nimbus-eth2/beacon_chain/sync/sync_manager.nim

1218 lines
46 KiB
Nim
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

# beacon_chain
# Copyright (c) 2018-2021 Status Research & Development GmbH
# Licensed and distributed under either of
# * MIT license (license terms in the root directory or at https://opensource.org/licenses/MIT).
# * Apache v2 license (license terms in the root directory or at https://www.apache.org/licenses/LICENSE-2.0).
# at your option. This file may not be copied, modified, or distributed except according to those terms.
{.push raises: [Defect].}
import std/[
options, heapqueue, tables, strutils, sequtils, math, algorithm]
import stew/results, chronos, chronicles
import
../spec/datatypes/[phase0, altair],
../spec/eth2_apis/rpc_types,
../spec/[helpers, forks],
../networking/[peer_pool, eth2_network]
import ../gossip_processing/block_processor
import ../consensus_object_pools/block_pools_types
export phase0, altair, chronos, chronicles, results, block_pools_types,
helpers
logScope:
topics = "syncman"
const
PeerScoreNoStatus* = -100
## Peer did not answer `status` request.
PeerScoreStaleStatus* = -50
## Peer's `status` answer do not progress in time.
PeerScoreUseless* = -10
## Peer's latest head is lower then ours.
PeerScoreGoodStatus* = 50
## Peer's `status` answer is fine.
PeerScoreNoBlocks* = -100
## Peer did not respond in time on `blocksByRange` request.
PeerScoreGoodBlocks* = 100
## Peer's `blocksByRange` answer is fine.
PeerScoreBadBlocks* = -1000
## Peer's response contains incorrect blocks.
PeerScoreBadResponse* = -1000
## Peer's response is not in requested range.
PeerScoreMissingBlocks* = -200
## Peer response contains too many empty blocks.
SyncWorkersCount* = 10
## Number of sync workers to spawn
StatusUpdateInterval* = chronos.minutes(1)
## Minimum time between two subsequent calls to update peer's status
StatusExpirationTime* = chronos.minutes(2)
## Time time it takes for the peer's status information to expire.
type
SyncFailureKind* = enum
StatusInvalid,
StatusDownload,
StatusStale,
EmptyProblem,
BlockDownload,
BadResponse
GetSlotCallback* = proc(): Slot {.gcsafe, raises: [Defect].}
SyncRequest*[T] = object
index*: uint64
slot*: Slot
count*: uint64
step*: uint64
item*: T
SyncResult*[T] = object
request*: SyncRequest[T]
data*: seq[ForkedSignedBeaconBlock]
SyncWaiter*[T] = object
future: Future[bool]
request: SyncRequest[T]
RewindPoint = object
failSlot: Slot
epochCount: uint64
SyncQueue*[T] = ref object
inpSlot*: Slot
outSlot*: Slot
startSlot*: Slot
lastSlot: Slot
chunkSize*: uint64
queueSize*: int
counter*: uint64
opcounter*: uint64
pending*: Table[uint64, SyncRequest[T]]
waiters: seq[SyncWaiter[T]]
getFinalizedSlot*: GetSlotCallback
debtsQueue: HeapQueue[SyncRequest[T]]
debtsCount: uint64
readyQueue: HeapQueue[SyncResult[T]]
rewind: Option[RewindPoint]
blockProcessor: ref BlockProcessor
SyncWorkerStatus* {.pure.} = enum
Sleeping, WaitingPeer, UpdatingStatus, Requesting, Downloading, Processing
SyncWorker*[A, B] = object
future: Future[void]
status: SyncWorkerStatus
SyncManager*[A, B] = ref object
pool: PeerPool[A, B]
responseTimeout: chronos.Duration
sleepTime: chronos.Duration
maxStatusAge: uint64
maxHeadAge: uint64
toleranceValue: uint64
getLocalHeadSlot: GetSlotCallback
getLocalWallSlot: GetSlotCallback
getFinalizedSlot: GetSlotCallback
workers: array[SyncWorkersCount, SyncWorker[A, B]]
notInSyncEvent: AsyncEvent
rangeAge: uint64
inRangeEvent*: AsyncEvent
notInRangeEvent*: AsyncEvent
chunkSize: uint64
queue: SyncQueue[A]
syncFut: Future[void]
blockProcessor: ref BlockProcessor
inProgress*: bool
insSyncSpeed*: float
avgSyncSpeed*: float
timeLeft*: Duration
syncCount*: uint64
syncStatus*: string
SyncMoment* = object
stamp*: chronos.Moment
slot*: Slot
SyncFailure*[T] = object
kind*: SyncFailureKind
peer*: T
stamp*: chronos.Moment
SyncManagerError* = object of CatchableError
BeaconBlocksRes* = NetRes[seq[ForkedSignedBeaconBlock]]
proc validate*[T](sq: SyncQueue[T],
blk: ForkedSignedBeaconBlock): Future[Result[void, BlockError]] =
let resfut = newFuture[Result[void, BlockError]]("sync.manager.validate")
sq.blockProcessor[].addBlock(blk, resfut)
resfut
proc getShortMap*[T](req: SyncRequest[T],
data: openArray[ForkedSignedBeaconBlock]): string =
## Returns all slot numbers in ``data`` as placement map.
var res = newStringOfCap(req.count)
var slider = req.slot
var last = 0
for i in 0 ..< req.count:
if last < len(data):
for k in last ..< len(data):
if slider == data[k].slot:
res.add('x')
last = k + 1
break
elif slider < data[k].slot:
res.add('.')
break
else:
res.add('.')
slider = slider + req.step
res
proc contains*[T](req: SyncRequest[T], slot: Slot): bool {.inline.} =
slot >= req.slot and slot < req.slot + req.count * req.step and
((slot - req.slot) mod req.step == 0)
proc cmp*[T](a, b: SyncRequest[T]): int =
cmp(uint64(a.slot), uint64(b.slot))
proc checkResponse*[T](req: SyncRequest[T],
data: openArray[ForkedSignedBeaconBlock]): bool =
if len(data) == 0:
# Impossible to verify empty response.
return true
if uint64(len(data)) > req.count:
# Number of blocks in response should be less or equal to number of
# requested blocks.
return false
var slot = req.slot
var rindex = 0'u64
var dindex = 0
while (rindex < req.count) and (dindex < len(data)):
if slot < data[dindex].slot:
discard
elif slot == data[dindex].slot:
inc(dindex)
else:
return false
slot = slot + req.step
rindex = rindex + 1'u64
if dindex == len(data):
return true
else:
return false
proc getFullMap*[T](req: SyncRequest[T],
data: openArray[ForkedSignedBeaconBlock]): string =
# Returns all slot numbers in ``data`` as comma-delimeted string.
mapIt(data, $it.message.slot).join(", ")
proc init*[T](t1: typedesc[SyncRequest], t2: typedesc[T], slot: Slot,
count: uint64): SyncRequest[T] =
SyncRequest[T](slot: slot, count: count, step: 1'u64)
proc init*[T](t1: typedesc[SyncRequest], t2: typedesc[T], start: Slot,
finish: Slot): SyncRequest[T] =
let count = finish - start + 1'u64
SyncRequest[T](slot: start, count: count, step: 1'u64)
proc init*[T](t1: typedesc[SyncRequest], t2: typedesc[T], slot: Slot,
count: uint64, item: T): SyncRequest[T] =
SyncRequest[T](slot: slot, count: count, item: item, step: 1'u64)
proc init*[T](t1: typedesc[SyncRequest], t2: typedesc[T], start: Slot,
finish: Slot, item: T): SyncRequest[T] =
let count = finish - start + 1'u64
SyncRequest[T](slot: start, count: count, step: 1'u64, item: item)
proc init*[T](t1: typedesc[SyncFailure], kind: SyncFailureKind,
peer: T): SyncFailure[T] =
SyncFailure[T](kind: kind, peer: peer, stamp: now(chronos.Moment))
proc empty*[T](t: typedesc[SyncRequest],
t2: typedesc[T]): SyncRequest[T] {.inline.} =
SyncRequest[T](step: 0'u64, count: 0'u64)
proc setItem*[T](sr: var SyncRequest[T], item: T) =
sr.item = item
proc isEmpty*[T](sr: SyncRequest[T]): bool {.inline.} =
(sr.step == 0'u64) and (sr.count == 0'u64)
proc init*[T](t1: typedesc[SyncQueue], t2: typedesc[T],
start, last: Slot, chunkSize: uint64,
getFinalizedSlotCb: GetSlotCallback,
blockProcessor: ref BlockProcessor,
syncQueueSize: int = -1): SyncQueue[T] =
## Create new synchronization queue with parameters
##
## ``start`` and ``last`` are starting and finishing Slots.
##
## ``chunkSize`` maximum number of slots in one request.
##
## ``syncQueueSize`` maximum queue size for incoming data. If ``syncQueueSize > 0``
## queue will help to keep backpressure under control. If ``syncQueueSize <= 0``
## then queue size is unlimited (default).
##
## ``updateCb`` procedure which will be used to send downloaded blocks to
## consumer. Procedure should return ``false`` only when it receives
## incorrect blocks, and ``true`` if sequence of blocks is correct.
# SyncQueue is the core of sync manager, this data structure distributes
# requests to peers and manages responses from peers.
#
# Because SyncQueue is async data structure it manages backpressure and
# order of incoming responses and it also resolves "joker's" problem.
#
# Joker's problem
#
# According to current Ethereum2 network specification
# > Clients MUST respond with at least one block, if they have it and it
# > exists in the range. Clients MAY limit the number of blocks in the
# > response.
#
# Such rule can lead to very uncertain responses, for example let slots from
# 10 to 12 will be not empty. Client which follows specification can answer
# with any response from this list (X - block, `-` empty space):
#
# 1. X X X
# 2. - - X
# 3. - X -
# 4. - X X
# 5. X - -
# 6. X - X
# 7. X X -
#
# If peer answers with `1` everything will be fine and `block_pool` will be
# able to process all 3 blocks. In case of `2`, `3`, `4`, `6` - `block_pool`
# will fail immediately with chunk and report "parent is missing" error.
# But in case of `5` and `7` blocks will be processed by `block_pool` without
# any problems, however it will start producing problems right from this
# uncertain last slot. SyncQueue will start producing requests for next
# blocks, but all the responses from this point will fail with "parent is
# missing" error. Lets call such peers "jokers", because they are joking
# with responses.
#
# To fix "joker" problem we going to perform rollback to the latest finalized
# epoch's first slot.
doAssert(chunkSize > 0'u64, "Chunk size should not be zero")
result = SyncQueue[T](
startSlot: start,
lastSlot: last,
chunkSize: chunkSize,
queueSize: syncQueueSize,
getFinalizedSlot: getFinalizedSlotCb,
waiters: newSeq[SyncWaiter[T]](),
counter: 1'u64,
pending: initTable[uint64, SyncRequest[T]](),
debtsQueue: initHeapQueue[SyncRequest[T]](),
inpSlot: start,
outSlot: start,
blockProcessor: blockProcessor
)
proc `<`*[T](a, b: SyncRequest[T]): bool {.inline.} =
a.slot < b.slot
proc `<`*[T](a, b: SyncResult[T]): bool {.inline.} =
a.request.slot < b.request.slot
proc `==`*[T](a, b: SyncRequest[T]): bool {.inline.} =
result = ((a.slot == b.slot) and (a.count == b.count) and
(a.step == b.step))
proc lastSlot*[T](req: SyncRequest[T]): Slot {.inline.} =
## Returns last slot for request ``req``.
req.slot + req.count - 1'u64
proc makePending*[T](sq: SyncQueue[T], req: var SyncRequest[T]) =
req.index = sq.counter
sq.counter = sq.counter + 1'u64
sq.pending[req.index] = req
proc updateLastSlot*[T](sq: SyncQueue[T], last: Slot) {.inline.} =
## Update last slot stored in queue ``sq`` with value ``last``.
doAssert(sq.lastSlot <= last,
"Last slot could not be lower then stored one " &
$sq.lastSlot & " <= " & $last)
sq.lastSlot = last
proc wakeupWaiters[T](sq: SyncQueue[T], flag = true) =
## Wakeup one or all blocked waiters.
for item in sq.waiters:
if not(item.future.finished()):
item.future.complete(flag)
proc waitForChanges[T](sq: SyncQueue[T],
req: SyncRequest[T]): Future[bool] {.async.} =
## Create new waiter and wait for completion from `wakeupWaiters()`.
var waitfut = newFuture[bool]("SyncQueue.waitForChanges")
let waititem = SyncWaiter[T](future: waitfut, request: req)
sq.waiters.add(waititem)
try:
result = await waitfut
finally:
sq.waiters.delete(sq.waiters.find(waititem))
proc wakeupAndWaitWaiters[T](sq: SyncQueue[T]) {.async.} =
## This procedure will perform wakeupWaiters(false) and blocks until last
## waiter will be awakened.
var waitChanges = sq.waitForChanges(SyncRequest.empty(T))
sq.wakeupWaiters(false)
discard await waitChanges
proc resetWait*[T](sq: SyncQueue[T], toSlot: Option[Slot]) {.async.} =
## Perform reset of all the blocked waiters in SyncQueue.
##
## We adding one more waiter to the waiters sequence and
## call wakeupWaiters(false). Because our waiter is last in sequence of
## waiters it will be resumed only after all waiters will be awakened and
## finished.
# We are clearing pending list, so that all requests that are still running
# around (still downloading, but not yet pushed to the SyncQueue) will be
# expired. Its important to perform this call first (before await), otherwise
# you can introduce race problem.
sq.pending.clear()
# We calculating minimal slot number to which we will be able to reset,
# without missing any blocks. There 3 sources:
# 1. Debts queue.
# 2. Processing queue (`inpSlot`, `outSlot`).
# 3. Requested slot `toSlot`.
#
# Queue's `outSlot` is the lowest slot we added to `block_pool`, but
# `toSlot` slot can be less then `outSlot`. `debtsQueue` holds only not
# added slot requests, so it can't be bigger then `outSlot` value.
var minSlot = sq.outSlot
if toSlot.isSome():
minSlot = min(toSlot.get(), sq.outSlot)
sq.debtsQueue.clear()
sq.debtsCount = 0
sq.readyQueue.clear()
sq.inpSlot = minSlot
sq.outSlot = minSlot
# We are going to wakeup all the waiters and wait for last one.
await sq.wakeupAndWaitWaiters()
proc isEmpty*[T](sr: SyncResult[T]): bool {.inline.} =
## Returns ``true`` if response chain of blocks is empty (has only empty
## slots).
len(sr.data) == 0
proc hasEndGap*[T](sr: SyncResult[T]): bool {.inline.} =
## Returns ``true`` if response chain of blocks has gap at the end.
let lastslot = sr.request.slot + sr.request.count - 1'u64
if len(sr.data) == 0:
return true
if sr.data[^1].slot != lastslot:
return true
return false
proc getLastNonEmptySlot*[T](sr: SyncResult[T]): Slot {.inline.} =
## Returns last non-empty slot from result ``sr``. If response has only
## empty slots, original request slot will be returned.
if len(sr.data) == 0:
# If response has only empty slots we going to use original request slot
sr.request.slot
else:
sr.data[^1].slot
proc toDebtsQueue[T](sq: SyncQueue[T], sr: SyncRequest[T]) =
sq.debtsQueue.push(sr)
sq.debtsCount = sq.debtsCount + sr.count
proc getRewindPoint*[T](sq: SyncQueue[T], failSlot: Slot,
finalizedSlot: Slot): Slot =
# Calculate the latest finalized epoch.
let finalizedEpoch = compute_epoch_at_slot(finalizedSlot)
# Calculate failure epoch.
let failEpoch = compute_epoch_at_slot(failSlot)
# Calculate exponential rewind point in number of epochs.
let epochCount =
if sq.rewind.isSome():
let rewind = sq.rewind.get()
if failSlot == rewind.failSlot:
# `MissingParent` happened at same slot so we increase rewind point by
# factor of 2.
if failEpoch > finalizedEpoch:
let rewindPoint = rewind.epochCount shl 1
if rewindPoint < rewind.epochCount:
# If exponential rewind point produces `uint64` overflow we will
# make rewind to latest finalized epoch.
failEpoch - finalizedEpoch
else:
if (failEpoch < rewindPoint) or
(failEpoch - rewindPoint < finalizedEpoch):
# If exponential rewind point points to position which is far
# behind latest finalized epoch.
failEpoch - finalizedEpoch
else:
rewindPoint
else:
warn "Trying to rewind over the last finalized epoch",
finalized_slot = finalizedSlot, fail_slot = failSlot,
finalized_epoch = finalizedEpoch, fail_epoch = failEpoch,
rewind_epoch_count = rewind.epochCount,
finalized_epoch = finalizedEpoch
0'u64
else:
# `MissingParent` happened at different slot so we going to rewind for
# 1 epoch only.
if (failEpoch < 1'u64) or (failEpoch - 1'u64 < finalizedEpoch):
warn "Сould not rewind further than the last finalized epoch",
finalized_slot = finalizedSlot, fail_slot = failSlot,
finalized_epoch = finalizedEpoch, fail_epoch = failEpoch,
rewind_epoch_count = rewind.epochCount,
finalized_epoch = finalizedEpoch
0'u64
else:
1'u64
else:
# `MissingParent` happened first time.
if (failEpoch < 1'u64) or (failEpoch - 1'u64 < finalizedEpoch):
warn "Сould not rewind further than the last finalized epoch",
finalized_slot = finalizedSlot, fail_slot = failSlot,
finalized_epoch = finalizedEpoch, fail_epoch = failEpoch,
finalized_epoch = finalizedEpoch
0'u64
else:
1'u64
# echo "epochCount = ", epochCount
if epochCount == 0'u64:
warn "Unable to continue syncing, please restart the node",
finalized_slot = finalizedSlot, fail_slot = failSlot,
finalized_epoch = finalizedEpoch, fail_epoch = failEpoch,
finalized_epoch = finalizedEpoch
# Calculate the rewind epoch, which will be equal to last rewind point or
# finalizedEpoch
let rewindEpoch =
if sq.rewind.isNone():
finalizedEpoch
else:
compute_epoch_at_slot(sq.rewind.get().failSlot) -
sq.rewind.get().epochCount
compute_start_slot_at_epoch(rewindEpoch)
else:
# Calculate the rewind epoch, which should not be less than the latest
# finalized epoch.
let rewindEpoch = failEpoch - epochCount
# Update and save new rewind point in SyncQueue.
sq.rewind = some(RewindPoint(failSlot: failSlot, epochCount: epochCount))
compute_start_slot_at_epoch(rewindEpoch)
proc push*[T](sq: SyncQueue[T], sr: SyncRequest[T],
data: seq[ForkedSignedBeaconBlock]) {.async, gcsafe.} =
## Push successfull result to queue ``sq``.
mixin updateScore
if sr.index notin sq.pending:
# If request `sr` not in our pending list, it only means that
# SyncQueue.resetWait() happens and all pending requests are expired, so
# we swallow `old` requests, and in such way sync-workers are able to get
# proper new requests from SyncQueue.
return
sq.pending.del(sr.index)
# This is backpressure handling algorithm, this algorithm is blocking
# all pending `push` requests if `request.slot` not in range:
# [current_queue_slot, current_queue_slot + sq.queueSize * sq.chunkSize].
var exitNow = false
while true:
if (sq.queueSize > 0) and
(sr.slot >= sq.outSlot + uint64(sq.queueSize) * sq.chunkSize):
let res = await sq.waitForChanges(sr)
if res:
continue
else:
# SyncQueue reset happens. We are exiting to wake up sync-worker.
exitNow = true
break
let syncres = SyncResult[T](request: sr, data: data)
sq.readyQueue.push(syncres)
exitNow = false
break
if exitNow:
return
while len(sq.readyQueue) > 0:
let minSlot = sq.readyQueue[0].request.slot
if sq.outSlot != minSlot:
break
let item = sq.readyQueue.pop()
# Validating received blocks one by one
var res: Result[void, BlockError]
var failSlot: Option[Slot]
if len(item.data) > 0:
for blk in item.data:
trace "Pushing block", block_root = blk.root,
block_slot = blk.slot
res = await sq.validate(blk)
if not(res.isOk):
failSlot = some(blk.slot)
break
else:
res = Result[void, BlockError].ok()
# Increase progress counter, so watch task will be able to know that we are
# not stuck.
inc(sq.opcounter)
if res.isOk:
sq.outSlot = sq.outSlot + item.request.count
if len(item.data) > 0:
# If there no error and response was not empty we should reward peer
# with some bonus score.
item.request.item.updateScore(PeerScoreGoodBlocks)
sq.wakeupWaiters()
else:
debug "Block pool rejected peer's response", peer = item.request.item,
request_slot = item.request.slot,
request_count = item.request.count,
request_step = item.request.step,
blocks_map = getShortMap(item.request, item.data),
blocks_count = len(item.data), errCode = res.error,
topics = "syncman"
var resetSlot: Option[Slot]
if res.error == BlockError.MissingParent:
# If we got `BlockError.MissingParent` it means that peer returns chain
# of blocks with holes or `block_pool` is in incomplete state. We going
# to rewind to the first slot at latest finalized epoch.
let req = item.request
let finalizedSlot = sq.getFinalizedSlot()
if finalizedSlot < req.slot:
let rewindSlot = sq.getRewindPoint(failSlot.get(), finalizedSlot)
warn "Unexpected missing parent, rewind happens",
peer = req.item, rewind_to_slot = rewindSlot,
rewind_epoch_count = sq.rewind.get().epochCount,
rewind_fail_slot = failSlot.get(),
finalized_slot = finalized_slot,
request_slot = req.slot, request_count = req.count,
request_step = req.step, blocks_count = len(item.data),
blocks_map = getShortMap(req, item.data), topics = "syncman"
resetSlot = some(rewindSlot)
req.item.updateScore(PeerScoreMissingBlocks)
else:
error "Unexpected missing parent at finalized epoch slot",
peer = req.item, to_slot = finalizedSlot,
request_slot = req.slot, request_count = req.count,
request_step = req.step, blocks_count = len(item.data),
blocks_map = getShortMap(req, item.data), topics = "syncman"
req.item.updateScore(PeerScoreBadBlocks)
elif res.error == BlockError.Invalid:
let req = item.request
warn "Received invalid sequence of blocks", peer = req.item,
request_slot = req.slot, request_count = req.count,
request_step = req.step, blocks_count = len(item.data),
blocks_map = getShortMap(req, item.data), topics = "syncman"
req.item.updateScore(PeerScoreBadBlocks)
else:
let req = item.request
warn "Received unexpected response from block_pool", peer = req.item,
request_slot = req.slot, request_count = req.count,
request_step = req.step, blocks_count = len(item.data),
blocks_map = getShortMap(req, item.data), errorCode = res.error,
topics = "syncman"
req.item.updateScore(PeerScoreBadBlocks)
# We need to move failed response to the debts queue.
sq.toDebtsQueue(item.request)
if resetSlot.isSome():
await sq.resetWait(resetSlot)
debug "Rewind to slot was happened", reset_slot = reset_slot.get(),
queue_input_slot = sq.inpSlot, queue_output_slot = sq.outSlot,
rewind_epoch_count = sq.rewind.get().epochCount,
rewind_fail_slot = sq.rewind.get().failSlot,
reset_slot = resetSlot, topics = "syncman"
break
proc push*[T](sq: SyncQueue[T], sr: SyncRequest[T]) =
## Push failed request back to queue.
if sr.index notin sq.pending:
# If request `sr` not in our pending list, it only means that
# SyncQueue.resetWait() happens and all pending requests are expired, so
# we swallow `old` requests, and in such way sync-workers are able to get
# proper new requests from SyncQueue.
return
sq.pending.del(sr.index)
sq.toDebtsQueue(sr)
proc pop*[T](sq: SyncQueue[T], maxslot: Slot, item: T): SyncRequest[T] =
if len(sq.debtsQueue) > 0:
if maxSlot < sq.debtsQueue[0].slot:
return SyncRequest.empty(T)
var sr = sq.debtsQueue.pop()
if sr.lastSlot() <= maxSlot:
sq.debtsCount = sq.debtsCount - sr.count
sr.setItem(item)
sq.makePending(sr)
return sr
var sr1 = SyncRequest.init(T, sr.slot, maxslot, item)
let sr2 = SyncRequest.init(T, maxslot + 1'u64, sr.lastSlot())
sq.debtsQueue.push(sr2)
sq.debtsCount = sq.debtsCount - sr1.count
sq.makePending(sr1)
return sr1
else:
if maxSlot < sq.inpSlot:
return SyncRequest.empty(T)
if sq.inpSlot > sq.lastSlot:
return SyncRequest.empty(T)
let lastSlot = min(maxslot, sq.lastSlot)
let count = min(sq.chunkSize, lastSlot + 1'u64 - sq.inpSlot)
var sr = SyncRequest.init(T, sq.inpSlot, count, item)
sq.inpSlot = sq.inpSlot + count
sq.makePending(sr)
return sr
proc len*[T](sq: SyncQueue[T]): uint64 {.inline.} =
## Returns number of slots left in queue ``sq``.
if sq.inpSlot > sq.lastSlot:
result = sq.debtsCount
else:
result = sq.lastSlot - sq.inpSlot + 1'u64 - sq.debtsCount
proc total*[T](sq: SyncQueue[T]): uint64 {.inline.} =
## Returns total number of slots in queue ``sq``.
sq.lastSlot - sq.startSlot + 1'u64
proc progress*[T](sq: SyncQueue[T]): uint64 =
## Returns queue's ``sq`` progress string.
let curSlot = sq.outSlot - sq.startSlot
(curSlot * 100'u64) div sq.total()
proc now*(sm: typedesc[SyncMoment], slot: Slot): SyncMoment {.inline.} =
SyncMoment(stamp: now(chronos.Moment), slot: slot)
proc speed*(start, finish: SyncMoment): float {.inline.} =
## Returns number of slots per second.
let slots = finish.slot - start.slot
let dur = finish.stamp - start.stamp
let secs = float(chronos.seconds(1).nanoseconds)
if isZero(dur):
result = 0.0
else:
let v = float(slots) * (secs / float(dur.nanoseconds))
# We doing round manually because stdlib.round is deprecated
result = round(v * 10000) / 10000
proc newSyncManager*[A, B](pool: PeerPool[A, B],
getLocalHeadSlotCb: GetSlotCallback,
getLocalWallSlotCb: GetSlotCallback,
getFinalizedSlotCb: GetSlotCallback,
blockProcessor: ref BlockProcessor,
maxStatusAge = uint64(SLOTS_PER_EPOCH * 4),
maxHeadAge = uint64(SLOTS_PER_EPOCH * 1),
sleepTime = (int(SLOTS_PER_EPOCH) *
int(SECONDS_PER_SLOT)).seconds,
chunkSize = uint64(SLOTS_PER_EPOCH),
toleranceValue = uint64(1),
rangeAge = uint64(SLOTS_PER_EPOCH * 4)
): SyncManager[A, B] =
let queue = SyncQueue.init(A, getLocalHeadSlotCb(), getLocalWallSlotCb(),
chunkSize, getFinalizedSlotCb, blockProcessor, 1)
result = SyncManager[A, B](
pool: pool,
maxStatusAge: maxStatusAge,
getLocalHeadSlot: getLocalHeadSlotCb,
getLocalWallSlot: getLocalWallSlotCb,
getFinalizedSlot: getFinalizedSlotCb,
maxHeadAge: maxHeadAge,
sleepTime: sleepTime,
chunkSize: chunkSize,
queue: queue,
blockProcessor: blockProcessor,
notInSyncEvent: newAsyncEvent(),
inRangeEvent: newAsyncEvent(),
notInRangeEvent: newAsyncEvent(),
rangeAge: rangeAge
)
proc getBlocks*[A, B](man: SyncManager[A, B], peer: A,
req: SyncRequest): Future[BeaconBlocksRes] {.async.} =
mixin beaconBlocksByRange, getScore, `==`
doAssert(not(req.isEmpty()), "Request must not be empty!")
debug "Requesting blocks from peer", peer = peer,
slot = req.slot, slot_count = req.count, step = req.step,
peer_score = peer.getScore(), peer_speed = peer.netKbps(),
topics = "syncman"
if peer.useSyncV2():
var workFut = awaitne beaconBlocksByRange_v2(peer, req.slot, req.count, req.step)
if workFut.failed():
debug "Error, while waiting getBlocks response", peer = peer,
slot = req.slot, slot_count = req.count, step = req.step,
errMsg = workFut.readError().msg, peer_speed = peer.netKbps(),
topics = "syncman"
else:
let res = workFut.read()
if res.isErr:
debug "Error, while reading getBlocks response",
peer = peer, slot = req.slot, count = req.count,
step = req.step, peer_speed = peer.netKbps(),
topics = "syncman", error = $res.error()
result = res
else:
var workFut = awaitne beaconBlocksByRange(peer, req.slot, req.count, req.step)
if workFut.failed():
debug "Error, while waiting getBlocks response", peer = peer,
slot = req.slot, slot_count = req.count, step = req.step,
errMsg = workFut.readError().msg, peer_speed = peer.netKbps(),
topics = "syncman"
else:
let res = workFut.read()
if res.isErr:
debug "Error, while reading getBlocks response",
peer = peer, slot = req.slot, count = req.count,
step = req.step, peer_speed = peer.netKbps(),
topics = "syncman", error = $res.error()
result = res.map() do (blcks: seq[phase0.SignedBeaconBlock]) -> auto: blcks.mapIt(ForkedSignedBeaconBlock.init(it))
template headAge(): uint64 =
wallSlot - headSlot
template queueAge(): uint64 =
wallSlot - man.queue.outSlot
template peerStatusAge(): Duration =
Moment.now() - peer.state(BeaconSync).statusLastTime
func syncQueueLen*[A, B](man: SyncManager[A, B]): uint64 =
man.queue.len
proc syncStep[A, B](man: SyncManager[A, B], index: int, peer: A) {.async.} =
let wallSlot = man.getLocalWallSlot()
let headSlot = man.getLocalHeadSlot()
var peerSlot = peer.getHeadSlot()
# We updating SyncQueue's last slot all the time
man.queue.updateLastSlot(wallSlot)
debug "Peer's syncing status", wall_clock_slot = wallSlot,
remote_head_slot = peerSlot, local_head_slot = headSlot,
peer_score = peer.getScore(), peer = peer, index = index,
peer_speed = peer.netKbps(), topics = "syncman"
# Check if peer's head slot is bigger than our wall clock slot.
if peerSlot > wallSlot + man.toleranceValue:
warn "Local timer is broken or peer's status information is invalid",
wall_clock_slot = wallSlot, remote_head_slot = peerSlot,
local_head_slot = headSlot, peer = peer, index = index,
tolerance_value = man.toleranceValue, peer_speed = peer.netKbps(),
peer_score = peer.getScore(), topics = "syncman"
discard SyncFailure.init(SyncFailureKind.StatusInvalid, peer)
return
# Check if we need to update peer's status information
if peerStatusAge >= StatusExpirationTime:
# Peer's status information is very old, its time to update it
man.workers[index].status = SyncWorkerStatus.UpdatingStatus
trace "Updating peer's status information", wall_clock_slot = wallSlot,
remote_head_slot = peerSlot, local_head_slot = headSlot,
peer = peer, peer_score = peer.getScore(), index = index,
peer_speed = peer.netKbps(), topics = "syncman"
try:
let res = await peer.updateStatus()
if not(res):
peer.updateScore(PeerScoreNoStatus)
debug "Failed to get remote peer's status, exiting", peer = peer,
peer_score = peer.getScore(), peer_head_slot = peerSlot,
peer_speed = peer.netKbps(), index = index, topics = "syncman"
discard SyncFailure.init(SyncFailureKind.StatusDownload, peer)
return
except CatchableError as exc:
debug "Unexpected exception while updating peer's status",
peer = peer, peer_score = peer.getScore(),
peer_head_slot = peerSlot, peer_speed = peer.netKbps(),
index = index, errMsg = exc.msg, topics = "syncman"
return
let newPeerSlot = peer.getHeadSlot()
if peerSlot >= newPeerSlot:
peer.updateScore(PeerScoreStaleStatus)
debug "Peer's status information is stale",
wall_clock_slot = wallSlot, remote_old_head_slot = peerSlot,
local_head_slot = headSlot, remote_new_head_slot = newPeerSlot,
peer = peer, peer_score = peer.getScore(), index = index,
peer_speed = peer.netKbps(), topics = "syncman"
else:
debug "Peer's status information updated", wall_clock_slot = wallSlot,
remote_old_head_slot = peerSlot, local_head_slot = headSlot,
remote_new_head_slot = newPeerSlot, peer = peer,
peer_score = peer.getScore(), peer_speed = peer.netKbps(),
index = index, topics = "syncman"
peer.updateScore(PeerScoreGoodStatus)
peerSlot = newPeerSlot
if headAge <= man.maxHeadAge:
info "We are in sync with network", wall_clock_slot = wallSlot,
remote_head_slot = peerSlot, local_head_slot = headSlot,
peer = peer, peer_score = peer.getScore(), index = index,
peer_speed = peer.netKbps(), topics = "syncman"
# We clear SyncManager's `notInSyncEvent` so all the workers will become
# sleeping soon.
man.notInSyncEvent.clear()
return
if headSlot >= peerSlot - man.maxHeadAge:
debug "We are in sync with peer; refreshing peer's status information",
wall_clock_slot = wallSlot, remote_head_slot = peerSlot,
local_head_slot = headSlot, peer = peer, peer_score = peer.getScore(),
index = index, peer_speed = peer.netKbps(), topics = "syncman"
man.workers[index].status = SyncWorkerStatus.UpdatingStatus
if peerStatusAge <= StatusUpdateInterval:
await sleepAsync(StatusUpdateInterval - peerStatusAge)
try:
let res = await peer.updateStatus()
if not(res):
peer.updateScore(PeerScoreNoStatus)
debug "Failed to get remote peer's status, exiting", peer = peer,
peer_score = peer.getScore(), peer_head_slot = peerSlot,
peer_speed = peer.netKbps(), index = index, topics = "syncman"
discard SyncFailure.init(SyncFailureKind.StatusDownload, peer)
return
except CatchableError as exc:
debug "Unexpected exception while updating peer's status",
peer = peer, peer_score = peer.getScore(),
peer_head_slot = peerSlot, peer_speed = peer.netKbps(),
index = index, errMsg = exc.msg, topics = "syncman"
return
let newPeerSlot = peer.getHeadSlot()
if peerSlot >= newPeerSlot:
peer.updateScore(PeerScoreStaleStatus)
debug "Peer's status information is stale",
wall_clock_slot = wallSlot, remote_old_head_slot = peerSlot,
local_head_slot = headSlot, remote_new_head_slot = newPeerSlot,
peer = peer, peer_score = peer.getScore(), index = index,
peer_speed = peer.netKbps(), topics = "syncman"
else:
# This is not very good solution because we should not discriminate and/or
# penalize peers which are in sync process too, but their latest head is
# lower then our latest head. We should keep connections with such peers
# (so this peers are able to get in sync using our data), but we should
# not use this peers for syncing because this peers are useless for us.
# Right now we decreasing peer's score a bit, so it will not be
# disconnected due to low peer's score, but new fresh peers could replace
# peers with low latest head.
if headSlot >= newPeerSlot - man.maxHeadAge:
# Peer's head slot is still lower then ours.
debug "Peer's head slot is lower then local head slot",
wall_clock_slot = wallSlot, remote_old_head_slot = peerSlot,
local_head_slot = headSlot, remote_new_head_slot = newPeerSlot,
peer = peer, peer_score = peer.getScore(),
peer_speed = peer.netKbps(), index = index, topics = "syncman"
peer.updateScore(PeerScoreUseless)
else:
debug "Peer's status information updated", wall_clock_slot = wallSlot,
remote_old_head_slot = peerSlot, local_head_slot = headSlot,
remote_new_head_slot = newPeerSlot, peer = peer,
peer_score = peer.getScore(), peer_speed = peer.netKbps(),
index = index, topics = "syncman"
peer.updateScore(PeerScoreGoodStatus)
peerSlot = newPeerSlot
return
man.workers[index].status = SyncWorkerStatus.Requesting
let req = man.queue.pop(peerSlot, peer)
if req.isEmpty():
# SyncQueue could return empty request in 2 cases:
# 1. There no more slots in SyncQueue to download (we are synced, but
# our ``notInSyncEvent`` is not yet cleared).
# 2. Current peer's known head slot is too low to satisfy request.
#
# To avoid endless loop we going to wait for RESP_TIMEOUT time here.
# This time is enough for all pending requests to finish and it is also
# enough for main sync loop to clear ``notInSyncEvent``.
debug "Empty request received from queue, exiting", peer = peer,
local_head_slot = headSlot, remote_head_slot = peerSlot,
queue_input_slot = man.queue.inpSlot,
queue_output_slot = man.queue.outSlot,
queue_last_slot = man.queue.lastSlot,
peer_speed = peer.netKbps(), peer_score = peer.getScore(),
index = index, topics = "syncman"
await sleepAsync(RESP_TIMEOUT)
return
debug "Creating new request for peer", wall_clock_slot = wallSlot,
remote_head_slot = peerSlot, local_head_slot = headSlot,
request_slot = req.slot, request_count = req.count,
request_step = req.step, peer = peer, peer_speed = peer.netKbps(),
peer_score = peer.getScore(), index = index, topics = "syncman"
man.workers[index].status = SyncWorkerStatus.Downloading
try:
let blocks = await man.getBlocks(peer, req)
if blocks.isOk:
let data = blocks.get()
let smap = getShortMap(req, data)
debug "Received blocks on request", blocks_count = len(data),
blocks_map = smap, request_slot = req.slot,
request_count = req.count, request_step = req.step,
peer = peer, peer_score = peer.getScore(),
peer_speed = peer.netKbps(), index = index, topics = "syncman"
if not(checkResponse(req, data)):
peer.updateScore(PeerScoreBadResponse)
warn "Received blocks sequence is not in requested range",
blocks_count = len(data), blocks_map = smap,
request_slot = req.slot, request_count = req.count,
request_step = req.step, peer = peer,
peer_score = peer.getScore(), peer_speed = peer.netKbps(),
index = index, topics = "syncman"
discard SyncFailure.init(SyncFailureKind.BadResponse, peer)
return
# Scoring will happen in `syncUpdate`.
man.workers[index].status = SyncWorkerStatus.Processing
await man.queue.push(req, data)
else:
peer.updateScore(PeerScoreNoBlocks)
man.queue.push(req)
debug "Failed to receive blocks on request",
request_slot = req.slot, request_count = req.count,
request_step = req.step, peer = peer, index = index,
peer_score = peer.getScore(), peer_speed = peer.netKbps(),
topics = "syncman"
discard SyncFailure.init(SyncFailureKind.BlockDownload, peer)
return
except CatchableError as exc:
debug "Unexpected exception while receiving blocks",
request_slot = req.slot, request_count = req.count,
request_step = req.step, peer = peer, index = index,
peer_score = peer.getScore(), peer_speed = peer.netKbps(),
errMsg = exc.msg, topics = "syncman"
return
proc syncWorker[A, B](man: SyncManager[A, B], index: int) {.async.} =
mixin getKey, getScore, getHeadSlot
debug "Starting syncing worker", index = index, topics = "syncman"
while true:
man.workers[index].status = SyncWorkerStatus.Sleeping
# This event is going to be set until we are not in sync with network
await man.notInSyncEvent.wait()
man.workers[index].status = SyncWorkerStatus.WaitingPeer
let peer = await man.pool.acquire()
await man.syncStep(index, peer)
man.pool.release(peer)
proc getWorkersStats[A, B](man: SyncManager[A, B]): tuple[map: string,
sleeping: int,
waiting: int,
pending: int] =
var map = newString(len(man.workers))
var sleeping, waiting, pending: int
for i in 0 ..< len(man.workers):
var ch: char
case man.workers[i].status
of SyncWorkerStatus.Sleeping:
ch = 's'
inc(sleeping)
of SyncWorkerStatus.WaitingPeer:
ch = 'w'
inc(waiting)
of SyncWorkerStatus.UpdatingStatus:
ch = 'U'
inc(pending)
of SyncWorkerStatus.Requesting:
ch = 'R'
inc(pending)
of SyncWorkerStatus.Downloading:
ch = 'D'
inc(pending)
of SyncWorkerStatus.Processing:
ch = 'P'
inc(pending)
map[i] = ch
(map, sleeping, waiting, pending)
proc guardTask[A, B](man: SyncManager[A, B]) {.async.} =
var pending: array[SyncWorkersCount, Future[void]]
# Starting all the synchronization workers.
for i in 0 ..< len(man.workers):
let future = syncWorker[A, B](man, i)
man.workers[i].future = future
pending[i] = future
# Wait for synchronization worker's failure and replace it with new one.
while true:
let failFuture = await one(pending)
let index = pending.find(failFuture)
if failFuture.failed():
warn "Synchronization worker stopped working unexpectedly with an error",
index = index, errMsg = failFuture.error.msg
else:
warn "Synchronization worker stopped working unexpectedly without error",
index = index
let future = syncWorker[A, B](man, index)
man.workers[index].future = future
pending[index] = future
proc toTimeLeftString(d: Duration): string =
var v = d
var res = ""
let ndays = chronos.days(v)
if ndays > 0:
res = res & (if ndays < 10: "0" & $ndays else: $ndays) & "d"
v = v - chronos.days(ndays)
let nhours = chronos.hours(v)
if nhours > 0:
res = res & (if nhours < 10: "0" & $nhours else: $nhours) & "h"
v = v - chronos.hours(nhours)
else:
res = res & "00h"
let nmins = chronos.minutes(v)
if nmins > 0:
res = res & (if nmins < 10: "0" & $nmins else: $nmins) & "m"
v = v - chronos.minutes(nmins)
else:
res = res & "00m"
res
proc syncLoop[A, B](man: SyncManager[A, B]) {.async.} =
mixin getKey, getScore
var pauseTime = 0
asyncSpawn man.guardTask()
debug "Synchronization loop started", topics = "syncman"
proc averageSpeedTask() {.async.} =
while true:
let wallSlot = man.getLocalWallSlot()
let headSlot = man.getLocalHeadSlot()
let lsm1 = SyncMoment.now(man.getLocalHeadSlot())
await sleepAsync(chronos.seconds(int(SECONDS_PER_SLOT)))
let lsm2 = SyncMoment.now(man.getLocalHeadSlot())
let bps =
if lsm2.slot - lsm1.slot == 0'u64:
0.0
else:
speed(lsm1, lsm2)
inc(man.syncCount)
man.insSyncSpeed = bps
man.avgSyncSpeed = man.avgSyncSpeed +
(bps - man.avgSyncSpeed) / float(man.syncCount)
let nsec = (float(wallSlot - headSlot) / man.avgSyncSpeed) *
1_000_000_000.0
man.timeLeft = chronos.nanoseconds(int64(nsec))
asyncSpawn averageSpeedTask()
while true:
let wallSlot = man.getLocalWallSlot()
let headSlot = man.getLocalHeadSlot()
let (map, sleeping, waiting, pending) = man.getWorkersStats()
debug "Current syncing state", workers_map = map,
sleeping_workers_count = sleeping,
waiting_workers_count = waiting,
pending_workers_count = pending,
wall_head_slot = wallSlot, local_head_slot = headSlot,
pause_time = $chronos.seconds(pauseTime),
avg_sync_speed = man.avgSyncSpeed, ins_sync_speed = man.insSyncSpeed,
topics = "syncman"
# Update status string
man.syncStatus = map & ":" & $pending & ":" &
man.insSyncSpeed.formatBiggestFloat(ffDecimal, 4) & ":" &
man.avgSyncSpeed.formatBiggestFloat(ffDecimal, 4) & ":" &
man.timeLeft.toTimeLeftString() &
" (" & $man.queue.outSlot & ")"
if headAge <= man.maxHeadAge:
man.notInSyncEvent.clear()
# We are marking SyncManager as not working only when we are in sync and
# all sync workers are in `Sleeping` state.
if pending > 0:
debug "Synchronization loop waits for workers completion",
wall_head_slot = wallSlot, local_head_slot = headSlot,
difference = (wallSlot - headSlot), max_head_age = man.maxHeadAge,
sleeping_workers_count = sleeping,
waiting_workers_count = waiting, pending_workers_count = pending,
topics = "syncman"
man.inProgress = true
else:
debug "Synchronization loop sleeping", wall_head_slot = wallSlot,
local_head_slot = headSlot, difference = (wallSlot - headSlot),
max_head_age = man.maxHeadAge, topics = "syncman"
man.inProgress = false
else:
if not(man.notInSyncEvent.isSet()):
# We get here only if we lost sync for more then `maxHeadAge` period.
if pending == 0:
man.queue = SyncQueue.init(A, man.getLocalHeadSlot(),
man.getLocalWallSlot(),
man.chunkSize, man.getFinalizedSlot,
man.blockProcessor, 1)
man.notInSyncEvent.fire()
man.inProgress = true
else:
man.notInSyncEvent.fire()
man.inProgress = true
if queueAge <= man.rangeAge:
# We are in requested range ``man.rangeAge``.
man.inRangeEvent.fire()
man.notInRangeEvent.clear()
else:
# We are not in requested range anymore ``man.rangeAge``.
man.inRangeEvent.clear()
man.notInRangeEvent.fire()
await sleepAsync(chronos.seconds(2))
proc start*[A, B](man: SyncManager[A, B]) =
## Starts SyncManager's main loop.
man.syncFut = man.syncLoop()
proc getInfo*[A, B](man: SyncManager[A, B]): RpcSyncInfo =
## Returns current synchronization information for RPC call.
let wallSlot = man.getLocalWallSlot()
let headSlot = man.getLocalHeadSlot()
let sync_distance = wallSlot - headSlot
(
head_slot: headSlot,
sync_distance: sync_distance,
is_syncing: man.inProgress
)