op-geth/core/transaction_pool.go

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package core
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import (
"bytes"
"container/list"
"fmt"
"math/big"
"sync"
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"github.com/ethereum/go-ethereum/core/types"
"github.com/ethereum/go-ethereum/event"
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"github.com/ethereum/go-ethereum/logger"
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"github.com/ethereum/go-ethereum/state"
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)
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var txplogger = logger.NewLogger("TXP")
const txPoolQueueSize = 50
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type TxPoolHook chan *types.Transaction
type TxMsg struct {
Tx *types.Transaction
}
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const (
minGasPrice = 1000000
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)
var MinGasPrice = big.NewInt(10000000000000)
func EachTx(pool *list.List, it func(*types.Transaction, *list.Element) bool) {
for e := pool.Front(); e != nil; e = e.Next() {
if it(e.Value.(*types.Transaction), e) {
break
}
}
}
func FindTx(pool *list.List, finder func(*types.Transaction, *list.Element) bool) *types.Transaction {
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for e := pool.Front(); e != nil; e = e.Next() {
if tx, ok := e.Value.(*types.Transaction); ok {
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if finder(tx, e) {
return tx
}
}
}
return nil
}
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type TxProcessor interface {
ProcessTransaction(tx *types.Transaction)
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}
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// The tx pool a thread safe transaction pool handler. In order to
// guarantee a non blocking pool we use a queue channel which can be
// independently read without needing access to the actual pool. If the
// pool is being drained or synced for whatever reason the transactions
// will simple queue up and handled when the mutex is freed.
type TxPool struct {
// The mutex for accessing the Tx pool.
mutex sync.Mutex
// Queueing channel for reading and writing incoming
// transactions to
queueChan chan *types.Transaction
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// Quiting channel
quit chan bool
// The actual pool
pool *list.List
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SecondaryProcessor TxProcessor
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subscribers []chan TxMsg
broadcaster types.Broadcaster
chainManager *ChainManager
eventMux *event.TypeMux
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}
func NewTxPool(chainManager *ChainManager, broadcaster types.Broadcaster, eventMux *event.TypeMux) *TxPool {
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return &TxPool{
pool: list.New(),
queueChan: make(chan *types.Transaction, txPoolQueueSize),
quit: make(chan bool),
chainManager: chainManager,
eventMux: eventMux,
broadcaster: broadcaster,
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}
}
// Blocking function. Don't use directly. Use QueueTransaction instead
func (pool *TxPool) addTransaction(tx *types.Transaction) {
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pool.mutex.Lock()
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defer pool.mutex.Unlock()
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pool.pool.PushBack(tx)
// Broadcast the transaction to the rest of the peers
pool.Ethereum.EventMux().Post(TxPreEvent{tx})
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}
func (pool *TxPool) ValidateTransaction(tx *types.Transaction) error {
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// Get the last block so we can retrieve the sender and receiver from
// the merkle trie
block := pool.chainManager.CurrentBlock
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// Something has gone horribly wrong if this happens
if block == nil {
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return fmt.Errorf("No last block on the block chain")
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}
if len(tx.Recipient) != 0 && len(tx.Recipient) != 20 {
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return fmt.Errorf("Invalid recipient. len = %d", len(tx.Recipient))
}
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v, _, _ := tx.Curve()
if v > 28 || v < 27 {
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return fmt.Errorf("tx.v != (28 || 27)")
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}
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// Get the sender
sender := pool.chainManager.State().GetAccount(tx.Sender())
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totAmount := new(big.Int).Set(tx.Value)
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// Make sure there's enough in the sender's account. Having insufficient
// funds won't invalidate this transaction but simple ignores it.
if sender.Balance().Cmp(totAmount) < 0 {
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return fmt.Errorf("Insufficient amount in sender's (%x) account", tx.Sender())
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}
if tx.IsContract() {
if tx.GasPrice.Cmp(big.NewInt(minGasPrice)) < 0 {
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return fmt.Errorf("Gasprice too low, %s given should be at least %d.", tx.GasPrice, minGasPrice)
}
}
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// Increment the nonce making each tx valid only once to prevent replay
// attacks
return nil
}
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func (self *TxPool) Add(tx *types.Transaction) error {
hash := tx.Hash()
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foundTx := FindTx(self.pool, func(tx *types.Transaction, e *list.Element) bool {
return bytes.Compare(tx.Hash(), hash) == 0
})
if foundTx != nil {
return fmt.Errorf("Known transaction (%x)", hash[0:4])
}
err := self.ValidateTransaction(tx)
if err != nil {
return err
}
self.addTransaction(tx)
tmp := make([]byte, 4)
copy(tmp, tx.Recipient)
txplogger.Debugf("(t) %x => %x (%v) %x\n", tx.Sender()[:4], tmp, tx.Value, tx.Hash())
// Notify the subscribers
go self.eventMux.Post(TxPreEvent{tx})
return nil
}
func (self *TxPool) Size() int {
return self.pool.Len()
}
func (self *TxPool) AddTransactions(txs []*types.Transaction) {
for _, tx := range txs {
if err := self.Add(tx); err != nil {
txplogger.Infoln(err)
} else {
txplogger.Infof("tx %x\n", tx.Hash()[0:4])
}
}
}
func (pool *TxPool) GetTransactions() []*types.Transaction {
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pool.mutex.Lock()
defer pool.mutex.Unlock()
txList := make([]*types.Transaction, pool.pool.Len())
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i := 0
for e := pool.pool.Front(); e != nil; e = e.Next() {
tx := e.Value.(*types.Transaction)
txList[i] = tx
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i++
}
return txList
}
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func (pool *TxPool) RemoveInvalid(state *state.StateDB) {
pool.mutex.Lock()
defer pool.mutex.Unlock()
for e := pool.pool.Front(); e != nil; e = e.Next() {
tx := e.Value.(*types.Transaction)
sender := state.GetAccount(tx.Sender())
err := pool.ValidateTransaction(tx)
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if err != nil || sender.Nonce >= tx.Nonce {
pool.pool.Remove(e)
}
}
}
func (self *TxPool) RemoveSet(txs types.Transactions) {
self.mutex.Lock()
defer self.mutex.Unlock()
for _, tx := range txs {
EachTx(self.pool, func(t *types.Transaction, element *list.Element) bool {
if t == tx {
self.pool.Remove(element)
return true // To stop the loop
}
return false
})
}
}
func (pool *TxPool) Flush() []*types.Transaction {
txList := pool.GetTransactions()
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// Recreate a new list all together
// XXX Is this the fastest way?
pool.pool = list.New()
return txList
}
func (pool *TxPool) Start() {
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//go pool.queueHandler()
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}
func (pool *TxPool) Stop() {
pool.Flush()
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txplogger.Infoln("Stopped")
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}