nimbus-eth2/beacon_chain/sync_protocol.nim

247 lines
8.1 KiB
Nim

import
options, tables, sets, macros,
chronicles, chronos, stew/ranges/bitranges, libp2p/switch,
spec/[datatypes, crypto, digest],
beacon_node_types, eth2_network, block_pool
logScope:
topics = "sync"
const
MAX_REQUESTED_BLOCKS = SLOTS_PER_EPOCH * 4
# A boundary on the number of blocks we'll allow in any single block
# request - typically clients will ask for an epoch or so at a time, but we
# allow a little bit more in case they want to stream blocks faster
type
StatusMsg* = object
forkDigest*: ForkDigest
finalizedRoot*: Eth2Digest
finalizedEpoch*: Epoch
headRoot*: Eth2Digest
headSlot*: Slot
ValidatorSetDeltaFlags {.pure.} = enum
Activation = 0
Exit = 1
ValidatorChangeLogEntry* = object
case kind*: ValidatorSetDeltaFlags
of Activation:
pubkey: ValidatorPubKey
else:
index: uint32
BeaconBlockCallback* = proc(signedBlock: SignedBeaconBlock) {.gcsafe.}
BeaconSyncNetworkState* = ref object
blockPool*: BlockPool
forkDigest*: ForkDigest
onBeaconBlock*: BeaconBlockCallback
BeaconSyncPeerState* = ref object
initialStatusReceived*: bool
statusMsg*: StatusMsg
BlockRootSlot* = object
blockRoot: Eth2Digest
slot: Slot
BlockRootsList* = List[Eth2Digest, MAX_REQUESTED_BLOCKS]
proc shortLog*(s: StatusMsg): auto =
(
forkDigest: s.forkDigest,
finalizedRoot: shortLog(s.finalizedRoot),
finalizedEpoch: shortLog(s.finalizedEpoch),
headRoot: shortLog(s.headRoot),
headSlot: shortLog(s.headSlot)
)
chronicles.formatIt(StatusMsg): shortLog(it)
func disconnectReasonName(reason: uint64): string =
# haha, nim doesn't support uint64 in `case`!
if reason == uint64(ClientShutDown): "Client shutdown"
elif reason == uint64(IrrelevantNetwork): "Irrelevant network"
elif reason == uint64(FaultOrError): "Fault or error"
else: "Disconnected (" & $reason & ")"
proc importBlocks(state: BeaconSyncNetworkState,
blocks: openarray[SignedBeaconBlock]) {.gcsafe.} =
for blk in blocks:
state.onBeaconBlock(blk)
info "Forward sync imported blocks", len = blocks.len
proc getCurrentStatus*(state: BeaconSyncNetworkState): StatusMsg {.gcsafe.} =
let
blockPool = state.blockPool
headBlock = blockPool.head.blck
StatusMsg(
forkDigest: state.forkDigest,
finalizedRoot: blockPool.headState.data.data.finalized_checkpoint.root,
finalizedEpoch: blockPool.headState.data.data.finalized_checkpoint.epoch,
headRoot: headBlock.root,
headSlot: headBlock.slot)
proc handleStatus(peer: Peer,
state: BeaconSyncNetworkState,
ourStatus: StatusMsg,
theirStatus: StatusMsg): Future[void] {.gcsafe.}
proc setStatusMsg(peer: Peer, statusMsg: StatusMsg) {.gcsafe.}
p2pProtocol BeaconSync(version = 1,
networkState = BeaconSyncNetworkState,
peerState = BeaconSyncPeerState):
onPeerConnected do (peer: Peer) {.async.}:
debug "Peer connected",
peer, peerInfo = shortLog(peer.info), wasDialed = peer.wasDialed
if peer.wasDialed:
let
ourStatus = peer.networkState.getCurrentStatus()
# TODO: The timeout here is so high only because we fail to
# respond in time due to high CPU load in our single thread.
theirStatus = await peer.status(ourStatus, timeout = 60.seconds)
if theirStatus.isOk:
await peer.handleStatus(peer.networkState,
ourStatus, theirStatus.get())
else:
warn "Status response not received in time", peer
proc status(peer: Peer,
theirStatus: StatusMsg,
response: SingleChunkResponse[StatusMsg])
{.async, libp2pProtocol("status", 1).} =
let ourStatus = peer.networkState.getCurrentStatus()
trace "Sending status message", peer = peer, status = ourStatus
await response.send(ourStatus)
await peer.handleStatus(peer.networkState, ourStatus, theirStatus)
proc ping(peer: Peer, value: uint64): uint64
{.libp2pProtocol("ping", 1).} =
return peer.network.metadata.seq_number
proc getMetadata(peer: Peer): Eth2Metadata
{.libp2pProtocol("metadata", 1).} =
return peer.network.metadata
proc beaconBlocksByRange(
peer: Peer,
startSlot: Slot,
count: uint64,
step: uint64,
response: MultipleChunksResponse[SignedBeaconBlock])
{.async, libp2pProtocol("beacon_blocks_by_range", 1).} =
trace "got range request", peer, startSlot, count, step
if count > 0'u64:
var blocks: array[MAX_REQUESTED_BLOCKS, BlockRef]
let
pool = peer.networkState.blockPool
# Limit number of blocks in response
count = min(count.Natural, blocks.len)
let
endIndex = count - 1
startIndex =
pool.getBlockRange(startSlot, step, blocks.toOpenArray(0, endIndex))
for b in blocks[startIndex..endIndex]:
doAssert not b.isNil, "getBlockRange should return non-nil blocks only"
trace "wrote response block", slot = b.slot, roor = shortLog(b.root)
await response.write(pool.get(b).data)
debug "Block range request done",
peer, startSlot, count, step, found = count - startIndex
proc beaconBlocksByRoot(
peer: Peer,
blockRoots: BlockRootsList,
response: MultipleChunksResponse[SignedBeaconBlock])
{.async, libp2pProtocol("beacon_blocks_by_root", 1).} =
let
pool = peer.networkState.blockPool
count = blockRoots.len
var found = 0
for root in blockRoots[0..<count]:
let blockRef = pool.getRef(root)
if not isNil(blockRef):
await response.write(pool.get(blockRef).data)
inc found
debug "Block root request done",
peer, roots = blockRoots.len, count, found
proc goodbye(peer: Peer,
reason: uint64)
{.async, libp2pProtocol("goodbye", 1).} =
debug "Received Goodbye message", reason = disconnectReasonName(reason), peer
proc setStatusMsg(peer: Peer, statusMsg: StatusMsg) =
debug "Peer status", peer, statusMsg
peer.state(BeaconSync).initialStatusReceived = true
peer.state(BeaconSync).statusMsg = statusMsg
proc updateStatus*(peer: Peer): Future[bool] {.async.} =
## Request `status` of remote peer ``peer``.
let
nstate = peer.networkState(BeaconSync)
ourStatus = getCurrentStatus(nstate)
let theirFut = awaitne peer.status(ourStatus,
timeout = chronos.seconds(60))
if theirFut.failed():
result = false
else:
let theirStatus = theirFut.read()
if theirStatus.isOk:
peer.setStatusMsg(theirStatus.get)
result = true
proc hasInitialStatus*(peer: Peer): bool {.inline.} =
## Returns head slot for specific peer ``peer``.
peer.state(BeaconSync).initialStatusReceived
proc getHeadSlot*(peer: Peer): Slot {.inline.} =
## Returns head slot for specific peer ``peer``.
result = peer.state(BeaconSync).statusMsg.headSlot
proc handleStatus(peer: Peer,
state: BeaconSyncNetworkState,
ourStatus: StatusMsg,
theirStatus: StatusMsg) {.async, gcsafe.} =
if theirStatus.forkDigest != state.forkDigest:
notice "Irrelevant peer", peer, theirStatus, ourStatus
await peer.disconnect(IrrelevantNetwork)
else:
if not peer.state(BeaconSync).initialStatusReceived:
# Initial/handshake status message handling
peer.state(BeaconSync).initialStatusReceived = true
debug "Peer connected", peer, ourStatus = shortLog(ourStatus),
theirStatus = shortLog(theirStatus)
var res: bool
if peer.wasDialed:
res = await handleOutgoingPeer(peer)
else:
res = await handleIncomingPeer(peer)
if not res:
debug "Peer is dead or already in pool", peer
await peer.disconnect(ClientShutDown)
peer.setStatusMsg(theirStatus)
proc initBeaconSync*(network: Eth2Node,
blockPool: BlockPool,
forkDigest: ForkDigest,
onBeaconBlock: BeaconBlockCallback) =
var networkState = network.protocolState(BeaconSync)
networkState.blockPool = blockPool
networkState.forkDigest = forkDigest
networkState.onBeaconBlock = onBeaconBlock