op-geth/eth/sync.go

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// Copyright 2015 The go-ethereum Authors
// This file is part of the go-ethereum library.
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//
// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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package eth
import (
"math/rand"
"sync/atomic"
"time"
"github.com/ethereum/go-ethereum/common"
"github.com/ethereum/go-ethereum/core/types"
"github.com/ethereum/go-ethereum/eth/downloader"
"github.com/ethereum/go-ethereum/log"
all: new p2p node representation (#17643) Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
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"github.com/ethereum/go-ethereum/p2p/enode"
)
const (
forceSyncCycle = 10 * time.Second // Time interval to force syncs, even if few peers are available
minDesiredPeerCount = 5 // Amount of peers desired to start syncing
// This is the target size for the packs of transactions sent by txsyncLoop.
// A pack can get larger than this if a single transactions exceeds this size.
txsyncPackSize = 100 * 1024
)
type txsync struct {
p *peer
txs []*types.Transaction
}
// syncTransactions starts sending all currently pending transactions to the given peer.
func (pm *ProtocolManager) syncTransactions(p *peer) {
var txs types.Transactions
pending, _ := pm.txpool.Pending()
for _, batch := range pending {
txs = append(txs, batch...)
}
if len(txs) == 0 {
return
}
select {
case pm.txsyncCh <- &txsync{p, txs}:
case <-pm.quitSync:
}
}
// txsyncLoop takes care of the initial transaction sync for each new
// connection. When a new peer appears, we relay all currently pending
// transactions. In order to minimise egress bandwidth usage, we send
// the transactions in small packs to one peer at a time.
func (pm *ProtocolManager) txsyncLoop() {
var (
all: new p2p node representation (#17643) Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
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pending = make(map[enode.ID]*txsync)
sending = false // whether a send is active
pack = new(txsync) // the pack that is being sent
done = make(chan error, 1) // result of the send
)
// send starts a sending a pack of transactions from the sync.
send := func(s *txsync) {
// Fill pack with transactions up to the target size.
size := common.StorageSize(0)
pack.p = s.p
pack.txs = pack.txs[:0]
for i := 0; i < len(s.txs) && size < txsyncPackSize; i++ {
pack.txs = append(pack.txs, s.txs[i])
size += s.txs[i].Size()
}
// Remove the transactions that will be sent.
s.txs = s.txs[:copy(s.txs, s.txs[len(pack.txs):])]
if len(s.txs) == 0 {
delete(pending, s.p.ID())
}
// Send the pack in the background.
s.p.Log().Trace("Sending batch of transactions", "count", len(pack.txs), "bytes", size)
sending = true
go func() { done <- pack.p.SendTransactions(pack.txs) }()
}
// pick chooses the next pending sync.
pick := func() *txsync {
if len(pending) == 0 {
return nil
}
n := rand.Intn(len(pending)) + 1
for _, s := range pending {
if n--; n == 0 {
return s
}
}
return nil
}
for {
select {
case s := <-pm.txsyncCh:
pending[s.p.ID()] = s
if !sending {
send(s)
}
case err := <-done:
sending = false
// Stop tracking peers that cause send failures.
if err != nil {
pack.p.Log().Debug("Transaction send failed", "err", err)
delete(pending, pack.p.ID())
}
// Schedule the next send.
if s := pick(); s != nil {
send(s)
}
case <-pm.quitSync:
return
}
}
}
// syncer is responsible for periodically synchronising with the network, both
// downloading hashes and blocks as well as handling the announcement handler.
func (pm *ProtocolManager) syncer() {
// Start and ensure cleanup of sync mechanisms
pm.fetcher.Start()
defer pm.fetcher.Stop()
defer pm.downloader.Terminate()
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// Wait for different events to fire synchronisation operations
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forceSync := time.NewTicker(forceSyncCycle)
defer forceSync.Stop()
for {
select {
case <-pm.newPeerCh:
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// Make sure we have peers to select from, then sync
if pm.peers.Len() < minDesiredPeerCount {
break
}
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go pm.synchronise(pm.peers.BestPeer())
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case <-forceSync.C:
// Force a sync even if not enough peers are present
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go pm.synchronise(pm.peers.BestPeer())
case <-pm.noMorePeers:
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return
}
}
}
// synchronise tries to sync up our local block chain with a remote peer.
func (pm *ProtocolManager) synchronise(peer *peer) {
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// Short circuit if no peers are available
if peer == nil {
return
}
// Make sure the peer's TD is higher than our own
currentBlock := pm.blockchain.CurrentBlock()
td := pm.blockchain.GetTd(currentBlock.Hash(), currentBlock.NumberU64())
pHead, pTd := peer.Head()
if pTd.Cmp(td) <= 0 {
return
}
// Otherwise try to sync with the downloader
mode := downloader.FullSync
if atomic.LoadUint32(&pm.fastSync) == 1 {
// Fast sync was explicitly requested, and explicitly granted
mode = downloader.FastSync
} else if currentBlock.NumberU64() == 0 && pm.blockchain.CurrentFastBlock().NumberU64() > 0 {
// The database seems empty as the current block is the genesis. Yet the fast
// block is ahead, so fast sync was enabled for this node at a certain point.
// The only scenario where this can happen is if the user manually (or via a
// bad block) rolled back a fast sync node below the sync point. In this case
// however it's safe to reenable fast sync.
atomic.StoreUint32(&pm.fastSync, 1)
mode = downloader.FastSync
}
if mode == downloader.FastSync {
// Make sure the peer's total difficulty we are synchronizing is higher.
if pm.blockchain.GetTdByHash(pm.blockchain.CurrentFastBlock().Hash()).Cmp(pTd) >= 0 {
return
}
}
// Run the sync cycle, and disable fast sync if we've went past the pivot block
if err := pm.downloader.Synchronise(peer.id, pHead, pTd, mode); err != nil {
return
}
if atomic.LoadUint32(&pm.fastSync) == 1 {
log.Info("Fast sync complete, auto disabling")
atomic.StoreUint32(&pm.fastSync, 0)
}
// If we've successfully finished a sync cycle and passed any required checkpoint,
// enable accepting transactions from the network.
head := pm.blockchain.CurrentBlock()
if head.NumberU64() >= pm.checkpointNumber {
// Checkpoint passed, sanity check the timestamp to have a fallback mechanism
// for non-checkpointed (number = 0) private networks.
if head.Time() >= uint64(time.Now().AddDate(0, -1, 0).Unix()) {
atomic.StoreUint32(&pm.acceptTxs, 1)
}
}
if head.NumberU64() > 0 {
// We've completed a sync cycle, notify all peers of new state. This path is
// essential in star-topology networks where a gateway node needs to notify
// all its out-of-date peers of the availability of a new block. This failure
// scenario will most often crop up in private and hackathon networks with
// degenerate connectivity, but it should be healthy for the mainnet too to
// more reliably update peers or the local TD state.
go pm.BroadcastBlock(head, false)
}
}