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README.md | ||
light_client_manager.nim | ||
light_client_protocol.nim | ||
light_client_sync_helpers.nim | ||
request_manager.nim | ||
sync_manager.nim | ||
sync_protocol.nim | ||
sync_queue.nim |
README.md
Block syncing
This folder holds all modules related to block syncing
Block syncing uses ETH2 RPC protocol.
Reference diagram
Eth2 RPC in
Blocks are requested during sync by the SyncManager.
Blocks are received by batch:
syncStep(SyncManager, index, peer)
- in case of success:
push(SyncQueue, SyncRequest, seq[SignedBeaconBlock]) is called to handle a successful sync step. It calls
validate(SyncQueue, SignedBeaconBlock)` on each block retrieved one-by-onevalidate
only enqueues the block in the SharedBlockQueueAsyncQueue[BlockEntry]
but does no extra validation only the GossipSub case
- in case of failure:
push(SyncQueue, SyncRequest)
is called to reschedule the sync request.
Every second when sync is not in progress, the beacon node will ask the RequestManager to download all missing blocks currently in quarantine.
- via
handleMissingBlocks
- which calls
fetchAncestorBlocks
- which asynchronously enqueue the request in the SharedBlockQueue
AsyncQueue[BlockEntry]
.
The RequestManager runs an event loop:
- that calls
fetchAncestorBlocksFromNetwork
- which RPC calls peers with
beaconBlocksByRoot
- and calls
validate(RequestManager, SignedBeaconBlock)
on each block retrieved one-by-one validate
only enqueues the block in theAsyncQueue[BlockEntry]
but does no extra validation only the GossipSub case
Weak subjectivity sync
Not implemented!
Comments
The validate
procedure name for SyncManager
and RequestManager
as no P2P validation actually occurs.
Sync vs Steady State
During sync:
- The RequestManager is deactivated
- The syncManager is working full speed ahead
- Gossip is deactivated
Bottlenecks during sync
During sync:
- The bottleneck is clearing the SharedBlockQueue
AsyncQueue[BlockEntry]
viastoreBlock
which requires full verification (state transition + cryptography)
Backpressure
The SyncManager handles backpressure by ensuring that
current_queue_slot <= request.slot <= current_queue_slot + sq.queueSize * sq.chunkSize
.
- queueSize is -1, unbounded, by default according to comment but all init paths uses 1 (?)
- chunkSize is SLOTS_PER_EPOCH = 32
However the shared AsyncQueue[BlockEntry]
itself is unbounded.
Concretely:
- The shared
AsyncQueue[BlockEntry]
is bounded for sync - The shared
AsyncQueue[BlockEntry]
is unbounded for validated gossip blocks
RequestManager and Gossip are deactivated during sync and so do not contribute to pressure.