nimbus-eth2/beacon_chain/block_pools/clearance.nim

385 lines
16 KiB
Nim

# beacon_chain
# Copyright (c) 2018-2020 Status Research & Development GmbH
# Licensed and distributed under either of
# * MIT license (license terms in the root directory or at https://opensource.org/licenses/MIT).
# * Apache v2 license (license terms in the root directory or at https://www.apache.org/licenses/LICENSE-2.0).
# at your option. This file may not be copied, modified, or distributed except according to those terms.
{.push raises: [Defect].}
import
chronicles, sequtils, tables,
metrics, stew/results,
../extras,
../spec/[crypto, datatypes, digest, helpers, signatures, state_transition],
block_pools_types, candidate_chains, quarantine
export results
# Clearance
# ---------------------------------------------
#
# This module is in charge of making the
# "quarantined" network blocks
# pass the firewall and be stored in the blockpool
logScope:
topics = "clearance"
func getOrResolve*(dag: CandidateChains, quarantine: var Quarantine, root: Eth2Digest): BlockRef =
## Fetch a block ref, or nil if not found (will be added to list of
## blocks-to-resolve)
result = dag.getRef(root)
if result.isNil:
quarantine.missing[root] = MissingBlock()
proc addRawBlock*(
dag: var CandidateChains, quarantine: var Quarantine,
signedBlock: SignedBeaconBlock, onBlockAdded: OnBlockAdded
): Result[BlockRef, BlockError]
proc addResolvedBlock(
dag: var CandidateChains, quarantine: var Quarantine,
state: HashedBeaconState, signedBlock: SignedBeaconBlock, parent: BlockRef,
onBlockAdded: OnBlockAdded
): BlockRef =
# TODO: `addResolvedBlock` is accumulating significant cruft
# and is in dire need of refactoring
# - the ugly `quarantine.inAdd` field
# - the callback
# - callback may be problematic as it's called in async validator duties
logScope: pcs = "block_resolution"
doAssert state.data.slot == signedBlock.message.slot, "state must match block"
let
blockRoot = signedBlock.root
blockRef = BlockRef.init(blockRoot, signedBlock.message)
blockRef.epochsInfo = filterIt(parent.epochsInfo,
it.epoch + 1 >= state.data.get_current_epoch())
link(parent, blockRef)
dag.blocks[blockRoot] = blockRef
trace "Populating block dag", key = blockRoot, val = blockRef
# Resolved blocks should be stored in database
dag.putBlock(signedBlock)
# This block *might* have caused a justification - make sure we stow away
# that information:
let justifiedSlot =
state.data.current_justified_checkpoint.epoch.compute_start_slot_at_epoch()
var foundHead: Option[Head]
for head in dag.heads.mitems():
if head.blck.isAncestorOf(blockRef):
if head.justified.slot != justifiedSlot:
head.justified = blockRef.atSlot(justifiedSlot)
head.blck = blockRef
foundHead = some(head)
break
if foundHead.isNone():
foundHead = some(Head(
blck: blockRef,
justified: blockRef.atSlot(justifiedSlot)))
dag.heads.add(foundHead.get())
info "Block resolved",
blck = shortLog(signedBlock.message),
blockRoot = shortLog(blockRoot),
justifiedHead = foundHead.get().justified,
heads = dag.heads.len()
# This MUST be added before the quarantine
if onBlockAdded != nil:
onBlockAdded(blockRef, signedBlock, state)
# Now that we have the new block, we should see if any of the previously
# unresolved blocks magically become resolved
# TODO This code is convoluted because when there are more than ~1.5k
# blocks being synced, there's a stack overflow as `add` gets called
# for the whole chain of blocks. Instead we use this ugly field in `dag`
# which could be avoided by refactoring the code
# TODO unit test the logic, in particular interaction with fork choice block parents
if not quarantine.inAdd:
quarantine.inAdd = true
defer: quarantine.inAdd = false
var keepGoing = true
while keepGoing:
let retries = quarantine.orphans
for _, v in retries:
discard addRawBlock(dag, quarantine, v, onBlockAdded)
# Keep going for as long as the pending dag is shrinking
# TODO inefficient! so what?
keepGoing = quarantine.orphans.len < retries.len
blockRef
proc addRawBlock*(
dag: var CandidateChains, quarantine: var Quarantine,
signedBlock: SignedBeaconBlock,
onBlockAdded: OnBlockAdded
): Result[BlockRef, BlockError] =
## return the block, if resolved...
# TODO: `addRawBlock` is accumulating significant cruft
# and is in dire need of refactoring
# - the ugly `quarantine.inAdd` field
# - the callback
# - callback may be problematic as it's called in async validator duties
logScope:
blck = shortLog(signedBlock.message)
blockRoot = shortLog(signedBlock.root)
template blck(): untyped = signedBlock.message # shortcuts without copy
template blockRoot(): untyped = signedBlock.root
# Already seen this block??
if blockRoot in dag.blocks:
debug "Block already exists"
# There can be a scenario where we receive a block we already received.
# However this block was before the last finalized epoch and so its parent
# was pruned from the ForkChoice. Trying to add it again, even if the fork choice
# supports duplicate will lead to a crash.
return err Duplicate
quarantine.missing.del(blockRoot)
# If the block we get is older than what we finalized already, we drop it.
# One way this can happen is that we start resolving a block and finalization
# happens in the meantime - the block we requested will then be stale
# by the time it gets here.
if blck.slot <= dag.finalizedHead.slot:
debug "Old block, dropping",
finalizedHead = shortLog(dag.finalizedHead),
tail = shortLog(dag.tail)
return err Unviable
let parent = dag.blocks.getOrDefault(blck.parent_root)
if parent != nil:
if parent.slot >= blck.slot:
# A block whose parent is newer than the block itself is clearly invalid -
# discard it immediately
notice "Invalid block slot",
parentBlock = shortLog(parent)
return err Invalid
if parent.slot < dag.finalizedHead.slot:
# We finalized a block that's newer than the parent of this block - this
# block, although recent, is thus building on a history we're no longer
# interested in pursuing. This can happen if a client produces a block
# while syncing - ie it's own head block will be old, but it'll create
# a block according to the wall clock, in its own little world - this is
# correct - from their point of view, the head block they have is the
# latest thing that happened on the chain and they're performing their
# duty correctly.
debug "Unviable block, dropping",
finalizedHead = shortLog(dag.finalizedHead),
tail = shortLog(dag.tail)
return err Unviable
# The block might have been in either of `orphans` or `missing` - we don't
# want any more work done on its behalf
quarantine.orphans.del(blockRoot)
# The block is resolved, now it's time to validate it to ensure that the
# blocks we add to the database are clean for the given state
# TODO if the block is from the future, we should not be resolving it (yet),
# but maybe we should use it as a hint that our clock is wrong?
updateStateData(
dag, dag.clearanceState, BlockSlot(blck: parent, slot: blck.slot - 1))
let
poolPtr = unsafeAddr dag # safe because restore is short-lived
func restore(v: var HashedBeaconState) =
# TODO address this ugly workaround - there should probably be a
# `state_transition` that takes a `StateData` instead and updates
# the block as well
doAssert v.addr == addr poolPtr.clearanceState.data
assign(poolPtr.clearanceState, poolPtr.headState)
var stateCache = getEpochCache(parent, dag.clearanceState.data.data)
if not state_transition(dag.runtimePreset, dag.clearanceState.data, signedBlock,
stateCache, dag.updateFlags, restore):
notice "Invalid block"
return err Invalid
# Careful, clearanceState.data has been updated but not blck - we need to
# create the BlockRef first!
dag.clearanceState.blck = addResolvedBlock(
dag, quarantine, dag.clearanceState.data, signedBlock, parent,
onBlockAdded
)
dag.putState(dag.clearanceState.data, dag.clearanceState.blck)
return ok dag.clearanceState.blck
# TODO already checked hash though? main reason to keep this is because
# the pending dag calls this function back later in a loop, so as long
# as dag.add(...) requires a SignedBeaconBlock, easier to keep them in
# pending too.
quarantine.add(dag, signedBlock)
# TODO possibly, it makes sense to check the database - that would allow sync
# to simply fill up the database with random blocks the other clients
# think are useful - but, it would also risk filling the database with
# junk that's not part of the block graph
if blck.parent_root in quarantine.missing or
blck.parent_root in quarantine.orphans:
return err MissingParent
# This is an unresolved block - put its parent on the missing list for now...
# TODO if we receive spam blocks, one heurestic to implement might be to wait
# for a couple of attestations to appear before fetching parents - this
# would help prevent using up network resources for spam - this serves
# two purposes: one is that attestations are likely to appear for the
# block only if it's valid / not spam - the other is that malicious
# validators that are not proposers can sign invalid blocks and send
# them out without penalty - but signing invalid attestations carries
# a risk of being slashed, making attestations a more valuable spam
# filter.
# TODO when we receive the block, we don't know how many others we're missing
# from that branch, so right now, we'll just do a blind guess
debug "Unresolved block (parent missing)",
orphans = quarantine.orphans.len,
missing = quarantine.missing.len
return err MissingParent
# https://github.com/ethereum/eth2.0-specs/blob/v0.11.1/specs/phase0/p2p-interface.md#global-topics
proc isValidBeaconBlock*(
dag: CandidateChains, quarantine: var Quarantine,
signed_beacon_block: SignedBeaconBlock, current_slot: Slot,
flags: UpdateFlags): Result[void, BlockError] =
logScope:
topics = "clearance valid_blck"
received_block = shortLog(signed_beacon_block.message)
blockRoot = shortLog(signed_beacon_block.root)
# In general, checks are ordered from cheap to expensive. Especially, crypto
# verification could be quite a bit more expensive than the rest. This is an
# externally easy-to-invoke function by tossing network packets at the node.
# The block is not from a future slot
# TODO allow `MAXIMUM_GOSSIP_CLOCK_DISPARITY` leniency, especially towards
# seemingly future slots.
# TODO using +1 here while this is being sorted - should queue these until
# they're within the DISPARITY limit
if not (signed_beacon_block.message.slot <= current_slot + 1):
debug "block is from a future slot",
current_slot
return err(Invalid)
# The block is from a slot greater than the latest finalized slot (with a
# MAXIMUM_GOSSIP_CLOCK_DISPARITY allowance) -- i.e. validate that
# signed_beacon_block.message.slot >
# compute_start_slot_at_epoch(state.finalized_checkpoint.epoch)
if not (signed_beacon_block.message.slot > dag.finalizedHead.slot):
debug "block is not from a slot greater than the latest finalized slot"
return err(Invalid)
# The block is the first block with valid signature received for the proposer
# for the slot, signed_beacon_block.message.slot.
#
# While this condition is similar to the proposer slashing condition at
# https://github.com/ethereum/eth2.0-specs/blob/v0.12.1/specs/phase0/validator.md#proposer-slashing
# it's not identical, and this check does not address slashing:
#
# (1) The beacon blocks must be conflicting, i.e. different, for the same
# slot and proposer. This check also catches identical blocks.
#
# (2) By this point in the function, it's not been checked whether they're
# signed yet. As in general, expensive checks should be deferred, this
# would add complexity not directly relevant this function.
#
# (3) As evidenced by point (1), the similarity in the validation condition
# and slashing condition, while not coincidental, aren't similar enough
# to combine, as one or the other might drift.
#
# (4) Furthermore, this function, as much as possible, simply returns a yes
# or no answer, without modifying other state for p2p network interface
# validation. Complicating this interface, for the sake of sharing only
# couple lines of code, wouldn't be worthwhile.
#
# TODO might check unresolved/orphaned blocks too, and this might not see all
# blocks at a given slot (though, in theory, those get checked elsewhere), or
# adding metrics that count how often these conditions occur.
let
slotBlockRef = getBlockBySlot(dag, signed_beacon_block.message.slot)
if not slotBlockRef.isNil:
let blck = dag.get(slotBlockRef).data
if blck.message.proposer_index ==
signed_beacon_block.message.proposer_index and
blck.message.slot == signed_beacon_block.message.slot and
blck.signature.toRaw() != signed_beacon_block.signature.toRaw():
debug "block isn't first block with valid signature received for the proposer",
blckRef = slotBlockRef,
existing_block = shortLog(blck.message)
return err(Invalid)
# If this block doesn't have a parent we know about, we can't/don't really
# trace it back to a known-good state/checkpoint to verify its prevenance;
# while one could getOrResolve to queue up searching for missing parent it
# might not be the best place. As much as feasible, this function aims for
# answering yes/no, not queuing other action or otherwise altering state.
let parent_ref = dag.getRef(signed_beacon_block.message.parent_root)
if parent_ref.isNil:
# This doesn't mean a block is forever invalid, only that we haven't seen
# its ancestor blocks yet. While that means for now it should be blocked,
# at least, from libp2p propagation, it shouldn't be ignored. TODO, if in
# the future this block moves from pending to being resolved, consider if
# it's worth broadcasting it then.
# Pending dag gets checked via `CandidateChains.add(...)` later, and relevant
# checks are performed there. In usual paths beacon_node adds blocks via
# CandidateChains.add(...) directly, with no additional validity checks. TODO,
# not specific to this, but by the pending dag keying on the htr of the
# BeaconBlock, not SignedBeaconBlock, opens up certain spoofing attacks.
debug "parent unknown, putting block in quarantine"
quarantine.add(dag, signed_beacon_block)
return err(MissingParent)
# The proposer signature, signed_beacon_block.signature, is valid with
# respect to the proposer_index pubkey.
let
proposer = getProposer(dag, parent_ref, signed_beacon_block.message.slot)
if proposer.isNone:
notice "cannot compute proposer for message"
return err(Invalid)
if proposer.get()[0] !=
ValidatorIndex(signed_beacon_block.message.proposer_index):
debug "block had unexpected proposer",
expected_proposer = proposer.get()[0]
return err(Invalid)
if not verify_block_signature(
dag.headState.data.data.fork,
dag.headState.data.data.genesis_validators_root,
signed_beacon_block.message.slot,
signed_beacon_block.message,
proposer.get()[1],
signed_beacon_block.signature):
debug "block failed signature verification",
signature = shortLog(signed_beacon_block.signature)
return err(Invalid)
ok()