op-geth/cmd/faucet/website.go

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// Code generated by go-bindata.
// sources:
// faucet.html
// DO NOT EDIT!
package main
import (
"bytes"
"compress/gzip"
"fmt"
"io"
"io/ioutil"
"os"
"path/filepath"
"strings"
"time"
)
func bindataRead(data []byte, name string) ([]byte, error) {
gz, err := gzip.NewReader(bytes.NewBuffer(data))
if err != nil {
return nil, fmt.Errorf("Read %q: %v", name, err)
}
var buf bytes.Buffer
_, err = io.Copy(&buf, gz)
clErr := gz.Close()
if err != nil {
return nil, fmt.Errorf("Read %q: %v", name, err)
}
if clErr != nil {
return nil, err
}
return buf.Bytes(), nil
}
type asset struct {
bytes []byte
info os.FileInfo
}
type bindataFileInfo struct {
name string
size int64
mode os.FileMode
modTime time.Time
}
func (fi bindataFileInfo) Name() string {
return fi.name
}
func (fi bindataFileInfo) Size() int64 {
return fi.size
}
func (fi bindataFileInfo) Mode() os.FileMode {
return fi.mode
}
func (fi bindataFileInfo) ModTime() time.Time {
return fi.modTime
}
func (fi bindataFileInfo) IsDir() bool {
return false
}
func (fi bindataFileInfo) Sys() interface{} {
return nil
}
var _faucetHtml = []byte("\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\xac\x59\x6d\x6f\xdc\x36\x12\xfe\xec\xfc\x8a\xa9\x2e\xad\x77\x61\x4b\xb2\xe3\x20\x2d\xd6\xd2\x16\x41\x9a\x4b\x7b\x38\xb4\x45\x9b\xe2\xae\x68\x8b\x03\x25\xcd\x4a\x8c\x29\x52\x25\x87\xbb\xde\x1a\xfb\xdf\x0f\x24\x25\xad\x76\x6d\xa7\xb9\x4b\xf3\x61\x23\x92\x33\xcf\xbc\x51\xf3\x22\x67\x9f\x7c\xf5\xdd\xab\xb7\x3f\x7f\xff\x1a\x1a\x6a\xc5\xf2\x49\xe6\xfe\x03\xc1\x64\x9d\x47\x28\xa3\xe5\x93\x93\xac\x41\x56\x2d\x9f\x9c\x9c\x64\x2d\x12\x83\xb2\x61\xda\x20\xe5\x91\xa5\x55\xfc\x45\xb4\x3f\x68\x88\xba\x18\x7f\xb7\x7c\x9d\x47\xff\x8e\x7f\x7a\x19\xbf\x52\x6d\xc7\x88\x17\x02\x23\x28\x95\x24\x94\x94\x47\xdf\xbc\xce\xb1\xaa\x71\xc2\x27\x59\x8b\x79\xb4\xe6\xb8\xe9\x94\xa6\x09\xe9\x86\x57\xd4\xe4\x15\xae\x79\x89\xb1\x5f\x9c\x03\x97\x9c\x38\x13\xb1\x29\x99\xc0\xfc\x32\x5a\x3e\x71\x38\xc4\x49\xe0\xf2\xee\x2e\xf9\x16\x69\xa3\xf4\xcd\x6e\xb7\x80\x37\x9c\xbe\xb6\x05\xfc\x9d\xd9\x12\x29\x4b\x03\x89\xa7\x16\x5c\xde\x40\xa3\x71\x95\x47\x4e\x67\xb3\x48\xd3\xb2\x92\xef\x4c\x52\x0a\x65\xab\x95\x60\x1a\x93\x52\xb5\x29\x7b\xc7\x6e\x53\xc1\x0b\x93\xd2\x86\x13\xa1\x8e\x0b\xa5\xc8\x90\x66\x5d\x7a\x95\x5c\x25\x9f\xa7\xa5\x31\xe9\xb8\x97\xb4\x5c\x26\xa5\x31\x11\x68\x14\x79\x64\x68\x2b\xd0\x34\x88\x14\x41\xba\xfc\xff\xe4\xae\x94\xa4\x98\x6d\xd0\xa8\x16\xd3\xe7\xc9\xe7\xc9\x85\x17\x39\xdd\x7e\xbf\x54\x27\xd6\x94\x9a\x77\x04\x46\x97\x1f\x2c\xf7\xdd\xef\x16\xf5\x36\xbd\x4a\x2e\x93\xcb\x7e\xe1\xe5\xbc\x33\xd1\x32\x4b\x03\xe0\xf2\xa3\xb0\x63\xa9\x68\x9b\x3e\x4b\x9e\x27\x97\x69\xc7\xca\x1b\x56\x63\x35\x48\x72\x47\xc9\xb0\xf9\x97\xc9\x7d\x2c\x86\xef\x8e\x43\xf8\x57\x08\x6b\x55\x8b\x92\x92\x77\x26\x7d\x96\x5c\x7e\x91\x5c\x0c\x1b\xf7\xf1\xbd\x00\x17\x34\x27\xea\x24\x59\xa3\x26\x5e\x32\x11\x97\x28\x09\x35\xdc\xb9\xdd\x93\x96\xcb\xb8\x41\x5e\x37\xb4\x80\xcb\x8b\x8b\x4f\xaf\x1f\xda\x5d\x37\x61\xbb\xe2\xa6\x13\x6c\xbb\x80\x95\xc0\xdb\xb0\xc5\x04\xaf\x65\xcc\x09\x5b\xb3\x80\x80\xec\x0f\x76\x5e\x66\xa7\x55\xad\xd1\x98\x5e\x58\xa7\x0c\x27\xae\xe4\xc2\xdd\x28\x46\x7c\x8d\x0f\xd1\x9a\x8e\xc9\x7b\x0c\xac\x30\x4a\x58\xc2\x23\x45\x0a\xa1\xca\x9b\xb0\xe7\x5f\xe3\xa9\x11\xa5\x12\x4a\x2f\x60\xd3\xf0\x9e\x0d\xbc\x20\xe8\x34\xf6\xf0\xd0\xb1\xaa\xe2\xb2\x5e\xc0\x8b\xae\xb7\x07\x5a\xa6\x6b\x2e\x17\x70\xb1\x67\xc9\xd2\xc1\x8d\x59\x1a\x32\xd6\x93\x93\xac\x50\xd5\xd6\xc7\xb0\xe2\x6b\x28\x05\x33\x26\x8f\x8e\x5c\xec\x33\xd1\x01\x81\x4b\x40\x8c\xcb\xe1\xe8\xe0\x4c\xab\x4d\x04\x5e\x50\x1e\x05\x25\xe2\x42\x11\xa9\x76\x01\x97\x4e\xbd\x9e\xe5\x08\x4f\xc4\xa2\x8e\x2f\x9f\x0d\x87\x27\x59\x73\x39\x80\x10\xde\x52\xec\xe3\x33\x46\x26\x5a\x66\x7c\xe0\x5d\x31\x58\xb1\xb8\x60\xd4\x44\xc0\x34\x67\x71\xc3\xab\x0a\x65\x1e\x91\xb6\xe8\xee\x11\x5f\xc2\x34\xef\x0d\x69\xef\xa5\xa5\x06\xa5\xb3\x93\xb0\xea\x93\x20\x1c\xc3\xd6\x9c\x1a\x5b\xc4\x4c\xd0\xa3\xe0\x59\xda\x5c\x0e\x26\xa5\x15\x5f\xf7\x1e\x99\x3c\x1e\x39\xe7\x71\xfb\xbf\x80\xfe\x41\xad\x56\x06\x29\x9e\xb8\x63\x42\xcc\x65\x67\x29\xae\xb5\xb2\xdd\x78\x7e\x92\xf9\x5d\xe0\x55\x1e\xd5\xdc\x50\x04\xb4\xed\x7a\xdf\x45\xa3\x49\x4a\xb7\xb1\x0b\x9d\x56\x22\x82\x4e\xb0\x12\x1b\x25\x2a\xd4\x79\xd4\xfb\xe4\x0d\x37\x04\x3f\xfd\xf0\x4f\xe8\x03\xcc\x65\x0d\x5b\x65\x35\xbc\xa6\x06\x35\xda\x16\x58\x55\xb9\xcb\x9d\x24\xc9\x44\xb6\xbf\xe9\xf7\xb5\x8b\x0b\x92\x7b\xaa\x93\xac\xb0\x44\x6a\x24\x2c\x48\x42\x41\x32\xae\x70\xc5\xac\x20\xa8\xb4\xea\x2a\xb5\x91\x31\xa9\xba\x76\x05\x31\x58\x10\x98\x22\xa8\x18\xb1\xfe\x28\x8f\x06\xda\x21\x28\xcc\x74\xaa\xb3\x5d\x1f\x96\xb0\x89\xb7\x1d\x93\x15\x56\x2e\x94\xc2\x60\xb4\x7c\xc3\xd7\x08\x2d\x06\x5b\x4e\x8e\x23\x5d\x32\x8d\x14\x4f\x41\x1f\x88\x74\x50\x26\x98\x04\xfd\xbf\xcc\x8a\x01\x69\x34\xa1\x45\x69\xe1\x60\x15\x6b\x97\x85\xa2\xe5\xdd\x9d\x66\xb2\x46\x78\xca\xab\xdb\x73\x78\xca\x5a\x65\x25\xc1\x22\x87\xe4\xa5\x7f\x34\xbb\xdd\x01\x3a\x40\x26\xf8\x32\x63\xef\x7b\x19\x40\xc9\x52\xf0\xf2\x26\x8f\x88\xa3\xce\xef\xee\x1c\xf8\x6e\x77\x0d\x77\x77\x7c\x05\x4f\x93\x1f\xb0\x64\x1d\x95\x0d\xdb\xed\x6a\x3d\x3c\x27\x78\x8b\xa5\x25\x9c\xcd\xef\xee\x50\x18\xdc\xed\x8c\x2d\x5a\x4e\xb3\x81\xdd\xed\xcb\x6a\xb7\x73\x3a\xf7\x7a\xee\x76\x90\x3a\x50\x59\xe1\x2d\x3c\x4d\xbe\x47\xcd\x55\x65\x20\xd0\
func faucetHtmlBytes() ([]byte, error) {
return bindataRead(
_faucetHtml,
"faucet.html",
)
}
func faucetHtml() (*asset, error) {
bytes, err := faucetHtmlBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "faucet.html", size: 0, mode: os.FileMode(0), modTime: time.Unix(0, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
// Asset loads and returns the asset for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func Asset(name string) ([]byte, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
}
return a.bytes, nil
}
return nil, fmt.Errorf("Asset %s not found", name)
}
// MustAsset is like Asset but panics when Asset would return an error.
// It simplifies safe initialization of global variables.
func MustAsset(name string) []byte {
a, err := Asset(name)
if err != nil {
panic("asset: Asset(" + name + "): " + err.Error())
}
return a
}
// AssetInfo loads and returns the asset info for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func AssetInfo(name string) (os.FileInfo, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
}
return a.info, nil
}
return nil, fmt.Errorf("AssetInfo %s not found", name)
}
// AssetNames returns the names of the assets.
func AssetNames() []string {
names := make([]string, 0, len(_bindata))
for name := range _bindata {
names = append(names, name)
}
return names
}
// _bindata is a table, holding each asset generator, mapped to its name.
var _bindata = map[string]func() (*asset, error){
"faucet.html": faucetHtml,
}
// AssetDir returns the file names below a certain
// directory embedded in the file by go-bindata.
// For example if you run go-bindata on data/... and data contains the
// following hierarchy:
// data/
// foo.txt
// img/
// a.png
// b.png
// then AssetDir("data") would return []string{"foo.txt", "img"}
// AssetDir("data/img") would return []string{"a.png", "b.png"}
// AssetDir("foo.txt") and AssetDir("notexist") would return an error
// AssetDir("") will return []string{"data"}.
func AssetDir(name string) ([]string, error) {
node := _bintree
if len(name) != 0 {
cannonicalName := strings.Replace(name, "\\", "/", -1)
pathList := strings.Split(cannonicalName, "/")
for _, p := range pathList {
node = node.Children[p]
if node == nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
}
}
if node.Func != nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
rv := make([]string, 0, len(node.Children))
for childName := range node.Children {
rv = append(rv, childName)
}
return rv, nil
}
type bintree struct {
Func func() (*asset, error)
Children map[string]*bintree
}
var _bintree = &bintree{nil, map[string]*bintree{
"faucet.html": &bintree{faucetHtml, map[string]*bintree{}},
}}
// RestoreAsset restores an asset under the given directory
func RestoreAsset(dir, name string) error {
data, err := Asset(name)
if err != nil {
return err
}
info, err := AssetInfo(name)
if err != nil {
return err
}
err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755))
if err != nil {
return err
}
err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
if err != nil {
return err
}
err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
if err != nil {
return err
}
return nil
}
// RestoreAssets restores an asset under the given directory recursively
func RestoreAssets(dir, name string) error {
children, err := AssetDir(name)
// File
if err != nil {
return RestoreAsset(dir, name)
}
// Dir
for _, child := range children {
err = RestoreAssets(dir, filepath.Join(name, child))
if err != nil {
return err
}
}
return nil
}
func _filePath(dir, name string) string {
cannonicalName := strings.Replace(name, "\\", "/", -1)
return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
}