nimbus-eth2/beacon_chain/sync/sync_manager.nim
Etan Kissling 6849536742 fix firstSlot computation for backfill sync
When initializing backfill sync, the implementation intends to start at
the first unknown slot (`1` before tail). However, an incorrect variable
is passed, and backfill sync actually starts at the tail slot instead.
This patch corrects this by passing the intended variable. The problem
was introduced with the original backfill implementation at #3263.
2022-02-14 18:53:38 +02:00

691 lines
27 KiB
Nim

# beacon_chain
# Copyright (c) 2018-2022 Status Research & Development GmbH
# Licensed and distributed under either of
# * MIT license (license terms in the root directory or at https://opensource.org/licenses/MIT).
# * Apache v2 license (license terms in the root directory or at https://www.apache.org/licenses/LICENSE-2.0).
# at your option. This file may not be copied, modified, or distributed except according to those terms.
{.push raises: [Defect].}
import std/[options, heapqueue, tables, strutils, sequtils, algorithm]
import stew/[results, base10], chronos, chronicles
import
../spec/datatypes/[phase0, altair],
../spec/eth2_apis/rpc_types,
../spec/[helpers, forks],
../networking/[peer_pool, peer_scores, eth2_network],
../beacon_clock,
"."/[sync_protocol, sync_queue]
export phase0, altair, merge, chronos, chronicles, results,
helpers, peer_scores, sync_queue, forks, sync_protocol
logScope:
topics = "syncman"
const
SyncWorkersCount* = 10
## Number of sync workers to spawn
StatusUpdateInterval* = chronos.minutes(1)
## Minimum time between two subsequent calls to update peer's status
StatusExpirationTime* = chronos.minutes(2)
## Time time it takes for the peer's status information to expire.
type
SyncWorkerStatus* {.pure.} = enum
Sleeping, WaitingPeer, UpdatingStatus, Requesting, Downloading, Queueing,
Processing
SyncWorker*[A, B] = object
future: Future[void]
status: SyncWorkerStatus
SyncManager*[A, B] = ref object
pool: PeerPool[A, B]
responseTimeout: chronos.Duration
maxHeadAge: uint64
toleranceValue: uint64
getLocalHeadSlot: GetSlotCallback
getLocalWallSlot: GetSlotCallback
getSafeSlot: GetSlotCallback
getFirstSlot: GetSlotCallback
getLastSlot: GetSlotCallback
progressPivot: Slot
workers: array[SyncWorkersCount, SyncWorker[A, B]]
notInSyncEvent: AsyncEvent
rangeAge: uint64
chunkSize: uint64
queue: SyncQueue[A]
syncFut: Future[void]
blockVerifier: BlockVerifier
inProgress*: bool
insSyncSpeed*: float
avgSyncSpeed*: float
syncStatus*: string
direction: SyncQueueKind
SyncMoment* = object
stamp*: chronos.Moment
slots*: uint64
SyncManagerError* = object of CatchableError
BeaconBlocksRes* = NetRes[seq[ref ForkedSignedBeaconBlock]]
proc now*(sm: typedesc[SyncMoment], slots: uint64): SyncMoment {.inline.} =
SyncMoment(stamp: now(chronos.Moment), slots: slots)
proc speed*(start, finish: SyncMoment): float {.inline.} =
## Returns number of slots per second.
if finish.slots <= start.slots or finish.stamp <= start.stamp:
0.0 # replays for example
else:
let
slots = float(finish.slots - start.slots)
dur = toFloatSeconds(finish.stamp - start.stamp)
slots / dur
proc initQueue[A, B](man: SyncManager[A, B]) =
case man.direction
of SyncQueueKind.Forward:
man.queue = SyncQueue.init(A, man.direction, man.getFirstSlot(),
man.getLastSlot(), man.chunkSize,
man.getSafeSlot, man.blockVerifier, 1)
of SyncQueueKind.Backward:
let
firstSlot = man.getFirstSlot()
lastSlot = man.getLastSlot()
startSlot = if firstSlot == lastSlot:
# This case should never be happened in real life because
# there is present check `needsBackfill().
firstSlot
else:
Slot(firstSlot - 1'u64)
man.queue = SyncQueue.init(A, man.direction, startSlot, lastSlot,
man.chunkSize, man.getSafeSlot,
man.blockVerifier, 1)
proc newSyncManager*[A, B](pool: PeerPool[A, B],
direction: SyncQueueKind,
getLocalHeadSlotCb: GetSlotCallback,
getLocalWallSlotCb: GetSlotCallback,
getFinalizedSlotCb: GetSlotCallback,
getBackfillSlotCb: GetSlotCallback,
progressPivot: Slot,
blockVerifier: BlockVerifier,
maxHeadAge = uint64(SLOTS_PER_EPOCH * 1),
chunkSize = uint64(SLOTS_PER_EPOCH),
toleranceValue = uint64(1)
): SyncManager[A, B] =
let (getFirstSlot, getLastSlot, getSafeSlot) = case direction
of SyncQueueKind.Forward:
(getLocalHeadSlotCb, getLocalWallSlotCb, getFinalizedSlotCb)
of SyncQueueKind.Backward:
(getBackfillSlotCb, GetSlotCallback(proc(): Slot = Slot(0)),
getBackfillSlotCb)
var res = SyncManager[A, B](
pool: pool,
getLocalHeadSlot: getLocalHeadSlotCb,
getLocalWallSlot: getLocalWallSlotCb,
getSafeSlot: getSafeSlot,
getFirstSlot: getFirstSlot,
getLastSlot: getLastSlot,
progressPivot: progressPivot,
maxHeadAge: maxHeadAge,
chunkSize: chunkSize,
blockVerifier: blockVerifier,
notInSyncEvent: newAsyncEvent(),
direction: direction
)
res.initQueue()
res
proc getBlocks*[A, B](man: SyncManager[A, B], peer: A,
req: SyncRequest): Future[BeaconBlocksRes] {.async.} =
mixin beaconBlocksByRange, getScore, `==`
doAssert(not(req.isEmpty()), "Request must not be empty!")
debug "Requesting blocks from peer", peer = peer,
slot = req.slot, slot_count = req.count, step = req.step,
peer_score = peer.getScore(), peer_speed = peer.netKbps(),
direction = man.direction, topics = "syncman"
try:
let res =
if peer.useSyncV2():
await beaconBlocksByRange_v2(peer, req.slot, req.count, req.step)
else:
(await beaconBlocksByRange(peer, req.slot, req.count, req.step)).map(
proc(blcks: seq[phase0.SignedBeaconBlock]): auto =
blcks.mapIt(newClone(ForkedSignedBeaconBlock.init(it))))
if res.isErr():
debug "Error, while reading getBlocks response",
peer = peer, slot = req.slot, count = req.count,
step = req.step, peer_speed = peer.netKbps(),
direction = man.direction, topics = "syncman",
error = $res.error()
return
return res
except CancelledError:
debug "Interrupt, while waiting getBlocks response", peer = peer,
slot = req.slot, slot_count = req.count, step = req.step,
peer_speed = peer.netKbps(), direction = man.direction,
topics = "syncman"
return
except CatchableError as exc:
debug "Error, while waiting getBlocks response", peer = peer,
slot = req.slot, slot_count = req.count, step = req.step,
errName = exc.name, errMsg = exc.msg, peer_speed = peer.netKbps(),
direction = man.direction, topics = "syncman"
return
proc remainingSlots(man: SyncManager): uint64 =
if man.direction == SyncQueueKind.Forward:
man.getLastSlot() - man.getFirstSlot()
else:
man.getFirstSlot() - man.getLastSlot()
proc syncStep[A, B](man: SyncManager[A, B], index: int, peer: A) {.async.} =
var
headSlot = man.getLocalHeadSlot()
wallSlot = man.getLocalWallSlot()
peerSlot = peer.getHeadSlot()
block: # Check that peer status is recent and relevant
debug "Peer's syncing status", wall_clock_slot = wallSlot,
remote_head_slot = peerSlot, local_head_slot = headSlot,
peer_score = peer.getScore(), peer = peer, index = index,
peer_speed = peer.netKbps(), direction = man.direction,
topics = "syncman"
let
peerStatusAge = Moment.now() - peer.state(BeaconSync).statusLastTime
needsUpdate =
# Latest status we got is old
peerStatusAge >= StatusExpirationTime or
# The point we need to sync is close to where the peer is
man.getFirstSlot() >= peerSlot
if needsUpdate:
man.workers[index].status = SyncWorkerStatus.UpdatingStatus
# Avoid a stampede of requests, but make them more frequent in case the
# peer is "close" to the slot range of interest
if peerStatusAge < StatusExpirationTime div 2:
await sleepAsync(StatusExpirationTime div 2 - peerStatusAge)
trace "Updating peer's status information", wall_clock_slot = wallSlot,
remote_head_slot = peerSlot, local_head_slot = headSlot,
peer = peer, peer_score = peer.getScore(), index = index,
peer_speed = peer.netKbps(), direction = man.direction,
topics = "syncman"
try:
let res = await peer.updateStatus()
if not(res):
peer.updateScore(PeerScoreNoStatus)
debug "Failed to get remote peer's status, exiting", peer = peer,
peer_score = peer.getScore(), peer_head_slot = peerSlot,
peer_speed = peer.netKbps(), index = index,
direction = man.direction, topics = "syncman"
return
except CatchableError as exc:
debug "Unexpected exception while updating peer's status",
peer = peer, peer_score = peer.getScore(),
peer_head_slot = peerSlot, peer_speed = peer.netKbps(),
index = index, errMsg = exc.msg, direction = man.direction,
topics = "syncman"
return
let newPeerSlot = peer.getHeadSlot()
if peerSlot >= newPeerSlot:
peer.updateScore(PeerScoreStaleStatus)
debug "Peer's status information is stale",
wall_clock_slot = wallSlot, remote_old_head_slot = peerSlot,
local_head_slot = headSlot, remote_new_head_slot = newPeerSlot,
peer = peer, peer_score = peer.getScore(), index = index,
peer_speed = peer.netKbps(), direction = man.direction,
topics = "syncman"
else:
debug "Peer's status information updated", wall_clock_slot = wallSlot,
remote_old_head_slot = peerSlot, local_head_slot = headSlot,
remote_new_head_slot = newPeerSlot, peer = peer,
peer_score = peer.getScore(), peer_speed = peer.netKbps(),
index = index, direction = man.direction, topics = "syncman"
peer.updateScore(PeerScoreGoodStatus)
peerSlot = newPeerSlot
# Time passed - enough to move slots, if sleep happened
headSlot = man.getLocalHeadSlot()
wallSlot = man.getLocalWallSlot()
if peerSlot > wallSlot + man.toleranceValue:
# If the peer reports a head slot higher than our wall slot, something is
# wrong: our clock is off or the peer is on a different network (or
# dishonest)
peer.updateScore(PeerScoreHeadTooNew)
warn "Peer reports a head newer than our wall clock - clock out of sync?",
wall_clock_slot = wallSlot, remote_head_slot = peerSlot,
local_head_slot = headSlot, peer = peer, index = index,
tolerance_value = man.toleranceValue, peer_speed = peer.netKbps(),
peer_score = peer.getScore(), direction = man.direction,
topics = "syncman"
return
if man.remainingSlots() <= man.maxHeadAge:
case man.direction
of SyncQueueKind.Forward:
info "We are in sync with network", wall_clock_slot = wallSlot,
remote_head_slot = peerSlot, local_head_slot = headSlot,
peer = peer, peer_score = peer.getScore(), index = index,
peer_speed = peer.netKbps(), direction = man.direction,
topics = "syncman"
of SyncQueueKind.Backward:
info "Backfill complete", wall_clock_slot = wallSlot,
remote_head_slot = peerSlot, local_head_slot = headSlot,
peer = peer, peer_score = peer.getScore(), index = index,
peer_speed = peer.netKbps(), direction = man.direction,
topics = "syncman"
# We clear SyncManager's `notInSyncEvent` so all the workers will become
# sleeping soon.
man.notInSyncEvent.clear()
return
# Find out if the peer potentially can give useful blocks - in the case of
# forward sync, they can be useful if they have blocks newer than our head -
# in the case of backwards sync, they're useful if they have blocks newer than
# the backfill point
if man.getFirstSlot() >= peerSlot:
# This is not very good solution because we should not discriminate and/or
# penalize peers which are in sync process too, but their latest head is
# lower then our latest head. We should keep connections with such peers
# (so this peers are able to get in sync using our data), but we should
# not use this peers for syncing because this peers are useless for us.
# Right now we decreasing peer's score a bit, so it will not be
# disconnected due to low peer's score, but new fresh peers could replace
# peers with low latest head.
debug "Peer's head slot is lower then local head slot",
wall_clock_slot = wallSlot, remote_head_slot = peerSlot,
local_last_slot = man.getLastSlot(),
local_first_slot = man.getFirstSlot(), peer = peer,
peer_score = peer.getScore(),
peer_speed = peer.netKbps(), index = index,
direction = man.direction, topics = "syncman"
peer.updateScore(PeerScoreUseless)
return
if man.direction == SyncQueueKind.Forward:
# Wall clock keeps ticking, so we need to update the queue
man.queue.updateLastSlot(man.getLastSlot())
man.workers[index].status = SyncWorkerStatus.Requesting
let req = man.queue.pop(peerSlot, peer)
if req.isEmpty():
# SyncQueue could return empty request in 2 cases:
# 1. There no more slots in SyncQueue to download (we are synced, but
# our ``notInSyncEvent`` is not yet cleared).
# 2. Current peer's known head slot is too low to satisfy request.
#
# To avoid endless loop we going to wait for RESP_TIMEOUT time here.
# This time is enough for all pending requests to finish and it is also
# enough for main sync loop to clear ``notInSyncEvent``.
debug "Empty request received from queue, exiting", peer = peer,
local_head_slot = headSlot, remote_head_slot = peerSlot,
queue_input_slot = man.queue.inpSlot,
queue_output_slot = man.queue.outSlot,
queue_last_slot = man.queue.finalSlot,
peer_speed = peer.netKbps(), peer_score = peer.getScore(),
index = index, direction = man.direction, topics = "syncman"
await sleepAsync(RESP_TIMEOUT)
return
debug "Creating new request for peer", wall_clock_slot = wallSlot,
remote_head_slot = peerSlot, local_head_slot = headSlot,
request_slot = req.slot, request_count = req.count,
request_step = req.step, peer = peer, peer_speed = peer.netKbps(),
peer_score = peer.getScore(), index = index,
direction = man.direction, topics = "syncman"
man.workers[index].status = SyncWorkerStatus.Downloading
try:
let blocks = await man.getBlocks(peer, req)
if blocks.isOk():
let data = blocks.get()
let smap = getShortMap(req, data)
debug "Received blocks on request", blocks_count = len(data),
blocks_map = smap, request_slot = req.slot,
request_count = req.count, request_step = req.step,
peer = peer, peer_score = peer.getScore(),
peer_speed = peer.netKbps(), index = index,
direction = man.direction, topics = "syncman"
if not(checkResponse(req, data)):
peer.updateScore(PeerScoreBadResponse)
warn "Received blocks sequence is not in requested range",
blocks_count = len(data), blocks_map = smap,
request_slot = req.slot, request_count = req.count,
request_step = req.step, peer = peer,
peer_score = peer.getScore(), peer_speed = peer.netKbps(),
index = index, direction = man.direction, topics = "syncman"
return
# Scoring will happen in `syncUpdate`.
man.workers[index].status = SyncWorkerStatus.Queueing
await man.queue.push(req, data, proc() =
man.workers[index].status = SyncWorkerStatus.Processing)
else:
peer.updateScore(PeerScoreNoBlocks)
man.queue.push(req)
debug "Failed to receive blocks on request",
request_slot = req.slot, request_count = req.count,
request_step = req.step, peer = peer, index = index,
peer_score = peer.getScore(), peer_speed = peer.netKbps(),
direction = man.direction, topics = "syncman"
return
except CatchableError as exc:
debug "Unexpected exception while receiving blocks",
request_slot = req.slot, request_count = req.count,
request_step = req.step, peer = peer, index = index,
peer_score = peer.getScore(), peer_speed = peer.netKbps(),
errName = exc.name, errMsg = exc.msg, direction = man.direction,
topics = "syncman"
return
proc syncWorker[A, B](man: SyncManager[A, B], index: int) {.async.} =
mixin getKey, getScore, getHeadSlot
debug "Starting syncing worker", index = index, direction = man.direction,
topics = "syncman"
while true:
var peer: A = nil
let doBreak =
try:
man.workers[index].status = SyncWorkerStatus.Sleeping
# This event is going to be set until we are not in sync with network
await man.notInSyncEvent.wait()
man.workers[index].status = SyncWorkerStatus.WaitingPeer
peer = await man.pool.acquire()
await man.syncStep(index, peer)
man.pool.release(peer)
false
except CancelledError:
if not(isNil(peer)):
man.pool.release(peer)
true
except CatchableError as exc:
debug "Unexpected exception in sync worker",
peer = peer, index = index,
peer_score = peer.getScore(), peer_speed = peer.netKbps(),
errName = exc.name, errMsg = exc.msg, direction = man.direction,
topics = "syncman"
true
if doBreak:
break
debug "Sync worker stopped", index = index, direction = man.direction,
topics = "syncman"
proc getWorkersStats[A, B](man: SyncManager[A, B]): tuple[map: string,
sleeping: int,
waiting: int,
pending: int] =
var map = newString(len(man.workers))
var sleeping, waiting, pending: int
for i in 0 ..< len(man.workers):
var ch: char
case man.workers[i].status
of SyncWorkerStatus.Sleeping:
ch = 's'
inc(sleeping)
of SyncWorkerStatus.WaitingPeer:
ch = 'w'
inc(waiting)
of SyncWorkerStatus.UpdatingStatus:
ch = 'U'
inc(pending)
of SyncWorkerStatus.Requesting:
ch = 'R'
inc(pending)
of SyncWorkerStatus.Downloading:
ch = 'D'
inc(pending)
of SyncWorkerStatus.Queueing:
ch = 'Q'
inc(pending)
of SyncWorkerStatus.Processing:
ch = 'P'
inc(pending)
map[i] = ch
(map, sleeping, waiting, pending)
proc guardTask[A, B](man: SyncManager[A, B]) {.async.} =
var pending: array[SyncWorkersCount, Future[void]]
# Starting all the synchronization workers.
for i in 0 ..< len(man.workers):
let future = syncWorker[A, B](man, i)
man.workers[i].future = future
pending[i] = future
# Wait for synchronization worker's failure and replace it with new one.
while true:
let failFuture = await one(pending)
let index = pending.find(failFuture)
if failFuture.failed():
warn "Synchronization worker stopped working unexpectedly with an error",
index = index, errMsg = failFuture.error.msg,
direction = man.direction
else:
warn "Synchronization worker stopped working unexpectedly without error",
index = index, direction = man.direction
let future = syncWorker[A, B](man, index)
man.workers[index].future = future
pending[index] = future
proc toTimeLeftString*(d: Duration): string =
if d == InfiniteDuration:
"--h--m"
else:
var v = d
var res = ""
let ndays = chronos.days(v)
if ndays > 0:
res = res & (if ndays < 10: "0" & $ndays else: $ndays) & "d"
v = v - chronos.days(ndays)
let nhours = chronos.hours(v)
if nhours > 0:
res = res & (if nhours < 10: "0" & $nhours else: $nhours) & "h"
v = v - chronos.hours(nhours)
else:
res = res & "00h"
let nmins = chronos.minutes(v)
if nmins > 0:
res = res & (if nmins < 10: "0" & $nmins else: $nmins) & "m"
v = v - chronos.minutes(nmins)
else:
res = res & "00m"
res
proc syncLoop[A, B](man: SyncManager[A, B]) {.async.} =
mixin getKey, getScore
var pauseTime = 0
var guardTaskFut = man.guardTask()
debug "Synchronization loop started", topics = "syncman",
direction = man.direction
proc averageSpeedTask() {.async.} =
while true:
# Reset sync speeds between each loss-of-sync event
man.avgSyncSpeed = 0
man.insSyncSpeed = 0
await man.notInSyncEvent.wait()
# Give the node time to connect to peers and get the sync process started
await sleepAsync(seconds(SECONDS_PER_SLOT.int64))
var
stamp = SyncMoment.now(man.queue.progress())
syncCount = 0
while man.inProgress:
await sleepAsync(seconds(SECONDS_PER_SLOT.int64))
let
newStamp = SyncMoment.now(man.queue.progress())
slotsPerSec = speed(stamp, newStamp)
syncCount += 1
man.insSyncSpeed = slotsPerSec
man.avgSyncSpeed =
man.avgSyncSpeed + (slotsPerSec - man.avgSyncSpeed) / float(syncCount)
stamp = newStamp
var averageSpeedTaskFut = averageSpeedTask()
while true:
let wallSlot = man.getLocalWallSlot()
let headSlot = man.getLocalHeadSlot()
let (map, sleeping, waiting, pending) = man.getWorkersStats()
debug "Current syncing state", workers_map = map,
sleeping_workers_count = sleeping,
waiting_workers_count = waiting,
pending_workers_count = pending,
wall_head_slot = wallSlot, local_head_slot = headSlot,
pause_time = $chronos.seconds(pauseTime),
avg_sync_speed = man.avgSyncSpeed, ins_sync_speed = man.insSyncSpeed,
direction = man.direction, topics = "syncman"
let
pivot = man.progressPivot
progress = float(
if man.queue.kind == SyncQueueKind.Forward: man.queue.outSlot - pivot
else: pivot - man.queue.outSlot)
total = float(
if man.queue.kind == SyncQueueKind.Forward: man.queue.finalSlot - pivot
else: pivot - man.queue.finalSlot)
remaining = total - progress
done = if total > 0.0: progress / total else: 1.0
timeleft =
if man.avgSyncSpeed >= 0.001:
Duration.fromFloatSeconds(remaining / man.avgSyncSpeed)
else: InfiniteDuration
currentSlot = Base10.toString(
if man.queue.kind == SyncQueueKind.Forward:
max(uint64(man.queue.outSlot), 1'u64) - 1'u64
else:
uint64(man.queue.outSlot) + 1'u64
)
# Update status string
man.syncStatus = timeLeft.toTimeLeftString() & " (" &
(done * 100).formatBiggestFloat(ffDecimal, 2) & "%) " &
man.avgSyncSpeed.formatBiggestFloat(ffDecimal, 4) &
"slots/s (" & map & ":" & currentSlot & ")"
if man.remainingSlots() <= man.maxHeadAge:
man.notInSyncEvent.clear()
# We are marking SyncManager as not working only when we are in sync and
# all sync workers are in `Sleeping` state.
if pending > 0:
debug "Synchronization loop waits for workers completion",
wall_head_slot = wallSlot, local_head_slot = headSlot,
difference = (wallSlot - headSlot), max_head_age = man.maxHeadAge,
sleeping_workers_count = sleeping,
waiting_workers_count = waiting, pending_workers_count = pending,
direction = man.direction, topics = "syncman"
# We already synced, so we should reset all the pending workers from
# any state they have.
man.queue.clearAndWakeup()
man.inProgress = true
else:
case man.direction
of SyncQueueKind.Forward:
if man.inProgress:
man.inProgress = false
debug "Forward synchronization process finished, sleeping",
wall_head_slot = wallSlot, local_head_slot = headSlot,
difference = (wallSlot - headSlot),
max_head_age = man.maxHeadAge, direction = man.direction,
topics = "syncman"
else:
debug "Synchronization loop sleeping", wall_head_slot = wallSlot,
local_head_slot = headSlot,
difference = (wallSlot - headSlot),
max_head_age = man.maxHeadAge, direction = man.direction,
topics = "syncman"
of SyncQueueKind.Backward:
# Backward syncing is going to be executed only once, so we exit loop
# and stop all pending tasks which belongs to this instance (sync
# workers, guard task and speed calculation task).
# We first need to cancel and wait for guard task, because otherwise
# it will be able to restore cancelled workers.
guardTaskFut.cancel()
averageSpeedTaskFut.cancel()
await allFutures(guardTaskFut, averageSpeedTaskFut)
let pendingTasks =
block:
var res: seq[Future[void]]
for worker in man.workers:
# Because `pending == 0` there should be no active workers.
doAssert(worker.status in {Sleeping, WaitingPeer})
worker.future.cancel()
res.add(worker.future)
res
await allFutures(pendingTasks)
man.inProgress = false
debug "Backward synchronization process finished, exiting",
wall_head_slot = wallSlot, local_head_slot = headSlot,
backfill_slot = man.getLastSlot(),
max_head_age = man.maxHeadAge, direction = man.direction,
topics = "syncman"
break
else:
if not(man.notInSyncEvent.isSet()):
# We get here only if we lost sync for more then `maxHeadAge` period.
if pending == 0:
man.initQueue()
man.notInSyncEvent.fire()
man.inProgress = true
debug "Node lost sync for more then preset period",
period = man.maxHeadAge, wall_head_slot = wallSlot,
local_head_slot = headSlot,
missing_slots = man.remainingSlots(),
progress = float(man.queue.progress()),
topics = "syncman"
else:
man.notInSyncEvent.fire()
man.inProgress = true
await sleepAsync(chronos.seconds(2))
proc start*[A, B](man: SyncManager[A, B]) =
## Starts SyncManager's main loop.
man.syncFut = man.syncLoop()
proc getInfo*[A, B](man: SyncManager[A, B]): RpcSyncInfo =
## Returns current synchronization information for RPC call.
let wallSlot = man.getLocalWallSlot()
let headSlot = man.getLocalHeadSlot()
let sync_distance = wallSlot - headSlot
(
head_slot: headSlot,
sync_distance: sync_distance,
is_syncing: man.inProgress
)