212 lines
7.8 KiB
Nim
212 lines
7.8 KiB
Nim
# beacon_chain
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# Copyright (c) 2018-2020 Status Research & Development GmbH
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# Licensed and distributed under either of
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# * MIT license (license terms in the root directory or at https://opensource.org/licenses/MIT).
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# * Apache v2 license (license terms in the root directory or at https://www.apache.org/licenses/LICENSE-2.0).
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# at your option. This file may not be copied, modified, or distributed except according to those terms.
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import
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extras, beacon_chain_db,
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stew/results,
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spec/[crypto, datatypes, digest]
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import
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block_pools/[block_pools_types, clearance, candidate_chains, quarantine]
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export results, block_pools_types
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# Block_Pools
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# --------------------------------------------
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#
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# Compatibility shims to minimize PR breakage
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# during block_pool refactor
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type
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BlockPools* = object
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# TODO: Rename BlockPools
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quarantine: Quarantine
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dag*: CandidateChains
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BlockPool* = BlockPools
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{.push raises: [Defect], inline.}
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# Quarantine dispatch
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# --------------------------------------------
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func checkMissing*(pool: var BlockPool): seq[FetchRecord] =
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checkMissing(pool.quarantine)
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# CandidateChains
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# --------------------------------------------
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template tail*(pool: BlockPool): BlockRef =
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pool.dag.tail
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template heads*(pool: BlockPool): seq[Head] =
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pool.dag.heads
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template head*(pool: BlockPool): Head =
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pool.dag.head
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template finalizedHead*(pool: BlockPool): BlockSlot =
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pool.dag.finalizedHead
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proc addRawBlock*(pool: var BlockPool, blockRoot: Eth2Digest,
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signedBlock: SignedBeaconBlock,
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callback: proc(blck: BlockRef)
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): Result[BlockRef, BlockError] =
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## Add a raw block to the blockpool
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## Trigger "callback" on success
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## Adding a rawblock might unlock a consequent amount of blocks in quarantine
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# TODO: `addRawBlock` is accumulating significant cruft
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# and is in dire need of refactoring
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# - the ugly `inAdd` field
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# - the callback
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# - callback may be problematic as it's called in async validator duties
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result = addRawBlock(pool.dag, pool.quarantine, blockRoot, signedBlock, callback)
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export parent # func parent*(bs: BlockSlot): BlockSlot
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export isAncestorOf # func isAncestorOf*(a, b: BlockRef): bool
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export getAncestorAt # func isAncestorOf*(a, b: BlockRef): bool
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export get_ancestor # func get_ancestor*(blck: BlockRef, slot: Slot): BlockRef
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export atSlot # func atSlot*(blck: BlockRef, slot: Slot): BlockSlot
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proc init*(T: type BlockPools, db: BeaconChainDB,
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updateFlags: UpdateFlags = {}): BlockPools =
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result.dag = init(CandidateChains, db, updateFlags)
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func addFlags*(pool: BlockPool, flags: UpdateFlags) =
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## Add a flag to the block processing
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## This is destined for testing to add skipBLSValidation flag
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pool.dag.updateFlags.incl flags
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export init # func init*(T: type BlockRef, root: Eth2Digest, blck: BeaconBlock): BlockRef
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export addFlags
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func getRef*(pool: BlockPool, root: Eth2Digest): BlockRef =
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## Retrieve a resolved block reference, if available
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pool.dag.getRef(root)
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func getBlockRange*(
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pool: BlockPool, startSlot: Slot, skipStep: Natural,
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output: var openArray[BlockRef]): Natural =
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## This function populates an `output` buffer of blocks
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## with a slots ranging from `startSlot` up to, but not including,
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## `startSlot + skipStep * output.len`, skipping any slots that don't have
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## a block.
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##
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## Blocks will be written to `output` from the end without gaps, even if
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## a block is missing in a particular slot. The return value shows how
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## many slots were missing blocks - to iterate over the result, start
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## at this index.
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##
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## If there were no blocks in the range, `output.len` will be returned.
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pool.dag.getBlockRange(startSlot, skipStep, output)
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func getBlockBySlot*(pool: BlockPool, slot: Slot): BlockRef =
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## Retrieves the first block in the current canonical chain
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## with slot number less or equal to `slot`.
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pool.dag.getBlockBySlot(slot)
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func getBlockByPreciseSlot*(pool: BlockPool, slot: Slot): BlockRef =
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## Retrieves a block from the canonical chain with a slot
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## number equal to `slot`.
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pool.dag.getBlockByPreciseSlot(slot)
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proc get*(pool: BlockPool, blck: BlockRef): BlockData =
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## Retrieve the associated block body of a block reference
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pool.dag.get(blck)
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proc get*(pool: BlockPool, root: Eth2Digest): Option[BlockData] =
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## Retrieve a resolved block reference and its associated body, if available
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pool.dag.get(root)
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func getOrResolve*(pool: var BlockPool, root: Eth2Digest): BlockRef =
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## Fetch a block ref, or nil if not found (will be added to list of
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## blocks-to-resolve)
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getOrResolve(pool.dag, pool.quarantine, root)
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proc updateHead*(pool: BlockPool, newHead: BlockRef) =
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## Update what we consider to be the current head, as given by the fork
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## choice.
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## The choice of head affects the choice of finalization point - the order
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## of operations naturally becomes important here - after updating the head,
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## blocks that were once considered potential candidates for a tree will
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## now fall from grace, or no longer be considered resolved.
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updateHead(pool.dag, newHead)
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proc latestJustifiedBlock*(pool: BlockPool): BlockSlot =
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## Return the most recent block that is justified and at least as recent
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## as the latest finalized block
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latestJustifiedBlock(pool.dag)
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proc addMissing*(pool: var BlockPool, broot: Eth2Digest) {.inline.} =
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pool.quarantine.addMissing(broot)
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proc isInitialized*(T: type BlockPool, db: BeaconChainDB): bool =
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isInitialized(CandidateChains, db)
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proc preInit*(
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T: type BlockPool, db: BeaconChainDB, state: BeaconState,
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signedBlock: SignedBeaconBlock) =
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preInit(CandidateChains, db, state, signedBlock)
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proc getProposer*(pool: BlockPool, head: BlockRef, slot: Slot):
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Option[(ValidatorIndex, ValidatorPubKey)] =
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getProposer(pool.dag, head, slot)
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# Rewinder / State transitions
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# --------------------------------------------
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template headState*(pool: BlockPool): StateData =
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pool.dag.headState
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template tmpState*(pool: BlockPool): StateData =
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pool.dag.tmpState
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template justifiedState*(pool: BlockPool): StateData =
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pool.dag.justifiedState
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template withState*(
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pool: BlockPool, cache: var StateData, blockSlot: BlockSlot, body: untyped):
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untyped =
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## Helper template that updates state to a particular BlockSlot - usage of
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## cache is unsafe outside of block.
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## TODO async transformations will lead to a race where cache gets updated
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## while waiting for future to complete - catch this here somehow?
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withState(pool.dag, cache, blockSlot, body)
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template withEpochState*(
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pool: BlockPool, cache: var StateData, blockSlot: BlockSlot, body: untyped):
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untyped =
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## Helper template that updates state to a state with an epoch matching the
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## epoch of blockSlot. This aims to be at least as fast as withState, quick
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## enough to expose to unautheticated, remote use, but trades off that it's
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## possible for it to decide that finding a state from a matching epoch may
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## provide too expensive for such use cases.
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##
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## cache is unsafe outside of block.
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withEpochState(pool.dag, cache, blockSlot, body)
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proc updateStateData*(pool: BlockPool, state: var StateData, bs: BlockSlot) =
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## Rewind or advance state such that it matches the given block and slot -
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## this may include replaying from an earlier snapshot if blck is on a
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## different branch or has advanced to a higher slot number than slot
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## If slot is higher than blck.slot, replay will fill in with empty/non-block
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## slots, else it is ignored
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updateStateData(pool.dag, state, bs)
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proc loadTailState*(pool: BlockPool): StateData =
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loadTailState(pool.dag)
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proc isValidBeaconBlock*(
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pool: var BlockPool, signed_beacon_block: SignedBeaconBlock,
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current_slot: Slot, flags: UpdateFlags): Result[void, BlockError] =
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isValidBeaconBlock(
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pool.dag, pool.quarantine, signed_beacon_block, current_slot, flags)
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