2019-06-27 09:24:16 +00:00
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# Contract Interface
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To setup a simple contract one makes use of the `contract` block macro.
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```nim
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contract("ContractName"):
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proc addition*(a: uint256, b: uint256): string =
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return a + b
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```
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2019-07-26 09:31:04 +00:00
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The string paramater given to the `contract` block macro can be any unique string.
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2019-06-27 09:24:16 +00:00
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# Function Visibility
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All nimplay functions need to be annotated as either private or public, all functions marked with
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and asterisk `*` are public and can be called from a transaction or another contract.
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If a contract is not marked as public, it will be unreachable from outside the contract.
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2019-07-12 09:55:37 +00:00
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# Payable
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To mark a function open to receive funds, the `payable` function pragma is used.
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2019-07-26 09:31:04 +00:00
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```nim
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2019-07-12 09:55:37 +00:00
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contract("Main"):
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proc pay_me() {.payable.}: uint256 =
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1.stuint(256)
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```
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2019-06-27 09:24:16 +00:00
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# Types
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Type Name | Nim Type | Runtime Size (B) | ABIv1 Size (B)
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----------|------------- |------------------|---------------
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uint256 | StUint(256) | 32 | 32
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uint128 | StUint(128) | 16 | 32
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address | array[20,byte]| 20 | 32
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bytes32 | array[32,byte | 32 | 32
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# Builtin Variables
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To easily access the current transactions state as well block specific states the following builtin variables are exposed.
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2019-07-12 09:55:37 +00:00
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Variable Name | Type | Contents
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--------------|--------- |----------
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msg.sender | address | Current address making CALL to contract
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msg.value | wei_value (uint128)| Ether value in wei
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2019-06-27 09:24:16 +00:00
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2019-07-26 09:31:04 +00:00
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# Logging
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To let the world know an event occured from a contract, Ethereum uses events. In Nimplay this can
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be achieved using the `{.event.}` with function without a body of code.
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To emit an event the `log` base keyword is used.
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```nim
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contract("Main"):
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# Events
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proc nameGiven(name: bytes32, address: uint128) {.event.}
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proc setName*(name: bytes32):
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self.name = name
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log.nameGiven(name, msg.sender)
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```
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To indicate what parameters have to be indexed, for easy retrieval later use `{.indexed.}`, a maximum of 3 indexed topics (or parameters) are allowed.
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```nim
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contract("Main"):
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# Events
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proc nameGiven(name: bytes32, address {.indexed.}: uint128) {.event.}
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```
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2019-09-13 15:53:31 +00:00
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# Mappings
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Nimplay uses `StorageTable` type to indicated a mapping.
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```nim
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contract("Registry"):
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names: StorageTable[bytes32, bytes32]
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proc set_name*(k: bytes32, v: bytes32) {.self.} =
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self.names[k] = v
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proc get_name*(k: bytes32): bytes32 {.self.} =
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self.names[k]
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```
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2019-11-07 09:59:46 +00:00
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# Default / Fallback Function
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To define a Fallback function, add function to your contract named `default`.
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```nim
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contract("Default"):
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proc default*() =
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rever(nil, 0)
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# execute on all transactions
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```
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If no Fallback is declared the fallback function causes a `revert()`.
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