232 lines
7.8 KiB
Nim
232 lines
7.8 KiB
Nim
# beacon_chain
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# Copyright (c) 2018-2021 Status Research & Development GmbH
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# Licensed and distributed under either of
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# * MIT license (license terms in the root directory or at https://opensource.org/licenses/MIT).
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# * Apache v2 license (license terms in the root directory or at https://www.apache.org/licenses/LICENSE-2.0).
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# at your option. This file may not be copied, modified, or distributed except according to those terms.
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{.push raises: [Defect].}
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import
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std/math,
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stew/results,
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chronicles, chronos, metrics,
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../spec/[crypto, datatypes, digest],
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../consensus_object_pools/[block_clearance, blockchain_dag, attestation_pool],
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./consensus_manager,
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".."/[beacon_clock, beacon_node_types],
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../ssz/sszdump
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# Block Processor
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# ------------------------------------------------------------------------------
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# The block processor moves blocks from "Incoming" to "Consensus verified"
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declareHistogram beacon_store_block_duration_seconds,
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"storeBlock() duration", buckets = [0.25, 0.5, 1, 2, 4, 8, Inf]
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type
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BlockEntry* = object
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blck*: SignedBeaconBlock
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resfut*: Future[Result[void, BlockError]]
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queueTick*: Moment # Moment when block was enqueued
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validationDur*: Duration # Time it took to perform gossip validation
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BlockProcessor* = object
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## This manages the processing of blocks from different sources
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## Blocks and attestations are enqueued in a gossip-validated state
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##
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## from:
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## - Gossip (when synced)
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## - SyncManager (during sync)
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## - RequestManager (missing ancestor blocks)
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##
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## are then consensus-verified and added to:
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## - the blockchain DAG
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## - database
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## - attestation pool
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## - fork choice
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# Config
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# ----------------------------------------------------------------
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dumpEnabled: bool
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dumpDirInvalid: string
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dumpDirIncoming: string
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# Clock
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# ----------------------------------------------------------------
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getWallTime: GetWallTimeFn
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# Producers
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# ----------------------------------------------------------------
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blocksQueue*: AsyncQueue[BlockEntry] # Exported for "test_sync_manager"
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# Consumer
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# ----------------------------------------------------------------
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consensusManager: ref ConsensusManager
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## Blockchain DAG, AttestationPool and Quarantine
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# Initialization
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# ------------------------------------------------------------------------------
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proc new*(T: type BlockProcessor,
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dumpEnabled: bool,
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dumpDirInvalid, dumpDirIncoming: string,
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consensusManager: ref ConsensusManager,
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getWallTime: GetWallTimeFn): ref BlockProcessor =
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(ref BlockProcessor)(
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dumpEnabled: dumpEnabled,
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dumpDirInvalid: dumpDirInvalid,
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dumpDirIncoming: dumpDirIncoming,
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getWallTime: getWallTime,
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blocksQueue: newAsyncQueue[BlockEntry](),
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consensusManager: consensusManager,
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)
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# Sync callbacks
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# ------------------------------------------------------------------------------
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proc done*(entry: BlockEntry) =
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## Send signal to [Sync/Request]Manager that the block ``entry`` has passed
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## verification successfully.
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if entry.resfut != nil:
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entry.resfut.complete(Result[void, BlockError].ok())
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proc fail*(entry: BlockEntry, error: BlockError) =
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## Send signal to [Sync/Request]Manager that the block ``blk`` has NOT passed
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## verification with specific ``error``.
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if entry.resfut != nil:
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entry.resfut.complete(Result[void, BlockError].err(error))
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proc hasBlocks*(self: BlockProcessor): bool =
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self.blocksQueue.len() > 0
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# Enqueue
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# ------------------------------------------------------------------------------
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proc addBlock*(
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self: var BlockProcessor, blck: SignedBeaconBlock,
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resfut: Future[Result[void, BlockError]] = nil,
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validationDur = Duration()) =
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## Enqueue a Gossip-validated block for consensus verification
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# Backpressure:
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# There is no backpressure here - producers must wait for the future in the
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# BlockEntry to constrain their own processing
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# Producers:
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# - Gossip (when synced)
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# - SyncManager (during sync)
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# - RequestManager (missing ancestor blocks)
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# addLast doesn't fail with unbounded queues, but we'll add asyncSpawn as a
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# sanity check
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try:
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self.blocksQueue.addLastNoWait(BlockEntry(
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blck: blck, resfut: resfut, queueTick: Moment.now(),
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validationDur: validationDur))
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except AsyncQueueFullError:
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raiseAssert "unbounded queue"
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# Storage
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# ------------------------------------------------------------------------------
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proc dumpBlock*[T](
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self: BlockProcessor, signedBlock: SignedBeaconBlock,
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res: Result[T, (ValidationResult, BlockError)]) =
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if self.dumpEnabled and res.isErr:
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case res.error[1]
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of Invalid:
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dump(
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self.dumpDirInvalid, signedBlock)
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of MissingParent:
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dump(
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self.dumpDirIncoming, signedBlock)
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else:
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discard
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proc storeBlock(
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self: var BlockProcessor, signedBlock: SignedBeaconBlock,
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wallSlot: Slot): Result[void, BlockError] =
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let
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attestationPool = self.consensusManager.attestationPool
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let blck = self.consensusManager.chainDag.addRawBlock(
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self.consensusManager.quarantine, signedBlock) do (
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blckRef: BlockRef, trustedBlock: TrustedSignedBeaconBlock,
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epochRef: EpochRef, state: HashedBeaconState):
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# Callback add to fork choice if valid
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attestationPool[].addForkChoice(
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epochRef, blckRef, trustedBlock.message, wallSlot)
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self.dumpBlock(signedBlock, blck)
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# There can be a scenario where we receive a block we already received.
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# However this block was before the last finalized epoch and so its parent
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# was pruned from the ForkChoice.
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if blck.isErr:
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return err(blck.error[1])
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ok()
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# Event Loop
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# ------------------------------------------------------------------------------
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proc processBlock(self: var BlockProcessor, entry: BlockEntry) =
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logScope:
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blockRoot = shortLog(entry.blck.root)
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let
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wallTime = self.getWallTime()
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(afterGenesis, wallSlot) = wallTime.toSlot()
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if not afterGenesis:
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error "Processing block before genesis, clock turned back?"
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quit 1
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let
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startTick = Moment.now()
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res = self.storeBlock(entry.blck, wallSlot)
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storeBlockTick = Moment.now()
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if res.isOk():
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# Eagerly update head in case the new block gets selected
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self.consensusManager[].updateHead(wallSlot)
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let
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updateHeadTick = Moment.now()
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queueDur = startTick - entry.queueTick
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storeBlockDur = storeBlockTick - startTick
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updateHeadDur = updateHeadTick - storeBlockTick
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beacon_store_block_duration_seconds.observe(storeBlockDur.toFloatSeconds())
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debug "Block processed",
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localHeadSlot = self.consensusManager.chainDag.head.slot,
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blockSlot = entry.blck.message.slot,
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validationDur = entry.validationDur,
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queueDur, storeBlockDur, updateHeadDur
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entry.done()
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elif res.error() in {BlockError.Duplicate, BlockError.Old}:
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# Duplicate and old blocks are ok from a sync point of view, so we mark
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# them as successful
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entry.done()
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else:
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entry.fail(res.error())
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proc runQueueProcessingLoop*(self: ref BlockProcessor) {.async.} =
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while true:
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# Cooperative concurrency: one block per loop iteration - because
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# we run both networking and CPU-heavy things like block processing
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# on the same thread, we need to make sure that there is steady progress
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# on the networking side or we get long lockups that lead to timeouts.
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const
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# We cap waiting for an idle slot in case there's a lot of network traffic
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# taking up all CPU - we don't want to _completely_ stop processing blocks
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# in this case - doing so also allows us to benefit from more batching /
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# larger network reads when under load.
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idleTimeout = 10.milliseconds
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discard await idleAsync().withTimeout(idleTimeout)
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self[].processBlock(await self[].blocksQueue.popFirst())
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