nimbus-eth2/beacon_chain/sync
Jacek Sieka 1a8b7469e3
move quarantine outside of chaindag (#3124)
* move quarantine outside of chaindag

The quarantine has been part of the ChainDAG for the longest time, but
this design has a few issues:

* the function in which blocks are verified and added to the dag becomes
reentrant and therefore difficult to reason about - we're currently
using a stateful flag to work around it
* quarantined blocks bypass the processing queue leading to a processing
stampede
* the quarantine flow is unsuitable for orphaned attestations - these
should also should be quarantined eventually

Instead of processing the quarantine inside ChainDAG, this PR moves
re-queueing to `block_processor` which already is responsible for
dealing with follow-up work when a block is added to the dag

This sets the stage for keeping attestations in the quarantine as well.

Also:

* make `BlockError` `{.pure.}`
* avoid use of `ValidationResult` in block clearance (that's for gossip)
2021-12-06 10:49:01 +01:00
..
README.md Consolidate modules by areas [part 1] (#2365) 2021-03-02 11:27:45 +01:00
request_manager.nim move quarantine outside of chaindag (#3124) 2021-12-06 10:49:01 +01:00
sync_manager.nim Logging and startup improvements (#3038) 2021-11-02 18:06:36 +01:00
sync_protocol.nim cleanups, partly from kintsugi branch (#3161) 2021-12-05 17:32:41 +00:00

README.md

Block syncing

This folder holds all modules related to block syncing

Block syncing uses ETH2 RPC protocol.

Reference diagram

Block flow

Eth2 RPC in

Blocks are requested during sync by the SyncManager.

Blocks are received by batch:

  • syncStep(SyncManager, index, peer)
  • in case of success:
    • push(SyncQueue, SyncRequest, seq[SignedBeaconBlock]) is called to handle a successful sync step. It calls validate(SyncQueue, SignedBeaconBlock)` on each block retrieved one-by-one
    • validate only enqueues the block in the SharedBlockQueue AsyncQueue[BlockEntry] but does no extra validation only the GossipSub case
  • in case of failure:
    • push(SyncQueue, SyncRequest) is called to reschedule the sync request.

Every second when sync is not in progress, the beacon node will ask the RequestManager to download all missing blocks currently in quarantaine.

  • via handleMissingBlocks
  • which calls fetchAncestorBlocks
  • which asynchronously enqueue the request in the SharedBlockQueue AsyncQueue[BlockEntry].

The RequestManager runs an event loop:

  • that calls fetchAncestorBlocksFromNetwork
  • which RPC calls peers with beaconBlocksByRoot
  • and calls validate(RequestManager, SignedBeaconBlock) on each block retrieved one-by-one
  • validate only enqueues the block in the AsyncQueue[BlockEntry] but does no extra validation only the GossipSub case

Weak subjectivity sync

Not implemented!

Comments

The validate procedure name for SyncManager and RequestManager as no P2P validation actually occurs.

Sync vs Steady State

During sync:

  • The RequestManager is deactivated
  • The syncManager is working full speed ahead
  • Gossip is deactivated

Bottlenecks during sync

During sync:

  • The bottleneck is clearing the SharedBlockQueue AsyncQueue[BlockEntry] via storeBlock which requires full verification (state transition + cryptography)

Backpressure

The SyncManager handles backpressure by ensuring that current_queue_slot <= request.slot <= current_queue_slot + sq.queueSize * sq.chunkSize.

  • queueSize is -1, unbounded, by default according to comment but all init paths uses 1 (?)
  • chunkSize is SLOTS_PER_EPOCH = 32

However the shared AsyncQueue[BlockEntry] itself is unbounded. Concretely:

  • The shared AsyncQueue[BlockEntry] is bounded for sync
  • The shared AsyncQueue[BlockEntry] is unbounded for validated gossip blocks

RequestManager and Gossip are deactivated during sync and so do not contribute to pressure.