Number())
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defer fmt.Println("AddBlock done")
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// a peer's current head block is appearing the first time
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// a peer's current head block is appearing the first time
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if hash == sender.currentBlockHash {
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if hash == sender.currentBlockHash {
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if sender.currentBlock == nil {
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if sender.currentBlock == nil {
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@ -447,11 +447,6 @@ func (self *ChainManager) procFutureBlocks() {
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}
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}
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func (self *ChainManager) InsertChain(chain types.Blocks) error {
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func (self *ChainManager) InsertChain(chain types.Blocks) error {
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if len(chain) > 0 {
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fmt.Println("insert chain", len(chain))
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defer fmt.Println("insert chain done")
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}
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// A queued approach to delivering events. This is generally faster than direct delivery and requires much less mutex acquiring.
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// A queued approach to delivering events. This is generally faster than direct delivery and requires much less mutex acquiring.
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var queue = make([]interface{}, len(chain))
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var queue = make([]interface{}, len(chain))
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var queueEvent = queueEvent{queue: queue}
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var queueEvent = queueEvent{queue: queue}
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@ -471,13 +466,11 @@ func (self *ChainManager) InsertChain(chain types.Blocks) error {
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// Do not penelise on future block. We'll need a block queue eventually that will queue
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// Do not penelise on future block. We'll need a block queue eventually that will queue
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// future block for future use
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// future block for future use
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if err == BlockFutureErr {
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if err == BlockFutureErr {
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fmt.Println("added future block", block.Number())
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self.futureBlocks.Push(block)
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self.futureBlocks.Push(block)
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continue
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continue
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}
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}
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if IsParentErr(err) && self.futureBlocks.Has(block.ParentHash()) {
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if IsParentErr(err) && self.futureBlocks.Has(block.ParentHash()) {
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fmt.Println("added future block 2", block.Number())
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self.futureBlocks.Push(block)
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self.futureBlocks.Push(block)
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continue
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continue
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}
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}
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