nimbus-eth2/beacon_chain/sync
Jacek Sieka f3ddea6c86
Skip execution payload verification for finalized blocks (#4591)
While syncing the finalized portion of the chain, the execution client
cannot efficiently sync and most of the time returns `SYNCING` - in this
PR, we use CL-verified optmistic sync as long as the block is claimed to
be finalized, only occasionally updating the EL with progress.

Although a peer might lie about what is finalized and what isn't,
eventually we'll call the execution client - thus, all a dishonest
client can do is delay execution verification slightly. Gossip blocks in
particular are never assumed to be finalized.
2023-02-06 08:22:08 +01:00
..
README.md Consolidate modules by areas [part 1] (#2365) 2021-03-02 11:27:45 +01:00
light_client_manager.nim automated v1.3.0-rc.1 to v1.3.0-rc.2 consensus spec URL updates (#4568) 2023-01-31 00:26:57 +01:00
request_manager.nim Skip execution payload verification for finalized blocks (#4591) 2023-02-06 08:22:08 +01:00
sync_manager.nim Skip execution payload verification for finalized blocks (#4591) 2023-02-06 08:22:08 +01:00
sync_protocol.nim Skip execution payload verification for finalized blocks (#4591) 2023-02-06 08:22:08 +01:00
sync_queue.nim Skip execution payload verification for finalized blocks (#4591) 2023-02-06 08:22:08 +01:00

README.md

Block syncing

This folder holds all modules related to block syncing

Block syncing uses ETH2 RPC protocol.

Reference diagram

Block flow

Eth2 RPC in

Blocks are requested during sync by the SyncManager.

Blocks are received by batch:

  • syncStep(SyncManager, index, peer)
  • in case of success:
    • push(SyncQueue, SyncRequest, seq[SignedBeaconBlock]) is called to handle a successful sync step. It calls validate(SyncQueue, SignedBeaconBlock)` on each block retrieved one-by-one
    • validate only enqueues the block in the SharedBlockQueue AsyncQueue[BlockEntry] but does no extra validation only the GossipSub case
  • in case of failure:
    • push(SyncQueue, SyncRequest) is called to reschedule the sync request.

Every second when sync is not in progress, the beacon node will ask the RequestManager to download all missing blocks currently in quarantaine.

  • via handleMissingBlocks
  • which calls fetchAncestorBlocks
  • which asynchronously enqueue the request in the SharedBlockQueue AsyncQueue[BlockEntry].

The RequestManager runs an event loop:

  • that calls fetchAncestorBlocksFromNetwork
  • which RPC calls peers with beaconBlocksByRoot
  • and calls validate(RequestManager, SignedBeaconBlock) on each block retrieved one-by-one
  • validate only enqueues the block in the AsyncQueue[BlockEntry] but does no extra validation only the GossipSub case

Weak subjectivity sync

Not implemented!

Comments

The validate procedure name for SyncManager and RequestManager as no P2P validation actually occurs.

Sync vs Steady State

During sync:

  • The RequestManager is deactivated
  • The syncManager is working full speed ahead
  • Gossip is deactivated

Bottlenecks during sync

During sync:

  • The bottleneck is clearing the SharedBlockQueue AsyncQueue[BlockEntry] via storeBlock which requires full verification (state transition + cryptography)

Backpressure

The SyncManager handles backpressure by ensuring that current_queue_slot <= request.slot <= current_queue_slot + sq.queueSize * sq.chunkSize.

  • queueSize is -1, unbounded, by default according to comment but all init paths uses 1 (?)
  • chunkSize is SLOTS_PER_EPOCH = 32

However the shared AsyncQueue[BlockEntry] itself is unbounded. Concretely:

  • The shared AsyncQueue[BlockEntry] is bounded for sync
  • The shared AsyncQueue[BlockEntry] is unbounded for validated gossip blocks

RequestManager and Gossip are deactivated during sync and so do not contribute to pressure.