nimbus-eth2/tests/test_block_pool.nim

519 lines
16 KiB
Nim

# beacon_chain
# Copyright (c) 2018-2020 Status Research & Development GmbH
# Licensed and distributed under either of
# * MIT license (license terms in the root directory or at https://opensource.org/licenses/MIT).
# * Apache v2 license (license terms in the root directory or at https://www.apache.org/licenses/LICENSE-2.0).
# at your option. This file may not be copied, modified, or distributed except according to those terms.
{.used.}
import
std/[options, sequtils],
unittest2,
stew/assign2,
eth/keys,
../beacon_chain/spec/[datatypes, digest, helpers, state_transition, presets],
../beacon_chain/beacon_node_types,
../beacon_chain/ssz,
../beacon_chain/consensus_object_pools/[
blockchain_dag, block_quarantine, block_clearance, statedata_helpers],
./testutil, ./testdbutil, ./testblockutil
when isMainModule:
import chronicles # or some random compile error happens...
proc `$`(x: BlockRef): string =
$x.root
proc pruneAtFinalization(dag: ChainDAGRef) =
if dag.needStateCachesAndForkChoicePruning():
dag.pruneStateCachesDAG()
suite "BlockRef and helpers" & preset():
test "isAncestorOf sanity" & preset():
let
s0 = BlockRef(slot: Slot(0))
s1 = BlockRef(slot: Slot(1), parent: s0)
s2 = BlockRef(slot: Slot(2), parent: s1)
check:
s0.isAncestorOf(s0)
s0.isAncestorOf(s1)
s0.isAncestorOf(s2)
s1.isAncestorOf(s1)
s1.isAncestorOf(s2)
not s2.isAncestorOf(s0)
not s2.isAncestorOf(s1)
not s1.isAncestorOf(s0)
test "get_ancestor sanity" & preset():
let
s0 = BlockRef(slot: Slot(0))
s1 = BlockRef(slot: Slot(1), parent: s0)
s2 = BlockRef(slot: Slot(2), parent: s1)
s4 = BlockRef(slot: Slot(4), parent: s2)
check:
s0.get_ancestor(Slot(0)) == s0
s0.get_ancestor(Slot(1)) == s0
s1.get_ancestor(Slot(0)) == s0
s1.get_ancestor(Slot(1)) == s1
s4.get_ancestor(Slot(0)) == s0
s4.get_ancestor(Slot(1)) == s1
s4.get_ancestor(Slot(2)) == s2
s4.get_ancestor(Slot(3)) == s2
s4.get_ancestor(Slot(4)) == s4
test "epochAncestor sanity" & preset():
let
s0 = BlockRef(slot: Slot(0))
var cur = s0
for i in 1..SLOTS_PER_EPOCH * 2:
cur = BlockRef(slot: Slot(i), parent: cur)
let ancestor = cur.epochAncestor(cur.slot.epoch)
check:
ancestor.slot.epoch == cur.slot.epoch
ancestor.blck != cur # should have selected a parent
ancestor.blck.epochAncestor(cur.slot.epoch) == ancestor
ancestor.blck.epochAncestor(ancestor.blck.slot.epoch) != ancestor
suite "BlockSlot and helpers" & preset():
test "atSlot sanity" & preset():
let
s0 = BlockRef(slot: Slot(0))
s1 = BlockRef(slot: Slot(1), parent: s0)
s2 = BlockRef(slot: Slot(2), parent: s1)
s4 = BlockRef(slot: Slot(4), parent: s2)
check:
s0.atSlot(Slot(0)).blck == s0
s0.atSlot(Slot(0)) == s1.atSlot(Slot(0))
s1.atSlot(Slot(1)).blck == s1
s4.atSlot(Slot(0)).blck == s0
test "parent sanity" & preset():
let
s0 = BlockRef(slot: Slot(0))
s00 = BlockSlot(blck: s0, slot: Slot(0))
s01 = BlockSlot(blck: s0, slot: Slot(1))
s2 = BlockRef(slot: Slot(2), parent: s0)
s22 = BlockSlot(blck: s2, slot: Slot(2))
s24 = BlockSlot(blck: s2, slot: Slot(4))
check:
s00.parent == BlockSlot(blck: nil, slot: Slot(0))
s01.parent == s00
s01.parentOrSlot == s00
s22.parent == s01
s22.parentOrSlot == BlockSlot(blck: s0, slot: Slot(2))
s24.parent == BlockSlot(blck: s2, slot: Slot(3))
s24.parent.parent == s22
suite "Block pool processing" & preset():
setup:
var
db = makeTestDB(SLOTS_PER_EPOCH)
dag = init(ChainDAGRef, defaultRuntimePreset, db)
quarantine = QuarantineRef.init(keys.newRng())
stateData = newClone(dag.headState)
cache = StateCache()
rewards = RewardInfo()
att0 = makeFullAttestations(
stateData.data.data, dag.tail.root, 0.Slot, cache)
b1 = addTestBlock(stateData.data, dag.tail.root, cache, attestations = att0)
b2 = addTestBlock(stateData.data, b1.root, cache)
test "getRef returns nil for missing blocks":
check:
dag.getRef(default Eth2Digest) == nil
test "loading tail block works" & preset():
let
b0 = dag.get(dag.tail.root)
check:
b0.isSome()
test "Simple block add&get" & preset():
let
b1Add = dag.addRawBlock(quarantine, b1, nil)
b1Get = dag.get(b1.root)
check:
b1Get.isSome()
b1Get.get().refs.root == b1.root
b1Add[].root == b1Get.get().refs.root
dag.heads.len == 1
dag.heads[0] == b1Add[]
let
b2Add = dag.addRawBlock(quarantine, b2, nil)
b2Get = dag.get(b2.root)
check:
b2Get.isSome()
b2Get.get().refs.root == b2.root
b2Add[].root == b2Get.get().refs.root
dag.heads.len == 1
dag.heads[0] == b2Add[]
not dag.findEpochRef(b1Add[], b1Add[].slot.epoch).isNil
dag.findEpochRef(b1Add[], b1Add[].slot.epoch) ==
dag.findEpochRef(b2Add[], b2Add[].slot.epoch)
dag.findEpochRef(b1Add[], b1Add[].slot.epoch + 1).isNil
# Skip one slot to get a gap
check:
process_slots(
stateData.data, getStateField(stateData, slot) + 1, cache, rewards)
let
b4 = addTestBlock(stateData.data, b2.root, cache)
b4Add = dag.addRawBlock(quarantine, b4, nil)
check:
b4Add[].parent == b2Add[]
dag.updateHead(b4Add[], quarantine)
dag.pruneAtFinalization()
var blocks: array[3, BlockRef]
check:
dag.getBlockRange(Slot(0), 1, blocks.toOpenArray(0, 0)) == 0
blocks[0..<1] == [dag.tail]
dag.getBlockRange(Slot(0), 1, blocks.toOpenArray(0, 1)) == 0
blocks[0..<2] == [dag.tail, b1Add[]]
dag.getBlockRange(Slot(0), 2, blocks.toOpenArray(0, 1)) == 0
blocks[0..<2] == [dag.tail, b2Add[]]
dag.getBlockRange(Slot(0), 3, blocks.toOpenArray(0, 1)) == 1
blocks[1..<2] == [dag.tail] # block 3 is missing!
dag.getBlockRange(Slot(2), 2, blocks.toOpenArray(0, 1)) == 0
blocks[0..<2] == [b2Add[], b4Add[]] # block 3 is missing!
# large skip step
dag.getBlockRange(Slot(0), uint64.high, blocks.toOpenArray(0, 2)) == 2
blocks[2..2] == [dag.tail]
# large skip step
dag.getBlockRange(Slot(2), uint64.high, blocks.toOpenArray(0, 1)) == 1
blocks[1..1] == [b2Add[]]
# empty length
dag.getBlockRange(Slot(2), 2, blocks.toOpenArray(0, -1)) == 0
# No blocks in sight
dag.getBlockRange(Slot(5), 1, blocks.toOpenArray(0, 1)) == 2
# No blocks in sight
dag.getBlockRange(Slot(uint64.high), 1, blocks.toOpenArray(0, 1)) == 2
# No blocks in sight either due to gaps
dag.getBlockRange(Slot(3), 2, blocks.toOpenArray(0, 1)) == 2
blocks[2..<2].len == 0
test "Reverse order block add & get" & preset():
let missing = dag.addRawBlock(quarantine, b2, nil)
check: missing.error == (ValidationResult.Ignore, MissingParent)
check:
dag.get(b2.root).isNone() # Unresolved, shouldn't show up
FetchRecord(root: b1.root) in quarantine.checkMissing()
let status = dag.addRawBlock(quarantine, b1, nil)
check: status.isOk
let
b1Get = dag.get(b1.root)
b2Get = dag.get(b2.root)
check:
b1Get.isSome()
b2Get.isSome()
b2Get.get().refs.parent == b1Get.get().refs
dag.updateHead(b2Get.get().refs, quarantine)
dag.pruneAtFinalization()
# The heads structure should have been updated to contain only the new
# b2 head
check:
dag.heads.mapIt(it) == @[b2Get.get().refs]
# check that init also reloads block graph
var
dag2 = init(ChainDAGRef, defaultRuntimePreset, db)
check:
# ensure we loaded the correct head state
dag2.head.root == b2.root
hash_tree_root(dag2.headState) == b2.message.state_root
dag2.get(b1.root).isSome()
dag2.get(b2.root).isSome()
dag2.heads.len == 1
dag2.heads[0].root == b2.root
test "Adding the same block twice returns a Duplicate error" & preset():
let
b10 = dag.addRawBlock(quarantine, b1, nil)
b11 = dag.addRawBlock(quarantine, b1, nil)
check:
b11.error == (ValidationResult.Ignore, Duplicate)
not b10[].isNil
test "updateHead updates head and headState" & preset():
let
b1Add = dag.addRawBlock(quarantine, b1, nil)
dag.updateHead(b1Add[], quarantine)
dag.pruneAtFinalization()
check:
dag.head == b1Add[]
getStateField(dag.headState, slot) == b1Add[].slot
test "updateStateData sanity" & preset():
let
b1Add = dag.addRawBlock(quarantine, b1, nil)
b2Add = dag.addRawBlock(quarantine, b2, nil)
bs1 = BlockSlot(blck: b1Add[], slot: b1.message.slot)
bs1_3 = b1Add[].atSlot(3.Slot)
bs2_3 = b2Add[].atSlot(3.Slot)
var tmpState = assignClone(dag.headState)
# move to specific block
var cache = StateCache()
dag.updateStateData(tmpState[], bs1, false, cache)
check:
tmpState.blck == b1Add[]
getStateField(tmpState, slot) == bs1.slot
# Skip slots
dag.updateStateData(tmpState[], bs1_3, false, cache) # skip slots
check:
tmpState.blck == b1Add[]
getStateField(tmpState, slot) == bs1_3.slot
# Move back slots, but not blocks
dag.updateStateData(tmpState[], bs1_3.parent(), false, cache)
check:
tmpState.blck == b1Add[]
getStateField(tmpState, slot) == bs1_3.parent().slot
# Move to different block and slot
dag.updateStateData(tmpState[], bs2_3, false, cache)
check:
tmpState.blck == b2Add[]
getStateField(tmpState, slot) == bs2_3.slot
# Move back slot and block
dag.updateStateData(tmpState[], bs1, false, cache)
check:
tmpState.blck == b1Add[]
getStateField(tmpState, slot) == bs1.slot
# Move back to genesis
dag.updateStateData(tmpState[], bs1.parent(), false, cache)
check:
tmpState.blck == b1Add[].parent
getStateField(tmpState, slot) == bs1.parent.slot
suite "chain DAG finalization tests" & preset():
setup:
var
db = makeTestDB(SLOTS_PER_EPOCH)
dag = init(ChainDAGRef, defaultRuntimePreset, db)
quarantine = QuarantineRef.init(keys.newRng())
cache = StateCache()
rewards = RewardInfo()
test "prune heads on finalization" & preset():
# Create a fork that will not be taken
var
blck = makeTestBlock(dag.headState.data, dag.head.root, cache)
tmpState = assignClone(dag.headState.data)
check:
process_slots(
tmpState[], tmpState.data.slot + (5 * SLOTS_PER_EPOCH).uint64, cache,
rewards)
let lateBlock = addTestBlock(tmpState[], dag.head.root, cache)
block:
let status = dag.addRawBlock(quarantine, blck, nil)
check: status.isOk()
assign(tmpState[], dag.headState.data)
# StateCache is designed to only hold a single linear history at a time
cache = StateCache()
for i in 0 ..< (SLOTS_PER_EPOCH * 6):
if i == 1:
# There are 2 heads now because of the fork at slot 1
check:
dag.heads.len == 2
blck = addTestBlock(
tmpState[], dag.head.root, cache,
attestations = makeFullAttestations(
tmpState[].data, dag.head.root, tmpState[].data.slot, cache, {}))
let added = dag.addRawBlock(quarantine, blck, nil)
check: added.isOk()
dag.updateHead(added[], quarantine)
dag.pruneAtFinalization()
check:
dag.heads.len() == 1
let
headER = dag.findEpochRef(dag.heads[0], dag.heads[0].slot.epoch)
finalER = dag.findEpochRef(dag.finalizedHead.blck, dag.finalizedHead.slot.epoch)
check:
# Epochrefs should share validator key set when the validator set is
# stable
not headER.isNil
not dag.findEpochRef(dag.heads[0], dag.heads[0].slot.epoch - 1).isNil
headER !=
dag.findEpochRef(dag.heads[0], dag.heads[0].slot.epoch - 1)
headER.validator_key_store[1] ==
dag.findEpochRef(dag.heads[0], dag.heads[0].slot.epoch - 1).validator_key_store[1]
# The EpochRef for the finalized block is needed for eth1 voting, so we
# should never drop it!
not finalER.isNil
block:
for er in dag.epochRefs:
check: er[1] == nil or er[1].epoch >= dag.finalizedHead.slot.epoch
if er[1] != nil:
# EpochRef validator keystores should back-propagate to all previous
# epochs
check (addr headER.validator_keys) == (addr er[1].validator_keys)
block:
# The late block is a block whose parent was finalized long ago and thus
# is no longer a viable head candidate
let status = dag.addRawBlock(quarantine, lateBlock, nil)
check: status.error == (ValidationResult.Ignore, Unviable)
block:
let
finalizedCheckpoint = dag.finalizedHead.stateCheckpoint
headCheckpoint = dag.head.atSlot(dag.head.slot).stateCheckpoint
check:
db.getStateRoot(headCheckpoint.blck.root, headCheckpoint.slot).isSome
db.getStateRoot(finalizedCheckpoint.blck.root, finalizedCheckpoint.slot).isSome
let
dag2 = init(ChainDAGRef, defaultRuntimePreset, db)
# check that the state reloaded from database resembles what we had before
check:
dag2.tail.root == dag.tail.root
dag2.head.root == dag.head.root
dag2.finalizedHead.blck.root == dag.finalizedHead.blck.root
dag2.finalizedHead.slot == dag.finalizedHead.slot
hash_tree_root(dag2.headState) == hash_tree_root(dag.headState)
test "orphaned epoch block" & preset():
var prestate = (ref HashedBeaconState)()
for i in 0 ..< SLOTS_PER_EPOCH:
if i == SLOTS_PER_EPOCH - 1:
assign(prestate[], dag.headState.data)
let blck = makeTestBlock(
dag.headState.data, dag.head.root, cache)
let added = dag.addRawBlock(quarantine, blck, nil)
check: added.isOk()
dag.updateHead(added[], quarantine)
dag.pruneAtFinalization()
check:
dag.heads.len() == 1
# The loop creates multiple branches, which StateCache isn't suitable for
cache = StateCache()
doAssert process_slots(prestate[], prestate[].data.slot + 1, cache, rewards)
# create another block, orphaning the head
let blck = makeTestBlock(
prestate[], dag.head.parent.root, cache)
# Add block, but don't update head
let added = dag.addRawBlock(quarantine, blck, nil)
check: added.isOk()
var
dag2 = init(ChainDAGRef, defaultRuntimePreset, db)
# check that we can apply the block after the orphaning
let added2 = dag2.addRawBlock(quarantine, blck, nil)
check: added2.isOk()
test "init with gaps" & preset():
for blck in makeTestBlocks(
dag.headState.data, dag.head.root, cache, int(SLOTS_PER_EPOCH * 6 - 2),
true):
let added = dag.addRawBlock(quarantine, blck, nil)
check: added.isOk()
dag.updateHead(added[], quarantine)
dag.pruneAtFinalization()
# Advance past epoch so that the epoch transition is gapped
check:
process_slots(
dag.headState.data, Slot(SLOTS_PER_EPOCH * 6 + 2), cache, rewards)
var blck = makeTestBlock(
dag.headState.data, dag.head.root, cache,
attestations = makeFullAttestations(
dag.headState.data.data, dag.head.root,
getStateField(dag.headState, slot), cache, {}))
let added = dag.addRawBlock(quarantine, blck, nil)
check: added.isOk()
dag.updateHead(added[], quarantine)
dag.pruneAtFinalization()
block:
# Check that we can rewind to every block from head to finalized
var
cur = dag.head
tmpStateData = assignClone(dag.headState)
while cur.slot >= dag.finalizedHead.slot:
assign(tmpStateData[], dag.headState)
dag.updateStateData(tmpStateData[], cur.atSlot(cur.slot), false, cache)
check:
dag.get(cur).data.message.state_root ==
tmpStateData[].data.root
tmpStateData[].data.root == hash_tree_root(tmpSTateData[].data.data)
cur = cur.parent
let
dag2 = init(ChainDAGRef, defaultRuntimePreset, db)
# check that the state reloaded from database resembles what we had before
check:
dag2.tail.root == dag.tail.root
dag2.head.root == dag.head.root
dag2.finalizedHead.blck.root == dag.finalizedHead.blck.root
dag2.finalizedHead.slot == dag.finalizedHead.slot
hash_tree_root(dag2.headState) == hash_tree_root(dag.headState)