394 lines
16 KiB
Nim
394 lines
16 KiB
Nim
# beacon_chain
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# Copyright (c) 2018-2020 Status Research & Development GmbH
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# Licensed and distributed under either of
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# * MIT license (license terms in the root directory or at https://opensource.org/licenses/MIT).
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# * Apache v2 license (license terms in the root directory or at https://www.apache.org/licenses/LICENSE-2.0).
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# at your option. This file may not be copied, modified, or distributed except according to those terms.
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{.push raises: [Defect].}
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import
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std/tables,
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chronicles,
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stew/results,
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../extras, ../time,
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../spec/[crypto, datatypes, digest, helpers, signatures, state_transition],
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./block_pools_types, ./chain_dag, ./quarantine
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export results
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# Clearance
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# ---------------------------------------------
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#
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# This module is in charge of making the
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# "quarantined" network blocks
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# pass the firewall and be stored in the chain DAG
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logScope:
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topics = "clearance"
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func getOrResolve*(dag: ChainDAGRef, quarantine: var QuarantineRef, root: Eth2Digest): BlockRef =
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## Fetch a block ref, or nil if not found (will be added to list of
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## blocks-to-resolve)
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result = dag.getRef(root)
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if result.isNil:
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quarantine.addMissing(root)
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proc addRawBlock*(
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dag: var ChainDAGRef, quarantine: var QuarantineRef,
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signedBlock: SignedBeaconBlock, onBlockAdded: OnBlockAdded
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): Result[BlockRef, (ValidationResult, BlockError)] {.gcsafe.}
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proc addResolvedBlock(
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dag: var ChainDAGRef, quarantine: var QuarantineRef,
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state: var StateData, signedBlock: SignedBeaconBlock,
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parent: BlockRef, cache: var StateCache,
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onBlockAdded: OnBlockAdded
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) =
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# TODO move quarantine processing out of here
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doAssert state.data.data.slot == signedBlock.message.slot,
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"state must match block"
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doAssert state.blck.root == signedBlock.message.parent_root,
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"the StateData passed into the addResolved function not yet updated!"
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let
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blockRoot = signedBlock.root
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blockRef = BlockRef.init(blockRoot, signedBlock.message)
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blockEpoch = blockRef.slot.compute_epoch_at_slot()
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link(parent, blockRef)
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var epochRef = blockRef.findEpochRef(blockEpoch)
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if epochRef == nil:
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let prevEpochRef = blockRef.findEpochRef(blockEpoch - 1)
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epochRef = EpochRef.init(state.data.data, cache, prevEpochRef)
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let ancestor = blockRef.epochAncestor(blockEpoch)
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epochRef.updateKeyStores(ancestor.blck.parent, dag.finalizedHead.blck)
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ancestor.blck.epochRefs.add epochRef
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dag.blocks[blockRoot] = blockRef
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trace "Populating block dag", key = blockRoot, val = blockRef
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# Resolved blocks should be stored in database
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dag.putBlock(signedBlock)
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var foundHead: BlockRef
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for head in dag.heads.mitems():
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if head.isAncestorOf(blockRef):
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head = blockRef
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foundHead = head
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break
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if foundHead.isNil:
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foundHead = blockRef
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dag.heads.add(foundHead)
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debug "Block resolved",
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blck = shortLog(signedBlock.message),
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blockRoot = shortLog(blockRoot),
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heads = dag.heads.len()
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state.blck = blockRef
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# Notify others of the new block before processing the quarantine, such that
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# notifications for parents happens before those of the children
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if onBlockAdded != nil:
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onBlockAdded(blockRef, signedBlock, epochRef, state.data)
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# Now that we have the new block, we should see if any of the previously
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# unresolved blocks magically become resolved
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# TODO This code is convoluted because when there are more than ~1.5k
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# blocks being synced, there's a stack overflow as `add` gets called
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# for the whole chain of blocks. Instead we use this ugly field in `dag`
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# which could be avoided by refactoring the code
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# TODO unit test the logic, in particular interaction with fork choice block parents
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if not quarantine.inAdd:
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quarantine.inAdd = true
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defer: quarantine.inAdd = false
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var entries = 0
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while entries != quarantine.orphans.len:
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entries = quarantine.orphans.len # keep going while quarantine is shrinking
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var resolved: seq[SignedBeaconBlock]
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for _, v in quarantine.orphans:
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if v.message.parent_root in dag.blocks: resolved.add(v)
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for v in resolved:
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discard addRawBlock(dag, quarantine, v, onBlockAdded)
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proc addRawBlock*(
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dag: var ChainDAGRef, quarantine: var QuarantineRef,
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signedBlock: SignedBeaconBlock,
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onBlockAdded: OnBlockAdded
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): Result[BlockRef, (ValidationResult, BlockError)] =
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## Try adding a block to the chain, verifying first that it passes the state
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## transition function.
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logScope:
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blck = shortLog(signedBlock.message)
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blockRoot = shortLog(signedBlock.root)
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template blck(): untyped = signedBlock.message # shortcuts without copy
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template blockRoot(): untyped = signedBlock.root
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if blockRoot in dag.blocks:
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debug "Block already exists"
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# We should not call the block added callback for blocks that already
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# existed in the pool, as that may confuse consumers such as the fork
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# choice. While the validation result won't be accessed, it's IGNORE,
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# according to the spec.
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return err((ValidationResult.Ignore, Duplicate))
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quarantine.missing.del(blockRoot)
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# If the block we get is older than what we finalized already, we drop it.
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# One way this can happen is that we start resolving a block and finalization
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# happens in the meantime - the block we requested will then be stale
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# by the time it gets here.
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if blck.slot <= dag.finalizedHead.slot:
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debug "Old block, dropping",
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finalizedHead = shortLog(dag.finalizedHead),
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tail = shortLog(dag.tail)
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# Doesn't correspond to any specific validation condition, and still won't
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# be used, but certainly would be IGNORE.
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return err((ValidationResult.Ignore, Unviable))
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let parent = dag.blocks.getOrDefault(blck.parent_root)
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if parent != nil:
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if parent.slot >= blck.slot:
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# A block whose parent is newer than the block itself is clearly invalid -
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# discard it immediately
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debug "Invalid block slot",
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parentBlock = shortLog(parent)
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return err((ValidationResult.Reject, Invalid))
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if (parent.slot < dag.finalizedHead.slot) or
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(parent.slot == dag.finalizedHead.slot and
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parent != dag.finalizedHead.blck):
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# We finalized a block that's newer than the parent of this block - this
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# block, although recent, is thus building on a history we're no longer
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# interested in pursuing. This can happen if a client produces a block
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# while syncing - ie it's own head block will be old, but it'll create
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# a block according to the wall clock, in its own little world - this is
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# correct - from their point of view, the head block they have is the
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# latest thing that happened on the chain and they're performing their
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# duty correctly.
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debug "Unviable block, dropping",
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finalizedHead = shortLog(dag.finalizedHead),
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tail = shortLog(dag.tail)
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return err((ValidationResult.Ignore, Unviable))
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# The block might have been in either of `orphans` or `missing` - we don't
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# want any more work done on its behalf
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quarantine.removeOrphan(signedBlock)
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# The block is resolved, now it's time to validate it to ensure that the
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# blocks we add to the database are clean for the given state
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# TODO if the block is from the future, we should not be resolving it (yet),
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# but maybe we should use it as a hint that our clock is wrong?
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var cache = getStateCache(parent, blck.slot.epoch)
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updateStateData(
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dag, dag.clearanceState, parent.atSlot(blck.slot), true, cache)
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let
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poolPtr = unsafeAddr dag # safe because restore is short-lived
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func restore(v: var HashedBeaconState) =
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# TODO address this ugly workaround - there should probably be a
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# `state_transition` that takes a `StateData` instead and updates
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# the block as well
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doAssert v.addr == addr poolPtr.clearanceState.data
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assign(poolPtr.clearanceState, poolPtr.headState)
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if not state_transition(dag.runtimePreset, dag.clearanceState.data, signedBlock,
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cache, dag.updateFlags + {slotProcessed}, restore):
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info "Invalid block"
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return err((ValidationResult.Reject, Invalid))
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# Careful, clearanceState.data has been updated but not blck - we need to
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# create the BlockRef first!
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addResolvedBlock(
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dag, quarantine, dag.clearanceState, signedBlock, parent, cache,
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onBlockAdded)
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return ok dag.clearanceState.blck
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# This is an unresolved block - add it to the quarantine, which will cause its
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# parent to be scheduled for downloading
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if not quarantine.add(dag, signedBlock):
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debug "Block quarantine full"
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if blck.parent_root in quarantine.missing or
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containsOrphan(quarantine, signedBlock):
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debug "Unresolved block (parent missing or orphaned)",
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orphans = quarantine.orphans.len,
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missing = quarantine.missing.len
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return err((ValidationResult.Ignore, MissingParent))
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# TODO if we receive spam blocks, one heurestic to implement might be to wait
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# for a couple of attestations to appear before fetching parents - this
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# would help prevent using up network resources for spam - this serves
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# two purposes: one is that attestations are likely to appear for the
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# block only if it's valid / not spam - the other is that malicious
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# validators that are not proposers can sign invalid blocks and send
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# them out without penalty - but signing invalid attestations carries
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# a risk of being slashed, making attestations a more valuable spam
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# filter.
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debug "Unresolved block (parent missing)",
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orphans = quarantine.orphans.len,
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missing = quarantine.missing.len
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return err((ValidationResult.Ignore, MissingParent))
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# https://github.com/ethereum/eth2.0-specs/blob/v1.0.0/specs/phase0/p2p-interface.md#beacon_block
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proc isValidBeaconBlock*(
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dag: ChainDAGRef, quarantine: var QuarantineRef,
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signed_beacon_block: SignedBeaconBlock, wallTime: BeaconTime,
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flags: UpdateFlags):
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Result[void, (ValidationResult, BlockError)] =
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logScope:
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topics = "clearance valid_blck"
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received_block = shortLog(signed_beacon_block.message)
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blockRoot = shortLog(signed_beacon_block.root)
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# In general, checks are ordered from cheap to expensive. Especially, crypto
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# verification could be quite a bit more expensive than the rest. This is an
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# externally easy-to-invoke function by tossing network packets at the node.
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# [IGNORE] The block is not from a future slot (with a
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# MAXIMUM_GOSSIP_CLOCK_DISPARITY allowance) -- i.e. validate that
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# signed_beacon_block.message.slot <= current_slot (a client MAY queue future
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# blocks for processing at the appropriate slot).
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if not (signed_beacon_block.message.slot <=
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(wallTime + MAXIMUM_GOSSIP_CLOCK_DISPARITY).slotOrZero):
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debug "block is from a future slot",
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wallSlot = wallTime.toSlot()
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return err((ValidationResult.Ignore, Invalid))
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# [IGNORE] The block is from a slot greater than the latest finalized slot --
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# i.e. validate that signed_beacon_block.message.slot >
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# compute_start_slot_at_epoch(state.finalized_checkpoint.epoch)
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if not (signed_beacon_block.message.slot > dag.finalizedHead.slot):
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debug "block is not from a slot greater than the latest finalized slot"
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return err((ValidationResult.Ignore, Invalid))
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# [IGNORE] The block is the first block with valid signature received for the
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# proposer for the slot, signed_beacon_block.message.slot.
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#
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# While this condition is similar to the proposer slashing condition at
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# https://github.com/ethereum/eth2.0-specs/blob/v1.0.0/specs/phase0/validator.md#proposer-slashing
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# it's not identical, and this check does not address slashing:
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#
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# (1) The beacon blocks must be conflicting, i.e. different, for the same
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# slot and proposer. This check also catches identical blocks.
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#
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# (2) By this point in the function, it's not been checked whether they're
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# signed yet. As in general, expensive checks should be deferred, this
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# would add complexity not directly relevant this function.
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#
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# (3) As evidenced by point (1), the similarity in the validation condition
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# and slashing condition, while not coincidental, aren't similar enough
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# to combine, as one or the other might drift.
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#
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# (4) Furthermore, this function, as much as possible, simply returns a yes
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# or no answer, without modifying other state for p2p network interface
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# validation. Complicating this interface, for the sake of sharing only
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# couple lines of code, wouldn't be worthwhile.
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#
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# TODO might check unresolved/orphaned blocks too, and this might not see all
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# blocks at a given slot (though, in theory, those get checked elsewhere), or
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# adding metrics that count how often these conditions occur.
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let
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slotBlockRef = getBlockBySlot(dag, signed_beacon_block.message.slot)
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if not slotBlockRef.isNil:
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let blck = dag.get(slotBlockRef).data
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if blck.message.proposer_index ==
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signed_beacon_block.message.proposer_index and
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blck.message.slot == signed_beacon_block.message.slot and
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blck.signature.toRaw() != signed_beacon_block.signature.toRaw():
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notice "block isn't first block with valid signature received for the proposer",
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blckRef = slotBlockRef,
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existing_block = shortLog(blck.message)
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return err((ValidationResult.Ignore, Invalid))
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# [IGNORE] The block's parent (defined by block.parent_root) has been seen
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# (via both gossip and non-gossip sources) (a client MAY queue blocks for
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# processing once the parent block is retrieved).
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#
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# And implicitly:
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# [REJECT] The block's parent (defined by block.parent_root) passes validation.
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let parent_ref = dag.getRef(signed_beacon_block.message.parent_root)
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if parent_ref.isNil:
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# Pending dag gets checked via `ChainDAGRef.add(...)` later, and relevant
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# checks are performed there. In usual paths beacon_node adds blocks via
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# ChainDAGRef.add(...) directly, with no additional validity checks.
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debug "parent unknown, putting block in quarantine",
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current_slot = wallTime.toSlot()
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if not quarantine.add(dag, signed_beacon_block):
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debug "Block quarantine full"
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return err((ValidationResult.Ignore, MissingParent))
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# [REJECT] The current finalized_checkpoint is an ancestor of block -- i.e.
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# get_ancestor(store, block.parent_root,
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# compute_start_slot_at_epoch(store.finalized_checkpoint.epoch)) ==
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# store.finalized_checkpoint.root
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let
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finalized_checkpoint = dag.headState.data.data.finalized_checkpoint
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ancestor = get_ancestor(
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parent_ref, compute_start_slot_at_epoch(finalized_checkpoint.epoch))
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if ancestor.isNil:
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debug "couldn't find ancestor block"
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return err((ValidationResult.Ignore, Invalid)) # might not've received block
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if not (finalized_checkpoint.root in [ancestor.root, Eth2Digest()]):
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debug "block not descendent of finalized block"
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return err((ValidationResult.Reject, Invalid))
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# [REJECT] The block is proposed by the expected proposer_index for the
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# block's slot in the context of the current shuffling (defined by
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# parent_root/slot). If the proposer_index cannot immediately be verified
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# against the expected shuffling, the block MAY be queued for later
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# processing while proposers for the block's branch are calculated -- in such
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# a case do not REJECT, instead IGNORE this message.
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let
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proposer = getProposer(dag, parent_ref, signed_beacon_block.message.slot)
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if proposer.isNone:
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warn "cannot compute proposer for message"
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return err((ValidationResult.Ignore, Invalid)) # internal issue
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if proposer.get()[0] !=
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ValidatorIndex(signed_beacon_block.message.proposer_index):
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notice "block had unexpected proposer",
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expected_proposer = proposer.get()[0]
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return err((ValidationResult.Reject, Invalid))
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# [REJECT] The proposer signature, signed_beacon_block.signature, is valid
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# with respect to the proposer_index pubkey.
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if not verify_block_signature(
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dag.headState.data.data.fork,
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dag.headState.data.data.genesis_validators_root,
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signed_beacon_block.message.slot,
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signed_beacon_block.message,
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proposer.get()[1],
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signed_beacon_block.signature):
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debug "block failed signature verification",
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signature = shortLog(signed_beacon_block.signature)
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return err((ValidationResult.Reject, Invalid))
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ok()
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