1200 lines
45 KiB
Nim
1200 lines
45 KiB
Nim
# beacon_chain
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# Copyright (c) 2018-2021 Status Research & Development GmbH
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# Licensed and distributed under either of
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# * MIT license (license terms in the root directory or at https://opensource.org/licenses/MIT).
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# * Apache v2 license (license terms in the root directory or at https://www.apache.org/licenses/LICENSE-2.0).
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# at your option. This file may not be copied, modified, or distributed except according to those terms.
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{.push raises: [Defect].}
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import chronicles
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import options, deques, heapqueue, tables, strutils, sequtils, math, algorithm
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import stew/results, chronos, chronicles
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import ../spec/[datatypes, digest, helpers, eth2_apis/callsigs_types],
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../networking/[peer_pool, eth2_network]
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import ../gossip_processing/gossip_to_consensus
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import ../consensus_object_pools/block_pools_types
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export datatypes, digest, chronos, chronicles, results, block_pools_types,
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helpers
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logScope:
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topics = "syncman"
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const
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PeerScoreNoStatus* = -100
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## Peer did not answer `status` request.
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PeerScoreStaleStatus* = -50
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## Peer's `status` answer do not progress in time.
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PeerScoreUseless* = -10
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## Peer's latest head is lower then ours.
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PeerScoreGoodStatus* = 50
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## Peer's `status` answer is fine.
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PeerScoreNoBlocks* = -100
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## Peer did not respond in time on `blocksByRange` request.
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PeerScoreGoodBlocks* = 100
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## Peer's `blocksByRange` answer is fine.
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PeerScoreBadBlocks* = -1000
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## Peer's response contains incorrect blocks.
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PeerScoreBadResponse* = -1000
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## Peer's response is not in requested range.
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PeerScoreMissingBlocks* = -200
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## Peer response contains too many empty blocks.
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SyncWorkersCount* = 10
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## Number of sync workers to spawn
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StatusUpdateInterval* = chronos.minutes(1)
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## Minimum time between two subsequent calls to update peer's status
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StatusExpirationTime* = chronos.minutes(2)
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## Time time it takes for the peer's status information to expire.
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type
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SyncFailureKind* = enum
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StatusInvalid,
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StatusDownload,
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StatusStale,
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EmptyProblem,
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BlockDownload,
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BadResponse
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GetSlotCallback* = proc(): Slot {.gcsafe, raises: [Defect].}
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SyncRequest*[T] = object
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index*: uint64
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slot*: Slot
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count*: uint64
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step*: uint64
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item*: T
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SyncResult*[T] = object
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request*: SyncRequest[T]
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data*: seq[SignedBeaconBlock]
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SyncWaiter*[T] = object
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future: Future[bool]
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request: SyncRequest[T]
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RewindPoint = object
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failSlot: Slot
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epochCount: uint64
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SyncQueue*[T] = ref object
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inpSlot*: Slot
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outSlot*: Slot
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startSlot*: Slot
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lastSlot: Slot
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chunkSize*: uint64
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queueSize*: int
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counter*: uint64
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opcounter*: uint64
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pending*: Table[uint64, SyncRequest[T]]
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waiters: seq[SyncWaiter[T]]
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getFinalizedSlot*: GetSlotCallback
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debtsQueue: HeapQueue[SyncRequest[T]]
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debtsCount: uint64
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readyQueue: HeapQueue[SyncResult[T]]
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rewind: Option[RewindPoint]
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verifQueues: ref VerifQueueManager
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SyncWorkerStatus* {.pure.} = enum
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Sleeping, WaitingPeer, UpdatingStatus, Requesting, Downloading, Processing
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SyncWorker*[A, B] = object
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future: Future[void]
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status: SyncWorkerStatus
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SyncManager*[A, B] = ref object
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pool: PeerPool[A, B]
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responseTimeout: chronos.Duration
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sleepTime: chronos.Duration
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maxStatusAge: uint64
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maxHeadAge: uint64
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toleranceValue: uint64
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getLocalHeadSlot: GetSlotCallback
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getLocalWallSlot: GetSlotCallback
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getFinalizedSlot: GetSlotCallback
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workers: array[SyncWorkersCount, SyncWorker[A, B]]
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notInSyncEvent: AsyncEvent
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rangeAge: uint64
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inRangeEvent*: AsyncEvent
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notInRangeEvent*: AsyncEvent
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chunkSize: uint64
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queue: SyncQueue[A]
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syncFut: Future[void]
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verifQueues: ref VerifQueueManager
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inProgress*: bool
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insSyncSpeed*: float
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avgSyncSpeed*: float
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timeLeft*: Duration
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syncCount*: uint64
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syncStatus*: string
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SyncMoment* = object
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stamp*: chronos.Moment
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slot*: Slot
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SyncFailure*[T] = object
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kind*: SyncFailureKind
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peer*: T
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stamp*: chronos.Moment
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SyncManagerError* = object of CatchableError
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BeaconBlocksRes* = NetRes[seq[SignedBeaconBlock]]
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proc validate*[T](sq: SyncQueue[T],
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blk: SignedBeaconBlock): Future[Result[void, BlockError]] {.async.} =
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let sblock = SyncBlock(
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blk: blk,
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resfut: newFuture[Result[void, BlockError]]("sync.manager.validate")
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)
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sq.verifQueues[].addBlock(sblock)
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return await sblock.resfut
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proc getShortMap*[T](req: SyncRequest[T],
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data: openArray[SignedBeaconBlock]): string =
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## Returns all slot numbers in ``data`` as placement map.
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var res = newStringOfCap(req.count)
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var slider = req.slot
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var last = 0
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for i in 0 ..< req.count:
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if last < len(data):
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for k in last ..< len(data):
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if slider == data[k].message.slot:
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res.add('x')
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last = k + 1
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break
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elif slider < data[k].message.slot:
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res.add('.')
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break
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else:
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res.add('.')
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slider = slider + req.step
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result = res
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proc contains*[T](req: SyncRequest[T], slot: Slot): bool {.inline.} =
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slot >= req.slot and slot < req.slot + req.count * req.step and
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((slot - req.slot) mod req.step == 0)
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proc cmp*[T](a, b: SyncRequest[T]): int =
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result = cmp(uint64(a.slot), uint64(b.slot))
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proc checkResponse*[T](req: SyncRequest[T],
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data: openArray[SignedBeaconBlock]): bool =
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if len(data) == 0:
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# Impossible to verify empty response.
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return true
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if uint64(len(data)) > req.count:
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# Number of blocks in response should be less or equal to number of
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# requested blocks.
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return false
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var slot = req.slot
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var rindex = 0'u64
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var dindex = 0
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while (rindex < req.count) and (dindex < len(data)):
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if slot < data[dindex].message.slot:
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discard
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elif slot == data[dindex].message.slot:
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inc(dindex)
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else:
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return false
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slot = slot + req.step
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rindex = rindex + 1'u64
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if dindex == len(data):
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return true
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else:
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return false
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proc getFullMap*[T](req: SyncRequest[T],
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data: openArray[SignedBeaconBlock]): string =
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# Returns all slot numbers in ``data`` as comma-delimeted string.
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result = mapIt(data, $it.message.slot).join(", ")
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proc init*[T](t1: typedesc[SyncRequest], t2: typedesc[T], slot: Slot,
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count: uint64): SyncRequest[T] =
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result = SyncRequest[T](slot: slot, count: count, step: 1'u64)
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proc init*[T](t1: typedesc[SyncRequest], t2: typedesc[T], start: Slot,
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finish: Slot): SyncRequest[T] =
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let count = finish - start + 1'u64
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result = SyncRequest[T](slot: start, count: count, step: 1'u64)
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proc init*[T](t1: typedesc[SyncRequest], t2: typedesc[T], slot: Slot,
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count: uint64, item: T): SyncRequest[T] =
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result = SyncRequest[T](slot: slot, count: count, item: item, step: 1'u64)
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proc init*[T](t1: typedesc[SyncRequest], t2: typedesc[T], start: Slot,
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finish: Slot, item: T): SyncRequest[T] =
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let count = finish - start + 1'u64
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result = SyncRequest[T](slot: start, count: count, step: 1'u64, item: item)
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proc init*[T](t1: typedesc[SyncFailure], kind: SyncFailureKind,
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peer: T): SyncFailure[T] =
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result = SyncFailure[T](kind: kind, peer: peer, stamp: now(chronos.Moment))
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proc empty*[T](t: typedesc[SyncRequest],
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t2: typedesc[T]): SyncRequest[T] {.inline.} =
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result = SyncRequest[T](step: 0'u64, count: 0'u64)
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proc setItem*[T](sr: var SyncRequest[T], item: T) =
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sr.item = item
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proc isEmpty*[T](sr: SyncRequest[T]): bool {.inline.} =
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result = (sr.step == 0'u64) and (sr.count == 0'u64)
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proc init*[T](t1: typedesc[SyncQueue], t2: typedesc[T],
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start, last: Slot, chunkSize: uint64,
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getFinalizedSlotCb: GetSlotCallback,
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verifQueues: ref VerifQueueManager,
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syncQueueSize: int = -1): SyncQueue[T] =
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## Create new synchronization queue with parameters
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##
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## ``start`` and ``last`` are starting and finishing Slots.
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##
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## ``chunkSize`` maximum number of slots in one request.
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##
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## ``syncQueueSize`` maximum queue size for incoming data. If ``syncQueueSize > 0``
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## queue will help to keep backpressure under control. If ``syncQueueSize <= 0``
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## then queue size is unlimited (default).
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##
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## ``updateCb`` procedure which will be used to send downloaded blocks to
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## consumer. Procedure should return ``false`` only when it receives
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## incorrect blocks, and ``true`` if sequence of blocks is correct.
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# SyncQueue is the core of sync manager, this data structure distributes
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# requests to peers and manages responses from peers.
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#
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# Because SyncQueue is async data structure it manages backpressure and
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# order of incoming responses and it also resolves "joker's" problem.
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#
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# Joker's problem
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#
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# According to current Ethereum2 network specification
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# > Clients MUST respond with at least one block, if they have it and it
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# > exists in the range. Clients MAY limit the number of blocks in the
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# > response.
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#
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# Such rule can lead to very uncertain responses, for example let slots from
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# 10 to 12 will be not empty. Client which follows specification can answer
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# with any response from this list (X - block, `-` empty space):
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#
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# 1. X X X
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# 2. - - X
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# 3. - X -
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# 4. - X X
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# 5. X - -
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# 6. X - X
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# 7. X X -
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#
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# If peer answers with `1` everything will be fine and `block_pool` will be
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# able to process all 3 blocks. In case of `2`, `3`, `4`, `6` - `block_pool`
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# will fail immediately with chunk and report "parent is missing" error.
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# But in case of `5` and `7` blocks will be processed by `block_pool` without
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# any problems, however it will start producing problems right from this
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# uncertain last slot. SyncQueue will start producing requests for next
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# blocks, but all the responses from this point will fail with "parent is
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# missing" error. Lets call such peers "jokers", because they are joking
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# with responses.
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#
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# To fix "joker" problem we going to perform rollback to the latest finalized
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# epoch's first slot.
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doAssert(chunkSize > 0'u64, "Chunk size should not be zero")
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result = SyncQueue[T](
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startSlot: start,
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lastSlot: last,
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chunkSize: chunkSize,
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queueSize: syncQueueSize,
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getFinalizedSlot: getFinalizedSlotCb,
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waiters: newSeq[SyncWaiter[T]](),
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counter: 1'u64,
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pending: initTable[uint64, SyncRequest[T]](),
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debtsQueue: initHeapQueue[SyncRequest[T]](),
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inpSlot: start,
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outSlot: start,
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verifQueues: verifQueues
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)
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proc `<`*[T](a, b: SyncRequest[T]): bool {.inline.} =
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result = (a.slot < b.slot)
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proc `<`*[T](a, b: SyncResult[T]): bool {.inline.} =
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result = (a.request.slot < b.request.slot)
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proc `==`*[T](a, b: SyncRequest[T]): bool {.inline.} =
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result = ((a.slot == b.slot) and (a.count == b.count) and
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(a.step == b.step))
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proc lastSlot*[T](req: SyncRequest[T]): Slot {.inline.} =
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## Returns last slot for request ``req``.
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result = req.slot + req.count - 1'u64
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proc makePending*[T](sq: SyncQueue[T], req: var SyncRequest[T]) =
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req.index = sq.counter
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sq.counter = sq.counter + 1'u64
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sq.pending[req.index] = req
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proc updateLastSlot*[T](sq: SyncQueue[T], last: Slot) {.inline.} =
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## Update last slot stored in queue ``sq`` with value ``last``.
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doAssert(sq.lastSlot <= last,
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"Last slot could not be lower then stored one " &
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$sq.lastSlot & " <= " & $last)
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sq.lastSlot = last
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proc wakeupWaiters[T](sq: SyncQueue[T], flag = true) =
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## Wakeup one or all blocked waiters.
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for item in sq.waiters:
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if not(item.future.finished()):
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item.future.complete(flag)
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proc waitForChanges[T](sq: SyncQueue[T],
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req: SyncRequest[T]): Future[bool] {.async.} =
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## Create new waiter and wait for completion from `wakeupWaiters()`.
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var waitfut = newFuture[bool]("SyncQueue.waitForChanges")
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let waititem = SyncWaiter[T](future: waitfut, request: req)
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sq.waiters.add(waititem)
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try:
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result = await waitfut
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finally:
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sq.waiters.delete(sq.waiters.find(waititem))
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proc wakeupAndWaitWaiters[T](sq: SyncQueue[T]) {.async.} =
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## This procedure will perform wakeupWaiters(false) and blocks until last
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## waiter will be awakened.
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var waitChanges = sq.waitForChanges(SyncRequest.empty(T))
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sq.wakeupWaiters(false)
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discard await waitChanges
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proc resetWait*[T](sq: SyncQueue[T], toSlot: Option[Slot]) {.async.} =
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## Perform reset of all the blocked waiters in SyncQueue.
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##
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## We adding one more waiter to the waiters sequence and
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## call wakeupWaiters(false). Because our waiter is last in sequence of
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## waiters it will be resumed only after all waiters will be awakened and
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## finished.
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# We are clearing pending list, so that all requests that are still running
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# around (still downloading, but not yet pushed to the SyncQueue) will be
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# expired. Its important to perform this call first (before await), otherwise
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# you can introduce race problem.
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sq.pending.clear()
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# We calculating minimal slot number to which we will be able to reset,
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# without missing any blocks. There 3 sources:
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# 1. Debts queue.
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# 2. Processing queue (`inpSlot`, `outSlot`).
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# 3. Requested slot `toSlot`.
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#
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# Queue's `outSlot` is the lowest slot we added to `block_pool`, but
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# `toSlot` slot can be less then `outSlot`. `debtsQueue` holds only not
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# added slot requests, so it can't be bigger then `outSlot` value.
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var minSlot = sq.outSlot
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if toSlot.isSome():
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minSlot = min(toSlot.get(), sq.outSlot)
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sq.debtsQueue.clear()
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sq.debtsCount = 0
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sq.readyQueue.clear()
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sq.inpSlot = minSlot
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sq.outSlot = minSlot
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# We are going to wakeup all the waiters and wait for last one.
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await sq.wakeupAndWaitWaiters()
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proc isEmpty*[T](sr: SyncResult[T]): bool {.inline.} =
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## Returns ``true`` if response chain of blocks is empty (has only empty
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## slots).
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len(sr.data) == 0
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proc hasEndGap*[T](sr: SyncResult[T]): bool {.inline.} =
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## Returns ``true`` if response chain of blocks has gap at the end.
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let lastslot = sr.request.slot + sr.request.count - 1'u64
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if len(sr.data) == 0:
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return true
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if sr.data[^1].message.slot != lastslot:
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return true
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return false
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proc getLastNonEmptySlot*[T](sr: SyncResult[T]): Slot {.inline.} =
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## Returns last non-empty slot from result ``sr``. If response has only
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## empty slots, original request slot will be returned.
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if len(sr.data) == 0:
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# If response has only empty slots we going to use original request slot
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sr.request.slot
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else:
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sr.data[^1].message.slot
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proc toDebtsQueue[T](sq: SyncQueue[T], sr: SyncRequest[T]) =
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sq.debtsQueue.push(sr)
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sq.debtsCount = sq.debtsCount + sr.count
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proc getRewindPoint*[T](sq: SyncQueue[T], failSlot: Slot,
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finalizedSlot: Slot): Slot =
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# Calculate the latest finalized epoch.
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let finalizedEpoch = compute_epoch_at_slot(finalizedSlot)
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# Calculate failure epoch.
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let failEpoch = compute_epoch_at_slot(failSlot)
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# Calculate exponential rewind point in number of epochs.
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let epochCount =
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if sq.rewind.isSome():
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let rewind = sq.rewind.get()
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if failSlot == rewind.failSlot:
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# `MissingParent` happened at same slot so we increase rewind point by
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# factor of 2.
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if failEpoch > finalizedEpoch:
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let rewindPoint = rewind.epochCount shl 1
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if rewindPoint < rewind.epochCount:
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# If exponential rewind point produces `uint64` overflow we will
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# make rewind to latest finalized epoch.
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failEpoch - finalizedEpoch
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else:
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if (failEpoch < rewindPoint) or
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(failEpoch - rewindPoint < finalizedEpoch):
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# If exponential rewind point points to position which is far
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# behind latest finalized epoch.
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failEpoch - finalizedEpoch
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else:
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rewindPoint
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else:
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warn "Trying to rewind over the last finalized epoch",
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finalized_slot = finalizedSlot, fail_slot = failSlot,
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finalized_epoch = finalizedEpoch, fail_epoch = failEpoch,
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rewind_epoch_count = rewind.epochCount,
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finalized_epoch = finalizedEpoch
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0'u64
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else:
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# `MissingParent` happened at different slot so we going to rewind for
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# 1 epoch only.
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if (failEpoch < 1'u64) or (failEpoch - 1'u64 < finalizedEpoch):
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warn "Сould not rewind further than the last finalized epoch",
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||
finalized_slot = finalizedSlot, fail_slot = failSlot,
|
||
finalized_epoch = finalizedEpoch, fail_epoch = failEpoch,
|
||
rewind_epoch_count = rewind.epochCount,
|
||
finalized_epoch = finalizedEpoch
|
||
0'u64
|
||
else:
|
||
1'u64
|
||
else:
|
||
# `MissingParent` happened first time.
|
||
if (failEpoch < 1'u64) or (failEpoch - 1'u64 < finalizedEpoch):
|
||
warn "Сould not rewind further than the last finalized epoch",
|
||
finalized_slot = finalizedSlot, fail_slot = failSlot,
|
||
finalized_epoch = finalizedEpoch, fail_epoch = failEpoch,
|
||
finalized_epoch = finalizedEpoch
|
||
0'u64
|
||
else:
|
||
1'u64
|
||
|
||
# echo "epochCount = ", epochCount
|
||
|
||
if epochCount == 0'u64:
|
||
warn "Unable to continue syncing, please restart the node",
|
||
finalized_slot = finalizedSlot, fail_slot = failSlot,
|
||
finalized_epoch = finalizedEpoch, fail_epoch = failEpoch,
|
||
finalized_epoch = finalizedEpoch
|
||
# Calculate the rewind epoch, which will be equal to last rewind point or
|
||
# finalizedEpoch
|
||
let rewindEpoch =
|
||
if sq.rewind.isNone():
|
||
finalizedEpoch
|
||
else:
|
||
compute_epoch_at_slot(sq.rewind.get().failSlot) -
|
||
sq.rewind.get().epochCount
|
||
compute_start_slot_at_epoch(rewindEpoch)
|
||
else:
|
||
# Calculate the rewind epoch, which should not be less than the latest
|
||
# finalized epoch.
|
||
let rewindEpoch = failEpoch - epochCount
|
||
# Update and save new rewind point in SyncQueue.
|
||
sq.rewind = some(RewindPoint(failSlot: failSlot, epochCount: epochCount))
|
||
compute_start_slot_at_epoch(rewindEpoch)
|
||
|
||
proc push*[T](sq: SyncQueue[T], sr: SyncRequest[T],
|
||
data: seq[SignedBeaconBlock]) {.async, gcsafe.} =
|
||
## Push successfull result to queue ``sq``.
|
||
mixin updateScore
|
||
|
||
if sr.index notin sq.pending:
|
||
# If request `sr` not in our pending list, it only means that
|
||
# SyncQueue.resetWait() happens and all pending requests are expired, so
|
||
# we swallow `old` requests, and in such way sync-workers are able to get
|
||
# proper new requests from SyncQueue.
|
||
return
|
||
|
||
sq.pending.del(sr.index)
|
||
|
||
# This is backpressure handling algorithm, this algorithm is blocking
|
||
# all pending `push` requests if `request.slot` not in range:
|
||
# [current_queue_slot, current_queue_slot + sq.queueSize * sq.chunkSize].
|
||
var exitNow = false
|
||
while true:
|
||
if (sq.queueSize > 0) and
|
||
(sr.slot >= sq.outSlot + uint64(sq.queueSize) * sq.chunkSize):
|
||
let res = await sq.waitForChanges(sr)
|
||
if res:
|
||
continue
|
||
else:
|
||
# SyncQueue reset happens. We are exiting to wake up sync-worker.
|
||
exitNow = true
|
||
break
|
||
let syncres = SyncResult[T](request: sr, data: data)
|
||
sq.readyQueue.push(syncres)
|
||
exitNow = false
|
||
break
|
||
|
||
if exitNow:
|
||
return
|
||
|
||
while len(sq.readyQueue) > 0:
|
||
let minSlot = sq.readyQueue[0].request.slot
|
||
if sq.outSlot != minSlot:
|
||
break
|
||
let item = sq.readyQueue.pop()
|
||
|
||
# Validating received blocks one by one
|
||
var res: Result[void, BlockError]
|
||
var failSlot: Option[Slot]
|
||
if len(item.data) > 0:
|
||
for blk in item.data:
|
||
trace "Pushing block", block_root = blk.root,
|
||
block_slot = blk.message.slot
|
||
res = await sq.validate(blk)
|
||
if not(res.isOk):
|
||
failSlot = some(blk.message.slot)
|
||
break
|
||
else:
|
||
res = Result[void, BlockError].ok()
|
||
|
||
# Increase progress counter, so watch task will be able to know that we are
|
||
# not stuck.
|
||
inc(sq.opcounter)
|
||
|
||
if res.isOk:
|
||
sq.outSlot = sq.outSlot + item.request.count
|
||
if len(item.data) > 0:
|
||
# If there no error and response was not empty we should reward peer
|
||
# with some bonus score.
|
||
item.request.item.updateScore(PeerScoreGoodBlocks)
|
||
sq.wakeupWaiters()
|
||
else:
|
||
debug "Block pool rejected peer's response", peer = item.request.item,
|
||
request_slot = item.request.slot,
|
||
request_count = item.request.count,
|
||
request_step = item.request.step,
|
||
blocks_map = getShortMap(item.request, item.data),
|
||
blocks_count = len(item.data), errCode = res.error,
|
||
topics = "syncman"
|
||
|
||
var resetSlot: Option[Slot]
|
||
|
||
if res.error == BlockError.MissingParent:
|
||
# If we got `BlockError.MissingParent` it means that peer returns chain
|
||
# of blocks with holes or `block_pool` is in incomplete state. We going
|
||
# to rewind to the first slot at latest finalized epoch.
|
||
let req = item.request
|
||
let finalizedSlot = sq.getFinalizedSlot()
|
||
if finalizedSlot < req.slot:
|
||
let rewindSlot = sq.getRewindPoint(failSlot.get(), finalizedSlot)
|
||
warn "Unexpected missing parent, rewind happens",
|
||
peer = req.item, rewind_to_slot = rewindSlot,
|
||
rewind_epoch_count = sq.rewind.get().epochCount,
|
||
rewind_fail_slot = failSlot.get(),
|
||
finalized_slot = finalized_slot,
|
||
request_slot = req.slot, request_count = req.count,
|
||
request_step = req.step, blocks_count = len(item.data),
|
||
blocks_map = getShortMap(req, item.data), topics = "syncman"
|
||
resetSlot = some(rewindSlot)
|
||
req.item.updateScore(PeerScoreMissingBlocks)
|
||
else:
|
||
error "Unexpected missing parent at finalized epoch slot",
|
||
peer = req.item, to_slot = finalizedSlot,
|
||
request_slot = req.slot, request_count = req.count,
|
||
request_step = req.step, blocks_count = len(item.data),
|
||
blocks_map = getShortMap(req, item.data), topics = "syncman"
|
||
req.item.updateScore(PeerScoreBadBlocks)
|
||
elif res.error == BlockError.Invalid:
|
||
let req = item.request
|
||
warn "Received invalid sequence of blocks", peer = req.item,
|
||
request_slot = req.slot, request_count = req.count,
|
||
request_step = req.step, blocks_count = len(item.data),
|
||
blocks_map = getShortMap(req, item.data), topics = "syncman"
|
||
req.item.updateScore(PeerScoreBadBlocks)
|
||
else:
|
||
let req = item.request
|
||
warn "Received unexpected response from block_pool", peer = req.item,
|
||
request_slot = req.slot, request_count = req.count,
|
||
request_step = req.step, blocks_count = len(item.data),
|
||
blocks_map = getShortMap(req, item.data), errorCode = res.error,
|
||
topics = "syncman"
|
||
req.item.updateScore(PeerScoreBadBlocks)
|
||
|
||
# We need to move failed response to the debts queue.
|
||
sq.toDebtsQueue(item.request)
|
||
if resetSlot.isSome():
|
||
await sq.resetWait(resetSlot)
|
||
debug "Rewind to slot was happened", reset_slot = reset_slot.get(),
|
||
queue_input_slot = sq.inpSlot, queue_output_slot = sq.outSlot,
|
||
rewind_epoch_count = sq.rewind.get().epochCount,
|
||
rewind_fail_slot = sq.rewind.get().failSlot,
|
||
reset_slot = resetSlot, topics = "syncman"
|
||
break
|
||
|
||
proc push*[T](sq: SyncQueue[T], sr: SyncRequest[T]) =
|
||
## Push failed request back to queue.
|
||
if sr.index notin sq.pending:
|
||
# If request `sr` not in our pending list, it only means that
|
||
# SyncQueue.resetWait() happens and all pending requests are expired, so
|
||
# we swallow `old` requests, and in such way sync-workers are able to get
|
||
# proper new requests from SyncQueue.
|
||
return
|
||
sq.pending.del(sr.index)
|
||
sq.toDebtsQueue(sr)
|
||
|
||
proc pop*[T](sq: SyncQueue[T], maxslot: Slot, item: T): SyncRequest[T] =
|
||
if len(sq.debtsQueue) > 0:
|
||
if maxSlot < sq.debtsQueue[0].slot:
|
||
return SyncRequest.empty(T)
|
||
|
||
var sr = sq.debtsQueue.pop()
|
||
if sr.lastSlot() <= maxSlot:
|
||
sq.debtsCount = sq.debtsCount - sr.count
|
||
sr.setItem(item)
|
||
sq.makePending(sr)
|
||
return sr
|
||
|
||
var sr1 = SyncRequest.init(T, sr.slot, maxslot, item)
|
||
let sr2 = SyncRequest.init(T, maxslot + 1'u64, sr.lastSlot())
|
||
sq.debtsQueue.push(sr2)
|
||
sq.debtsCount = sq.debtsCount - sr1.count
|
||
sq.makePending(sr1)
|
||
return sr1
|
||
else:
|
||
if maxSlot < sq.inpSlot:
|
||
return SyncRequest.empty(T)
|
||
|
||
if sq.inpSlot > sq.lastSlot:
|
||
return SyncRequest.empty(T)
|
||
|
||
let lastSlot = min(maxslot, sq.lastSlot)
|
||
let count = min(sq.chunkSize, lastSlot + 1'u64 - sq.inpSlot)
|
||
var sr = SyncRequest.init(T, sq.inpSlot, count, item)
|
||
sq.inpSlot = sq.inpSlot + count
|
||
sq.makePending(sr)
|
||
return sr
|
||
|
||
proc len*[T](sq: SyncQueue[T]): uint64 {.inline.} =
|
||
## Returns number of slots left in queue ``sq``.
|
||
if sq.inpSlot > sq.lastSlot:
|
||
result = sq.debtsCount
|
||
else:
|
||
result = sq.lastSlot - sq.inpSlot + 1'u64 - sq.debtsCount
|
||
|
||
proc total*[T](sq: SyncQueue[T]): uint64 {.inline.} =
|
||
## Returns total number of slots in queue ``sq``.
|
||
result = sq.lastSlot - sq.startSlot + 1'u64
|
||
|
||
proc progress*[T](sq: SyncQueue[T]): uint64 =
|
||
## Returns queue's ``sq`` progress string.
|
||
let curSlot = sq.outSlot - sq.startSlot
|
||
result = (curSlot * 100'u64) div sq.total()
|
||
|
||
proc now*(sm: typedesc[SyncMoment], slot: Slot): SyncMoment {.inline.} =
|
||
result = SyncMoment(stamp: now(chronos.Moment), slot: slot)
|
||
|
||
proc speed*(start, finish: SyncMoment): float {.inline.} =
|
||
## Returns number of slots per second.
|
||
let slots = finish.slot - start.slot
|
||
let dur = finish.stamp - start.stamp
|
||
let secs = float(chronos.seconds(1).nanoseconds)
|
||
if isZero(dur):
|
||
result = 0.0
|
||
else:
|
||
let v = float(slots) * (secs / float(dur.nanoseconds))
|
||
# We doing round manually because stdlib.round is deprecated
|
||
result = round(v * 10000) / 10000
|
||
|
||
proc newSyncManager*[A, B](pool: PeerPool[A, B],
|
||
getLocalHeadSlotCb: GetSlotCallback,
|
||
getLocalWallSlotCb: GetSlotCallback,
|
||
getFinalizedSlotCb: GetSlotCallback,
|
||
verifQueues: ref VerifQueueManager,
|
||
maxStatusAge = uint64(SLOTS_PER_EPOCH * 4),
|
||
maxHeadAge = uint64(SLOTS_PER_EPOCH * 1),
|
||
sleepTime = (int(SLOTS_PER_EPOCH) *
|
||
int(SECONDS_PER_SLOT)).seconds,
|
||
chunkSize = uint64(SLOTS_PER_EPOCH),
|
||
toleranceValue = uint64(1),
|
||
rangeAge = uint64(SLOTS_PER_EPOCH * 4)
|
||
): SyncManager[A, B] =
|
||
|
||
let queue = SyncQueue.init(A, getLocalHeadSlotCb(), getLocalWallSlotCb(),
|
||
chunkSize, getFinalizedSlotCb, verifQueues, 1)
|
||
|
||
result = SyncManager[A, B](
|
||
pool: pool,
|
||
maxStatusAge: maxStatusAge,
|
||
getLocalHeadSlot: getLocalHeadSlotCb,
|
||
getLocalWallSlot: getLocalWallSlotCb,
|
||
getFinalizedSlot: getFinalizedSlotCb,
|
||
maxHeadAge: maxHeadAge,
|
||
sleepTime: sleepTime,
|
||
chunkSize: chunkSize,
|
||
queue: queue,
|
||
verifQueues: verifQueues,
|
||
notInSyncEvent: newAsyncEvent(),
|
||
inRangeEvent: newAsyncEvent(),
|
||
notInRangeEvent: newAsyncEvent(),
|
||
rangeAge: rangeAge
|
||
)
|
||
|
||
proc getBlocks*[A, B](man: SyncManager[A, B], peer: A,
|
||
req: SyncRequest): Future[BeaconBlocksRes] {.async.} =
|
||
mixin beaconBlocksByRange, getScore, `==`
|
||
doAssert(not(req.isEmpty()), "Request must not be empty!")
|
||
debug "Requesting blocks from peer", peer = peer,
|
||
slot = req.slot, slot_count = req.count, step = req.step,
|
||
peer_score = peer.getScore(), peer_speed = peer.netKbps(),
|
||
topics = "syncman"
|
||
var workFut = awaitne beaconBlocksByRange(peer, req.slot, req.count, req.step)
|
||
if workFut.failed():
|
||
debug "Error, while waiting getBlocks response", peer = peer,
|
||
slot = req.slot, slot_count = req.count, step = req.step,
|
||
errMsg = workFut.readError().msg, peer_speed = peer.netKbps(),
|
||
topics = "syncman"
|
||
else:
|
||
let res = workFut.read()
|
||
if res.isErr:
|
||
debug "Error, while reading getBlocks response",
|
||
peer = peer, slot = req.slot, count = req.count,
|
||
step = req.step, peer_speed = peer.netKbps(),
|
||
topics = "syncman", error = $res.error()
|
||
result = res
|
||
|
||
template headAge(): uint64 =
|
||
wallSlot - headSlot
|
||
|
||
template queueAge(): uint64 =
|
||
wallSlot - man.queue.outSlot
|
||
|
||
template peerStatusAge(): Duration =
|
||
Moment.now() - peer.state(BeaconSync).statusLastTime
|
||
|
||
func syncQueueLen*[A, B](man: SyncManager[A, B]): uint64 =
|
||
man.queue.len
|
||
|
||
proc syncStep[A, B](man: SyncManager[A, B], index: int, peer: A) {.async.} =
|
||
let wallSlot = man.getLocalWallSlot()
|
||
let headSlot = man.getLocalHeadSlot()
|
||
var peerSlot = peer.getHeadSlot()
|
||
|
||
# We updating SyncQueue's last slot all the time
|
||
man.queue.updateLastSlot(wallSlot)
|
||
|
||
debug "Peer's syncing status", wall_clock_slot = wallSlot,
|
||
remote_head_slot = peerSlot, local_head_slot = headSlot,
|
||
peer_score = peer.getScore(), peer = peer, index = index,
|
||
peer_speed = peer.netKbps(), topics = "syncman"
|
||
|
||
# Check if peer's head slot is bigger than our wall clock slot.
|
||
if peerSlot > wallSlot + man.toleranceValue:
|
||
warn "Local timer is broken or peer's status information is invalid",
|
||
wall_clock_slot = wallSlot, remote_head_slot = peerSlot,
|
||
local_head_slot = headSlot, peer = peer, index = index,
|
||
tolerance_value = man.toleranceValue, peer_speed = peer.netKbps(),
|
||
peer_score = peer.getScore(), topics = "syncman"
|
||
discard SyncFailure.init(SyncFailureKind.StatusInvalid, peer)
|
||
return
|
||
|
||
# Check if we need to update peer's status information
|
||
if peerStatusAge >= StatusExpirationTime:
|
||
# Peer's status information is very old, its time to update it
|
||
man.workers[index].status = SyncWorkerStatus.UpdatingStatus
|
||
trace "Updating peer's status information", wall_clock_slot = wallSlot,
|
||
remote_head_slot = peerSlot, local_head_slot = headSlot,
|
||
peer = peer, peer_score = peer.getScore(), index = index,
|
||
peer_speed = peer.netKbps(), topics = "syncman"
|
||
|
||
try:
|
||
let res = await peer.updateStatus()
|
||
if not(res):
|
||
peer.updateScore(PeerScoreNoStatus)
|
||
debug "Failed to get remote peer's status, exiting", peer = peer,
|
||
peer_score = peer.getScore(), peer_head_slot = peerSlot,
|
||
peer_speed = peer.netKbps(), index = index, topics = "syncman"
|
||
discard SyncFailure.init(SyncFailureKind.StatusDownload, peer)
|
||
return
|
||
except CatchableError as exc:
|
||
debug "Unexpected exception while updating peer's status",
|
||
peer = peer, peer_score = peer.getScore(),
|
||
peer_head_slot = peerSlot, peer_speed = peer.netKbps(),
|
||
index = index, errMsg = exc.msg, topics = "syncman"
|
||
return
|
||
|
||
let newPeerSlot = peer.getHeadSlot()
|
||
if peerSlot >= newPeerSlot:
|
||
peer.updateScore(PeerScoreStaleStatus)
|
||
debug "Peer's status information is stale",
|
||
wall_clock_slot = wallSlot, remote_old_head_slot = peerSlot,
|
||
local_head_slot = headSlot, remote_new_head_slot = newPeerSlot,
|
||
peer = peer, peer_score = peer.getScore(), index = index,
|
||
peer_speed = peer.netKbps(), topics = "syncman"
|
||
else:
|
||
debug "Peer's status information updated", wall_clock_slot = wallSlot,
|
||
remote_old_head_slot = peerSlot, local_head_slot = headSlot,
|
||
remote_new_head_slot = newPeerSlot, peer = peer,
|
||
peer_score = peer.getScore(), peer_speed = peer.netKbps(),
|
||
index = index, topics = "syncman"
|
||
peer.updateScore(PeerScoreGoodStatus)
|
||
peerSlot = newPeerSlot
|
||
|
||
if headAge <= man.maxHeadAge:
|
||
info "We are in sync with network", wall_clock_slot = wallSlot,
|
||
remote_head_slot = peerSlot, local_head_slot = headSlot,
|
||
peer = peer, peer_score = peer.getScore(), index = index,
|
||
peer_speed = peer.netKbps(), topics = "syncman"
|
||
# We clear SyncManager's `notInSyncEvent` so all the workers will become
|
||
# sleeping soon.
|
||
man.notInSyncEvent.clear()
|
||
return
|
||
|
||
if headSlot >= peerSlot - man.maxHeadAge:
|
||
debug "We are in sync with peer; refreshing peer's status information",
|
||
wall_clock_slot = wallSlot, remote_head_slot = peerSlot,
|
||
local_head_slot = headSlot, peer = peer, peer_score = peer.getScore(),
|
||
index = index, peer_speed = peer.netKbps(), topics = "syncman"
|
||
|
||
man.workers[index].status = SyncWorkerStatus.UpdatingStatus
|
||
|
||
if peerStatusAge <= StatusUpdateInterval:
|
||
await sleepAsync(StatusUpdateInterval - peerStatusAge)
|
||
|
||
try:
|
||
let res = await peer.updateStatus()
|
||
if not(res):
|
||
peer.updateScore(PeerScoreNoStatus)
|
||
debug "Failed to get remote peer's status, exiting", peer = peer,
|
||
peer_score = peer.getScore(), peer_head_slot = peerSlot,
|
||
peer_speed = peer.netKbps(), index = index, topics = "syncman"
|
||
discard SyncFailure.init(SyncFailureKind.StatusDownload, peer)
|
||
return
|
||
except CatchableError as exc:
|
||
debug "Unexpected exception while updating peer's status",
|
||
peer = peer, peer_score = peer.getScore(),
|
||
peer_head_slot = peerSlot, peer_speed = peer.netKbps(),
|
||
index = index, errMsg = exc.msg, topics = "syncman"
|
||
return
|
||
|
||
let newPeerSlot = peer.getHeadSlot()
|
||
if peerSlot >= newPeerSlot:
|
||
peer.updateScore(PeerScoreStaleStatus)
|
||
debug "Peer's status information is stale",
|
||
wall_clock_slot = wallSlot, remote_old_head_slot = peerSlot,
|
||
local_head_slot = headSlot, remote_new_head_slot = newPeerSlot,
|
||
peer = peer, peer_score = peer.getScore(), index = index,
|
||
peer_speed = peer.netKbps(), topics = "syncman"
|
||
else:
|
||
# This is not very good solution because we should not discriminate and/or
|
||
# penalize peers which are in sync process too, but their latest head is
|
||
# lower then our latest head. We should keep connections with such peers
|
||
# (so this peers are able to get in sync using our data), but we should
|
||
# not use this peers for syncing because this peers are useless for us.
|
||
# Right now we decreasing peer's score a bit, so it will not be
|
||
# disconnected due to low peer's score, but new fresh peers could replace
|
||
# peers with low latest head.
|
||
if headSlot >= newPeerSlot - man.maxHeadAge:
|
||
# Peer's head slot is still lower then ours.
|
||
debug "Peer's head slot is lower then local head slot",
|
||
wall_clock_slot = wallSlot, remote_old_head_slot = peerSlot,
|
||
local_head_slot = headSlot, remote_new_head_slot = newPeerSlot,
|
||
peer = peer, peer_score = peer.getScore(),
|
||
peer_speed = peer.netKbps(), index = index, topics = "syncman"
|
||
peer.updateScore(PeerScoreUseless)
|
||
else:
|
||
debug "Peer's status information updated", wall_clock_slot = wallSlot,
|
||
remote_old_head_slot = peerSlot, local_head_slot = headSlot,
|
||
remote_new_head_slot = newPeerSlot, peer = peer,
|
||
peer_score = peer.getScore(), peer_speed = peer.netKbps(),
|
||
index = index, topics = "syncman"
|
||
peer.updateScore(PeerScoreGoodStatus)
|
||
peerSlot = newPeerSlot
|
||
|
||
return
|
||
|
||
man.workers[index].status = SyncWorkerStatus.Requesting
|
||
let req = man.queue.pop(peerSlot, peer)
|
||
if req.isEmpty():
|
||
# SyncQueue could return empty request in 2 cases:
|
||
# 1. There no more slots in SyncQueue to download (we are synced, but
|
||
# our ``notInSyncEvent`` is not yet cleared).
|
||
# 2. Current peer's known head slot is too low to satisfy request.
|
||
#
|
||
# To avoid endless loop we going to wait for RESP_TIMEOUT time here.
|
||
# This time is enough for all pending requests to finish and it is also
|
||
# enough for main sync loop to clear ``notInSyncEvent``.
|
||
debug "Empty request received from queue, exiting", peer = peer,
|
||
local_head_slot = headSlot, remote_head_slot = peerSlot,
|
||
queue_input_slot = man.queue.inpSlot,
|
||
queue_output_slot = man.queue.outSlot,
|
||
queue_last_slot = man.queue.lastSlot,
|
||
peer_speed = peer.netKbps(), peer_score = peer.getScore(),
|
||
index = index, topics = "syncman"
|
||
await sleepAsync(RESP_TIMEOUT)
|
||
return
|
||
|
||
debug "Creating new request for peer", wall_clock_slot = wallSlot,
|
||
remote_head_slot = peerSlot, local_head_slot = headSlot,
|
||
request_slot = req.slot, request_count = req.count,
|
||
request_step = req.step, peer = peer, peer_speed = peer.netKbps(),
|
||
peer_score = peer.getScore(), index = index, topics = "syncman"
|
||
|
||
man.workers[index].status = SyncWorkerStatus.Downloading
|
||
|
||
try:
|
||
let blocks = await man.getBlocks(peer, req)
|
||
if blocks.isOk:
|
||
let data = blocks.get()
|
||
let smap = getShortMap(req, data)
|
||
debug "Received blocks on request", blocks_count = len(data),
|
||
blocks_map = smap, request_slot = req.slot,
|
||
request_count = req.count, request_step = req.step,
|
||
peer = peer, peer_score = peer.getScore(),
|
||
peer_speed = peer.netKbps(), index = index, topics = "syncman"
|
||
|
||
if not(checkResponse(req, data)):
|
||
peer.updateScore(PeerScoreBadResponse)
|
||
warn "Received blocks sequence is not in requested range",
|
||
blocks_count = len(data), blocks_map = smap,
|
||
request_slot = req.slot, request_count = req.count,
|
||
request_step = req.step, peer = peer,
|
||
peer_score = peer.getScore(), peer_speed = peer.netKbps(),
|
||
index = index, topics = "syncman"
|
||
discard SyncFailure.init(SyncFailureKind.BadResponse, peer)
|
||
return
|
||
|
||
# Scoring will happen in `syncUpdate`.
|
||
man.workers[index].status = SyncWorkerStatus.Processing
|
||
await man.queue.push(req, data)
|
||
else:
|
||
peer.updateScore(PeerScoreNoBlocks)
|
||
man.queue.push(req)
|
||
debug "Failed to receive blocks on request",
|
||
request_slot = req.slot, request_count = req.count,
|
||
request_step = req.step, peer = peer, index = index,
|
||
peer_score = peer.getScore(), peer_speed = peer.netKbps(),
|
||
topics = "syncman"
|
||
discard SyncFailure.init(SyncFailureKind.BlockDownload, peer)
|
||
return
|
||
|
||
except CatchableError as exc:
|
||
debug "Unexpected exception while receiving blocks",
|
||
request_slot = req.slot, request_count = req.count,
|
||
request_step = req.step, peer = peer, index = index,
|
||
peer_score = peer.getScore(), peer_speed = peer.netKbps(),
|
||
errMsg = exc.msg, topics = "syncman"
|
||
return
|
||
|
||
proc syncWorker[A, B](man: SyncManager[A, B], index: int) {.async.} =
|
||
mixin getKey, getScore, getHeadSlot
|
||
|
||
debug "Starting syncing worker", index = index, topics = "syncman"
|
||
|
||
while true:
|
||
man.workers[index].status = SyncWorkerStatus.Sleeping
|
||
# This event is going to be set until we are not in sync with network
|
||
await man.notInSyncEvent.wait()
|
||
man.workers[index].status = SyncWorkerStatus.WaitingPeer
|
||
let peer = await man.pool.acquire()
|
||
await man.syncStep(index, peer)
|
||
man.pool.release(peer)
|
||
|
||
proc getWorkersStats[A, B](man: SyncManager[A, B]): tuple[map: string,
|
||
sleeping: int,
|
||
waiting: int,
|
||
pending: int] =
|
||
var map = newString(len(man.workers))
|
||
var sleeping, waiting, pending: int
|
||
for i in 0 ..< len(man.workers):
|
||
var ch: char
|
||
case man.workers[i].status
|
||
of SyncWorkerStatus.Sleeping:
|
||
ch = 's'
|
||
inc(sleeping)
|
||
of SyncWorkerStatus.WaitingPeer:
|
||
ch = 'w'
|
||
inc(waiting)
|
||
of SyncWorkerStatus.UpdatingStatus:
|
||
ch = 'U'
|
||
inc(pending)
|
||
of SyncWorkerStatus.Requesting:
|
||
ch = 'R'
|
||
inc(pending)
|
||
of SyncWorkerStatus.Downloading:
|
||
ch = 'D'
|
||
inc(pending)
|
||
of SyncWorkerStatus.Processing:
|
||
ch = 'P'
|
||
inc(pending)
|
||
map[i] = ch
|
||
(map, sleeping, waiting, pending)
|
||
|
||
proc guardTask[A, B](man: SyncManager[A, B]) {.async.} =
|
||
var pending: array[SyncWorkersCount, Future[void]]
|
||
|
||
# Starting all the synchronization workers.
|
||
for i in 0 ..< len(man.workers):
|
||
let future = syncWorker[A, B](man, i)
|
||
man.workers[i].future = future
|
||
pending[i] = future
|
||
|
||
# Wait for synchronization worker's failure and replace it with new one.
|
||
while true:
|
||
let failFuture = await one(pending)
|
||
let index = pending.find(failFuture)
|
||
if failFuture.failed():
|
||
warn "Synchronization worker stopped working unexpectedly with an error",
|
||
index = index, errMsg = failFuture.error.msg
|
||
else:
|
||
warn "Synchronization worker stopped working unexpectedly without error",
|
||
index = index
|
||
|
||
let future = syncWorker[A, B](man, index)
|
||
man.workers[index].future = future
|
||
pending[index] = future
|
||
|
||
proc toTimeLeftString(d: Duration): string =
|
||
var v = d
|
||
var res = ""
|
||
let ndays = chronos.days(v)
|
||
if ndays > 0:
|
||
res = res & (if ndays < 10: "0" & $ndays else: $ndays) & "d"
|
||
v = v - chronos.days(ndays)
|
||
|
||
let nhours = chronos.hours(v)
|
||
if nhours > 0:
|
||
res = res & (if nhours < 10: "0" & $nhours else: $nhours) & "h"
|
||
v = v - chronos.hours(nhours)
|
||
else:
|
||
res = res & "00h"
|
||
|
||
let nmins = chronos.minutes(v)
|
||
if nmins > 0:
|
||
res = res & (if nmins < 10: "0" & $nmins else: $nmins) & "m"
|
||
v = v - chronos.minutes(nmins)
|
||
else:
|
||
res = res & "00m"
|
||
res
|
||
|
||
proc syncLoop[A, B](man: SyncManager[A, B]) {.async.} =
|
||
mixin getKey, getScore
|
||
var pauseTime = 0
|
||
|
||
asyncSpawn man.guardTask()
|
||
|
||
debug "Synchronization loop started", topics = "syncman"
|
||
|
||
proc averageSpeedTask() {.async.} =
|
||
while true:
|
||
let wallSlot = man.getLocalWallSlot()
|
||
let headSlot = man.getLocalHeadSlot()
|
||
let lsm1 = SyncMoment.now(man.getLocalHeadSlot())
|
||
await sleepAsync(chronos.seconds(int(SECONDS_PER_SLOT)))
|
||
let lsm2 = SyncMoment.now(man.getLocalHeadSlot())
|
||
let bps =
|
||
if lsm2.slot - lsm1.slot == 0'u64:
|
||
0.0
|
||
else:
|
||
speed(lsm1, lsm2)
|
||
inc(man.syncCount)
|
||
man.insSyncSpeed = bps
|
||
man.avgSyncSpeed = man.avgSyncSpeed +
|
||
(bps - man.avgSyncSpeed) / float(man.syncCount)
|
||
let nsec = (float(wallSlot - headSlot) / man.avgSyncSpeed) *
|
||
1_000_000_000.0
|
||
man.timeLeft = chronos.nanoseconds(int64(nsec))
|
||
|
||
asyncSpawn averageSpeedTask()
|
||
|
||
while true:
|
||
let wallSlot = man.getLocalWallSlot()
|
||
let headSlot = man.getLocalHeadSlot()
|
||
|
||
let (map, sleeping, waiting, pending) = man.getWorkersStats()
|
||
|
||
debug "Current syncing state", workers_map = map,
|
||
sleeping_workers_count = sleeping,
|
||
waiting_workers_count = waiting,
|
||
pending_workers_count = pending,
|
||
wall_head_slot = wallSlot, local_head_slot = headSlot,
|
||
pause_time = $chronos.seconds(pauseTime),
|
||
avg_sync_speed = man.avgSyncSpeed, ins_sync_speed = man.insSyncSpeed,
|
||
topics = "syncman"
|
||
|
||
# Update status string
|
||
man.syncStatus = map & ":" & $pending & ":" &
|
||
man.insSyncSpeed.formatBiggestFloat(ffDecimal, 4) & ":" &
|
||
man.avgSyncSpeed.formatBiggestFloat(ffDecimal, 4) & ":" &
|
||
man.timeLeft.toTimeLeftString() &
|
||
" (" & $man.queue.outSlot & ")"
|
||
|
||
if headAge <= man.maxHeadAge:
|
||
man.notInSyncEvent.clear()
|
||
# We are marking SyncManager as not working only when we are in sync and
|
||
# all sync workers are in `Sleeping` state.
|
||
if pending > 0:
|
||
debug "Synchronization loop waits for workers completion",
|
||
wall_head_slot = wallSlot, local_head_slot = headSlot,
|
||
difference = (wallSlot - headSlot), max_head_age = man.maxHeadAge,
|
||
sleeping_workers_count = sleeping,
|
||
waiting_workers_count = waiting, pending_workers_count = pending,
|
||
topics = "syncman"
|
||
man.inProgress = true
|
||
else:
|
||
debug "Synchronization loop sleeping", wall_head_slot = wallSlot,
|
||
local_head_slot = headSlot, difference = (wallSlot - headSlot),
|
||
max_head_age = man.maxHeadAge, topics = "syncman"
|
||
man.inProgress = false
|
||
else:
|
||
if not(man.notInSyncEvent.isSet()):
|
||
# We get here only if we lost sync for more then `maxHeadAge` period.
|
||
if pending == 0:
|
||
man.queue = SyncQueue.init(A, man.getLocalHeadSlot(),
|
||
man.getLocalWallSlot(),
|
||
man.chunkSize, man.getFinalizedSlot,
|
||
man.verifQueues, 1)
|
||
man.notInSyncEvent.fire()
|
||
man.inProgress = true
|
||
else:
|
||
man.notInSyncEvent.fire()
|
||
man.inProgress = true
|
||
|
||
if queueAge <= man.rangeAge:
|
||
# We are in requested range ``man.rangeAge``.
|
||
man.inRangeEvent.fire()
|
||
man.notInRangeEvent.clear()
|
||
else:
|
||
# We are not in requested range anymore ``man.rangeAge``.
|
||
man.inRangeEvent.clear()
|
||
man.notInRangeEvent.fire()
|
||
|
||
await sleepAsync(chronos.seconds(2))
|
||
|
||
proc start*[A, B](man: SyncManager[A, B]) =
|
||
## Starts SyncManager's main loop.
|
||
man.syncFut = man.syncLoop()
|
||
|
||
proc getInfo*[A, B](man: SyncManager[A, B]): SyncInfo =
|
||
## Returns current synchronization information for RPC call.
|
||
let wallSlot = man.getLocalWallSlot()
|
||
let headSlot = man.getLocalHeadSlot()
|
||
let sync_distance = wallSlot - headSlot
|
||
(
|
||
head_slot: headSlot,
|
||
sync_distance: sync_distance,
|
||
is_syncing: man.inProgress
|
||
)
|