<p>Nimbus is a research project and a client implementation for Ethereum 2.0 designed to perform well on embedded systems and personal mobile devices, including older smartphones with resource-restricted hardware.</p>
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<a class="button button--main" href="/docs/">READ THE DOCS</a>
<p>The Nimbus team kicked off research in March 2018 and has been steadily making progress on X,Y,Z. Below is a list of activities the team will be working on.
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<span><a href="/docs/">See all the documentation here</a></span> <a href="/docs/"><img src="../img/arrow_orange.png" /></a>
<p>We’re a diverse group of researchers, engineers, and scientists with a passion for web3 technologies. We work primarily in Nim</p>
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<h3>Jacek Sieka</h3>
<p>Engineer<p>
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<h3>Zahary Karadjov</h3>
<p>Engineer<p>
<img src="../img/ellipse.png" />
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<h3>Yevhen Kabanov</h3>
<p>Engineer<p>
<img src="../img/ellipse.png" />
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<h3>Mamy Ratsimbazafy</h3>
<p>Engineer<p>
<img src="../img/ellipse.png" />
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<h3>Andreas Rumpf</h3>
<p>Engineer<p>
<img src="../img/ellipse.png" />
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<h3>Yuriy Glukhov</h3>
<p>Engineer<p>
<img src="../img/ellipse.png" />
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<h3>Dustin Brody</h3>
<p>Engineer<p>
<img src="../img/ellipse.png" />
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<h3>Ryan Lipscombe</h3>
<p>Engineer<p>
<img src="../img/ellipse.png" />
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<h3>Yuriy Glukhov</h3>
<p>Engineer<p>
<img src="../img/ellipse.png" />
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<h2>Read our Blog</h2>
<p>Check out the latest Nimbus news and blog posts:</p>
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<h3>Status Partners with the team behind the programming language Nim</h3>
<p>To bolster research efforts for Nimbus – a sharding client for Ethereum – status.im have partnered with the core team developing the Nim programming language...<p>
<p>A large part of what makes possible "magic internet money" occurs deep down where most people will never see it - in the actual clients. We hosted all the developers in Berlin. Find out what went down...<p>
<h3>Introducing Nimbus, An Ethereum 2.0 Sharding Client</h3>
<p>In order to advance the collective work on scaling Ethereum, we have been building our own client, called Nimbus, which has a particular focus on sharding and resource-restricted devices...<p>