mirror of https://github.com/status-im/op-geth.git
les: polish code (#22625)
* les: polish code * les/vflus/server: fixes * les: fix lint
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9b99e3dfe0
commit
854f068ed6
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@ -71,7 +71,6 @@ var (
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connectionTimer = metrics.NewRegisteredTimer("les/connection/duration", nil)
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serverConnectionGauge = metrics.NewRegisteredGauge("les/connection/server", nil)
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clientConnectionGauge = metrics.NewRegisteredGauge("les/connection/client", nil)
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totalCapacityGauge = metrics.NewRegisteredGauge("les/server/totalCapacity", nil)
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totalRechargeGauge = metrics.NewRegisteredGauge("les/server/totalRecharge", nil)
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@ -1099,7 +1099,6 @@ func (p *clientPeer) Handshake(td *big.Int, head common.Hash, headNum uint64, ge
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// set default announceType on server side
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p.announceType = announceTypeSimple
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}
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p.fcClient = flowcontrol.NewClientNode(server.fcManager, p.fcParams)
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}
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return nil
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})
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@ -30,6 +30,7 @@ import (
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"github.com/ethereum/go-ethereum/core/state"
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"github.com/ethereum/go-ethereum/core/types"
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"github.com/ethereum/go-ethereum/ethdb"
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"github.com/ethereum/go-ethereum/les/flowcontrol"
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"github.com/ethereum/go-ethereum/light"
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"github.com/ethereum/go-ethereum/log"
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"github.com/ethereum/go-ethereum/metrics"
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@ -122,26 +123,27 @@ func (h *serverHandler) handle(p *clientPeer) error {
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p.Log().Debug("Light Ethereum handshake failed", "err", err)
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return err
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}
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// Connected to another server, no messages expected, just wait for disconnection
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if p.server {
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if err := h.server.serverset.register(p); err != nil {
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return err
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}
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// connected to another server, no messages expected, just wait for disconnection
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_, err := p.rw.ReadMsg()
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h.server.serverset.unregister(p)
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return err
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}
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defer p.fcClient.Disconnect() // set by handshake if it's not another server
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// Setup flow control mechanism for the peer
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p.fcClient = flowcontrol.NewClientNode(h.server.fcManager, p.fcParams)
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defer p.fcClient.Disconnect()
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// Reject light clients if server is not synced.
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//
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// Put this checking here, so that "non-synced" les-server peers are still allowed
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// to keep the connection.
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// Reject light clients if server is not synced. Put this checking here, so
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// that "non-synced" les-server peers are still allowed to keep the connection.
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if !h.synced() {
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p.Log().Debug("Light server not synced, rejecting peer")
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return p2p.DiscRequested
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}
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// Register the peer into the peerset and clientpool
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if err := h.server.peers.register(p); err != nil {
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return err
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}
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@ -150,19 +152,14 @@ func (h *serverHandler) handle(p *clientPeer) error {
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p.Log().Debug("Client pool already closed")
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return p2p.DiscRequested
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}
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activeCount, _ := h.server.clientPool.Active()
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clientConnectionGauge.Update(int64(activeCount))
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p.connectedAt = mclock.Now()
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var wg sync.WaitGroup // Wait group used to track all in-flight task routines.
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defer func() {
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wg.Wait() // Ensure all background task routines have exited.
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h.server.clientPool.Unregister(p)
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h.server.peers.unregister(p.ID())
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p.balance = nil
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activeCount, _ := h.server.clientPool.Active()
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clientConnectionGauge.Update(int64(activeCount))
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connectionTimer.Update(time.Duration(mclock.Now() - p.connectedAt))
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}()
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@ -63,20 +63,22 @@ type priorityPool struct {
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ns *nodestate.NodeStateMachine
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clock mclock.Clock
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lock sync.Mutex
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inactiveQueue *prque.Prque
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maxCount, maxCap uint64
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minCap uint64
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activeBias time.Duration
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capacityStepDiv, fineStepDiv uint64
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// The snapshot of priority pool for query.
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cachedCurve *capacityCurve
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ccUpdatedAt mclock.AbsTime
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ccUpdateForced bool
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tempState []*ppNodeInfo // nodes currently in temporary state
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// the following fields represent the temporary state if tempState is not empty
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// Runtime status of prioritypool, represents the
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// temporary state if tempState is not empty
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tempState []*ppNodeInfo
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activeCount, activeCap uint64
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activeQueue *prque.LazyQueue
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inactiveQueue *prque.Prque
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}
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// ppNodeInfo is the internal node descriptor of priorityPool
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@ -89,8 +91,9 @@ type ppNodeInfo struct {
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tempState bool // should only be true while the priorityPool lock is held
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tempCapacity uint64 // equals capacity when tempState is false
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// the following fields only affect the temporary state and they are set to their
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// default value when entering the temp state
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// default value when leaving the temp state
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minTarget, stepDiv uint64
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bias time.Duration
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}
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@ -157,11 +160,6 @@ func newPriorityPool(ns *nodestate.NodeStateMachine, setup *serverSetup, clock m
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func (pp *priorityPool) requestCapacity(node *enode.Node, minTarget, maxTarget uint64, bias time.Duration) uint64 {
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pp.lock.Lock()
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pp.activeQueue.Refresh()
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var updates []capUpdate
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defer func() {
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pp.lock.Unlock()
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pp.updateFlags(updates)
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}()
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if minTarget < pp.minCap {
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minTarget = pp.minCap
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@ -175,12 +173,13 @@ func (pp *priorityPool) requestCapacity(node *enode.Node, minTarget, maxTarget u
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c, _ := pp.ns.GetField(node, pp.setup.queueField).(*ppNodeInfo)
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if c == nil {
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log.Error("requestCapacity called for unknown node", "id", node.ID())
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pp.lock.Unlock()
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return 0
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}
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pp.setTempState(c)
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if maxTarget > c.capacity {
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c.bias = bias
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c.stepDiv = pp.fineStepDiv
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pp.setTempStepDiv(c, pp.fineStepDiv)
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pp.setTempBias(c, bias)
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}
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pp.setTempCapacity(c, maxTarget)
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c.minTarget = minTarget
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@ -188,7 +187,9 @@ func (pp *priorityPool) requestCapacity(node *enode.Node, minTarget, maxTarget u
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pp.inactiveQueue.Remove(c.inactiveIndex)
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pp.activeQueue.Push(c)
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pp.enforceLimits()
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updates = pp.finalizeChanges(c.tempCapacity >= minTarget && c.tempCapacity <= maxTarget && c.tempCapacity != c.capacity)
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updates := pp.finalizeChanges(c.tempCapacity >= minTarget && c.tempCapacity <= maxTarget && c.tempCapacity != c.capacity)
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pp.lock.Unlock()
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pp.updateFlags(updates)
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return c.capacity
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}
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@ -196,15 +197,11 @@ func (pp *priorityPool) requestCapacity(node *enode.Node, minTarget, maxTarget u
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func (pp *priorityPool) SetLimits(maxCount, maxCap uint64) {
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pp.lock.Lock()
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pp.activeQueue.Refresh()
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var updates []capUpdate
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defer func() {
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pp.lock.Unlock()
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pp.ns.Operation(func() { pp.updateFlags(updates) })
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}()
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inc := (maxCount > pp.maxCount) || (maxCap > pp.maxCap)
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dec := (maxCount < pp.maxCount) || (maxCap < pp.maxCap)
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pp.maxCount, pp.maxCap = maxCount, maxCap
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var updates []capUpdate
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if dec {
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pp.enforceLimits()
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updates = pp.finalizeChanges(true)
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@ -212,6 +209,8 @@ func (pp *priorityPool) SetLimits(maxCount, maxCap uint64) {
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if inc {
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updates = append(updates, pp.tryActivate(false)...)
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}
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pp.lock.Unlock()
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pp.ns.Operation(func() { pp.updateFlags(updates) })
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}
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// setActiveBias sets the bias applied when trying to activate inactive nodes
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@ -291,18 +290,15 @@ func (pp *priorityPool) inactivePriority(p *ppNodeInfo) int64 {
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func (pp *priorityPool) connectedNode(c *ppNodeInfo) {
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pp.lock.Lock()
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pp.activeQueue.Refresh()
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var updates []capUpdate
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defer func() {
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pp.lock.Unlock()
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pp.updateFlags(updates)
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}()
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if c.connected {
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pp.lock.Unlock()
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return
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}
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c.connected = true
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pp.inactiveQueue.Push(c, pp.inactivePriority(c))
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updates = pp.tryActivate(false)
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updates := pp.tryActivate(false)
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pp.lock.Unlock()
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pp.updateFlags(updates)
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}
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// disconnectedNode is called when a node has been removed from the pool (both inactiveFlag
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@ -311,23 +307,22 @@ func (pp *priorityPool) connectedNode(c *ppNodeInfo) {
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func (pp *priorityPool) disconnectedNode(c *ppNodeInfo) {
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pp.lock.Lock()
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pp.activeQueue.Refresh()
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var updates []capUpdate
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defer func() {
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pp.lock.Unlock()
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pp.updateFlags(updates)
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}()
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if !c.connected {
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pp.lock.Unlock()
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return
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}
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c.connected = false
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pp.activeQueue.Remove(c.activeIndex)
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pp.inactiveQueue.Remove(c.inactiveIndex)
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var updates []capUpdate
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if c.capacity != 0 {
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pp.setTempState(c)
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pp.setTempCapacity(c, 0)
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updates = pp.tryActivate(true)
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}
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pp.lock.Unlock()
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pp.updateFlags(updates)
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}
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// setTempState internally puts a node in a temporary state that can either be reverted
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@ -342,27 +337,62 @@ func (pp *priorityPool) setTempState(c *ppNodeInfo) {
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if c.tempCapacity != c.capacity { // should never happen
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log.Error("tempCapacity != capacity when entering tempState")
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}
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// Assign all the defaults to the temp state.
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c.minTarget = pp.minCap
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c.stepDiv = pp.capacityStepDiv
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c.bias = 0
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pp.tempState = append(pp.tempState, c)
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}
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// unsetTempState revokes the temp status of the node and reset all internal
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// fields to the default value.
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func (pp *priorityPool) unsetTempState(c *ppNodeInfo) {
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if !c.tempState {
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return
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}
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c.tempState = false
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if c.tempCapacity != c.capacity { // should never happen
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log.Error("tempCapacity != capacity when leaving tempState")
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}
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c.minTarget = pp.minCap
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c.stepDiv = pp.capacityStepDiv
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c.bias = 0
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}
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// setTempCapacity changes the capacity of a node in the temporary state and adjusts
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// activeCap and activeCount accordingly. Since this change is performed in the temporary
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// state it should be called after setTempState and before finalizeChanges.
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func (pp *priorityPool) setTempCapacity(n *ppNodeInfo, cap uint64) {
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if !n.tempState { // should never happen
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func (pp *priorityPool) setTempCapacity(c *ppNodeInfo, cap uint64) {
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if !c.tempState { // should never happen
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log.Error("Node is not in temporary state")
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return
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}
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pp.activeCap += cap - n.tempCapacity
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if n.tempCapacity == 0 {
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pp.activeCap += cap - c.tempCapacity
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if c.tempCapacity == 0 {
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pp.activeCount++
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}
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if cap == 0 {
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pp.activeCount--
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}
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n.tempCapacity = cap
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c.tempCapacity = cap
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}
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// setTempBias changes the connection bias of a node in the temporary state.
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func (pp *priorityPool) setTempBias(c *ppNodeInfo, bias time.Duration) {
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if !c.tempState { // should never happen
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log.Error("Node is not in temporary state")
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return
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}
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c.bias = bias
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}
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// setTempStepDiv changes the capacity divisor of a node in the temporary state.
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func (pp *priorityPool) setTempStepDiv(c *ppNodeInfo, stepDiv uint64) {
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if !c.tempState { // should never happen
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log.Error("Node is not in temporary state")
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return
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}
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c.stepDiv = stepDiv
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}
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// enforceLimits enforces active node count and total capacity limits. It returns the
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@ -412,10 +442,8 @@ func (pp *priorityPool) finalizeChanges(commit bool) (updates []capUpdate) {
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} else {
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pp.setTempCapacity(c, c.capacity) // revert activeCount/activeCap
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}
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c.tempState = false
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c.bias = 0
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c.stepDiv = pp.capacityStepDiv
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c.minTarget = pp.minCap
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pp.unsetTempState(c)
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if c.connected {
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if c.capacity != 0 {
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pp.activeQueue.Push(c)
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@ -462,13 +490,13 @@ func (pp *priorityPool) tryActivate(commit bool) []capUpdate {
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for pp.inactiveQueue.Size() > 0 {
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c := pp.inactiveQueue.PopItem().(*ppNodeInfo)
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pp.setTempState(c)
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pp.setTempBias(c, pp.activeBias)
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pp.setTempCapacity(c, pp.minCap)
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c.bias = pp.activeBias
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pp.activeQueue.Push(c)
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pp.enforceLimits()
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if c.tempCapacity > 0 {
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commit = true
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c.bias = 0
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pp.setTempBias(c, 0)
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} else {
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break
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}
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@ -483,14 +511,9 @@ func (pp *priorityPool) tryActivate(commit bool) []capUpdate {
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func (pp *priorityPool) updatePriority(node *enode.Node) {
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pp.lock.Lock()
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pp.activeQueue.Refresh()
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var updates []capUpdate
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defer func() {
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pp.lock.Unlock()
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pp.updateFlags(updates)
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}()
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c, _ := pp.ns.GetField(node, pp.setup.queueField).(*ppNodeInfo)
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if c == nil || !c.connected {
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pp.lock.Unlock()
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return
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}
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pp.activeQueue.Remove(c.activeIndex)
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@ -500,7 +523,9 @@ func (pp *priorityPool) updatePriority(node *enode.Node) {
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} else {
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pp.inactiveQueue.Push(c, pp.inactivePriority(c))
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}
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updates = pp.tryActivate(false)
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updates := pp.tryActivate(false)
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pp.lock.Unlock()
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pp.updateFlags(updates)
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}
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// capacityCurve is a snapshot of the priority pool contents in a format that can efficiently
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