Jacek Sieka 3d7bee8502
REST API client, JSON-RPC cleanups (#2756)
This refactoring puts the JSON-RPC and REST APIs on more equal footing
by renaming and moving things around, creating a separation between
client and server, and documenting what they are - the aim is to have a
simple-to-use base to start from when developing API clients, as well as
make it easier to navigate the code when looking for the legacy JSON-RPC
interface vs the new REST API.

* move REST client, serialization and supporting types to spec/eth2_apis
* REST stuff now starts with `rest_`, JSON-RPC stuff starts with `rpc_`,
more or less
* simplify imports such that there's a simple module to import for both
server and client
* map REST type and proc names to yaml spec more closely - in
particular, reuse operation and type names in `rest_types` to make
comparisons against spec more easy
* cleaner separation between client and server modules - modules common
between server and client such as `rest_types` and serialization move to
the spec folder - this allows the client to be built with less knowledge
about server internals
2021-08-03 17:17:11 +02:00
..
2021-07-15 21:01:07 +02:00
2021-07-15 21:01:07 +02:00

Block syncing

This folder holds all modules related to block syncing

Block syncing uses ETH2 RPC protocol.

Reference diagram

Block flow

Eth2 RPC in

Blocks are requested during sync by the SyncManager.

Blocks are received by batch:

  • syncStep(SyncManager, index, peer)
  • in case of success:
    • push(SyncQueue, SyncRequest, seq[SignedBeaconBlock]) is called to handle a successful sync step. It calls validate(SyncQueue, SignedBeaconBlock)` on each block retrieved one-by-one
    • validate only enqueues the block in the SharedBlockQueue AsyncQueue[BlockEntry] but does no extra validation only the GossipSub case
  • in case of failure:
    • push(SyncQueue, SyncRequest) is called to reschedule the sync request.

Every second when sync is not in progress, the beacon node will ask the RequestManager to download all missing blocks currently in quarantaine.

  • via handleMissingBlocks
  • which calls fetchAncestorBlocks
  • which asynchronously enqueue the request in the SharedBlockQueue AsyncQueue[BlockEntry].

The RequestManager runs an event loop:

  • that calls fetchAncestorBlocksFromNetwork
  • which RPC calls peers with beaconBlocksByRoot
  • and calls validate(RequestManager, SignedBeaconBlock) on each block retrieved one-by-one
  • validate only enqueues the block in the AsyncQueue[BlockEntry] but does no extra validation only the GossipSub case

Weak subjectivity sync

Not implemented!

Comments

The validate procedure name for SyncManager and RequestManager as no P2P validation actually occurs.

Sync vs Steady State

During sync:

  • The RequestManager is deactivated
  • The syncManager is working full speed ahead
  • Gossip is deactivated

Bottlenecks during sync

During sync:

  • The bottleneck is clearing the SharedBlockQueue AsyncQueue[BlockEntry] via storeBlock which requires full verification (state transition + cryptography)

Backpressure

The SyncManager handles backpressure by ensuring that current_queue_slot <= request.slot <= current_queue_slot + sq.queueSize * sq.chunkSize.

  • queueSize is -1, unbounded, by default according to comment but all init paths uses 1 (?)
  • chunkSize is SLOTS_PER_EPOCH = 32

However the shared AsyncQueue[BlockEntry] itself is unbounded. Concretely:

  • The shared AsyncQueue[BlockEntry] is bounded for sync
  • The shared AsyncQueue[BlockEntry] is unbounded for validated gossip blocks

RequestManager and Gossip are deactivated during sync and so do not contribute to pressure.